Fix EOL
parent
bcc22bb11c
commit
798d207d0d
@ -1,32 +1,32 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef WIDGET_ADD_WATCHER
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#define WIDGET_ADD_WATCHER
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#include <string>
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namespace NLGUI
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{
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class IWidgetAdditionWatcher
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{
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public:
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virtual void widgetAdded( const std::string &name ) = 0;
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};
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}
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#endif
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef WIDGET_ADD_WATCHER
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#define WIDGET_ADD_WATCHER
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#include <string>
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namespace NLGUI
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{
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class IWidgetAdditionWatcher
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{
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public:
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virtual void widgetAdded( const std::string &name ) = 0;
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};
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}
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#endif
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@ -1,77 +1,77 @@
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#include "add_widget_widget.h"
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#include "widget_info_tree.h"
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#include <vector>
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#include <string>
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#include <QMessageBox>
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namespace GUIEditor
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{
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AddWidgetWidget::AddWidgetWidget( QWidget *parent ) :
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QWidget( parent )
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{
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setupUi( this );
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setupConnections();
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}
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AddWidgetWidget::~AddWidgetWidget()
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{
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}
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void AddWidgetWidget::setCurrentGroup( const QString &g )
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{
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groupEdit->setText( g );
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}
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void AddWidgetWidget::setupWidgetInfo( const CWidgetInfoTree *tree )
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{
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std::vector< std::string > names;
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tree->getNames( names, false );
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widgetCB->clear();
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std::sort( names.begin(), names.end() );
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std::vector< std::string >::const_iterator itr = names.begin();
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while( itr != names.end() )
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{
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widgetCB->addItem( QString( itr->c_str() ) );
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++itr;
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}
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}
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void AddWidgetWidget::setupConnections()
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{
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connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( close() ) );
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connect( addButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddClicked() ) );
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}
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void AddWidgetWidget::onAddClicked()
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{
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if( groupEdit->text().isEmpty() )
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{
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QMessageBox::warning( NULL,
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tr( "WARNING" ),
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tr( "You need to be adding the new widget into a group!" ),
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QMessageBox::Ok );
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return;
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}
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if( nameEdit->text().isEmpty() )
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{
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QMessageBox::warning( NULL,
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tr( "WARNING" ),
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tr( "You need to specify a name for your new widget!" ),
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QMessageBox::Ok );
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return;
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}
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close();
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Q_EMIT adding( groupEdit->text(), widgetCB->currentText(), nameEdit->text() );
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}
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}
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#include "add_widget_widget.h"
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#include "widget_info_tree.h"
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#include <vector>
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#include <string>
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#include <QMessageBox>
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namespace GUIEditor
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{
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AddWidgetWidget::AddWidgetWidget( QWidget *parent ) :
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QWidget( parent )
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{
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setupUi( this );
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setupConnections();
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}
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AddWidgetWidget::~AddWidgetWidget()
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{
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}
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void AddWidgetWidget::setCurrentGroup( const QString &g )
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{
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groupEdit->setText( g );
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}
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void AddWidgetWidget::setupWidgetInfo( const CWidgetInfoTree *tree )
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{
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std::vector< std::string > names;
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tree->getNames( names, false );
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widgetCB->clear();
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std::sort( names.begin(), names.end() );
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std::vector< std::string >::const_iterator itr = names.begin();
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while( itr != names.end() )
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{
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widgetCB->addItem( QString( itr->c_str() ) );
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++itr;
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}
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}
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void AddWidgetWidget::setupConnections()
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{
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connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( close() ) );
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connect( addButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddClicked() ) );
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}
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void AddWidgetWidget::onAddClicked()
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{
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if( groupEdit->text().isEmpty() )
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{
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QMessageBox::warning( NULL,
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tr( "WARNING" ),
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tr( "You need to be adding the new widget into a group!" ),
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QMessageBox::Ok );
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return;
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}
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if( nameEdit->text().isEmpty() )
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{
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QMessageBox::warning( NULL,
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tr( "WARNING" ),
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tr( "You need to specify a name for your new widget!" ),
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QMessageBox::Ok );
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return;
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}
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close();
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Q_EMIT adding( groupEdit->text(), widgetCB->currentText(), nameEdit->text() );
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}
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}
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@ -1,32 +1,32 @@
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#ifndef ADD_WIDGET_WIDGET_H
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#define ADD_WIDGET_WIDGET_H
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#include "ui_add_widget_widget.h"
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namespace GUIEditor
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{
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class CWidgetInfoTree;
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class AddWidgetWidget : public QWidget, public Ui::AddWidgetWidget
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{
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Q_OBJECT
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public:
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AddWidgetWidget( QWidget *parent = NULL );
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~AddWidgetWidget();
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void setCurrentGroup( const QString &g );
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void setupWidgetInfo( const CWidgetInfoTree *tree );
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private:
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void setupConnections();
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private Q_SLOTS:
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void onAddClicked();
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Q_SIGNALS:
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void adding( const QString &parentGroup, const QString &widgetType, const QString &name );
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};
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}
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#endif
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#ifndef ADD_WIDGET_WIDGET_H
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#define ADD_WIDGET_WIDGET_H
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#include "ui_add_widget_widget.h"
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namespace GUIEditor
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{
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class CWidgetInfoTree;
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class AddWidgetWidget : public QWidget, public Ui::AddWidgetWidget
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{
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Q_OBJECT
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public:
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AddWidgetWidget( QWidget *parent = NULL );
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~AddWidgetWidget();
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void setCurrentGroup( const QString &g );
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void setupWidgetInfo( const CWidgetInfoTree *tree );
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private:
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void setupConnections();
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private Q_SLOTS:
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void onAddClicked();
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Q_SIGNALS:
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void adding( const QString &parentGroup, const QString &widgetType, const QString &name );
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};
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}
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#endif
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@ -1,46 +1,46 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <QObject>
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namespace GUIEditor
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{
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class CWidgetInfoTree;
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/// Processes the GUI Editor's editor messages like delete, new, etc...
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class CEditorMessageProcessor : public QObject
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{
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Q_OBJECT
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public:
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CEditorMessageProcessor( QObject *parent = NULL ) :
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QObject( parent )
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{
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tree = NULL;
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}
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~CEditorMessageProcessor(){}
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void setTree( CWidgetInfoTree *tree ){ this->tree = tree; }
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public Q_SLOTS:
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void onDelete();
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void onAdd( const QString &parentGroup, const QString &widgetType, const QString &name );
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private:
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CWidgetInfoTree *tree;
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};
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}
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <QObject>
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namespace GUIEditor
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{
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class CWidgetInfoTree;
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/// Processes the GUI Editor's editor messages like delete, new, etc...
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class CEditorMessageProcessor : public QObject
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{
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Q_OBJECT
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public:
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CEditorMessageProcessor( QObject *parent = NULL ) :
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QObject( parent )
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{
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tree = NULL;
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}
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~CEditorMessageProcessor(){}
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void setTree( CWidgetInfoTree *tree ){ this->tree = tree; }
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public Q_SLOTS:
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void onDelete();
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void onAdd( const QString &parentGroup, const QString &widgetType, const QString &name );
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private:
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CWidgetInfoTree *tree;
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};
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}
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