Commit Graph

805 Commits (35d1e1e9d5f6998020cff8f683db6c39e106ffed)

Author SHA1 Message Date
kaetemi 655c22e839 Fix compile 11 years ago
kaetemi 43a061bebd SSE2: Compile fix
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branch : sse2
11 years ago
kaetemi 6734852fa3 SSE2: Ensure correct allocator is used
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branch : sse2
11 years ago
kaetemi 71a598db7e SSE2: Remove dead code
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branch : sse2
11 years ago
kaetemi 848932f93a SSE2: Fix for MinGW
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branch : sse2
11 years ago
kaetemi ac3e69b8ab Merge with default
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branch : sse2
11 years ago
kaetemi b18203fc4e Fix Ryzom server compile under MinGW 11 years ago
kaetemi 43be0fd2a5 Fix D3D driver compile under MinGW 11 years ago
kaetemi 75f7b9f931 Fix Snowballs service compile under MinGW 11 years ago
kaetemi f4fd8bb669 Fix linking of OpenGL driver under MinGW 11 years ago
kaetemi 3dd11fe157 Fix compilation of NLMISC under MinGW 11 years ago
kaetemi f6ad306a57 SSE2: Add macro for force inline
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branch : sse2
11 years ago
kaetemi d3fb390cf3 SSE2: Align CMatrix
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branch : sse2
11 years ago
kaetemi 556a41afee SSE2: Implement alignment for arena allocator
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branch : sse2
11 years ago
kaetemi eee9ba0cae SSE2: Add aligned allocators
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branch : sse2
11 years ago
kaetemi 9b48fb0c5a Change default for 'setStaticMemoryToVRAM'
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branch : opengl3
11 years ago
kaetemi 457f794584 Merge with default
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branch : opengl3
11 years ago
kaetemi 1a4a7bafab Backed out changeset: 897087f1fa71, 7c3f1f0dc9d8, 61d11f94e3ea 11 years ago
kaetemi 798d207d0d Fix EOL 11 years ago
dfighter1985 4abf74d6e9 We can now drag elements, they will disappear and whatnot, but at least they can be dragged!
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branch : gui-editor
11 years ago
dfighter1985 e12d189d51 Refactored input event handling a bit.
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branch : gui-editor
11 years ago
dfighter1985 41f44b2aa6 Merge default.
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branch : gsoc2012-gui-editor
11 years ago
kaetemi 5d542ed91e GL3: Increase number of usable samplers in program from 4 to 32
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branch : opengl3
11 years ago
kaetemi 07f663a68e GL3: Cleanup
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branch : opengl3
11 years ago
kaetemi 44102b2034 GL3: Use glClearBuffer
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branch : opengl3
11 years ago
kaetemi ec190696ad GL3: Unlit material color
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branch : opengl3
11 years ago
kaetemi 4b4ac31a3d Remove branch unrelated features (must backout this changeset after merging into parent feature branch)
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branch : opengl3
11 years ago
kaetemi a17fc28955 GL3: Cleanup
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branch : opengl3
11 years ago
kaetemi f7d0b292f7 GL3: Cleanup
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branch : opengl3
11 years ago
kaetemi 5ed5cd5ea8 Add interface for HMD with player death support 11 years ago
kaetemi 62381dd219 GL3: Cleanup dead code
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branch : opengl3
11 years ago
kaetemi 7691e22a28 GL3: Fix ambient
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branch : opengl3
11 years ago
kaetemi d7a0816547 Merge with default
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branch : opengl3
11 years ago
kaetemi 3738aa71ce Fix EOL
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branch : opengl3
11 years ago
kervala 62eb6347e5 Changed: Aligned methods names 11 years ago
dfighter1985 2ca40f10eb Merging default.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 40fe633dbe Fix thread lockup in zone lighter
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branch : build_pipeline_py
11 years ago
kaetemi 89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs 11 years ago
kaetemi bcb2f48940 Remove georges4cvs feature 11 years ago
kervala c9a9839ce6 Fixed: Compilation under Mac OS X 10.9 (new libc++ tr1 namespace is std not std::tr1) 11 years ago
kervala 1c50b1f943 Fixed: Compilation under Mac OS X 10.9 11 years ago
Nimetu 4c2531474a Fix typo (issue #70)
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branch : misc-patches
11 years ago
kervala b219623129 Fixed: Verbose warning 11 years ago
kervala dda2215ed8 Fixed: Wrong algorithm 11 years ago
dfighter1985 a119d3e1a0 Use the view matrix instead of modelview to transform the light stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8f2e75415c Set up the normalmatrix in the driver and feed it to the shaders, instead of calculating it in the shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 eb9b3e4f0f Implemented light controls.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 1cc71457eb Implemented a basic fog control widget.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 982b99d8d0 Merged the GPU program stuff from mainline.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 32e814ecb6 Use separate shaders in the OpenGL3 driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5326324b56 Some comments.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 586c25f864 When clearing the dynmat, should clear all of them. Also fixes a crash.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 76204a844d When changing a shader in the editor, reload it in the driver too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b775237215 It's now possible to render using the user shaders and dynmat.
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branch : gsoc2013-dfighter
11 years ago
kervala 6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 0ab68ef25f Added point light support.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c6bb6ec2a9 Renamed a bunch of shader related classes in NL3D to contain the word Usr, since they are user shader related.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6c58856ed7 Shininess is now loaded from the material as a uniform instead of being hardcoded.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 28c4b5b157 Added specular term to the directional lights.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 354d2b8c65 Added ambient term support for directional light.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 43817746ec Renamed light[n]Col to light[n]ColDiff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0def5caf54 Added diffuse directional light support to the normal shader.
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branch : gsoc2013-dfighter
11 years ago
kaetemi ce9e0a397b Fix regression from stereo branch in wind tree 11 years ago
kaetemi 3c099397d8 Update supportVertexProgram calls 11 years ago
kaetemi e99bc7ba69 Remove old interface 11 years ago
kaetemi 256f7ff06c Cleanup unused code 11 years ago
dfighter1985 8d57eac3d4 Some basic fog.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 6dfc8d0a00 Rename
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branch : multipass-stereo
11 years ago
kaetemi 973215e1d0 Cleanup
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branch : multipass-stereo
11 years ago
kaetemi 96dc139ddd Merge with default
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branch : multipass-stereo
11 years ago
kaetemi df123d6b89 Fix compile errors caused by missing includes 11 years ago
kaetemi f9c9c1836a Use named uniform indices for lighted vertex program
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branch : multipass-stereo
11 years ago
kaetemi 61af565bf9 Updated wind tree program container
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branch : multipass-stereo
11 years ago
kaetemi c353121771 Use lighted vertex program container for per pixel light program
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branch : multipass-stereo
11 years ago
kaetemi a72f25e763 Add container for lighted vertex program
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branch : multipass-stereo
11 years ago
kaetemi 5e14dc4458 Update veget implementation
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branch : multipass-stereo
11 years ago
dfighter1985 06d7bd9c74 Added alpha test to generated shaders.
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branch : gsoc2013-dfighter
11 years ago
kaetemi c6139419ac Partial update of veget vp
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branch : multipass-stereo
11 years ago
kaetemi 88cbc2f82b Simplify
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branch : multipass-stereo
11 years ago
kaetemi abafc9b1ef Adjust landscape vertex program to use new interface
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branch : multipass-stereo
11 years ago
dfighter1985 1acccdb5ef Uniform index caching.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 5ad617efb6 Use new program interface for water vertex program
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branch : multipass-stereo
11 years ago
kaetemi 64643e564b Some fixes
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branch : multipass-stereo
11 years ago
kaetemi 0429e67903 Use CSmartPtr for vertex program
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branch : multipass-stereo
11 years ago
kaetemi 484a946c60 Fix incorrectly removed line
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branch : multipass-stereo
11 years ago
kaetemi b03895f5f3 Missed file in last commit
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branch : multipass-stereo
11 years ago
kaetemi e3dead19e4 Replace temporary CMaterial code
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branch : multipass-stereo
11 years ago
kaetemi 87b24bc4ab Add glsl pixel program for stereo distortion
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branch : multipass-stereo
11 years ago
kaetemi ac2e087fbf Cleanup abstract gpu program interface
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branch : multipass-stereo
11 years ago
kaetemi 81876009d3 Implement new driver interface in OpenGL driver
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branch : multipass-stereo
11 years ago
kaetemi d1b93ac3d6 Expand parameter interface
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branch : multipass-stereo
11 years ago
kaetemi e84e08b0f6 Reduce function duplication
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branch : multipass-stereo
11 years ago
kaetemi 4d1b5d90c0 Builtin parameter set functions
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branch : multipass-stereo
11 years ago
kaetemi afe6c16bf3 Separate count and size
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branch : multipass-stereo
11 years ago
kaetemi 05583d134a Cleanup driver interface
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branch : multipass-stereo
11 years ago
kaetemi 235bfcfd94 Add additional set functions
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branch : multipass-stereo
11 years ago
kaetemi f0af3326e6 Add gpu program params storage structure
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branch : multipass-stereo
11 years ago
kaetemi ee0396bd6f Implement new gpu program interface in direct3d driver
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branch : multipass-stereo
11 years ago
kaetemi 350b580085 Implement new gpu program interface in opengl driver
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branch : multipass-stereo
11 years ago
kaetemi 1fa02cae9e Make gpu programs use abstract gpu program class
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branch : multipass-stereo
11 years ago
kaetemi 97c9c26690 Add abstract gpu program and source classes
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branch : multipass-stereo
11 years ago
dfighter1985 888812e72d Only validate the shader program after it's set up. Avoids false alarm.
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branch : gsoc2013-dfighter
11 years ago
Thibaut Girka ea8a845ab9 Add support for LibVR
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branch : multipass-stereo
12 years ago
dfighter1985 4f8ac17529 Implemented the mapping of TexEnv calls to GLSL. More or less.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 d67198580a Implemented uniform querying, setting. Also updated the test triangle.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 9dc91a6ed1 Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f5358f712c Rendering the debug triangle with GLSL now works.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 6fba0c094a Merging default
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 b1777ff546 Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 cfc4565b5d Removed more stuff that's no longer neccessary now that we only work with VBO.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 96b2df8405 Merge with default
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branch : multipass-stereo
12 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
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branch : kaetemi-optimize
12 years ago
dfighter1985 bb6195f858 Always prefer VBOs as OpenGL core requires the use of VBOs.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 8f45e49fa0 GL3 driver can now be instantiated.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 5a9537dfcc Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
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branch : kaetemi-optimize
12 years ago
kaetemi 7bb8dec40c Parse action handler condition for interface link in advance
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branch : kaetemi-optimize
12 years ago
kaetemi d5308215aa Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
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branch : kaetemi-optimize
12 years ago
dfighter1985 dddd531249 Moved back the unix event emitter to the OpenGL driver. It was a bad idea to move it out ( this way ) originally.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 1c0d74fc00 Unix build fixes.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 dcf3ba2785 Move unix event emitter out of the driver, to NL3D.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 1e9771d054 Merge with default
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branch : multipass-stereo
12 years ago
kervala 296b4384a8 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 12 years ago
dfighter1985 0c64261e22 The 3dsmax exporter will now use the material file specified in the Nel material.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 3ff8613205 Merging default.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 ac98c00088 The prototype of the material exporter. It's only called when exporting a mesh, for now.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 80bcf2026a If dynamic material already exists, simply just reinitialize it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 b776409cc8 More material properties are converted now.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 37fb2cfcda Started work on converting the old material to new one. Some colors are already out. Also made some modifications to the editor so it can deal with it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 192e9c058a More work on the Variant type. Also modified material editor to use it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 a113c81db3 Added a Variant type ( for holding variable type values ) to NLMISC
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 96eb64ecbe Shader can now be set for the rendering pass, using the shader combo box in MaterialWidget.
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branch : gsoc2013-dfighter
12 years ago
Michael Witrant 293601e80e Fixed definition tests for optional LibOVR
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branch : multipass-stereo
12 years ago
Michael Witrant a33a0e5c56 LibOVR is optional, and is disabled by default
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branch : multipass-stereo
12 years ago
dfighter1985 00b47d6a50 Implemented the Shader widget, more or less.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 a71e4bc3ed Added some Shader related classes. They are not yet complete.
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branch : gsoc2013-dfighter
12 years ago
kaetemi b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
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branch : multipass-stereo
12 years ago
dfighter1985 ea06a2c656 Property values can now be changed.
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branch : gsoc2013-dfighter
12 years ago
kaetemi dcd77495ca Fix particles being animated twice in stereo render, see #43
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branch : multipass-stereo
12 years ago
kaetemi bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 1fe2b62eb1 Add minimal head model and world scale, ref #43
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branch : multipass-stereo
12 years ago
dfighter1985 ed267a6587 Probably we don't want the default first pass to be stuck with us if we're loading a material.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 52f4a37939 Remove unnecessary user render target code from bloom, see #43
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branch : multipass-stereo
12 years ago
dfighter1985 832178a83f Adding / Removing properties will now work.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 43f8adff79 Render left and right deformed view, re #43
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branch : multipass-stereo
12 years ago
dfighter1985 94fe455a1a Material widget now retrieves the passes when loading a material.
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branch : gsoc2013-dfighter
12 years ago
kaetemi ce92c13289 Test the barrel shader, see #43
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branch : multipass-stereo
12 years ago
kaetemi c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 7766116494 Fix a render target issue, see #43
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branch : multipass-stereo
12 years ago
dfighter1985 02e61b1e1b Implemented the functionality of the Render Passes widget.
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branch : gsoc2013-dfighter
12 years ago
kaetemi c5e1235cbb Create stereo render target, see #43
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branch : multipass-stereo
12 years ago
dfighter1985 30f8c9f9e1 Added a Nel3D proxy class.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 85109102b2 Add interface for stereo display render targets, ref #43
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branch : multipass-stereo
12 years ago
dfighter1985 85e885f274 Worked a bit more on dynamic material. Also started to rework the material and pass widgets since I've realized I messed it up. Eg.: passes should have properties, not the material itself.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 32071d9053 Added skeleton for CDynMaterial. This class will be the new material.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
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branch : multipass-stereo
12 years ago
kaetemi 1cc5848220 Create a clipping frustum, ref #43
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branch : multipass-stereo
12 years ago
kaetemi e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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branch : multipass-stereo
12 years ago
kaetemi 4864ce7a5a Add eye distance in 2D interface shift, re #43
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branch : multipass-stereo
12 years ago
kaetemi 5423d4d025 Add 2D interface shifting calculations, see #43
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branch : multipass-stereo
12 years ago
kaetemi d1bf069708 Add some comments, see #43
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branch : multipass-stereo
12 years ago
kaetemi 91be2d64bd Cleanup and make bloom work with stereo rendering, re #43
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branch : multipass-stereo
12 years ago
kaetemi 32a187a199 Render from multiple cameras, see #43
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branch : multipass-stereo
12 years ago
kaetemi a5c9592165 Read sensor data and set camera in snowballs, ref #43
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branch : multipass-stereo
12 years ago
kaetemi a79b9f7e65 Add library name to device name, re #43
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branch : multipass-stereo
12 years ago
kaetemi 64821ab4de List stereo devices, see #43
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branch : multipass-stereo
12 years ago
kaetemi 8ded099fbb Added some notes
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branch : multipass-stereo
12 years ago
kaetemi 78179ed809 Rename some functions to follow the same naming convention of others
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branch : multipass-stereo
12 years ago
kaetemi ad5b60963f Cleanup
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branch : multipass-stereo
12 years ago
kaetemi be33bbc70f Add support for fp40 with opengl
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branch : multipass-stereo
12 years ago
kaetemi 3e91b1a5cf Test texture with postprocessing material, seems to work with opengl
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branch : multipass-stereo
12 years ago
kaetemi dfb110b387 Add function to check which pixel program profiles are available on a driver
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branch : multipass-stereo
12 years ago
kaetemi 9f1ddc9202 Add test for ps.1.1 pixel program in snowballs (it works too now)
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branch : multipass-stereo
12 years ago
kaetemi 4200483383 Removed unneeded parser related code from the opengl pixel program implementation
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branch : multipass-stereo
12 years ago
kaetemi f08de2dcdc Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
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branch : multipass-stereo
12 years ago
kaetemi 983fab378c Add rest of the diff from the old nevrax code for pixel programs to NL3D
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branch : multipass-stereo
12 years ago
kaetemi ef720f764f Removed some CEffect related bit that slipped in
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branch : multipass-stereo
12 years ago
kaetemi 3927378399 Add diff from old nevrax pixel program code to IDriver, CEffect related code not included
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branch : multipass-stereo
12 years ago
kaetemi 7be5858010 Simplify CPixelProgram
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branch : multipass-stereo
12 years ago
kaetemi 16d47d742f Add some files from old nevrax shader code for exposing pixel programs in the drivers
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branch : multipass-stereo
12 years ago
kaetemi f63a275f2b Backed out changeset ea4b76b7213a, bad approach
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branch : multipass-stereo
12 years ago
kaetemi c7994bb11f Allow rendering with bloom to a user provided render target (untested) (#43)
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branch : multipass-stereo
12 years ago
kaetemi 87c30bceea Add info structure for multipass camera rendering effects #43
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branch : multipass-stereo
12 years ago
kaetemi 3b9f934b82 Fixes to compile Ryzom Client with lua 5.2 12 years ago
kaetemi d139185b1e Compile NLGUI with lua 5.2 12 years ago
dfighter1985 337f93a233 When adding a new widget, the correct widget is now instantiated. Also added some checks.
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branch : gsoc2012-gui-editor
12 years ago
dfighter1985 142bc623c9 Some more work for widget adding support. Basically the system works, just need to make sure the proper widget is instantiated, and the defaults are loaded ( so it shows up ).
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branch : gsoc2012-gui-editor
12 years ago
dfighter1985 a0af49fd40 Merged default.
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branch : gsoc2012-gui-editor
12 years ago
Dzmitry Kamiahin 68fe576f01 Fixed self-comparsion in ps. 12 years ago
dfighter1985 67a24bb1b0 Merged default
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branch : gsoc2012-gui-editor
12 years ago
kervala 0624da9c82 Changed: Added a new event EventCloseWindowId when system reports window should be closed 12 years ago
kervala 381eeaef8a Fixed: Virtual destructor warning 12 years ago
kervala 0c2e2d3e8f fixes #32 build failure/error using clang 12 years ago
dfighter1985 d2fd01393f Merging default.
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branch : gsoc2012-gui-editor
12 years ago
dfighter1985 526da8ddf8 MODIFIED: no more action handler spam. 12 years ago
dfighter1985 7aee088634 FIXED: Deleting the CViewText of CCtrlTextButton should no longer lead to crashes.
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branch : gsoc2012-gui-editor
12 years ago
dfighter1985 df834e0584 FIXED: Widgets will no longer get stuck in the widget hierarchy tree, when deleting their parent.
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branch : gsoc2012-gui-editor
12 years ago
dfighter1985 363154e241 MODIFIED: Preliminary support for a little cleanup when removing a widget from it's parent group ( for example when moving the widget ).
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branch : gsoc2012-gui-editor
12 years ago
dfighter1985 aa2affa158 MODIFIED: Draw the highlight of the currently selected widget in editor mode.
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branch : gsoc2012-gui-editor
12 years ago
dfighter1985 b80c47cc10 MODIFIED: Somehow I left this here, and it prevented viewtexts from being selected.
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branch : gsoc2012-gui-editor
12 years ago