Update supportVertexProgram calls

hg/feature/sound
kaetemi 11 years ago
parent e99bc7ba69
commit 3c099397d8

@ -1103,7 +1103,7 @@ public:
/** Return true if the driver supports the specified vertex program profile.
*/
virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const = 0;
virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const = 0;
/** Compile the given vertex program, return if successful.
* If a vertex program was set active before compilation,

@ -106,6 +106,7 @@ public:
// @}
private:
static void initVertexPrograms();
void setupLighting(CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat);
private:

@ -3003,7 +3003,7 @@ bool CDriverD3D::stretchRect(ITexture * srcText, NLMISC::CRect &srcRect, ITextur
bool CDriverD3D::supportBloomEffect() const
{
return supportVertexProgram();
return supportVertexProgram(CVertexProgram::nelvp);
}
// ***************************************************************************

@ -1112,7 +1112,7 @@ public:
/** Return true if the driver supports the specified vertex program profile.
*/
virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const;
virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const;
/** Compile the given vertex program, return if successful.
* If a vertex program was set active before compilation,

@ -689,7 +689,7 @@ bool CDriverGL::stretchRect(ITexture * /* srcText */, NLMISC::CRect &/* srcRect
// ***************************************************************************
bool CDriverGL::supportBloomEffect() const
{
return (supportVertexProgram() && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle());
return (supportVertexProgram(CVertexProgram::nelvp) && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle());
}
// ***************************************************************************

@ -1318,7 +1318,7 @@ private:
/** Return true if the driver supports the specified vertex program profile.
*/
virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const;
virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const;
/** Compile the given vertex program, return if successful.
* If a vertex program was set active before compilation,

@ -568,18 +568,21 @@ void CLandscape::clear()
void CLandscape::setDriver(IDriver *drv)
{
nlassert(drv);
if(_Driver != drv)
if (_Driver != drv)
{
_Driver= drv;
// Does the driver support VertexShader???
// only if VP supported by GPU.
_VertexShaderOk= (_Driver->supportVertexProgram() && !_Driver->isVertexProgramEmulated());
_VertexShaderOk = (!_Driver->isVertexProgramEmulated() && (
_Driver->supportVertexProgram(CVertexProgram::nelvp)
// || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL
));
// Does the driver has sufficient requirements for Vegetable???
// only if VP supported by GPU, and Only if max vertices allowed.
_DriverOkForVegetable= _VertexShaderOk && (_Driver->getMaxVerticesByVertexBufferHard()>=(uint)NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX);
_DriverOkForVegetable = _VertexShaderOk && (_Driver->getMaxVerticesByVertexBufferHard()>=(uint)NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX);
}
}

@ -82,7 +82,10 @@ void CLandscapeVBAllocator::updateDriver(IDriver *driver)
deleteVertexProgram();
// Then rebuild VB format, and VertexProgram, if needed.
// Do it only if VP supported by GPU.
setupVBFormatAndVertexProgram(_Driver->supportVertexProgram() && !_Driver->isVertexProgramEmulated());
setupVBFormatAndVertexProgram(!_Driver->isVertexProgramEmulated() && (
_Driver->supportVertexProgram(CVertexProgram::nelvp)
// || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL
));
// must reallocate the VertexBuffer.
if( _NumVerticesAllocated>0 )
@ -568,7 +571,8 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
_VB.initEx();
// Init the Vertex Program.
_VertexProgram[0]= new CVertexProgramLandscape(Far0);
_VertexProgram[0] = new CVertexProgramLandscape(Far0);
nlverify(_Driver->compileVertexProgram(_VertexProgram[0]));
}
else if(_Type==Far1)
{
@ -584,6 +588,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
// Init the Vertex Program.
_VertexProgram[0] = new CVertexProgramLandscape(Far1);
nlverify(_Driver->compileVertexProgram(_VertexProgram[0]));
}
else
{
@ -599,9 +604,11 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
// Init the Vertex Program.
_VertexProgram[0] = new CVertexProgramLandscape(Tile, false);
nlverify(_Driver->compileVertexProgram(_VertexProgram[0]));
// Init the Vertex Program for lightmap pass
_VertexProgram[1] = new CVertexProgramLandscape(Tile, true);
nlverify(_Driver->compileVertexProgram(_VertexProgram[1]));
}
}

@ -499,19 +499,19 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv,
const NLMISC::CVector &viewerPos)
{
// test if supported by driver
if (!
(drv->supportVertexProgram()
&& !drv->isVertexProgramEmulated()
&& drv->supportPerPixelLighting(SpecularLighting)
)
)
if (drv->isVertexProgramEmulated()
|| !drv->supportPerPixelLighting(SpecularLighting))
{
return false;
}
//
enable(true, drv); // must enable the vertex program before the vb is activated
CVertexProgramPerPixelLight *program = _ActiveVertexProgram;
nlassert(program);
if (!program)
{
// failed to compile vertex program
return false;
}
//
CRenderTrav *renderTrav= &scene->getRenderTrav();
/// Setup for gouraud lighting
@ -593,8 +593,14 @@ void CMeshVPPerPixelLight::enable(bool enabled, IDriver *drv)
| (SpecularLighting ? 2 : 0)
| (_IsPointLight ? 1 : 0);
//
drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP]);
_ActiveVertexProgram = _VertexProgram[idVP];
if (drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP]))
{
_ActiveVertexProgram = _VertexProgram[idVP];
}
else
{
_ActiveVertexProgram = NULL;
}
}
else
{

@ -207,12 +207,11 @@ void CMeshVPWindTree::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(SpecularLighting);
}
// ***************************************************************************
void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
void CMeshVPWindTree::initVertexPrograms()
{
// init the vertexProgram code.
static bool vpCreated= false;
if(!vpCreated)
{
vpCreated= true;
@ -231,6 +230,12 @@ void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
_VertexProgram[i] = new CVertexProgramWindTree(numPls, normalize, specular);
}
}
}
// ***************************************************************************
void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
{
initVertexPrograms();
// init a random phase.
mbi->_VPWindTreePhase= frand(1);
@ -374,7 +379,7 @@ inline void CMeshVPWindTree::setupPerInstanceConstants(IDriver *driver, CScene
// ***************************************************************************
bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat, const NLMISC::CVector & /*viewerPos*/)
{
if (!(driver->supportVertexProgram() && !driver->isVertexProgramEmulated())) return false;
if (driver->isVertexProgramEmulated()) return false;
// Activate the good VertexProgram
@ -393,8 +398,16 @@ bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *m
// correct VP id for correct unmber of pls.
idVP= numPls*4 + idVP;
// activate VP.
driver->activeVertexProgram(_VertexProgram[idVP]);
_ActiveVertexProgram = _VertexProgram[idVP];
if (driver->activeVertexProgram(_VertexProgram[idVP]))
{
_ActiveVertexProgram = _VertexProgram[idVP];
}
else
{
// vertex program not supported
_ActiveVertexProgram = NULL;
return false;
}
// precompute mesh
@ -461,7 +474,20 @@ bool CMeshVPWindTree::supportMeshBlockRendering() const
// ***************************************************************************
bool CMeshVPWindTree::isMBRVpOk(IDriver *driver) const
{
return driver->supportVertexProgram() && !driver->isVertexProgramEmulated();
initVertexPrograms();
if (driver->isVertexProgramEmulated())
{
return false;
}
for (uint i = 0; i < NumVp; ++i)
{
if (!driver->compileVertexProgram(_VertexProgram[i]))
{
return false;
}
}
return true;
}
// ***************************************************************************

@ -98,7 +98,9 @@ void CVegetableVBAllocator::updateDriver(IDriver *driver)
_VBHardOk= false;
// Driver must support VP.
nlassert(_Driver->supportVertexProgram());
nlassert(_Driver->supportVertexProgram(CVertexProgram::nelvp)
// || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL
);
// must reallocate the VertexBuffer.
if( _NumVerticesAllocated>0 )

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