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@ -159,6 +159,13 @@ public:
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NumTransform
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};
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enum TProgram
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{
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VertexProgram,
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PixelProgram,
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GeometryProgram
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};
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protected:
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CSynchronized<TTexDrvInfoPtrMap> _SyncTexDrvInfos;
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TTexDrvSharePtrList _TexDrvShares;
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@ -1111,23 +1118,6 @@ public:
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/** Get the currently active vertex program.
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*/
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virtual CVertexProgram *getActiveVertexProgram() const = 0;
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// Set parameters
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virtual void setVertexProgram1f(uint index, float f0) = 0;
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virtual void setVertexProgram2f(uint index, float f0, float f1) = 0;
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virtual void setVertexProgram3f(uint index, float f0, float f1, float f2) = 0;
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virtual void setVertexProgram4f(uint index, float f0, float f1, float f2, float f3) = 0;
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virtual void setVertexProgram1i(uint index, sint32 i0) = 0;
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virtual void setVertexProgram2i(uint index, sint32 i0, sint32 i1) = 0;
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virtual void setVertexProgram3i(uint index, sint32 i0, sint32 i1, sint32 i2) = 0;
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virtual void setVertexProgram4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) = 0;
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virtual void setVertexProgram3f(uint index, const NLMISC::CVector& v) = 0;
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virtual void setVertexProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setVertexProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setVertexProgram4fv(uint index, size_t num, const float *src) = 0;
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// Set builtin parameters
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virtual void setVertexProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
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virtual void setVertexProgramFog(uint index) = 0;
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// @}
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@ -1157,23 +1147,28 @@ public:
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/** Get the currently active pixel program.
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*/
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virtual CPixelProgram *getActivePixelProgram() const = 0;
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// @}
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/// \name Program parameters
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// @{
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// Set parameters
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virtual void setPixelProgram1f(uint index, float f0) = 0;
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virtual void setPixelProgram2f(uint index, float f0, float f1) = 0;
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virtual void setPixelProgram3f(uint index, float f0, float f1, float f2) = 0;
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virtual void setPixelProgram4f(uint index, float f0, float f1, float f2, float f3) = 0;
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virtual void setPixelProgram1i(uint index, sint32 i0) = 0;
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virtual void setPixelProgram2i(uint index, sint32 i0, sint32 i1) = 0;
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virtual void setPixelProgram3i(uint index, sint32 i0, sint32 i1, sint32 i2) = 0;
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virtual void setPixelProgram4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) = 0;
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virtual void setPixelProgram3f(uint index, const NLMISC::CVector& v) = 0;
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virtual void setPixelProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setPixelProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setPixelProgram4fv(uint index, size_t num, const float *src) = 0;
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virtual void setUniform1f(TProgram program, uint index, float f0) = 0;
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virtual void setUniform2f(TProgram program, uint index, float f0, float f1) = 0;
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virtual void setUniform3f(TProgram program, uint index, float f0, float f1, float f2) = 0;
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virtual void setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3) = 0;
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virtual void setUniform1i(TProgram program, uint index, sint32 i0) = 0;
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virtual void setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1) = 0;
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virtual void setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2) = 0;
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virtual void setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) = 0;
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virtual void setUniform3f(TProgram program, uint index, const NLMISC::CVector& v) = 0;
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virtual void setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setUniform4fv(TProgram program, uint index, size_t num, const float *src) = 0;
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// Set builtin parameters
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virtual void setPixelProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
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virtual void setPixelProgramFog(uint index) = 0;
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virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform) = 0;
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virtual void setUniformFog(TProgram program, uint index) = 0;
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// @}
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@ -1183,12 +1178,12 @@ public:
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/**
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* Setup constant values.
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*/
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inline void setConstant(uint index, float f0, float f1, float f2, float f3) { setVertexProgram4f(index, f0, f1, f2, f3); }
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inline void setConstant(uint index, double d0, double d1, double d2, double d3) { setVertexProgram4f(index, (float)d0, (float)d1, (float)d2, (float)d3); }
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inline void setConstant(uint index, const NLMISC::CVector &value) { setVertexProgram4f(index, value, 0.f); }
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inline void setConstant(uint index, const NLMISC::CVectorD &value) { setVertexProgram4f(index, (float)value.x, (float)value.y, (float)value.z, 0.f); }
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inline void setConstant(uint index, float f0, float f1, float f2, float f3) { setUniform4f(VertexProgram, index, f0, f1, f2, f3); }
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inline void setConstant(uint index, double d0, double d1, double d2, double d3) { setUniform4f(VertexProgram, index, (float)d0, (float)d1, (float)d2, (float)d3); }
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inline void setConstant(uint index, const NLMISC::CVector &value) { setUniform4f(VertexProgram, index, value, 0.f); }
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inline void setConstant(uint index, const NLMISC::CVectorD &value) { setUniform4f(VertexProgram, index, (float)value.x, (float)value.y, (float)value.z, 0.f); }
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/// setup several 4 float csts taken from the given tab
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inline void setConstant(uint index, uint num, const float *src) { setVertexProgram4fv(index, num, src); }
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inline void setConstant(uint index, uint num, const float *src) { setUniform4fv(VertexProgram, index, num, src); }
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/**
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* Setup constants with a current matrix.
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@ -1201,7 +1196,7 @@ public:
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* \param transform is the transformation to apply to the matrix before store it in the constants.
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*
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*/
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inline void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) { setVertexProgramMatrix(index, matrix, transform); };
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inline void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) { setUniformMatrix(VertexProgram, index, matrix, transform); };
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/**
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* Setup the constant with the fog vector. This vector must be used to get the final fog value in a vertex shader.
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@ -1215,7 +1210,7 @@ public:
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* \param index is the index where to store the vector.
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*
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*/
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inline void setConstantFog(uint index) { setVertexProgramFog(index); };
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inline void setConstantFog(uint index) { setUniformFog(VertexProgram, index); };
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// @}
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