commit
41f44b2aa6
@ -0,0 +1,149 @@
|
||||
IF(DEFINED CMAKE_CROSSCOMPILING)
|
||||
# subsequent toolchain loading is not really needed
|
||||
RETURN()
|
||||
ENDIF()
|
||||
|
||||
# Standard settings
|
||||
SET(CMAKE_SYSTEM_NAME Linux)
|
||||
SET(CMAKE_SYSTEM_VERSION 1) # TODO: determine target Linux version
|
||||
SET(UNIX ON)
|
||||
SET(LINUX ON)
|
||||
SET(ANDROID ON)
|
||||
|
||||
IF(NOT NDK_ROOT)
|
||||
SET(NDK_ROOT $ENV{NDK_ROOT})
|
||||
|
||||
IF(CMAKE_HOST_WIN32)
|
||||
FILE(TO_CMAKE_PATH ${NDK_ROOT} NDK_ROOT)
|
||||
ENDIF(CMAKE_HOST_WIN32)
|
||||
ENDIF(NOT NDK_ROOT)
|
||||
|
||||
IF(NOT TARGET_CPU)
|
||||
SET(TARGET_CPU "armv7")
|
||||
ENDIF(NOT TARGET_CPU)
|
||||
|
||||
IF(TARGET_CPU STREQUAL "armv7")
|
||||
SET(LIBRARY_ARCHITECTURE "armeabi-v7a")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
|
||||
SET(TOOLCHAIN_ARCH "arm")
|
||||
SET(TOOLCHAIN_PREFIX "arm-linux-androideabi")
|
||||
SET(TOOLCHAIN_BIN_PREFIX "arm")
|
||||
SET(MINIMUM_NDK_TARGET 4)
|
||||
ELSEIF(TARGET_CPU STREQUAL "armv5")
|
||||
SET(LIBRARY_ARCHITECTURE "armeabi")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "armv5")
|
||||
SET(TOOLCHAIN_ARCH "arm")
|
||||
SET(TOOLCHAIN_PREFIX "arm-linux-androideabi")
|
||||
SET(TOOLCHAIN_BIN_PREFIX "arm")
|
||||
SET(MINIMUM_NDK_TARGET 4)
|
||||
ELSEIF(TARGET_CPU STREQUAL "x86")
|
||||
SET(LIBRARY_ARCHITECTURE "x86")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "x86")
|
||||
SET(TOOLCHAIN_ARCH "x86")
|
||||
SET(TOOLCHAIN_PREFIX "x86")
|
||||
SET(TOOLCHAIN_BIN_PREFIX "i686")
|
||||
SET(MINIMUM_NDK_TARGET 9)
|
||||
ELSEIF(TARGET_CPU STREQUAL "mips")
|
||||
SET(LIBRARY_ARCHITECTURE "mips")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "mips")
|
||||
SET(TOOLCHAIN_ARCH "mips")
|
||||
SET(TOOLCHAIN_PREFIX "mipsel-linux-android")
|
||||
SET(TOOLCHAIN_BIN_PREFIX "mipsel")
|
||||
SET(MINIMUM_NDK_TARGET 9)
|
||||
ENDIF(TARGET_CPU STREQUAL "armv7")
|
||||
|
||||
IF(NOT NDK_TARGET)
|
||||
SET(NDK_TARGET ${MINIMUM_NDK_TARGET})
|
||||
ENDIF(NOT NDK_TARGET)
|
||||
|
||||
FILE(GLOB _TOOLCHAIN_VERSIONS "${NDK_ROOT}/toolchains/${TOOLCHAIN_PREFIX}-*")
|
||||
IF(_TOOLCHAIN_VERSIONS)
|
||||
LIST(SORT _TOOLCHAIN_VERSIONS)
|
||||
LIST(REVERSE _TOOLCHAIN_VERSIONS)
|
||||
FOREACH(_TOOLCHAIN_VERSION ${_TOOLCHAIN_VERSIONS})
|
||||
STRING(REGEX REPLACE ".+${TOOLCHAIN_PREFIX}-([0-9.]+)" "\\1" _TOOLCHAIN_VERSION "${_TOOLCHAIN_VERSION}")
|
||||
IF(_TOOLCHAIN_VERSION MATCHES "^([0-9.]+)$")
|
||||
LIST(APPEND NDK_TOOLCHAIN_VERSIONS ${_TOOLCHAIN_VERSION})
|
||||
ENDIF(_TOOLCHAIN_VERSION MATCHES "^([0-9.]+)$")
|
||||
ENDFOREACH(_TOOLCHAIN_VERSION)
|
||||
ENDIF(_TOOLCHAIN_VERSIONS)
|
||||
|
||||
IF(NOT NDK_TOOLCHAIN_VERSIONS)
|
||||
MESSAGE(FATAL_ERROR "No Android toolchain found in default search path ${NDK_ROOT}/toolchains")
|
||||
ENDIF(NOT NDK_TOOLCHAIN_VERSIONS)
|
||||
|
||||
IF(NDK_TOOLCHAIN_VERSION)
|
||||
LIST(FIND NDK_TOOLCHAIN_VERSIONS "${NDK_TOOLCHAIN_VERSION}" _INDEX)
|
||||
IF(_INDEX EQUAL -1)
|
||||
LIST(GET NDK_TOOLCHAIN_VERSIONS 0 NDK_TOOLCHAIN_VERSION)
|
||||
ENDIF(_INDEX EQUAL -1)
|
||||
ELSE(NDK_TOOLCHAIN_VERSION)
|
||||
LIST(GET NDK_TOOLCHAIN_VERSIONS 0 NDK_TOOLCHAIN_VERSION)
|
||||
ENDIF(NDK_TOOLCHAIN_VERSION)
|
||||
|
||||
MESSAGE(STATUS "Target Android NDK ${NDK_TARGET} and use GCC ${NDK_TOOLCHAIN_VERSION}")
|
||||
|
||||
IF(CMAKE_HOST_WIN32)
|
||||
SET(TOOLCHAIN_HOST "windows")
|
||||
SET(TOOLCHAIN_BIN_SUFFIX ".exe")
|
||||
ELSEIF(CMAKE_HOST_APPLE)
|
||||
SET(TOOLCHAIN_HOST "apple")
|
||||
SET(TOOLCHAIN_BIN_SUFFIX "")
|
||||
ELSEIF(CMAKE_HOST_UNIX)
|
||||
SET(TOOLCHAIN_HOST "linux")
|
||||
SET(TOOLCHAIN_BIN_SUFFIX "")
|
||||
ENDIF(CMAKE_HOST_WIN32)
|
||||
|
||||
SET(TOOLCHAIN_ROOT "${NDK_ROOT}/toolchains/${TOOLCHAIN_PREFIX}-${NDK_TOOLCHAIN_VERSION}/prebuilt/${TOOLCHAIN_HOST}")
|
||||
SET(PLATFORM_ROOT "${NDK_ROOT}/platforms/android-${NDK_TARGET}/arch-${TOOLCHAIN_ARCH}")
|
||||
|
||||
IF(NOT EXISTS "${TOOLCHAIN_ROOT}")
|
||||
FILE(GLOB _TOOLCHAIN_PREFIXES "${TOOLCHAIN_ROOT}*")
|
||||
IF(_TOOLCHAIN_PREFIXES)
|
||||
LIST(GET _TOOLCHAIN_PREFIXES 0 TOOLCHAIN_ROOT)
|
||||
ENDIF(_TOOLCHAIN_PREFIXES)
|
||||
ENDIF(NOT EXISTS "${TOOLCHAIN_ROOT}")
|
||||
|
||||
MESSAGE(STATUS "Found Android toolchain in ${TOOLCHAIN_ROOT}")
|
||||
MESSAGE(STATUS "Found Android platform in ${PLATFORM_ROOT}")
|
||||
|
||||
# include dirs
|
||||
SET(PLATFORM_INCLUDE_DIR "${PLATFORM_ROOT}/usr/include")
|
||||
SET(STL_DIR "${NDK_ROOT}/sources/cxx-stl/gnu-libstdc++")
|
||||
|
||||
IF(EXISTS "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}")
|
||||
# NDK version >= 8b
|
||||
SET(STL_DIR "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}")
|
||||
ENDIF(EXISTS "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}")
|
||||
|
||||
# Determine bin prefix for toolchain
|
||||
FILE(GLOB _TOOLCHAIN_BIN_PREFIXES "${TOOLCHAIN_ROOT}/bin/${TOOLCHAIN_BIN_PREFIX}-*-gcc${TOOLCHAIN_BIN_SUFFIX}")
|
||||
IF(_TOOLCHAIN_BIN_PREFIXES)
|
||||
LIST(GET _TOOLCHAIN_BIN_PREFIXES 0 _TOOLCHAIN_BIN_PREFIX)
|
||||
STRING(REGEX REPLACE "${TOOLCHAIN_ROOT}/bin/([a-z0-9-]+)-gcc${TOOLCHAIN_BIN_SUFFIX}" "\\1" TOOLCHAIN_BIN_PREFIX "${_TOOLCHAIN_BIN_PREFIX}")
|
||||
ENDIF(_TOOLCHAIN_BIN_PREFIXES)
|
||||
|
||||
SET(STL_INCLUDE_DIR "${STL_DIR}/include")
|
||||
SET(STL_LIBRARY_DIR "${STL_DIR}/libs/${LIBRARY_ARCHITECTURE}")
|
||||
SET(STL_INCLUDE_CPU_DIR "${STL_LIBRARY_DIR}/include")
|
||||
SET(STL_LIBRARY "${STL_LIBRARY_DIR}/libgnustl_static.a")
|
||||
|
||||
SET(CMAKE_FIND_ROOT_PATH ${TOOLCHAIN_ROOT} ${PLATFORM_ROOT}/usr ${CMAKE_PREFIX_PATH} ${CMAKE_INSTALL_PREFIX} $ENV{EXTERNAL_ANDROID_PATH} CACHE string "Android find search path root")
|
||||
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
|
||||
INCLUDE_DIRECTORIES(${STL_INCLUDE_DIR} ${STL_INCLUDE_CPU_DIR})
|
||||
|
||||
MACRO(SET_TOOLCHAIN_BINARY _NAME _BINARY)
|
||||
SET(${_NAME} ${TOOLCHAIN_ROOT}/bin/${TOOLCHAIN_BIN_PREFIX}-${_BINARY}${TOOLCHAIN_BIN_SUFFIX})
|
||||
ENDMACRO(SET_TOOLCHAIN_BINARY)
|
||||
|
||||
SET_TOOLCHAIN_BINARY(CMAKE_C_COMPILER gcc)
|
||||
SET_TOOLCHAIN_BINARY(CMAKE_CXX_COMPILER g++)
|
||||
|
||||
# Force the compilers to GCC for Android
|
||||
include (CMakeForceCompiler)
|
||||
CMAKE_FORCE_C_COMPILER(${CMAKE_C_COMPILER} GNU)
|
||||
CMAKE_FORCE_CXX_COMPILER(${CMAKE_CXX_COMPILER} GNU)
|
@ -1,38 +0,0 @@
|
||||
# - Find DirectInput
|
||||
# Find the DirectSound includes and libraries
|
||||
#
|
||||
# DINPUT_INCLUDE_DIR - where to find dinput.h
|
||||
# DINPUT_LIBRARIES - List of libraries when using DirectInput.
|
||||
# DINPUT_FOUND - True if DirectInput found.
|
||||
|
||||
if(DINPUT_INCLUDE_DIR)
|
||||
# Already in cache, be silent
|
||||
set(DINPUT_FIND_QUIETLY TRUE)
|
||||
endif(DINPUT_INCLUDE_DIR)
|
||||
|
||||
find_path(DINPUT_INCLUDE_DIR dinput.h
|
||||
"$ENV{DXSDK_DIR}"
|
||||
"$ENV{DXSDK_DIR}/Include"
|
||||
)
|
||||
|
||||
find_library(DINPUT_LIBRARY
|
||||
NAMES dinput dinput8
|
||||
PATHS
|
||||
"$ENV{DXSDK_DIR}"
|
||||
"$ENV{DXSDK_DIR}/Lib"
|
||||
"$ENV{DXSDK_DIR}/Lib/x86"
|
||||
)
|
||||
|
||||
# Handle the QUIETLY and REQUIRED arguments and set DINPUT_FOUND to TRUE if
|
||||
# all listed variables are TRUE.
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(DINPUT DEFAULT_MSG
|
||||
DINPUT_INCLUDE_DIR DINPUT_LIBRARY)
|
||||
|
||||
if(DINPUT_FOUND)
|
||||
set(DINPUT_LIBRARIES ${DINPUT_LIBRARY})
|
||||
else(DINPUT_FOUND)
|
||||
set(DINPUT_LIBRARIES)
|
||||
endif(DINPUT_FOUND)
|
||||
|
||||
mark_as_advanced(DINPUT_INCLUDE_DIR DINPUT_LIBRARY)
|
@ -0,0 +1,70 @@
|
||||
# - Locate LibOVR library
|
||||
# This module defines
|
||||
# LIBOVR_LIBRARIES, the libraries to link against
|
||||
# LIBOVR_FOUND, if false, do not try to link to LIBOVR
|
||||
# LIBOVR_INCLUDE_DIR, where to find headers.
|
||||
|
||||
IF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR)
|
||||
# in cache already
|
||||
SET(LIBOVR_FIND_QUIETLY TRUE)
|
||||
ENDIF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR)
|
||||
|
||||
FIND_PATH(LIBOVR_INCLUDE_DIR
|
||||
OVR.h
|
||||
PATHS
|
||||
$ENV{LIBOVR_DIR}/Include
|
||||
/usr/local/include
|
||||
/usr/include
|
||||
/sw/include
|
||||
/opt/local/include
|
||||
/opt/csw/include
|
||||
/opt/include
|
||||
)
|
||||
|
||||
IF(UNIX)
|
||||
IF(TARGET_X64)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/x86_64")
|
||||
ELSE(TARGET_X64)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/i386")
|
||||
ENDIF(TARGET_X64)
|
||||
ELSEIF(APPLE)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/MacOS/Release")
|
||||
ELSEIF(WIN32)
|
||||
IF(TARGET_X64)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/x64")
|
||||
ELSE(TARGET_X64)
|
||||
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Win32")
|
||||
ENDIF(TARGET_X64)
|
||||
ENDIF(UNIX)
|
||||
|
||||
FIND_LIBRARY(LIBOVR_LIBRARY
|
||||
NAMES ovr
|
||||
PATHS
|
||||
$ENV{LIBOVR_DIR}/${LIBOVR_LIBRARY_BUILD_PATH}
|
||||
/usr/local/lib
|
||||
/usr/lib
|
||||
/usr/local/X11R6/lib
|
||||
/usr/X11R6/lib
|
||||
/sw/lib
|
||||
/opt/local/lib
|
||||
/opt/csw/lib
|
||||
/opt/lib
|
||||
/usr/freeware/lib64
|
||||
)
|
||||
|
||||
IF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
|
||||
IF(NOT LIBOVR_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Found LibOVR: ${LIBOVR_LIBRARY}")
|
||||
ENDIF(NOT LIBOVR_FIND_QUIETLY)
|
||||
SET(LIBOVR_FOUND "YES")
|
||||
SET(LIBOVR_DEFINITIONS "-DHAVE_LIBOVR")
|
||||
IF(UNIX)
|
||||
SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY} X11 Xinerama udev pthread)
|
||||
ELSE(UNIX)
|
||||
SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY})
|
||||
ENDIF(UNIX)
|
||||
ELSE(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
|
||||
IF(NOT LIBOVR_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Warning: Unable to find LibOVR!")
|
||||
ENDIF(NOT LIBOVR_FIND_QUIETLY)
|
||||
ENDIF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
|
@ -0,0 +1,32 @@
|
||||
# - Locate LibVR library
|
||||
# This module defines
|
||||
# LIBVR_LIBRARIES, the libraries to link against
|
||||
# LIBVR_FOUND, if false, do not try to link to LIBVR
|
||||
# LIBVR_INCLUDE_DIR, where to find headers.
|
||||
|
||||
IF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR)
|
||||
# in cache already
|
||||
SET(LIBVR_FIND_QUIETLY TRUE)
|
||||
ENDIF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR)
|
||||
|
||||
FIND_PATH(LIBVR_INCLUDE_DIR hmd.h
|
||||
PATH_SUFFIXES include/LibVR
|
||||
)
|
||||
|
||||
FIND_LIBRARY(LIBVR_LIBRARY
|
||||
NAMES vr
|
||||
PATH_SUFFIXES lib
|
||||
PATHS
|
||||
)
|
||||
|
||||
IF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
|
||||
IF(NOT LIBVR_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Found LibVR: ${LIBVR_LIBRARY}")
|
||||
ENDIF(NOT LIBVR_FIND_QUIETLY)
|
||||
SET(LIBVR_FOUND "YES")
|
||||
SET(LIBVR_DEFINITIONS "-DHAVE_LIBVR")
|
||||
ELSE(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
|
||||
IF(NOT LIBVR_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Warning: Unable to find LibVR!")
|
||||
ENDIF(NOT LIBVR_FIND_QUIETLY)
|
||||
ENDIF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
|
@ -0,0 +1,81 @@
|
||||
# Locate Lua library
|
||||
# This module defines
|
||||
# LUA52_FOUND, if false, do not try to link to Lua
|
||||
# LUA_LIBRARIES
|
||||
# LUA_INCLUDE_DIR, where to find lua.h
|
||||
# LUA_VERSION_STRING, the version of Lua found (since CMake 2.8.8)
|
||||
#
|
||||
# Note that the expected include convention is
|
||||
# #include "lua.h"
|
||||
# and not
|
||||
# #include <lua/lua.h>
|
||||
# This is because, the lua location is not standardized and may exist
|
||||
# in locations other than lua/
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2007-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
find_path(LUA_INCLUDE_DIR lua.h
|
||||
HINTS
|
||||
ENV LUA_DIR
|
||||
PATH_SUFFIXES include/lua52 include/lua5.2 include/lua-5.2 include/lua include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
find_library(LUA_LIBRARY
|
||||
NAMES lua52 lua5.2 lua-5.2 lua
|
||||
HINTS
|
||||
ENV LUA_DIR
|
||||
PATH_SUFFIXES lib
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
if(LUA_LIBRARY)
|
||||
# include the math library for Unix
|
||||
if(UNIX AND NOT APPLE AND NOT BEOS)
|
||||
find_library(LUA_MATH_LIBRARY m)
|
||||
set( LUA_LIBRARIES "${LUA_LIBRARY};${LUA_MATH_LIBRARY}" CACHE STRING "Lua Libraries")
|
||||
# For Windows and Mac, don't need to explicitly include the math library
|
||||
else()
|
||||
set( LUA_LIBRARIES "${LUA_LIBRARY}" CACHE STRING "Lua Libraries")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/lua.h")
|
||||
file(STRINGS "${LUA_INCLUDE_DIR}/lua.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua .+\"")
|
||||
|
||||
string(REGEX REPLACE "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua ([^\"]+)\".*" "\\1" LUA_VERSION_STRING "${lua_version_str}")
|
||||
unset(lua_version_str)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
# handle the QUIETLY and REQUIRED arguments and set LUA_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Lua52
|
||||
REQUIRED_VARS LUA_LIBRARIES LUA_INCLUDE_DIR
|
||||
VERSION_VAR LUA_VERSION_STRING)
|
||||
|
||||
mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARIES LUA_LIBRARY LUA_MATH_LIBRARY)
|
||||
|
@ -0,0 +1,96 @@
|
||||
# - Find MS Visual C++
|
||||
#
|
||||
# VC_INCLUDE_DIR - where to find headers
|
||||
# VC_INCLUDE_DIRS - where to find headers
|
||||
# VC_LIBRARY_DIR - where to find libraries
|
||||
# VC_FOUND - True if MSVC found.
|
||||
|
||||
MACRO(DETECT_VC_VERSION_HELPER _ROOT _VERSION)
|
||||
# Software/Wow6432Node/...
|
||||
GET_FILENAME_COMPONENT(VC${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VC7;${_VERSION}]" ABSOLUTE)
|
||||
|
||||
IF(VC${_VERSION}_DIR AND VC${_VERSION}_DIR STREQUAL "/registry")
|
||||
SET(VC${_VERSION}_DIR)
|
||||
GET_FILENAME_COMPONENT(VC${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VS7;${_VERSION}]" ABSOLUTE)
|
||||
IF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
|
||||
SET(VC${_VERSION}_DIR "${VC${_VERSION}_DIR}VC/")
|
||||
ENDIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
|
||||
ENDIF(VC${_VERSION}_DIR AND VC${_VERSION}_DIR STREQUAL "/registry")
|
||||
|
||||
IF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
|
||||
SET(VC${_VERSION}_FOUND ON)
|
||||
DETECT_EXPRESS_VERSION(${_VERSION})
|
||||
IF(NOT MSVC_FIND_QUIETLY)
|
||||
SET(_VERSION_STR ${_VERSION})
|
||||
IF(MSVC_EXPRESS)
|
||||
SET(_VERSION_STR "${_VERSION_STR} Express")
|
||||
ENDIF(MSVC_EXPRESS)
|
||||
MESSAGE(STATUS "Found Visual C++ ${_VERSION_STR} in ${VC${_VERSION}_DIR}")
|
||||
ENDIF(NOT MSVC_FIND_QUIETLY)
|
||||
ELSEIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
|
||||
SET(VC${_VERSION}_FOUND OFF)
|
||||
SET(VC${_VERSION}_DIR "")
|
||||
ENDIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
|
||||
ENDMACRO(DETECT_VC_VERSION_HELPER)
|
||||
|
||||
MACRO(DETECT_VC_VERSION _VERSION)
|
||||
SET(VC${_VERSION}_FOUND OFF)
|
||||
DETECT_VC_VERSION_HELPER("HKEY_CURRENT_USER" ${_VERSION})
|
||||
|
||||
IF(NOT VC${_VERSION}_FOUND)
|
||||
DETECT_VC_VERSION_HELPER("HKEY_LOCAL_MACHINE" ${_VERSION})
|
||||
ENDIF(NOT VC${_VERSION}_FOUND)
|
||||
|
||||
IF(VC${_VERSION}_FOUND)
|
||||
SET(VC_FOUND ON)
|
||||
SET(VC_DIR "${VC${_VERSION}_DIR}")
|
||||
ENDIF(VC${_VERSION}_FOUND)
|
||||
ENDMACRO(DETECT_VC_VERSION)
|
||||
|
||||
MACRO(DETECT_EXPRESS_VERSION _VERSION)
|
||||
GET_FILENAME_COMPONENT(MSVC_EXPRESS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\${_VERSION}\\Setup\\VC;ProductDir]" ABSOLUTE)
|
||||
|
||||
IF(MSVC_EXPRESS AND NOT MSVC_EXPRESS STREQUAL "/registry")
|
||||
SET(MSVC_EXPRESS ON)
|
||||
ENDIF(MSVC_EXPRESS AND NOT MSVC_EXPRESS STREQUAL "/registry")
|
||||
ENDMACRO(DETECT_EXPRESS_VERSION)
|
||||
|
||||
IF(MSVC12)
|
||||
DETECT_VC_VERSION("12.0")
|
||||
|
||||
IF(NOT MSVC12_REDIST_DIR)
|
||||
# If you have VC++ 2013 Express, put x64/Microsoft.VC120.CRT/*.dll in ${EXTERNAL_PATH}/redist
|
||||
SET(MSVC12_REDIST_DIR "${EXTERNAL_PATH}/redist")
|
||||
ENDIF(NOT MSVC11_REDIST_DIR)
|
||||
ELSEIF(MSVC11)
|
||||
DETECT_VC_VERSION("11.0")
|
||||
|
||||
IF(NOT MSVC11_REDIST_DIR)
|
||||
# If you have VC++ 2012 Express, put x64/Microsoft.VC110.CRT/*.dll in ${EXTERNAL_PATH}/redist
|
||||
SET(MSVC11_REDIST_DIR "${EXTERNAL_PATH}/redist")
|
||||
ENDIF(NOT MSVC11_REDIST_DIR)
|
||||
ELSEIF(MSVC10)
|
||||
DETECT_VC_VERSION("10.0")
|
||||
|
||||
IF(NOT MSVC10_REDIST_DIR)
|
||||
# If you have VC++ 2010 Express, put x64/Microsoft.VC100.CRT/*.dll in ${EXTERNAL_PATH}/redist
|
||||
SET(MSVC10_REDIST_DIR "${EXTERNAL_PATH}/redist")
|
||||
ENDIF(NOT MSVC10_REDIST_DIR)
|
||||
ELSEIF(MSVC90)
|
||||
DETECT_VC_VERSION("9.0")
|
||||
ELSEIF(MSVC80)
|
||||
DETECT_VC_VERSION("8.0")
|
||||
ENDIF(MSVC12)
|
||||
|
||||
# If you plan to use VC++ compilers with WINE, set VC_DIR environment variable
|
||||
IF(NOT VC_DIR)
|
||||
SET(VC_DIR $ENV{VC_DIR})
|
||||
ENDIF(NOT VC_DIR)
|
||||
|
||||
IF(NOT VC_DIR)
|
||||
STRING(REGEX REPLACE "/bin/.+" "" VC_DIR ${CMAKE_CXX_COMPILER})
|
||||
ENDIF(NOT VC_DIR)
|
||||
|
||||
SET(VC_INCLUDE_DIR "${VC_DIR}/include")
|
||||
SET(VC_INCLUDE_DIRS ${VC_INCLUDE_DIR})
|
||||
INCLUDE_DIRECTORIES(${VC_INCLUDE_DIR})
|
@ -1,50 +0,0 @@
|
||||
# - Locate S3TC library
|
||||
# This module defines
|
||||
# S3TC_LIBRARY, the library to link against
|
||||
# S3TC_FOUND, if false, do not try to link to S3TC
|
||||
# S3TC_INCLUDE_DIR, where to find headers.
|
||||
|
||||
IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
|
||||
# in cache already
|
||||
SET(S3TC_FIND_QUIETLY TRUE)
|
||||
ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
|
||||
|
||||
|
||||
FIND_PATH(S3TC_INCLUDE_DIR
|
||||
s3_intrf.h
|
||||
PATHS
|
||||
$ENV{S3TC_DIR}/include
|
||||
/usr/local/include
|
||||
/usr/include
|
||||
/sw/include
|
||||
/opt/local/include
|
||||
/opt/csw/include
|
||||
/opt/include
|
||||
PATH_SUFFIXES S3TC
|
||||
)
|
||||
|
||||
FIND_LIBRARY(S3TC_LIBRARY
|
||||
NAMES s3tc libs3tc
|
||||
PATHS
|
||||
$ENV{S3TC_DIR}/lib
|
||||
/usr/local/lib
|
||||
/usr/lib
|
||||
/usr/local/X11R6/lib
|
||||
/usr/X11R6/lib
|
||||
/sw/lib
|
||||
/opt/local/lib
|
||||
/opt/csw/lib
|
||||
/opt/lib
|
||||
/usr/freeware/lib64
|
||||
)
|
||||
|
||||
IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
|
||||
SET(S3TC_FOUND "YES")
|
||||
IF(NOT S3TC_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Found S3TC: ${S3TC_LIBRARY}")
|
||||
ENDIF(NOT S3TC_FIND_QUIETLY)
|
||||
ELSE(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
|
||||
IF(NOT S3TC_FIND_QUIETLY)
|
||||
MESSAGE(STATUS "Warning: Unable to find S3TC!")
|
||||
ENDIF(NOT S3TC_FIND_QUIETLY)
|
||||
ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
|
@ -0,0 +1,183 @@
|
||||
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
|
||||
# files which are included with CMake 2.8.4
|
||||
# It has been altered for iOS development
|
||||
#
|
||||
# Options:
|
||||
#
|
||||
# IOS_VERSION = last(default) or specific one (4.3, 5.0, 4.1)
|
||||
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
|
||||
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
|
||||
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
|
||||
#
|
||||
# IOS_PLATFORM = OS (default) or SIMULATOR or ALL
|
||||
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
|
||||
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
|
||||
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
|
||||
#
|
||||
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
|
||||
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
|
||||
# If set manually, it will override the default location and force the user of a particular Developer Platform
|
||||
#
|
||||
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
|
||||
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
|
||||
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
|
||||
# If set manually, this will force the use of a specific SDK version
|
||||
|
||||
IF(DEFINED CMAKE_CROSSCOMPILING)
|
||||
# subsequent toolchain loading is not really needed
|
||||
RETURN()
|
||||
ENDIF()
|
||||
|
||||
# Standard settings
|
||||
SET(CMAKE_SYSTEM_NAME Darwin)
|
||||
SET(CMAKE_SYSTEM_VERSION 1) # TODO: determine target Darwin version
|
||||
SET(UNIX ON)
|
||||
SET(APPLE ON)
|
||||
SET(IOS ON)
|
||||
|
||||
# Force the compilers to Clang for iOS
|
||||
include (CMakeForceCompiler)
|
||||
CMAKE_FORCE_C_COMPILER (clang Clang)
|
||||
CMAKE_FORCE_CXX_COMPILER (clang++ Clang)
|
||||
|
||||
# Setup iOS platform
|
||||
if (NOT DEFINED IOS_PLATFORM)
|
||||
set (IOS_PLATFORM "OS")
|
||||
endif (NOT DEFINED IOS_PLATFORM)
|
||||
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
|
||||
|
||||
SET(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
|
||||
SET(IOS_SIMULATOR_PLATFORM_LOCATION "iPhoneSimulator.platform")
|
||||
|
||||
# Check the platform selection and setup for developer root
|
||||
if (${IOS_PLATFORM} STREQUAL "OS")
|
||||
# This causes the installers to properly locate the output libraries
|
||||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
|
||||
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
|
||||
# This causes the installers to properly locate the output libraries
|
||||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
|
||||
elseif (${IOS_PLATFORM} STREQUAL "ALL")
|
||||
# This causes the installers to properly locate the output libraries
|
||||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator;-iphoneos")
|
||||
else (${IOS_PLATFORM} STREQUAL "OS")
|
||||
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
|
||||
endif (${IOS_PLATFORM} STREQUAL "OS")
|
||||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS ${CMAKE_XCODE_EFFECTIVE_PLATFORMS} CACHE PATH "iOS Platform")
|
||||
|
||||
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
|
||||
# Note Xcode 4.3 changed the installation location, choose the most recent one available
|
||||
SET(XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms")
|
||||
SET(XCODE_PRE_43_ROOT "/Developer/Platforms")
|
||||
|
||||
IF(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
|
||||
IF(EXISTS ${XCODE_POST_43_ROOT})
|
||||
SET(CMAKE_XCODE_ROOT ${XCODE_POST_43_ROOT})
|
||||
ELSEIF(EXISTS ${XCODE_PRE_43_ROOT})
|
||||
SET(CMAKE_XCODE_ROOT ${XCODE_PRE_43_ROOT})
|
||||
ENDIF(EXISTS ${XCODE_POST_43_ROOT})
|
||||
IF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer)
|
||||
SET(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer)
|
||||
ENDIF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer)
|
||||
IF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
|
||||
SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
|
||||
ENDIF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
|
||||
ENDIF(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
|
||||
SET(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
|
||||
SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT} CACHE PATH "Location of iOS Simulator Platform")
|
||||
|
||||
MACRO(GET_AVAILABLE_SDK_VERSIONS ROOT VERSIONS)
|
||||
FILE(GLOB _CMAKE_IOS_SDKS "${ROOT}/SDKs/iPhoneOS*")
|
||||
IF(_CMAKE_IOS_SDKS)
|
||||
LIST(SORT _CMAKE_IOS_SDKS)
|
||||
LIST(REVERSE _CMAKE_IOS_SDKS)
|
||||
FOREACH(_CMAKE_IOS_SDK ${_CMAKE_IOS_SDKS})
|
||||
STRING(REGEX REPLACE ".+iPhoneOS([0-9.]+)\\.sdk" "\\1" _IOS_SDK "${_CMAKE_IOS_SDK}")
|
||||
LIST(APPEND ${VERSIONS} ${_IOS_SDK})
|
||||
ENDFOREACH(_CMAKE_IOS_SDK)
|
||||
ENDIF(_CMAKE_IOS_SDKS)
|
||||
ENDMACRO(GET_AVAILABLE_SDK_VERSIONS)
|
||||
|
||||
# Find and use the most recent iOS sdk
|
||||
IF(NOT DEFINED CMAKE_IOS_SDK_ROOT)
|
||||
# Search for a specific version of a SDK
|
||||
GET_AVAILABLE_SDK_VERSIONS(${CMAKE_IOS_DEVELOPER_ROOT} IOS_VERSIONS)
|
||||
|
||||
IF(NOT IOS_VERSIONS)
|
||||
MESSAGE(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
|
||||
ENDIF(NOT IOS_VERSIONS)
|
||||
|
||||
IF(IOS_VERSION)
|
||||
LIST(FIND IOS_VERSIONS "${IOS_VERSION}" _INDEX)
|
||||
IF(_INDEX EQUAL -1)
|
||||
LIST(GET IOS_VERSIONS 0 IOS_SDK_VERSION)
|
||||
ELSE(_INDEX EQUAL -1)
|
||||
SET(IOS_SDK_VERSION ${IOS_VERSION})
|
||||
ENDIF(_INDEX EQUAL -1)
|
||||
ELSE(IOS_VERSION)
|
||||
LIST(GET IOS_VERSIONS 0 IOS_VERSION)
|
||||
SET(IOS_SDK_VERSION ${IOS_VERSION})
|
||||
ENDIF(IOS_VERSION)
|
||||
|
||||
MESSAGE(STATUS "Target iOS ${IOS_VERSION} and use SDK ${IOS_SDK_VERSION}")
|
||||
|
||||
SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/iPhoneOS${IOS_SDK_VERSION}.sdk)
|
||||
SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT}/SDKs/iPhoneSimulator${IOS_SDK_VERSION}.sdk)
|
||||
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
|
||||
|
||||
SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
|
||||
SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Location of the selected iOS Simulator SDK")
|
||||
|
||||
SET(IOS_VERSION ${IOS_VERSION} CACHE STRING "iOS target version")
|
||||
|
||||
# Set the sysroot default to the most recent SDK
|
||||
SET(CMAKE_IOS_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
|
||||
SET(CMAKE_IOS_SIMULATOR_SYSROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Sysroot used for iOS Simulator support")
|
||||
|
||||
IF(CMAKE_GENERATOR MATCHES Xcode)
|
||||
SET(ARCHS "$(ARCHS_STANDARD_32_BIT)")
|
||||
IF(${IOS_PLATFORM} STREQUAL "OS")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
|
||||
ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "x86")
|
||||
ELSEIF(${IOS_PLATFORM} STREQUAL "ALL")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
|
||||
ENDIF(${IOS_PLATFORM} STREQUAL "OS")
|
||||
ELSE(CMAKE_GENERATOR MATCHES Xcode)
|
||||
IF(${IOS_PLATFORM} STREQUAL "OS")
|
||||
SET(ARCHS "armv7")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
|
||||
ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR")
|
||||
# iPhone simulator targets i386
|
||||
SET(ARCHS "i386")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "x86")
|
||||
ELSEIF(${IOS_PLATFORM} STREQUAL "ALL")
|
||||
SET(ARCHS "armv7;i386")
|
||||
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
|
||||
ENDIF(${IOS_PLATFORM} STREQUAL "OS")
|
||||
ENDIF(CMAKE_GENERATOR MATCHES Xcode)
|
||||
|
||||
# set the architecture for iOS - using ARCHS_STANDARD_32_BIT sets armv7,armv7s and appears to be XCode's standard.
|
||||
# The other value that works is ARCHS_UNIVERSAL_IPHONE_OS but that sets armv7 only
|
||||
set (CMAKE_OSX_ARCHITECTURES ${ARCHS} CACHE string "Build architecture for iOS")
|
||||
|
||||
# Set the find root to the iOS developer roots and to user defined paths
|
||||
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} ${CMAKE_INSTALL_PREFIX} $ENV{EXTERNAL_IOS_PATH} CACHE string "iOS find search path root")
|
||||
|
||||
# default to searching for frameworks first
|
||||
set (CMAKE_FIND_FRAMEWORK FIRST)
|
||||
|
||||
# set up the default search directories for frameworks
|
||||
set (CMAKE_SYSTEM_FRAMEWORK_PATH
|
||||
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
|
||||
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
|
||||
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
|
||||
)
|
||||
|
||||
# only search the iOS sdks, not the remainder of the host filesystem
|
||||
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
|
||||
#SET(CMAKE_SYSTEM_INCLUDE_PATH /include /usr/include)
|
||||
#SET(CMAKE_SYSTEM_LIBRARY_PATH /lib /usr/lib)
|
||||
#SET(CMAKE_SYSTEM_PROGRAM_PATH /bin /usr/bin)
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,49 @@
|
||||
/** \file geometry_program.h
|
||||
* Geometry program definition
|
||||
*/
|
||||
|
||||
/* Copyright, 2000, 2001 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef NL_GEOMETRY_PROGRAM_H
|
||||
#define NL_GEOMETRY_PROGRAM_H
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/3d/program.h>
|
||||
|
||||
#include <list>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class CGeometryProgram : public IProgram
|
||||
{
|
||||
public:
|
||||
/// Constructor
|
||||
CGeometryProgram();
|
||||
/// Destructor
|
||||
virtual ~CGeometryProgram ();
|
||||
};
|
||||
|
||||
} // NL3D
|
||||
|
||||
|
||||
#endif // NL_GEOMETRY_PROGRAM_H
|
||||
|
||||
/* End of vertex_program.h */
|
@ -0,0 +1,178 @@
|
||||
/**
|
||||
* \file gpu_program_params.h
|
||||
* \brief CGPUProgramParams
|
||||
* \date 2013-09-07 22:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CGPUProgramParams
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_GPU_PROGRAM_PARAMS_H
|
||||
#define NL3D_GPU_PROGRAM_PARAMS_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Project includes
|
||||
|
||||
namespace NLMISC {
|
||||
class CVector;
|
||||
class CMatrix;
|
||||
}
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
/**
|
||||
* \brief CGPUProgramParams
|
||||
* \date 2013-09-07 22:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* A storage for USERCODE-PROVIDED parameters for GPU programs.
|
||||
* Allows for fast updating and iteration of parameters.
|
||||
* NOTE TO DRIVER IMPLEMENTORS: DO NOT USE FOR STORING COPIES
|
||||
* OF HARDCODED DRIVER MATERIAL PARAMETERS OR DRIVER PARAMETERS!!!
|
||||
* The 4-component alignment that is done in this storage
|
||||
* class is necessary to simplify support for register-based
|
||||
* assembly shaders, which require setting per 4 components.
|
||||
*/
|
||||
class CGPUProgramParams
|
||||
{
|
||||
public:
|
||||
enum TType { Float, Int, UInt };
|
||||
struct CMeta { uint Index, Size, Count; TType Type; std::string Name; size_t Next, Prev; }; // size is element size, count is nb of elements
|
||||
|
||||
private:
|
||||
union CVec { float F[4]; sint32 I[4]; uint32 UI[4]; };
|
||||
|
||||
public:
|
||||
CGPUProgramParams();
|
||||
virtual ~CGPUProgramParams();
|
||||
|
||||
/// \name User functions
|
||||
// @{
|
||||
// Copy from another params storage
|
||||
void copy(CGPUProgramParams *params);
|
||||
|
||||
// Set by index, available only when the associated program has been compiled
|
||||
void set1f(uint index, float f0);
|
||||
void set2f(uint index, float f0, float f1);
|
||||
void set3f(uint index, float f0, float f1, float f2);
|
||||
void set4f(uint index, float f0, float f1, float f2, float f3);
|
||||
void set1i(uint index, sint32 i0);
|
||||
void set2i(uint index, sint32 i0, sint32 i1);
|
||||
void set3i(uint index, sint32 i0, sint32 i1, sint32 i2);
|
||||
void set4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3);
|
||||
void set1ui(uint index, uint32 ui0);
|
||||
void set2ui(uint index, uint32 ui0, uint32 ui1);
|
||||
void set3ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2);
|
||||
void set4ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
|
||||
void set3f(uint index, const NLMISC::CVector& v);
|
||||
void set4f(uint index, const NLMISC::CVector& v, float f3);
|
||||
void set4x4f(uint index, const NLMISC::CMatrix& m);
|
||||
void set4fv(uint index, size_t num, const float *src);
|
||||
void set4iv(uint index, size_t num, const sint32 *src);
|
||||
void set4uiv(uint index, size_t num, const uint32 *src);
|
||||
void unset(uint index);
|
||||
|
||||
// Set by name, it is recommended to use index when repeatedly setting an element
|
||||
void set1f(const std::string &name, float f0);
|
||||
void set2f(const std::string &name, float f0, float f1);
|
||||
void set3f(const std::string &name, float f0, float f1, float f2);
|
||||
void set4f(const std::string &name, float f0, float f1, float f2, float f3);
|
||||
void set1i(const std::string &name, sint32 i0);
|
||||
void set2i(const std::string &name, sint32 i0, sint32 i1);
|
||||
void set3i(const std::string &name, sint32 i0, sint32 i1, sint32 i2);
|
||||
void set4i(const std::string &name, sint32 i0, sint32 i1, sint32 i2, sint32 i3);
|
||||
void set1ui(const std::string &name, uint32 ui0);
|
||||
void set2ui(const std::string &name, uint32 ui0, uint32 ui1);
|
||||
void set3ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2);
|
||||
void set4ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
|
||||
void set3f(const std::string &name, const NLMISC::CVector& v);
|
||||
void set4f(const std::string &name, const NLMISC::CVector& v, float f3);
|
||||
void set4x4f(const std::string &name, const NLMISC::CMatrix& m);
|
||||
void set4fv(const std::string &name, size_t num, const float *src);
|
||||
void set4iv(const std::string &name, size_t num, const sint32 *src);
|
||||
void set4uiv(const std::string &name, size_t num, const uint32 *src);
|
||||
void unset(const std::string &name);
|
||||
// @}
|
||||
|
||||
// Maps the given name to the given index.
|
||||
// on duplicate entry the data set by name will be prefered, as it can be
|
||||
// assumed to have been set after the data set by index, and the mapping
|
||||
// will usually happen while iterating and finding an element with name
|
||||
// but no known index.
|
||||
// Unknown index will be set to ~0, unknown name will have an empty string.
|
||||
void map(uint index, const std::string &name);
|
||||
|
||||
/// \name Internal
|
||||
// @{
|
||||
/// Allocate specified number of components if necessary (internal use only)
|
||||
size_t allocOffset(uint index, uint size, uint count, TType type);
|
||||
size_t allocOffset(const std::string &name, uint size, uint count, TType type);
|
||||
size_t allocOffset(uint size, uint count, TType type);
|
||||
/// Return offset for specified index
|
||||
size_t getOffset(uint index) const;
|
||||
size_t getOffset(const std::string &name) const;
|
||||
/// Remove by offset
|
||||
void freeOffset(size_t offset);
|
||||
// @}
|
||||
|
||||
/// \name Driver and dev tools
|
||||
// @{
|
||||
// Iteration (returns the offsets for access using getFooByOffset)
|
||||
inline size_t getBegin() const { return m_Meta.size() ? m_First : s_End; }
|
||||
inline size_t getNext(size_t offset) const { return m_Meta[offset].Next; }
|
||||
inline size_t getEnd() const { return s_End; }
|
||||
|
||||
// Data access
|
||||
inline uint getSizeByOffset(size_t offset) const { return m_Meta[offset].Size; } // size of element (4 for float4)
|
||||
inline uint getCountByOffset(size_t offset) const { return m_Meta[offset].Count; } // number of elements (usually 1)
|
||||
inline uint getNbComponentsByOffset(size_t offset) const { return m_Meta[offset].Size * m_Meta[offset].Count; } // nb of components (size * count)
|
||||
inline float *getPtrFByOffset(size_t offset) { return m_Vec[offset].F; }
|
||||
inline sint32 *getPtrIByOffset(size_t offset) { return m_Vec[offset].I; }
|
||||
inline uint32 *getPtrUIByOffset(size_t offset) { return m_Vec[offset].UI; }
|
||||
inline TType getTypeByOffset(size_t offset) const { return m_Meta[offset].Type; }
|
||||
inline uint getIndexByOffset(size_t offset) const { return m_Meta[offset].Index; }
|
||||
const std::string &getNameByOffset(size_t offset) const { return m_Meta[offset].Name; };
|
||||
// @}
|
||||
|
||||
// Utility
|
||||
static inline uint getNbRegistersByComponents(uint nbComponents) { return (nbComponents + 3) >> 2; } // vector register per 4 components
|
||||
|
||||
private:
|
||||
std::vector<CVec> m_Vec;
|
||||
std::vector<CMeta> m_Meta;
|
||||
std::vector<size_t> m_Map; // map from index to offset
|
||||
std::map<std::string, size_t> m_MapName; // map from name to offset
|
||||
size_t m_First;
|
||||
size_t m_Last;
|
||||
static const size_t s_End = -1;
|
||||
|
||||
}; /* class CGPUProgramParams */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_GPU_PROGRAM_PARAMS_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,49 @@
|
||||
/** \file pixel_program.h
|
||||
* Pixel program definition
|
||||
*/
|
||||
|
||||
/* Copyright, 2000, 2001 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef NL_PIXEL_PROGRAM_H
|
||||
#define NL_PIXEL_PROGRAM_H
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/3d/program.h>
|
||||
|
||||
#include <list>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class CPixelProgram : public IProgram
|
||||
{
|
||||
public:
|
||||
/// Constructor
|
||||
CPixelProgram();
|
||||
/// Destructor
|
||||
virtual ~CPixelProgram ();
|
||||
};
|
||||
|
||||
} // NL3D
|
||||
|
||||
|
||||
#endif // NL_PIXEL_PROGRAM_H
|
||||
|
||||
/* End of vertex_program.h */
|
@ -0,0 +1,264 @@
|
||||
/**
|
||||
* \file program.h
|
||||
* \brief IProgram
|
||||
* \date 2013-09-07 15:00GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IProgram
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_PROGRAM_H
|
||||
#define NL3D_PROGRAM_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
|
||||
// Project includes
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
// List typedef.
|
||||
class IDriver;
|
||||
class IProgramDrvInfos;
|
||||
typedef std::list<IProgramDrvInfos*> TGPUPrgDrvInfoPtrList;
|
||||
typedef TGPUPrgDrvInfoPtrList::iterator ItGPUPrgDrvInfoPtrList;
|
||||
|
||||
// Class for interaction of vertex program with Driver.
|
||||
// IProgramDrvInfos represent the real data of the GPU program, stored into the driver (eg: just a GLint for opengl).
|
||||
class IProgramDrvInfos : public NLMISC::CRefCount
|
||||
{
|
||||
private:
|
||||
IDriver *_Driver;
|
||||
ItGPUPrgDrvInfoPtrList _DriverIterator;
|
||||
|
||||
public:
|
||||
IProgramDrvInfos (IDriver *drv, ItGPUPrgDrvInfoPtrList it);
|
||||
// The virtual dtor is important.
|
||||
virtual ~IProgramDrvInfos(void);
|
||||
|
||||
virtual uint getUniformIndex(const char *name) const = 0;
|
||||
};
|
||||
|
||||
// Features exposed by a program. Used to set builtin parameters on user provided shaders.
|
||||
// This is only used for user provided shaders, not for builtin shaders,
|
||||
// as it is a slow method which has to go through all of the options every time.
|
||||
// Builtin shaders should set all flags to 0.
|
||||
// Example:
|
||||
// User shader flags Matrices in the Vertex Program:
|
||||
// -> When rendering with a material, the driver will call setUniformDriver,
|
||||
// which will check if the flag Matrices exists, and if so, it will use
|
||||
// the index cache to find which matrices are needed by the shader,
|
||||
// and set those which are found.
|
||||
// This does not work extremely efficient, but it's the most practical option
|
||||
// for passing builtin parameters onto user provided shaders.
|
||||
// Note: May need additional flags related to scene sorting, etcetera.
|
||||
struct CProgramFeatures
|
||||
{
|
||||
CProgramFeatures() : DriverFlags(0), MaterialFlags(0) { }
|
||||
|
||||
// Driver builtin parameters
|
||||
enum TDriverFlags
|
||||
{
|
||||
// Matrices
|
||||
Matrices = 0x00000001,
|
||||
|
||||
// Fog
|
||||
Fog = 0x00000002,
|
||||
};
|
||||
uint32 DriverFlags;
|
||||
|
||||
enum TMaterialFlags
|
||||
{
|
||||
/// Use the CMaterial texture stages as the textures for a Pixel Program
|
||||
TextureStages = 0x00000001,
|
||||
TextureMatrices = 0x00000002,
|
||||
};
|
||||
// Material builtin parameters
|
||||
uint32 MaterialFlags;
|
||||
};
|
||||
|
||||
// Stucture used to cache the indices of builtin parameters which are used by the drivers
|
||||
// Not used for parameters of specific nl3d programs
|
||||
struct CProgramIndex
|
||||
{
|
||||
enum TName
|
||||
{
|
||||
ModelView,
|
||||
ModelViewInverse,
|
||||
ModelViewTranspose,
|
||||
ModelViewInverseTranspose,
|
||||
|
||||
Projection,
|
||||
ProjectionInverse,
|
||||
ProjectionTranspose,
|
||||
ProjectionInverseTranspose,
|
||||
|
||||
ModelViewProjection,
|
||||
ModelViewProjectionInverse,
|
||||
ModelViewProjectionTranspose,
|
||||
ModelViewProjectionInverseTranspose,
|
||||
|
||||
Fog,
|
||||
|
||||
NUM_UNIFORMS
|
||||
};
|
||||
static const char *Names[NUM_UNIFORMS];
|
||||
uint Indices[NUM_UNIFORMS];
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief IProgram
|
||||
* \date 2013-09-07 15:00GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* A generic GPU program
|
||||
*/
|
||||
class IProgram : public NLMISC::CRefCount
|
||||
{
|
||||
public:
|
||||
enum TProfile
|
||||
{
|
||||
none = 0,
|
||||
|
||||
// types
|
||||
// Vertex Shader = 0x01
|
||||
// Pixel Shader = 0x02
|
||||
// Geometry Shader = 0x03
|
||||
|
||||
// nel - 0x31,type,bitfield
|
||||
nelvp = 0x31010001, // VP supported by CVertexProgramParser, similar to arbvp1, can be translated to vs_1_1
|
||||
|
||||
// direct3d - 0xD9,type,major,minor
|
||||
// vertex programs
|
||||
vs_1_1 = 0xD9010101,
|
||||
vs_2_0 = 0xD9010200,
|
||||
// vs_2_sw = 0xD9010201, // not sure...
|
||||
// vs_2_x = 0xD9010202, // not sure...
|
||||
// vs_3_0 = 0xD9010300, // not supported
|
||||
// pixel programs
|
||||
ps_1_1 = 0xD9020101,
|
||||
ps_1_2 = 0xD9020102,
|
||||
ps_1_3 = 0xD9020103,
|
||||
ps_1_4 = 0xD9020104,
|
||||
ps_2_0 = 0xD9020200,
|
||||
// ps_2_x = 0xD9020201, // not sure...
|
||||
// ps_3_0 = 0xD9020300, // not supported
|
||||
|
||||
// opengl - 0x61,type,bitfield
|
||||
// vertex programs
|
||||
// vp20 = 0x61010001, // NV_vertex_program1_1, outdated
|
||||
arbvp1 = 0x61010002, // ARB_vertex_program
|
||||
vp30 = 0x61010004, // NV_vertex_program2
|
||||
vp40 = 0x61010008, // NV_vertex_program3 + NV_fragment_program3
|
||||
gp4vp = 0x61010010, // NV_gpu_program4
|
||||
gp5vp = 0x61010020, // NV_gpu_program5
|
||||
// pixel programs
|
||||
// fp20 = 0x61020001, // very limited and outdated, unnecessary
|
||||
// fp30 = 0x61020002, // NV_fragment_program, now arbfp1, redundant
|
||||
arbfp1 = 0x61020004, // ARB_fragment_program
|
||||
fp40 = 0x61020008, // NV_fragment_program2, arbfp1 with "OPTION NV_fragment_program2;\n"
|
||||
gp4fp = 0x61020010, // NV_gpu_program4
|
||||
gp5fp = 0x61020020, // NV_gpu_program5
|
||||
// geometry programs
|
||||
gp4gp = 0x61030001, // NV_gpu_program4
|
||||
gp5gp = 0x61030001, // NV_gpu_program5
|
||||
|
||||
// glsl - 0x65,type,version
|
||||
glsl330v = 0x65010330, // GLSL vertex program version 330
|
||||
glsl330f = 0x65020330, // GLSL fragment program version 330
|
||||
glsl330g = 0x65030330, // GLSL geometry program version 330
|
||||
};
|
||||
|
||||
struct CSource : public NLMISC::CRefCount
|
||||
{
|
||||
public:
|
||||
std::string DisplayName;
|
||||
|
||||
/// Minimal required profile for this GPU program
|
||||
IProgram::TProfile Profile;
|
||||
|
||||
const char *SourcePtr;
|
||||
size_t SourceLen;
|
||||
/// Copy the source code string
|
||||
inline void setSource(const std::string &source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
|
||||
inline void setSource(const char *source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
|
||||
/// Set pointer to source code string without copying the string
|
||||
inline void setSourcePtr(const char *sourcePtr, size_t sourceLen) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = sourceLen; }
|
||||
inline void setSourcePtr(const char *sourcePtr) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = strlen(sourcePtr); }
|
||||
|
||||
/// CVertexProgramInfo/CPixelProgramInfo/... NeL features
|
||||
CProgramFeatures Features;
|
||||
|
||||
/// Map with known parameter indices, used for assembly programs
|
||||
std::map<std::string, uint> ParamIndices;
|
||||
|
||||
private:
|
||||
std::string SourceCopy;
|
||||
};
|
||||
|
||||
public:
|
||||
IProgram();
|
||||
virtual ~IProgram();
|
||||
|
||||
// Manage the sources, not allowed after compilation.
|
||||
// Add multiple sources using different profiles, the driver will use the first one it supports.
|
||||
inline size_t getSourceNb() const { return m_Sources.size(); };
|
||||
inline CSource *getSource(size_t i) const { return m_Sources[i]; };
|
||||
inline size_t addSource(CSource *source) { nlassert(!m_Source); m_Sources.push_back(source); return (m_Sources.size() - 1); }
|
||||
inline void removeSource(size_t i) { nlassert(!m_Source); m_Sources.erase(m_Sources.begin() + i); }
|
||||
|
||||
// Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0
|
||||
inline uint getUniformIndex(const char *name) const { return m_DrvInfo->getUniformIndex(name); };
|
||||
inline uint getUniformIndex(const std::string &name) const { return m_DrvInfo->getUniformIndex(name.c_str()); };
|
||||
inline uint getUniformIndex(CProgramIndex::TName name) const { return m_Index.Indices[name]; }
|
||||
|
||||
// Get feature information of the current program
|
||||
inline CSource *source() const { return m_Source; };
|
||||
inline const CProgramFeatures &features() const { return m_Source->Features; };
|
||||
inline TProfile profile() const { return m_Source->Profile; }
|
||||
|
||||
// Build feature info, called automatically by the driver after compile succeeds
|
||||
void buildInfo(CSource *source);
|
||||
|
||||
// Override this to build additional info in a subclass
|
||||
virtual void buildInfo();
|
||||
|
||||
protected:
|
||||
/// The progam source
|
||||
std::vector<NLMISC::CSmartPtr<CSource> > m_Sources;
|
||||
|
||||
/// The source used for compilation
|
||||
NLMISC::CSmartPtr<CSource> m_Source;
|
||||
CProgramIndex m_Index;
|
||||
|
||||
public:
|
||||
/// The driver information. For the driver implementation only.
|
||||
NLMISC::CRefPtr<IProgramDrvInfos> m_DrvInfo;
|
||||
|
||||
}; /* class IProgram */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_PROGRAM_H */
|
||||
|
||||
/* end of file */
|
@ -1,99 +0,0 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef NL_SHADER_H
|
||||
#define NL_SHADER_H
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#include "nel/misc/smart_ptr.h"
|
||||
#include <list>
|
||||
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
using NLMISC::CRefCount;
|
||||
|
||||
|
||||
class IDriver;
|
||||
|
||||
// List typedef.
|
||||
class IShaderDrvInfos;
|
||||
typedef std::list<IShaderDrvInfos*> TShaderDrvInfoPtrList;
|
||||
typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList;
|
||||
|
||||
/**
|
||||
* Interface for shader driver infos.
|
||||
*/
|
||||
class IShaderDrvInfos : public CRefCount
|
||||
{
|
||||
private:
|
||||
IDriver *_Driver;
|
||||
ItShaderDrvInfoPtrList _DriverIterator;
|
||||
|
||||
public:
|
||||
IShaderDrvInfos(IDriver *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;}
|
||||
// The virtual dtor is important.
|
||||
virtual ~IShaderDrvInfos();
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Shader resource for the driver. It is just a container for a ".fx" text file.
|
||||
*/
|
||||
/* *** IMPORTANT ********************
|
||||
* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
|
||||
* **********************************
|
||||
*/
|
||||
// --------------------------------------------------
|
||||
class CShader
|
||||
{
|
||||
public:
|
||||
CShader();
|
||||
~CShader();
|
||||
|
||||
// Load a shader file
|
||||
bool loadShaderFile (const char *filename);
|
||||
|
||||
// Set the shader text
|
||||
void setText (const char *text);
|
||||
|
||||
// Get the shader text
|
||||
const char *getText () const { return _Text.c_str(); }
|
||||
|
||||
// Set the shader name
|
||||
void setName (const char *name);
|
||||
|
||||
// Get the shader name
|
||||
const char *getName () const { return _Name.c_str(); }
|
||||
|
||||
public:
|
||||
// Private. For Driver only.
|
||||
bool _ShaderChanged;
|
||||
NLMISC::CRefPtr<IShaderDrvInfos> _DrvInfo;
|
||||
private:
|
||||
// The shader
|
||||
std::string _Text;
|
||||
// The shader name
|
||||
std::string _Name;
|
||||
};
|
||||
|
||||
|
||||
} // NL3D
|
||||
|
||||
|
||||
#endif // NL_SHADER_H
|
||||
|
||||
/* End of shader.h */
|
@ -0,0 +1,134 @@
|
||||
/**
|
||||
* \file stereo_debugger.h
|
||||
* \brief CStereoDebugger
|
||||
* \date 2013-07-03 20:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoDebugger
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !FINAL_VERSION
|
||||
#ifndef NL3D_STEREO_DEBUGGER_H
|
||||
#define NL3D_STEREO_DEBUGGER_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/misc/geom_ext.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_display.h>
|
||||
#include <nel/3d/frustum.h>
|
||||
#include <nel/3d/viewport.h>
|
||||
#include <nel/3d/u_material.h>
|
||||
|
||||
#define NL_STEREO_MAX_USER_CAMERAS 8
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class ITexture;
|
||||
class CTextureUser;
|
||||
class CPixelProgram;
|
||||
|
||||
/**
|
||||
* \brief CStereoDebugger
|
||||
* \date 2013-07-03 20:17GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoDebugger
|
||||
*/
|
||||
class CStereoDebugger : public IStereoDisplay
|
||||
{
|
||||
public:
|
||||
CStereoDebugger();
|
||||
virtual ~CStereoDebugger();
|
||||
|
||||
|
||||
/// Sets driver and generates necessary render targets
|
||||
virtual void setDriver(NL3D::UDriver *driver);
|
||||
void releaseTextures();
|
||||
void initTextures();
|
||||
void setTextures();
|
||||
void verifyTextures();
|
||||
|
||||
/// Gets the required screen resolution for this device
|
||||
virtual bool getScreenResolution(uint &width, uint &height);
|
||||
/// Set latest camera position etcetera
|
||||
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Get the frustum to use for clipping
|
||||
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// Is there a next pass
|
||||
virtual bool nextPass();
|
||||
/// Gets the current viewport
|
||||
virtual const NL3D::CViewport &getCurrentViewport() const;
|
||||
/// Gets the current camera frustum
|
||||
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
|
||||
/// Gets the current camera frustum
|
||||
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
/// Gets the current camera matrix
|
||||
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// At the start of a new render target
|
||||
virtual bool wantClear();
|
||||
/// The 3D scene
|
||||
virtual bool wantScene();
|
||||
/// Interface within the 3D scene
|
||||
virtual bool wantInterface3D();
|
||||
/// 2D Interface
|
||||
virtual bool wantInterface2D();
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget();
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget();
|
||||
|
||||
|
||||
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
|
||||
|
||||
private:
|
||||
UDriver *m_Driver;
|
||||
|
||||
int m_Stage;
|
||||
int m_SubStage;
|
||||
|
||||
CViewport m_LeftViewport;
|
||||
CViewport m_RightViewport;
|
||||
CFrustum m_Frustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
|
||||
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> m_LeftTex;
|
||||
NL3D::CTextureUser *m_LeftTexU;
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> m_RightTex;
|
||||
NL3D::CTextureUser *m_RightTexU;
|
||||
NL3D::UMaterial m_Mat;
|
||||
NLMISC::CQuadUV m_QuadUV;
|
||||
CPixelProgram *m_PixelProgram;
|
||||
|
||||
}; /* class CStereoDebugger */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_DEBUGGER_H */
|
||||
#endif /* #if !FINAL_VERSION */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,143 @@
|
||||
/**
|
||||
* \file stereo_display.h
|
||||
* \brief IStereoDisplay
|
||||
* \date 2013-06-27 16:29GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoDisplay
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_STEREO_DISPLAY_H
|
||||
#define NL3D_STEREO_DISPLAY_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
|
||||
// Project includes
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class UCamera;
|
||||
class CViewport;
|
||||
class CFrustum;
|
||||
class IStereoDisplay;
|
||||
class UTexture;
|
||||
class UDriver;
|
||||
|
||||
class IStereoDeviceFactory : public NLMISC::CRefCount
|
||||
{
|
||||
public:
|
||||
IStereoDeviceFactory() { }
|
||||
virtual ~IStereoDeviceFactory() { }
|
||||
virtual IStereoDisplay *createDevice() const = 0;
|
||||
};
|
||||
|
||||
struct CStereoDeviceInfo
|
||||
{
|
||||
public:
|
||||
enum TStereoDeviceClass
|
||||
{
|
||||
StereoDisplay,
|
||||
StereoHMD,
|
||||
StereoNGHMD,
|
||||
};
|
||||
|
||||
enum TStereoDeviceLibrary
|
||||
{
|
||||
NeL3D,
|
||||
OVR,
|
||||
LibVR,
|
||||
OpenHMD,
|
||||
};
|
||||
|
||||
NLMISC::CSmartPtr<IStereoDeviceFactory> Factory;
|
||||
|
||||
TStereoDeviceLibrary Library;
|
||||
TStereoDeviceClass Class;
|
||||
std::string Manufacturer;
|
||||
std::string ProductName;
|
||||
std::string Serial; // A unique device identifier
|
||||
bool AllowAuto; // Allow this device to be automatically selected when no device is configured
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief IStereoDisplay
|
||||
* \date 2013-06-27 16:29GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoDisplay
|
||||
*/
|
||||
class IStereoDisplay
|
||||
{
|
||||
public:
|
||||
IStereoDisplay();
|
||||
virtual ~IStereoDisplay();
|
||||
|
||||
/// Sets driver and generates necessary render targets
|
||||
virtual void setDriver(NL3D::UDriver *driver) = 0;
|
||||
|
||||
/// Gets the required screen resolution for this device
|
||||
virtual bool getScreenResolution(uint &width, uint &height) = 0;
|
||||
/// Set latest camera position etcetera
|
||||
virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0;
|
||||
/// Get the frustum to use for clipping
|
||||
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0;
|
||||
|
||||
/// Is there a next pass
|
||||
virtual bool nextPass() = 0;
|
||||
/// Gets the current viewport
|
||||
virtual const NL3D::CViewport &getCurrentViewport() const = 0;
|
||||
/// Gets the current camera frustum
|
||||
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const = 0;
|
||||
/// Gets the current camera frustum
|
||||
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const = 0;
|
||||
/// Gets the current camera matrix
|
||||
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const = 0;
|
||||
|
||||
/// At the start of a new render target
|
||||
virtual bool wantClear() = 0;
|
||||
/// The 3D scene
|
||||
virtual bool wantScene() = 0;
|
||||
/// Interface within the 3D scene
|
||||
virtual bool wantInterface3D() = 0;
|
||||
/// 2D Interface
|
||||
virtual bool wantInterface2D() = 0;
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget() = 0;
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget() = 0;
|
||||
|
||||
static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library);
|
||||
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
|
||||
static IStereoDisplay *createDevice(const CStereoDeviceInfo &deviceInfo);
|
||||
static void releaseUnusedLibraries();
|
||||
static void releaseAllLibraries();
|
||||
|
||||
}; /* class IStereoDisplay */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_DISPLAY_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,73 @@
|
||||
/**
|
||||
* \file stereo_hmd.h
|
||||
* \brief IStereoHMD
|
||||
* \date 2013-06-27 16:30GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoHMD
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_STEREO_HMD_H
|
||||
#define NL3D_STEREO_HMD_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_display.h>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
/**
|
||||
* \brief IStereoHMD
|
||||
* \date 2013-06-27 16:30GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoHMD
|
||||
*/
|
||||
class IStereoHMD : public IStereoDisplay
|
||||
{
|
||||
public:
|
||||
IStereoHMD();
|
||||
virtual ~IStereoHMD();
|
||||
|
||||
/// Get the HMD orientation
|
||||
virtual NLMISC::CQuat getOrientation() const = 0;
|
||||
|
||||
/// Get GUI center (1 = width, 1 = height, 0 = center)
|
||||
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0;
|
||||
|
||||
/// Set the head model, eye position relative to orientation point
|
||||
virtual void setEyePosition(const NLMISC::CVector &v) = 0;
|
||||
/// Get the head model, eye position relative to orientation point
|
||||
virtual const NLMISC::CVector &getEyePosition() const = 0;
|
||||
|
||||
/// Set the scale of the game in units per meter
|
||||
virtual void setScale(float s) = 0;
|
||||
|
||||
}; /* class IStereoHMD */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_HMD_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,160 @@
|
||||
/**
|
||||
* \file stereo_libvr.h
|
||||
* \brief CStereoLibVR
|
||||
* \date 2013-08-19 19:17MT
|
||||
* \author Thibaut Girka (ThibG)
|
||||
* CStereoLibVR
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_STEREO_LIBVR_H
|
||||
#define NL3D_STEREO_LIBVR_H
|
||||
|
||||
#ifdef HAVE_LIBVR
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/misc/geom_ext.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_hmd.h>
|
||||
#include <nel/3d/frustum.h>
|
||||
#include <nel/3d/viewport.h>
|
||||
#include <nel/3d/u_material.h>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class ITexture;
|
||||
class CTextureUser;
|
||||
class CStereoLibVRDevicePtr;
|
||||
class CStereoLibVRDeviceHandle;
|
||||
class CPixelProgram;
|
||||
|
||||
#define NL_STEREO_MAX_USER_CAMERAS 8
|
||||
|
||||
/**
|
||||
* \brief CStereoOVR
|
||||
* \date 2013-06-25 22:22GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoOVR
|
||||
*/
|
||||
class CStereoLibVR : public IStereoHMD
|
||||
{
|
||||
public:
|
||||
CStereoLibVR(const CStereoLibVRDeviceHandle *handle);
|
||||
virtual ~CStereoLibVR();
|
||||
|
||||
/// Sets driver and generates necessary render targets
|
||||
virtual void setDriver(NL3D::UDriver *driver);
|
||||
|
||||
/// Gets the required screen resolution for this device
|
||||
virtual bool getScreenResolution(uint &width, uint &height);
|
||||
/// Set latest camera position etcetera
|
||||
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Get the frustum to use for clipping
|
||||
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// Is there a next pass
|
||||
virtual bool nextPass();
|
||||
/// Gets the current viewport
|
||||
virtual const NL3D::CViewport &getCurrentViewport() const;
|
||||
/// Gets the current camera frustum
|
||||
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
|
||||
/// Gets the current camera frustum
|
||||
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
/// Gets the current camera matrix
|
||||
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// At the start of a new render target
|
||||
virtual bool wantClear();
|
||||
/// The 3D scene
|
||||
virtual bool wantScene();
|
||||
/// Interface within the 3D scene
|
||||
virtual bool wantInterface3D();
|
||||
/// 2D Interface
|
||||
virtual bool wantInterface2D();
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget();
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget();
|
||||
|
||||
|
||||
/// Get the HMD orientation
|
||||
virtual NLMISC::CQuat getOrientation() const;
|
||||
|
||||
/// Get GUI center (1 = width, 1 = height, 0 = center)
|
||||
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
|
||||
|
||||
/// Set the head model, eye position relative to orientation point
|
||||
virtual void setEyePosition(const NLMISC::CVector &v);
|
||||
/// Get the head model, eye position relative to orientation point
|
||||
virtual const NLMISC::CVector &getEyePosition() const;
|
||||
|
||||
/// Set the scale of the game in units per meter
|
||||
virtual void setScale(float s);
|
||||
|
||||
|
||||
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
|
||||
static bool isLibraryInUse();
|
||||
static void releaseLibrary();
|
||||
|
||||
|
||||
/// Calculates internal camera information based on the reference camera
|
||||
void initCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Checks if the device used by this class was actually created
|
||||
bool isDeviceCreated();
|
||||
|
||||
private:
|
||||
CStereoLibVRDevicePtr *m_DevicePtr;
|
||||
int m_Stage;
|
||||
int m_SubStage;
|
||||
CViewport m_LeftViewport;
|
||||
CViewport m_RightViewport;
|
||||
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
|
||||
mutable bool m_OrientationCached;
|
||||
mutable NLMISC::CQuat m_OrientationCache;
|
||||
UDriver *m_Driver;
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
|
||||
NL3D::CTextureUser *m_BarrelTexU;
|
||||
NL3D::UMaterial m_BarrelMat;
|
||||
NLMISC::CQuadUV m_BarrelQuadLeft;
|
||||
NLMISC::CQuadUV m_BarrelQuadRight;
|
||||
CPixelProgram *m_PixelProgram;
|
||||
NLMISC::CVector m_EyePosition;
|
||||
float m_Scale;
|
||||
|
||||
}; /* class CStereoLibVR */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* HAVE_LIBVR */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_LIBVR_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,62 @@
|
||||
/**
|
||||
* \file stereo_ng_hmd.h
|
||||
* \brief IStereoNGHMD
|
||||
* \date 2014-04-01 10:53GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoNGHMD
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2014 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_STEREO_NG_HMD_H
|
||||
#define NL3D_STEREO_NG_HMD_H
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_hmd.h>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
/**
|
||||
* \brief IStereoNGHMD
|
||||
* \date 2014-04-01 10:53GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IStereoNGHMD
|
||||
*/
|
||||
class IStereoNGHMD : public IStereoHMD
|
||||
{
|
||||
public:
|
||||
IStereoNGHMD();
|
||||
virtual ~IStereoNGHMD();
|
||||
|
||||
/// Kill the player
|
||||
virtual void killUser() const = 0;
|
||||
|
||||
}; /* class IStereoNGHMD */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_NG_HMD_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,176 @@
|
||||
/**
|
||||
* \file stereo_ovr.h
|
||||
* \brief CStereoOVR
|
||||
* \date 2013-06-25 22:22GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoOVR
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2013 by authors
|
||||
*
|
||||
* This file is part of NL3D.
|
||||
* NL3D is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public
|
||||
* License along with NL3D. If not, see
|
||||
* <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Linking this library statically or dynamically with other modules
|
||||
* is making a combined work based on this library. Thus, the terms
|
||||
* and conditions of the GNU General Public License cover the whole
|
||||
* combination.
|
||||
*
|
||||
* As a special exception, the copyright holders of this library give
|
||||
* you permission to link this library with the Oculus SDK to produce
|
||||
* an executable, regardless of the license terms of the Oculus SDK,
|
||||
* and distribute linked combinations including the two, provided that
|
||||
* you also meet the terms and conditions of the license of the Oculus
|
||||
* SDK. You must obey the GNU General Public License in all respects
|
||||
* for all of the code used other than the Oculus SDK. If you modify
|
||||
* this file, you may extend this exception to your version of the
|
||||
* file, but you are not obligated to do so. If you do not wish to do
|
||||
* so, delete this exception statement from your version.
|
||||
*/
|
||||
|
||||
#ifndef NL3D_STEREO_OVR_H
|
||||
#define NL3D_STEREO_OVR_H
|
||||
|
||||
#ifdef HAVE_LIBOVR
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/smart_ptr.h>
|
||||
#include <nel/misc/geom_ext.h>
|
||||
|
||||
// Project includes
|
||||
#include <nel/3d/stereo_hmd.h>
|
||||
#include <nel/3d/frustum.h>
|
||||
#include <nel/3d/viewport.h>
|
||||
#include <nel/3d/u_material.h>
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
class ITexture;
|
||||
class CTextureUser;
|
||||
class CStereoOVRDevicePtr;
|
||||
class CStereoOVRDeviceHandle;
|
||||
class CPixelProgramOVR;
|
||||
|
||||
#define NL_STEREO_MAX_USER_CAMERAS 8
|
||||
|
||||
/**
|
||||
* \brief CStereoOVR
|
||||
* \date 2013-06-25 22:22GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* CStereoOVR
|
||||
*/
|
||||
class CStereoOVR : public IStereoHMD
|
||||
{
|
||||
public:
|
||||
CStereoOVR(const CStereoOVRDeviceHandle *handle);
|
||||
virtual ~CStereoOVR();
|
||||
|
||||
/// Sets driver and generates necessary render targets
|
||||
virtual void setDriver(NL3D::UDriver *driver);
|
||||
|
||||
/// Gets the required screen resolution for this device
|
||||
virtual bool getScreenResolution(uint &width, uint &height);
|
||||
/// Set latest camera position etcetera
|
||||
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Get the frustum to use for clipping
|
||||
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// Is there a next pass
|
||||
virtual bool nextPass();
|
||||
/// Gets the current viewport
|
||||
virtual const NL3D::CViewport &getCurrentViewport() const;
|
||||
/// Gets the current camera frustum
|
||||
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
|
||||
/// Gets the current camera frustum
|
||||
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||
/// Gets the current camera matrix
|
||||
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
|
||||
|
||||
/// At the start of a new render target
|
||||
virtual bool wantClear();
|
||||
/// The 3D scene
|
||||
virtual bool wantScene();
|
||||
/// Interface within the 3D scene
|
||||
virtual bool wantInterface3D();
|
||||
/// 2D Interface
|
||||
virtual bool wantInterface2D();
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
virtual bool beginRenderTarget();
|
||||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
virtual bool endRenderTarget();
|
||||
|
||||
|
||||
/// Get the HMD orientation
|
||||
virtual NLMISC::CQuat getOrientation() const;
|
||||
|
||||
/// Get GUI center (1 = width, 1 = height, 0 = center)
|
||||
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
|
||||
|
||||
/// Set the head model, eye position relative to orientation point
|
||||
virtual void setEyePosition(const NLMISC::CVector &v);
|
||||
/// Get the head model, eye position relative to orientation point
|
||||
virtual const NLMISC::CVector &getEyePosition() const;
|
||||
|
||||
/// Set the scale of the game in units per meter
|
||||
virtual void setScale(float s);
|
||||
|
||||
|
||||
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
|
||||
static bool isLibraryInUse();
|
||||
static void releaseLibrary();
|
||||
|
||||
|
||||
/// Calculates internal camera information based on the reference camera
|
||||
void initCamera(uint cid, const NL3D::UCamera *camera);
|
||||
/// Checks if the device used by this class was actually created
|
||||
bool isDeviceCreated();
|
||||
|
||||
private:
|
||||
CStereoOVRDevicePtr *m_DevicePtr;
|
||||
int m_Stage;
|
||||
int m_SubStage;
|
||||
CViewport m_LeftViewport;
|
||||
CViewport m_RightViewport;
|
||||
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
|
||||
mutable bool m_OrientationCached;
|
||||
mutable NLMISC::CQuat m_OrientationCache;
|
||||
UDriver *m_Driver;
|
||||
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
|
||||
NL3D::CTextureUser *m_BarrelTexU;
|
||||
NL3D::UMaterial m_BarrelMat;
|
||||
NLMISC::CQuadUV m_BarrelQuadLeft;
|
||||
NLMISC::CQuadUV m_BarrelQuadRight;
|
||||
NLMISC::CRefPtr<CPixelProgramOVR> m_PixelProgram;
|
||||
NLMISC::CVector m_EyePosition;
|
||||
float m_Scale;
|
||||
|
||||
}; /* class CStereoOVR */
|
||||
|
||||
} /* namespace NL3D */
|
||||
|
||||
#endif /* HAVE_LIBOVR */
|
||||
|
||||
#endif /* #ifndef NL3D_STEREO_OVR_H */
|
||||
|
||||
/* end of file */
|
@ -0,0 +1,153 @@
|
||||
/** \file driver_direct3d_pixel_program.cpp
|
||||
* Direct 3d driver implementation
|
||||
*
|
||||
* $Id: driver_direct3d_pixel_program.cpp,v 1.1.2.4 2007/07/09 15:26:35 legallo Exp $
|
||||
*
|
||||
* \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver)
|
||||
*/
|
||||
|
||||
/* Copyright, 2000 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "stddirect3d.h"
|
||||
|
||||
#include "driver_direct3d.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it)
|
||||
{
|
||||
H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgamDrvInfosD3D)
|
||||
Shader = NULL;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CPixelProgramDrvInfosD3D::~CPixelProgramDrvInfosD3D()
|
||||
{
|
||||
H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgramDrvInfosD3DDtor)
|
||||
if (Shader)
|
||||
Shader->Release();
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverD3D::supportPixelProgram (CPixelProgram::TProfile profile) const
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_supportPixelProgram_profile)
|
||||
return ((profile & 0xFFFF0000) == 0xD9020000)
|
||||
&& (_PixelProgramVersion >= (uint16)(profile & 0x0000FFFF));
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverD3D::compilePixelProgram(CPixelProgram *program)
|
||||
{
|
||||
// Program setuped ?
|
||||
if (program->m_DrvInfo==NULL)
|
||||
{
|
||||
// Find a supported pixel program profile
|
||||
IProgram::CSource *source = NULL;
|
||||
for (uint i = 0; i < program->getSourceNb(); ++i)
|
||||
{
|
||||
if (supportPixelProgram(program->getSource(i)->Profile))
|
||||
{
|
||||
source = program->getSource(i);
|
||||
}
|
||||
}
|
||||
if (!source)
|
||||
{
|
||||
nlwarning("No supported source profile for pixel program");
|
||||
return false;
|
||||
}
|
||||
|
||||
_GPUPrgDrvInfos.push_front (NULL);
|
||||
ItGPUPrgDrvInfoPtrList itPix = _GPUPrgDrvInfos.begin();
|
||||
CPixelProgramDrvInfosD3D *drvInfo;
|
||||
*itPix = drvInfo = new CPixelProgramDrvInfosD3D(this, itPix);
|
||||
|
||||
// Create a driver info structure
|
||||
program->m_DrvInfo = *itPix;
|
||||
|
||||
LPD3DXBUFFER pShader;
|
||||
LPD3DXBUFFER pErrorMsgs;
|
||||
if (D3DXAssembleShader(source->SourcePtr, source->SourceLen, NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK)
|
||||
{
|
||||
if (_DeviceInterface->CreatePixelShader((DWORD*)pShader->GetBufferPointer(), &(getPixelProgramD3D(*program)->Shader)) != D3D_OK)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning ("Can't assemble pixel program:");
|
||||
nlwarning ((const char*)pErrorMsgs->GetBufferPointer());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set parameters for assembly programs
|
||||
drvInfo->ParamIndices = source->ParamIndices;
|
||||
|
||||
// Build the feature info
|
||||
program->buildInfo(source);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverD3D::activePixelProgram(CPixelProgram *program)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_activePixelProgram )
|
||||
if (_DisableHardwarePixelProgram)
|
||||
return false;
|
||||
|
||||
// Set the pixel program
|
||||
if (program)
|
||||
{
|
||||
if (!CDriverD3D::compilePixelProgram(program)) return false;
|
||||
|
||||
CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IProgramDrvInfos*)program->m_DrvInfo);
|
||||
_PixelProgramUser = program;
|
||||
setPixelShader(info->Shader);
|
||||
}
|
||||
else
|
||||
{
|
||||
setPixelShader(NULL);
|
||||
_PixelProgramUser = NULL;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CDriverD3D::disableHardwarePixelProgram()
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_disableHardwarePixelProgram)
|
||||
_DisableHardwarePixelProgram = true;
|
||||
_PixelProgram = false;
|
||||
}
|
||||
|
||||
} // NL3D
|
@ -0,0 +1,242 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stddirect3d.h"
|
||||
|
||||
#include "driver_direct3d.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
void CDriverD3D::setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniform4f);
|
||||
|
||||
const float tabl[4] = { f0, f1, f2, f3 };
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
if (_VertexProgram)
|
||||
{
|
||||
setVertexProgramConstant(index, tabl);
|
||||
}
|
||||
break;
|
||||
case PixelProgram:
|
||||
if (_PixelProgram)
|
||||
{
|
||||
setPixelShaderConstant(index, tabl);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4fv(TProgram program, uint index, size_t num, const float *src)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniform4fv);
|
||||
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
if (_VertexProgram)
|
||||
{
|
||||
for (uint i = 0; i < num; ++i)
|
||||
{
|
||||
setVertexProgramConstant(index + i, src + (i * 4));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PixelProgram:
|
||||
if (_PixelProgram)
|
||||
{
|
||||
for (uint i = 0; i < num; ++i)
|
||||
{
|
||||
setPixelShaderConstant(index + i, src + (i * 4));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform1f(TProgram program, uint index, float f0)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, f0, 0.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform2f(TProgram program, uint index, float f0, float f1)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, f0, f1, 0.f, 0.f);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform3f(TProgram program, uint index, float f0, float f1, float f2)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, f0, f1, f2, 0.0f);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform1i(TProgram program, uint index, sint32 i0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform1ui(TProgram program, uint index, uint32 ui0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform3f(TProgram program, uint index, const NLMISC::CVector& v)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, v.x, v.y, v.z, 0.f);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3)
|
||||
{
|
||||
CDriverD3D::setUniform4f(program, index, v.x, v.y, v.z, f3);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba)
|
||||
{
|
||||
CDriverD3D::setUniform4fv(program, index, 1, &rgba.R);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniform4x4f);
|
||||
|
||||
// TODO: Verify this!
|
||||
NLMISC::CMatrix mat = m;
|
||||
mat.transpose();
|
||||
const float *md = mat.get();
|
||||
|
||||
CDriverD3D::setUniform4fv(program, index, 4, md);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniformMatrix(NL3D::IDriver::TProgram program, uint index, NL3D::IDriver::TMatrix matrix, NL3D::IDriver::TTransform transform)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniformMatrix);
|
||||
|
||||
D3DXMATRIX mat;
|
||||
D3DXMATRIX *matPtr = NULL;
|
||||
switch (matrix)
|
||||
{
|
||||
case IDriver::ModelView:
|
||||
matPtr = &_D3DModelView;
|
||||
break;
|
||||
case IDriver::Projection:
|
||||
matPtr = &(_MatrixCache[remapMatrixIndex(D3DTS_PROJECTION)].Matrix);
|
||||
break;
|
||||
case IDriver::ModelViewProjection:
|
||||
matPtr = &_D3DModelViewProjection;
|
||||
break;
|
||||
}
|
||||
if (transform != IDriver::Identity)
|
||||
{
|
||||
switch (transform)
|
||||
{
|
||||
case IDriver::Inverse:
|
||||
D3DXMatrixInverse(&mat, NULL, matPtr);
|
||||
break;
|
||||
case IDriver::Transpose:
|
||||
D3DXMatrixTranspose(&mat, matPtr);
|
||||
break;
|
||||
case IDriver::InverseTranspose:
|
||||
D3DXMatrixInverse(&mat, NULL, matPtr);
|
||||
D3DXMatrixTranspose(&mat, &mat);
|
||||
break;
|
||||
}
|
||||
matPtr = &mat;
|
||||
}
|
||||
|
||||
D3DXMatrixTranspose(&mat, matPtr);
|
||||
|
||||
CDriverD3D::setUniform4fv(program, index, 4, &mat.m[0][0]);
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniformFog(NL3D::IDriver::TProgram program, uint index)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setUniformFog)
|
||||
|
||||
/* "oFog" must always be between [1, 0] what ever you set in D3DRS_FOGSTART and D3DRS_FOGEND (1 for no fog, 0 for full fog).
|
||||
The Geforce4 TI 4200 (drivers 53.03 and 45.23) doesn't accept other values for "oFog". */
|
||||
const float delta = _FogEnd - _FogStart;
|
||||
CDriverD3D::setUniform4f(program, index,
|
||||
-_D3DModelView._13 / delta,
|
||||
-_D3DModelView._23 / delta,
|
||||
-_D3DModelView._33 / delta,
|
||||
1 - (_D3DModelView._43 - _FogStart) / delta);
|
||||
}
|
||||
|
||||
bool CDriverD3D::setUniformDriver(TProgram program)
|
||||
{
|
||||
// todo
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDriverD3D::setUniformMaterial(TProgram program, CMaterial &material)
|
||||
{
|
||||
// todo
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CDriverD3D::setUniformParams(TProgram program, CGPUProgramParams ¶ms)
|
||||
{
|
||||
// todo
|
||||
}
|
||||
|
||||
} // NL3D
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,251 @@
|
||||
/** \file driver_opengl_pixel_program.cpp
|
||||
* OpenGL driver implementation for pixel program manipulation.
|
||||
*
|
||||
* $Id: driver_opengl_pixel_program.cpp,v 1.1.2.4 2007/07/09 15:29:00 legallo Exp $
|
||||
*
|
||||
* \todo manage better the init/release system (if a throw occurs in the init, we must release correctly the driver)
|
||||
*/
|
||||
|
||||
/* Copyright, 2000 Nevrax Ltd.
|
||||
*
|
||||
* This file is part of NEVRAX NEL.
|
||||
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
|
||||
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
* MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "stdopengl.h"
|
||||
|
||||
#include "driver_opengl.h"
|
||||
#include "nel/3d/index_buffer.h"
|
||||
#include "nel/3d/pixel_program.h"
|
||||
#include <algorithm>
|
||||
|
||||
// tmp
|
||||
#include "nel/misc/file.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
#ifdef NL_STATIC
|
||||
#ifdef USE_OPENGLES
|
||||
namespace NLDRIVERGLES {
|
||||
#else
|
||||
namespace NLDRIVERGL {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CPixelProgamDrvInfosGL::CPixelProgamDrvInfosGL (CDriverGL *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it)
|
||||
{
|
||||
H_AUTO_OGL(CPixelProgamDrvInfosGL_CPixelProgamDrvInfosGL)
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
// Extension must exist
|
||||
nlassert(drv->_Extensions.ARBFragmentProgram);
|
||||
|
||||
if (drv->_Extensions.ARBFragmentProgram) // ARB implementation
|
||||
{
|
||||
nglGenProgramsARB(1, &ID);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::supportPixelProgram(CPixelProgram::TProfile profile) const
|
||||
{
|
||||
H_AUTO_OGL(CPixelProgamDrvInfosGL_supportPixelProgram_profile)
|
||||
switch (profile)
|
||||
{
|
||||
case CPixelProgram::arbfp1:
|
||||
return _Extensions.ARBFragmentProgram;
|
||||
case CPixelProgram::fp40:
|
||||
return _Extensions.NVFragmentProgram2;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::activePixelProgram(CPixelProgram *program)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_activePixelProgram)
|
||||
|
||||
if (_Extensions.ARBFragmentProgram)
|
||||
{
|
||||
return activeARBPixelProgram(program);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::compilePixelProgram(NL3D::CPixelProgram *program)
|
||||
{
|
||||
#ifndef USE_OPENGLES
|
||||
// Program setuped ?
|
||||
if (program->m_DrvInfo == NULL)
|
||||
{
|
||||
glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
_PixelProgramEnabled = false;
|
||||
|
||||
// Insert into driver list. (so it is deleted when driver is deleted).
|
||||
ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL);
|
||||
|
||||
// Create a driver info
|
||||
CPixelProgamDrvInfosGL *drvInfo;
|
||||
*it = drvInfo = new CPixelProgamDrvInfosGL(this, it);
|
||||
// Set the pointer
|
||||
program->m_DrvInfo = drvInfo;
|
||||
|
||||
if (!setupPixelProgram(program, drvInfo->ID))
|
||||
{
|
||||
delete drvInfo;
|
||||
program->m_DrvInfo = NULL;
|
||||
_GPUPrgDrvInfos.erase(it);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::activeARBPixelProgram(CPixelProgram *program)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_activeARBPixelProgram)
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
// Setup or unsetup ?
|
||||
if (program)
|
||||
{
|
||||
// Program setuped ?
|
||||
if (!CDriverGL::compilePixelProgram(program)) return false;
|
||||
|
||||
// Cast the driver info pointer
|
||||
CPixelProgamDrvInfosGL *drvInfo = safe_cast<CPixelProgamDrvInfosGL*>((IProgramDrvInfos*)program->m_DrvInfo);
|
||||
|
||||
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
_PixelProgramEnabled = true;
|
||||
nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drvInfo->ID);
|
||||
|
||||
_LastSetuppedPP = program;
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
_PixelProgramEnabled = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::setupPixelProgram(CPixelProgram *program, GLuint id/*, bool &specularWritten*/)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setupARBPixelProgram);
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
CPixelProgamDrvInfosGL *drvInfo = static_cast<CPixelProgamDrvInfosGL *>((IProgramDrvInfos *)program->m_DrvInfo);
|
||||
|
||||
// Find a supported pixel program profile
|
||||
IProgram::CSource *source = NULL;
|
||||
for (uint i = 0; i < program->getSourceNb(); ++i)
|
||||
{
|
||||
if (supportPixelProgram(program->getSource(i)->Profile))
|
||||
{
|
||||
source = program->getSource(i);
|
||||
}
|
||||
}
|
||||
if (!source)
|
||||
{
|
||||
nlwarning("No supported source profile for pixel program");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compile the program
|
||||
nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, id);
|
||||
glGetError();
|
||||
nglProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, source->SourceLen, source->SourcePtr);
|
||||
GLenum err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
{
|
||||
if (err == GL_INVALID_OPERATION)
|
||||
{
|
||||
GLint position;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &position);
|
||||
nlassert(position != -1); // there was an error..
|
||||
nlassert(position < (GLint) source->SourceLen);
|
||||
uint line = 0;
|
||||
const char *lineStart = source->SourcePtr;
|
||||
for(uint k = 0; k < (uint) position; ++k)
|
||||
{
|
||||
if (source->SourcePtr[k] == '\n')
|
||||
{
|
||||
lineStart = source->SourcePtr + k;
|
||||
++line;
|
||||
}
|
||||
}
|
||||
nlwarning("ARB fragment program parse error at line %d.", (int) line);
|
||||
// search end of line
|
||||
const char *lineEnd = source->SourcePtr + source->SourceLen;
|
||||
for(uint k = position; k < source->SourceLen; ++k)
|
||||
{
|
||||
if (source->SourcePtr[k] == '\n')
|
||||
{
|
||||
lineEnd = source->SourcePtr + k;
|
||||
break;
|
||||
}
|
||||
}
|
||||
nlwarning(std::string(lineStart, lineEnd).c_str());
|
||||
// display the gl error msg
|
||||
const GLubyte *errorMsg = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
||||
nlassert((const char *) errorMsg);
|
||||
nlwarning((const char *) errorMsg);
|
||||
}
|
||||
nlassert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set parameters for assembly programs
|
||||
drvInfo->ParamIndices = source->ParamIndices;
|
||||
|
||||
// Build the feature info
|
||||
program->buildInfo(source);
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef NL_STATIC
|
||||
} // NLDRIVERGL/ES
|
||||
#endif
|
||||
|
||||
} // NL3D
|
@ -0,0 +1,509 @@
|
||||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdopengl.h"
|
||||
|
||||
#include "driver_opengl.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
#ifdef USE_OPENGLES
|
||||
namespace NLDRIVERGLES {
|
||||
#else
|
||||
namespace NLDRIVERGL {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
inline void CDriverGL::setUniform4fInl(TProgram program, uint index, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniform4f);
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
if (_Extensions.NVVertexProgram)
|
||||
{
|
||||
// Setup constant
|
||||
nglProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, index, f0, f1, f2, f3);
|
||||
}
|
||||
else if (_Extensions.ARBVertexProgram)
|
||||
{
|
||||
nglProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, index, f0, f1, f2, f3);
|
||||
}
|
||||
else if (_Extensions.EXTVertexShader)
|
||||
{
|
||||
float datas[] = { f0, f1, f2, f3 };
|
||||
nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas);
|
||||
}
|
||||
break;
|
||||
case PixelProgram:
|
||||
if (_Extensions.ARBFragmentProgram)
|
||||
{
|
||||
nglProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, index, f0, f1, f2, f3);
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void CDriverGL::setUniform4fvInl(TProgram program, uint index, size_t num, const float *src)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniform4fv);
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
if (_Extensions.NVVertexProgram)
|
||||
{
|
||||
nglProgramParameters4fvNV(GL_VERTEX_PROGRAM_NV, index, num, src);
|
||||
}
|
||||
else if (_Extensions.ARBVertexProgram) // ARB pixel and geometry program will only exist when ARB vertex program exists
|
||||
{
|
||||
for (uint k = 0; k < num; ++k)
|
||||
{
|
||||
nglProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index + k, src + 4 * k);
|
||||
}
|
||||
}
|
||||
else if (_Extensions.EXTVertexShader)
|
||||
{
|
||||
for (uint k = 0; k < num; ++k)
|
||||
{
|
||||
nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_FLOAT, (void *)(src + 4 * k));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PixelProgram:
|
||||
if (_Extensions.ARBFragmentProgram) // ARB pixel and geometry program will only exist when ARB vertex program exists
|
||||
{
|
||||
for (uint k = 0; k < num; ++k)
|
||||
{
|
||||
nglProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index + k, src + 4 * k);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform1f(TProgram program, uint index, float f0)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, f0, 0.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform2f(TProgram program, uint index, float f0, float f1)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, f0, f1, 0.f, 0.f);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform3f(TProgram program, uint index, float f0, float f1, float f2)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, f0, f1, f2, 0.0f);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, f0, f1, f2, f3);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform1i(TProgram program, uint index, sint32 i0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform1ui(TProgram program, uint index, uint32 ui0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform2ui(TProgram program, uint index, uint32 ui0, uint32 ui1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform3ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4ui(TProgram program, uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform3f(TProgram program, uint index, const NLMISC::CVector& v)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, v.x, v.y, v.z, 0.f);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3)
|
||||
{
|
||||
CDriverGL::setUniform4fInl(program, index, v.x, v.y, v.z, f3);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4f(TProgram program, uint index, const NLMISC::CRGBAF& rgba)
|
||||
{
|
||||
CDriverGL::setUniform4fvInl(program, index, 1, &rgba.R);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniform4x4f);
|
||||
|
||||
// TODO: Verify this!
|
||||
NLMISC::CMatrix mat = m;
|
||||
mat.transpose();
|
||||
const float *md = mat.get();
|
||||
|
||||
CDriverGL::setUniform4fvInl(program, index, 4, md);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4fv(TProgram program, uint index, size_t num, const float *src)
|
||||
{
|
||||
CDriverGL::setUniform4fvInl(program, index, num, src);
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4iv(TProgram program, uint index, size_t num, const sint32 *src)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDriverGL::setUniform4uiv(TProgram program, uint index, size_t num, const uint32 *src)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const uint CDriverGL::GLMatrix[IDriver::NumMatrix]=
|
||||
{
|
||||
GL_MODELVIEW,
|
||||
GL_PROJECTION,
|
||||
#ifdef USE_OPENGLES
|
||||
GL_MODELVIEW
|
||||
#else
|
||||
GL_MODELVIEW_PROJECTION_NV
|
||||
#endif
|
||||
};
|
||||
|
||||
const uint CDriverGL::GLTransform[IDriver::NumTransform]=
|
||||
{
|
||||
#ifdef USE_OPENGLES
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
#else
|
||||
GL_IDENTITY_NV,
|
||||
GL_INVERSE_NV,
|
||||
GL_TRANSPOSE_NV,
|
||||
GL_INVERSE_TRANSPOSE_NV
|
||||
#endif
|
||||
};
|
||||
|
||||
void CDriverGL::setUniformMatrix(NL3D::IDriver::TProgram program, uint index, NL3D::IDriver::TMatrix matrix, NL3D::IDriver::TTransform transform)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniformMatrix);
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
// Vertex program exist ?
|
||||
if (program == VertexProgram && _Extensions.NVVertexProgram)
|
||||
{
|
||||
// First, ensure that the render setup is correclty setuped.
|
||||
refreshRenderSetup();
|
||||
|
||||
// Track the matrix
|
||||
nglTrackMatrixNV(GL_VERTEX_PROGRAM_NV, index, GLMatrix[matrix], GLTransform[transform]);
|
||||
// Release Track => matrix data is copied.
|
||||
nglTrackMatrixNV(GL_VERTEX_PROGRAM_NV, index, GL_NONE, GL_IDENTITY_NV);
|
||||
}
|
||||
else
|
||||
{
|
||||
// First, ensure that the render setup is correctly setuped.
|
||||
refreshRenderSetup();
|
||||
|
||||
CMatrix mat;
|
||||
switch (matrix)
|
||||
{
|
||||
case IDriver::ModelView:
|
||||
mat = _ModelViewMatrix;
|
||||
break;
|
||||
case IDriver::Projection:
|
||||
{
|
||||
refreshProjMatrixFromGL();
|
||||
mat = _GLProjMat;
|
||||
}
|
||||
break;
|
||||
case IDriver::ModelViewProjection:
|
||||
refreshProjMatrixFromGL();
|
||||
mat = _GLProjMat * _ModelViewMatrix;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch(transform)
|
||||
{
|
||||
case IDriver::Identity: break;
|
||||
case IDriver::Inverse:
|
||||
mat.invert();
|
||||
break;
|
||||
case IDriver::Transpose:
|
||||
mat.transpose();
|
||||
break;
|
||||
case IDriver::InverseTranspose:
|
||||
mat.invert();
|
||||
mat.transpose();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
mat.transpose();
|
||||
const float *md = mat.get();
|
||||
|
||||
CDriverGL::setUniform4fvInl(program, index, 4, md);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CDriverGL::setUniformFog(NL3D::IDriver::TProgram program, uint index)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setUniformFog)
|
||||
|
||||
const float *values = _ModelViewMatrix.get();
|
||||
CDriverGL::setUniform4fInl(program, index, -values[2], -values[6], -values[10], -values[14]);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
bool CDriverGL::setUniformDriver(TProgram program)
|
||||
{
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
prog = _LastSetuppedVP;
|
||||
break;
|
||||
case PixelProgram:
|
||||
prog = _LastSetuppedPP;
|
||||
break;
|
||||
}
|
||||
if (!prog) return false;
|
||||
|
||||
const CProgramFeatures &features = prog->features();
|
||||
|
||||
if (features.DriverFlags)
|
||||
{
|
||||
if (features.DriverFlags & CProgramFeatures::Matrices)
|
||||
{
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelView) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelView), ModelView, Identity);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewInverse) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewInverse), ModelView, Inverse);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewTranspose), ModelView, Transpose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewInverseTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewInverseTranspose), ModelView, InverseTranspose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::Projection) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::Projection), Projection, Identity);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ProjectionInverse) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionInverse), Projection, Inverse);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ProjectionTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionTranspose), Projection, Transpose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ProjectionInverseTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionInverseTranspose), Projection, InverseTranspose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjection) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjection), ModelViewProjection, Identity);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverse) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverse), ModelViewProjection, Inverse);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionTranspose), ModelViewProjection, Transpose);
|
||||
}
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverseTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverseTranspose), ModelViewProjection, InverseTranspose);
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CProgramFeatures::Fog)
|
||||
{
|
||||
if (prog->getUniformIndex(CProgramIndex::Fog) != ~0)
|
||||
{
|
||||
setUniformFog(program, prog->getUniformIndex(CProgramIndex::Fog));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDriverGL::setUniformMaterial(TProgram program, CMaterial &material)
|
||||
{
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
prog = _LastSetuppedVP;
|
||||
break;
|
||||
case PixelProgram:
|
||||
prog = _LastSetuppedPP;
|
||||
break;
|
||||
}
|
||||
if (!prog) return false;
|
||||
|
||||
const CProgramFeatures &features = prog->features();
|
||||
|
||||
// These are also already set by setupMaterial, so setupMaterial uses setUniformMaterialInternal instead
|
||||
if (features.MaterialFlags & (CProgramFeatures::TextureStages | CProgramFeatures::TextureMatrices))
|
||||
{
|
||||
if (features.MaterialFlags & CProgramFeatures::TextureStages)
|
||||
{
|
||||
for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
|
||||
{
|
||||
ITexture *text= material.getTexture(uint8(stage));
|
||||
|
||||
// Must setup textures each frame. (need to test if touched).
|
||||
if (text != NULL && !setupTexture(*text))
|
||||
return false;
|
||||
|
||||
// activate the texture, or disable texturing if NULL.
|
||||
activateTexture(stage, text);
|
||||
|
||||
// If texture not NULL, Change texture env function.
|
||||
setTextureEnvFunction(stage, material);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
if (features.MaterialFlags & CProgramFeatures::TextureMatrices)
|
||||
{
|
||||
// Textures user matrix
|
||||
setupUserTextureMatrix(inlGetNumTextStages(), material);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material)
|
||||
{
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
prog = _LastSetuppedVP;
|
||||
break;
|
||||
case PixelProgram:
|
||||
prog = _LastSetuppedPP;
|
||||
break;
|
||||
}
|
||||
if (!prog) return false;
|
||||
|
||||
const CProgramFeatures &features = prog->features();
|
||||
|
||||
if (features.MaterialFlags & ~(CProgramFeatures::TextureStages | CProgramFeatures::TextureMatrices))
|
||||
{
|
||||
// none
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CDriverGL::setUniformParams(TProgram program, CGPUProgramParams ¶ms)
|
||||
{
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
prog = _LastSetuppedVP;
|
||||
break;
|
||||
case PixelProgram:
|
||||
prog = _LastSetuppedPP;
|
||||
break;
|
||||
}
|
||||
if (!prog) return;
|
||||
|
||||
size_t offset = params.getBegin();
|
||||
while (offset != params.getEnd())
|
||||
{
|
||||
uint size = params.getSizeByOffset(offset);
|
||||
uint count = params.getCountByOffset(offset);
|
||||
|
||||
nlassert(size == 4 || count == 1); // only support float4 arrays
|
||||
nlassert(params.getTypeByOffset(offset) == CGPUProgramParams::Float); // only support float
|
||||
|
||||
uint index = params.getIndexByOffset(offset);
|
||||
if (index == ~0)
|
||||
{
|
||||
const std::string &name = params.getNameByOffset(offset);
|
||||
nlassert(!name.empty()); // missing both parameter name and index, code error
|
||||
uint index = prog->getUniformIndex(name.c_str());
|
||||
nlassert(index != ~0); // invalid parameter name
|
||||
params.map(index, name);
|
||||
}
|
||||
|
||||
setUniform4fv(program, index, count, params.getPtrFByOffset(offset));
|
||||
|
||||
offset = params.getNext(offset);
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
#ifdef NL_STATIC
|
||||
} // NLDRIVERGL/ES
|
||||
#endif
|
||||
|
||||
} // NL3D
|
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Reference in New Issue