dfighter1985
50bb8c5d60
Made some GLSL related OpenGL functions available.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
10aad932db
Removed checks for ARB fragment shader, as it's part of OpenGL as of 3.0+, also fragment shaders cannot be disabled as of the same version.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
dd0a691fb8
This also belongs there.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
90595b5bb6
Removed NV Texture env combine stuff.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
3aae79c38b
Removed NV Texture Shader related stuff.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kervala
f680e3943d
Changed: Minor formatting
12 years ago
kervala
a41ba055a5
Fixed: PCH with Qt 5 and CMake 2.8.11
12 years ago
kervala
c792c423db
Fixed: X64 not detected with CMake 2.8.11
12 years ago
kervala
2c7f848c83
Changed: Tabulations to spaces
12 years ago
dfighter1985
6fba0c094a
Merging default
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c90f51afbe
Look for OpenGL 3.3 not 1.2 on startup.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
82d29b3e23
In OpenGL 3+ we cannot disable HW VBO since it's mandatory, also Vertex Programs are mandatory too, so they must be abailable. No need to check for them!
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a81db21e0a
Removed lots of EXT Vertex Shader related code.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
932f2bdd27
Removed lots of Nvidia shader related code.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
71cdf88b81
Fix warning
...
--HG--
branch : multipass-stereo
12 years ago
dfighter1985
f925666d83
Manage the texture matrices too.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
b1777ff546
Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
f34f4d10d3
While I'm at it, I've renamed the VBO parameters too for the same reason.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
15b4be874e
Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
31451aa0f6
Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
cfc4565b5d
Removed more stuff that's no longer neccessary now that we only work with VBO.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
96b2df8405
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
53bebec880
Add some basic prediction to CCDBNodeBranch::find
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
3bc5d88d78
Force link
12 years ago
dfighter1985
6360302a2b
Use VBO only.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
bb6195f858
Always prefer VBOs as OpenGL core requires the use of VBOs.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
ee2c14670e
It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
44188b58b7
We only have 1 kind of HW VBO left.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
0d98540f2e
Ryzom checks for 0 allocated AGP/Video RAM, so lie max. here instead of saying 0.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
adab29e5a6
There's no need for *this* dummy VB either.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
5e69d558ec
Since we use HW VBO, we don't need to actually check for it.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
b444f69db3
VertexArrayRange allocation thing is pointless when using ARB VBOs since, the driver takes care about allocating to either system RAM or video RAM.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
e41a15ae30
Allow Ryzom client to use the new driver.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
d06f675c08
Removed more of the vendor specific VBO stuff ( function definitions for example )
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
28c49a0427
These friends and the function are now pointless.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
5c7540d85e
Removed vendor specific VBO code.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
8f45e49fa0
GL3 driver can now be instantiated.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
7f0ae42a40
Finally finished cleaning the OpenGL ES stuff.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
1c3fbf0256
Improve performance of UsedTexture debugging info in OpenGL driver
...
--HG--
branch : kaetemi-optimize
12 years ago
dfighter1985
e44b663bdb
Even more OpenGL ES cleanup.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
2b5eddbe95
More OpenGL ES cleanup.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
64335ae0b8
NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked
12 years ago
kaetemi
f5a8bd2785
Missed one
12 years ago
kaetemi
692dafacfb
Fix a typo
12 years ago
kaetemi
343cc325b2
Merge
12 years ago
kaetemi
72fabe141e
Fix another compile error
12 years ago
kaetemi
2670e34621
Can't include this here. A light header with all of these maximum constants might be handy
12 years ago
kaetemi
cf42b3473f
Fix a compile error
12 years ago
kaetemi
0163a508c2
Merge
12 years ago
kaetemi
32082e854a
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:DIRECTION"")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
16783449a7
Avoid redundant per-frame calls to getDbProp in outpost.xml and outpost.lua
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
70ea479714
Make _ShowReticleLeaf static
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
ed912ab3ae
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
1fc4277cf4
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:MK_MOVE")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
cc2465199c
Avoid redundant per-frame calls to getDbProp("UI:SAVE:USER_CHAR_FADE")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
23ac008cf1
Avoid redundant per-frame calls to getDbProp("SERVER:WEATHER:VALUE")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
171faa31fb
Avoid redundant calls to getDbProp("UI:SAVE:INSCENE:...")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
477e9e8ef1
Avoid redundant calls to getDbProp in CEntityCL
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
aeb9f4d945
Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
13fc6ffb58
Avoid per-frame 'set' action handler in map.xml when opening the respawn map
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
22710e12bd
Avoid per-frame 'set' action handler in config.xml for blending day and night color
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
5a9537dfcc
Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
19a8b48355
Avoid redundant per-frame calls to getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
a75bd5d23a
Avoid redundant per-frame calls to getDbProp in CNetManager
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
7bb8dec40c
Parse action handler condition for interface link in advance
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
d5308215aa
Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
fb00acf329
Avoid redundant per-frame calls to getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i))
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
5f80a90a1c
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:FPS", false)
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
2a57f6c647
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false)
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
0897092fe3
Avoid redundant per-frame calls to getDbProp("UI:SAVE:SHOW_RETICLE")
...
--HG--
branch : kaetemi-optimize
12 years ago
dfighter1985
879f2f3a85
More GLES stuff removed.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
40da205b59
Removed some GLES related code.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kervala
8577277bfd
Fixed: prtab function not compiling with VC++ (define DEBUG_CRYPT if you want to debug crypt() method)
12 years ago
Cédric OCHS
1a83892ec6
Merged in StudioEtrange/ryzomcore/StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398 (pull request #19 )
...
Fix some problems with space char in path on windows
12 years ago
kaetemi
f6ee2707ea
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
55a00fd518
Don't do EOL changes for database.xml and msg.xml, causes checksum difference
12 years ago
dfighter1985
296083ba61
First batch of renames.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
d5e5775f29
"Forked" the OpenGL driver.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
dddd531249
Moved back the unix event emitter to the OpenGL driver. It was a bad idea to move it out ( this way ) originally.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
1c0d74fc00
Unix build fixes.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
78595ec0e6
Silently sneaking in a nicer splash image for ovqt
12 years ago
dfighter1985
dcf3ba2785
Move unix event emitter out of the driver, to NL3D.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
1e9771d054
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
StudioEtrange
0efa7c8aee
PCHSupport.cmake edited online with Bitbucket
...
--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
12 years ago
StudioEtrange
744267c63b
Fix some probleme with spaces in path on windows
...
PCHSupport.cmake edited online with Bitbucket
--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
12 years ago
StudioEtrange
f18dd1f351
Error passing wrong version number to msvc linker
...
ENV: WinSDK8 VS2012 Compilation in 64 Bits
ERROR: error when linking client
CAUSE: msvc link support only major and minor version number. Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012
see https://bugs.php.net/bug.php?id=63537 see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx
--HG--
branch : StudioEtrange/error-passing-wrong-version-number-to-ms-1374694351376
12 years ago
StudioEtrange
885a39ad7e
nel.cmake edited online with Bitbucket
...
--HG--
branch : StudioEtrange/nelcmake-edited-online-with-bitbucket-1374694264640
12 years ago
StudioEtrange
cc30e3b8f8
ENV:
...
WinSDK8
VS2012
Compilation in 64 Bits
ERROR:
error when linking client
CAUSE:
msvc link support only major and minor version number.
Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012
see https://bugs.php.net/bug.php?id=63537
see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx
--HG--
branch : StudioEtrange/env-winsdk8-vs2012-compilation-in-64-bit-1374693753244
12 years ago
kaetemi
e435a07bb6
Fix bug #45 crash in zone lighter with large number of CPU cores
12 years ago
kaetemi
e9c274c135
Use tags for pacs prim export
12 years ago
kaetemi
179669116c
EOL
12 years ago
kervala
aeddda3e19
Fixed: lua_open() doesn't exist with Lua 5.2
12 years ago
kervala
296b4384a8
Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
12 years ago
dfighter1985
0c64261e22
The 3dsmax exporter will now use the material file specified in the Nel material.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
f94960dffe
Added the Nel material file selection possibility to the Nel material 3dsmax startup script.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
3ff8613205
Merging default.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
7a9ae41fd5
Missing a letter e here
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
ac98c00088
The prototype of the material exporter. It's only called when exporting a mesh, for now.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
80bcf2026a
If dynamic material already exists, simply just reinitialize it.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
5831150471
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
347d4e0940
Some necessary ryzom tools did not build when client and server were unchecked
12 years ago
kaetemi
662b75f87a
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
02dc3c1cfe
Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs
12 years ago
kaetemi
f280f4673f
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
53e11d0d68
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
8323f95e22
Fix issue #48 , landscape quality issues caused by incorrect defaults
12 years ago
kaetemi
9f185ce38d
Fix an error in 3ds Max with the material script
12 years ago
dfighter1985
e99c1e2785
Clear the properties when clearing the scene, and also deactivate the buttons and comboboxes of the material widget.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
b776409cc8
More material properties are converted now.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
6ad18a88f5
Shouldn't reset the material properties, when editing them.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
37fb2cfcda
Started work on converting the old material to new one. Some colors are already out. Also made some modifications to the editor so it can deal with it.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
fb3f069a38
Should be able to save QColor based QVariant too.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c8147b301c
Oups. Wrong copypaste of my own code.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
192e9c058a
More work on the Variant type. Also modified material editor to use it.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a113c81db3
Added a Variant type ( for holding variable type values ) to NLMISC
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
9306bd71e6
Added GUI code for multi/sub-material.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c2296a2a93
It's not a terrible idea to remember the last used directory in the file open dialogs.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
04dcad32e7
Added support for adding basic primitives cube, sphere, cylinder, teapot.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a2ccb7e796
The main window takes ownership of ViewPortWidget because of setCentralWidget, so no need to delete it here.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
6d31a50f5d
I'll give up, I don't know why wheel events are not passed over to this widget as native events. Fortunately they are not needed, since the Nel style 3d mouse listener doesn't use them.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
42bf13dcfd
Implemented shape moving/rotating/zooming. Used parts of Dnk's code from object viewer for setting the camera up properly. NOTE: for some reason the ViewPortWidget doesn't receive native mouse wheel events. An investigation is in order.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
66fb3c1284
Shapes can now be loaded and rendered to ViewPortWidget.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
8408ddd552
Added ViewPortWidget.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
96eb64ecbe
Shader can now be set for the rendering pass, using the shader combo box in MaterialWidget.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
cc86cdd3ef
ShaderEditorWidget will now load/save it's content.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c9cd9cdd3c
Shaders will now show up in the shader combobox of MaterialWidget.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
1f2ff5721e
Shaders are now loaded/saved/deleted from the disk.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
d5329b1ac8
Fix bad includes in snowballs, re #43
...
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
293601e80e
Fixed definition tests for optional LibOVR
...
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
a33a0e5c56
LibOVR is optional, and is disabled by default
...
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
0036b5c619
Added Win32 and Apple LibOVR build paths
...
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
fa4cbb00f7
Fixed Linux build failure because a temporary pointer was passed, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
c60bd3e3f5
Added LibOVR finder and Linux support, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
dfighter1985
00b47d6a50
Implemented the Shader widget, more or less.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
128c2a3270
Changed the Shader widget a little.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a57bb57c58
Missed these.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a71e4bc3ed
Added some Shader related classes. They are not yet complete.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
d1051ce5c9
Handle head orientation in ryzom client, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
eab2386ff6
Don't render to texture when in wireframe mode, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
248f07ad9e
Put stereo render loop inside ryzom client main loop, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
b1aaf05bf6
Init/release VR interfaces in ryzom client, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
ffe05eae62
Move some more updates out of the render code, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
263e506551
Some necessary changes to camera setting, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
5ac4a23bd3
Some more cleanup
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
93d856b394
Make oversize screenshots be perfectly seamless
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
bf8ad82e21
Pull weather updates out of scene render
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
5c568c6ea0
Correctly apply bloom on oversize screenshots
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
c87403ecb9
Refactor fulldetail override
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
25f5bccfe6
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
352ee42571
Distort 2D gui as well, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
Jan Boon
46c4cc7aa4
Merged in botanic/rc-botanic-webdev (pull request #13 )
...
warning and path fix's
12 years ago
kaetemi
6cfc75a1a2
Correctly synchronize some more animation in snowballs, re #43
...
--HG--
branch : multipass-stereo
12 years ago
dfighter1985
6d79a2cf6f
Use the color editor for color properties. Also don't crash if property type is not supported by the property browser.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
2e6b1a834f
We don't want duplicate property names and labels either.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
9294cdc644
We don't want duplicate passes.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
ea06a2c656
Property values can now be changed.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
dcd77495ca
Fix particles being animated twice in stereo render, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
bf8bd64f0d
Add stereo debugger for visually comparing rendered frames, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
dfighter1985
9ee24b3b93
Property browser will now show the properties.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
e68e7161d8
Use width instead of height of screen for hmd fov, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
1fe2b62eb1
Add minimal head model and world scale, ref #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
ed267a6587
Probably we don't want the default first pass to be stuck with us if we're loading a material.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
fa3ad050de
It's not a bad idea to always have at least 1 pass.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
0dd8764e45
Make bloom work together with render target used for the rift shader, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
52f4a37939
Remove unnecessary user render target code from bloom, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
d96b7e2d66
Added a new class, MaterialSpliter, it holds the Material widget, and the Material properties Qt property tree widget, and acts as a proxy / message router for them.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
8c86b05d5b
Merge with default
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
391fa6dcff
Add arbfp1 and fp40 barrel fragment programs, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
c9605dde57
Little bit of refactoring.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
73d3176f0c
Test arbfp1, see #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
5bae110c2c
Properly scale seconds per frame graph in snowballs
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
d13da7a398
Prefer NPOT texture over RECT texture
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
832178a83f
Adding / Removing properties will now work.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
43f8adff79
Render left and right deformed view, re #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
94fe455a1a
Material widget now retrieves the passes when loading a material.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
ce92c13289
Test the barrel shader, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
067676c049
Changing passes should now show up on the material widget too!
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
d45813adfc
Workaround in snowballs for fullscreen bug with opengl driver
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
c5c6f7c871
Render the scene to a target texture for the stereo rendering filter, ref #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
7766116494
Fix a render target issue, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
02e61b1e1b
Implemented the functionality of the Render Passes widget.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
c5e1235cbb
Create stereo render target, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
30f8c9f9e1
Added a Nel3D proxy class.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
85109102b2
Add interface for stereo display render targets, ref #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
85977755de
Allow turning off bloom in snowballs
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
fe91e2a751
Cleanup
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
fba17e4553
Allow linking debug and release with same mysql lib if no specific debug lib.
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
8c35946010
Material properties widget is now linked to the right button.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
85e885f274
Worked a bit more on dynamic material. Also started to rework the material and pass widgets since I've realized I messed it up. Eg.: passes should have properties, not the material itself.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
26fab0c173
Forgot to add these to CMakeLists.txt
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
32071d9053
Added skeleton for CDynMaterial. This class will be the new material.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
40c95e82ff
Changed the shader editor widget into a dialog. Implemented some of the button functions of Shader widget.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
abbc09e19c
Added ShaderWidget, and restructured the material related menu items.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
5f229667bc
Create interface classes for stereo displays and head mounted displays, see #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
bf16ccd320
Separate some camera related functions, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
86eb05a6d0
Move some config stuff out of main_loop.cpp, see #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
24af75fc23
Remove some unused includes, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
3912bee50e
Some more debug functions moved, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
7fa2a05195
Moved some temp code out of main_loop.cpp, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
bcc048145c
Take some debug render code out of main_loop.cpp, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
4d96c23c95
Separate some profiling code from main_loop.cpp, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
cb60e64355
Pull CPing out of main_loop.cpp, refs #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
6d28f88601
Return view as CQuat, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
1cc5848220
Create a clipping frustum, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
e7842982a0
Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
38be9b5997
Fix warning
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
202413ab52
Adjust 2D interface shift, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
9255bd73de
Move snowballs compass, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
4864ce7a5a
Add eye distance in 2D interface shift, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
5423d4d025
Add 2D interface shifting calculations, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
39197681fa
Correctly adjust text to viewport, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
d1bf069708
Add some comments, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
91be2d64bd
Cleanup and make bloom work with stereo rendering, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
32a187a199
Render from multiple cameras, see #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
a5c9592165
Read sensor data and set camera in snowballs, ref #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
a79b9f7e65
Add library name to device name, re #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
64821ab4de
List stereo devices, see #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
c188dd3e17
Merge with default
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
f331757718
Fix Ryzom Client scripts for lua 5.2
12 years ago
kaetemi
8ded099fbb
Added some notes
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
78179ed809
Rename some functions to follow the same naming convention of others
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
ad5b60963f
Cleanup
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
be33bbc70f
Add support for fp40 with opengl
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
bc25be05ba
Additional test, textures does not seem to work in ps_3_0
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
f278ac7638
Activate textures for postprocessing material under direct3d
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
3e91b1a5cf
Test texture with postprocessing material, seems to work with opengl
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
ea97602c5f
Updated snowballs default config
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
9b0b1008ff
Fix linux compile
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
dfb110b387
Add function to check which pixel program profiles are available on a driver
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
9f1ddc9202
Add test for ps.1.1 pixel program in snowballs (it works too now)
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
c3af389ea6
Add test for ARBfp1.0 fragment program in snowballs (it works)
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
1c3fc17d91
Cleanup more unneeded code
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
4200483383
Removed unneeded parser related code from the opengl pixel program implementation
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
197c0687d9
Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
f08de2dcdc
Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
983fab378c
Add rest of the diff from the old nevrax code for pixel programs to NL3D
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
ef720f764f
Removed some CEffect related bit that slipped in
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
3927378399
Add diff from old nevrax pixel program code to IDriver, CEffect related code not included
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
7be5858010
Simplify CPixelProgram
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
16d47d742f
Add some files from old nevrax shader code for exposing pixel programs in the drivers
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
f63a275f2b
Backed out changeset ea4b76b7213a, bad approach
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
c7994bb11f
Allow rendering with bloom to a user provided render target (untested) ( #43 )
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
4a7f58938d
Allow stepping through the time delta in multiple passes in snowballs
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
c7a9edd495
Remove silly heap allocation of a null pointer
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
f17145cde6
Allow configuration of bloom settings from config files in snowballs
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
87c30bceea
Add info structure for multipass camera rendering effects #43
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
3b9f934b82
Fixes to compile Ryzom Client with lua 5.2
12 years ago
kaetemi
8629f069ae
Allow compiling with shared libxml2 on Windows
12 years ago
kaetemi
d139185b1e
Compile NLGUI with lua 5.2
12 years ago
kervala
30d56b7c24
Added: CMake project for shape2obj
12 years ago
kervala
d77926c96e
Fixed: EOL for client_config_qt
12 years ago
Botanic
c5f75ec268
fixed thanks kervala
12 years ago
Botanic
1055925bac
No reason to hardcode the path
12 years ago
Botanic
503f5d348e
Fixed warnings and logout
12 years ago
Botanic
914c5ad303
no reason to make people change the logs path every time
12 years ago
Botanic
7e64c718c4
fixed warning
12 years ago
Botanic
0fc3b07a12
fixed warning
12 years ago
Botanic
a535002554
why the hell make the faster values for "debug only" waiting it so 1990's
12 years ago
Botanic
b1edfcc646
bad eol
12 years ago
dfighter1985
cfc78bd614
FIXED: GUI not showing up because of the interface user functions not getting registered, because of a file linking issue.
12 years ago
dfighter1985
d46944f258
More GUI skeleton work. Added Shader Editor widget.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
e87e265c42
Implemented some of the buttons of the GUI skeleton.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
5aec012c5f
Added some more widget skeletons.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
ca52a76e5d
Added the skeleton of the OVQT Material Editor plugin.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
301077c93d
Merged default
...
--HG--
branch : client_config_qt
12 years ago
dfighter1985
d2a7c66e9f
Use to .toUTF8() instead of .toStdString().
...
--HG--
branch : client_config_qt
12 years ago
dfighter1985
e950834079
Merged default
...
--HG--
branch : client_config_qt
12 years ago
Dzmitry Kamiahin
68fe576f01
Fixed self-comparsion in ps.
12 years ago
sfb
1bfba35cd0
merge
12 years ago
kaetemi
76a7df820b
This should fix #41 . It was creating the unknown for the new type and then returning a new sheet for the requested unknown
12 years ago
sfb
2bf56882f8
merge
12 years ago
sfb
8fe6eee93c
fixed #40 with an explicit static_cast.
12 years ago
dfighter1985
bdfa7dbc37
Don't build GUI Editor when not building the GUI library.
12 years ago
kervala
2aea567fe2
Changed: Moved Ryzom detailed version in client
12 years ago
kervala
f68cda5cd2
Changed: Process EventCloseWindowId by client
12 years ago
kervala
0624da9c82
Changed: Added a new event EventCloseWindowId when system reports window should be closed
12 years ago
kervala
67c93a1238
Changed: Warning
12 years ago
kervala
d85e4f9ec7
Changed: EOL fixes
12 years ago
kervala
381eeaef8a
Fixed: Virtual destructor warning
12 years ago
kervala
920cbf55ca
Fixed: Assign instead of a comparison
12 years ago
kervala
b0e717728b
Changed: French comments translated to English
12 years ago
kervala
9aff9ae939
Fixed: PCH compilation
12 years ago
kervala
d505b181f9
Changed: Define CMAKE_OSX_DEPLOYMENT_TARGET if not specified on command line
12 years ago
kervala
33c73f3f16
fixes #33 build failure/error using clang
12 years ago
kervala
0c2e2d3e8f
fixes #32 build failure/error using clang
12 years ago
kervala
3aee7c3ac8
fixes a warning
12 years ago
kervala
ab454f3d92
fixes #31 Luabind can't be found
...
Added PCH support to NeL GUI
12 years ago
kervala
a5806126b4
Fixed: Compilation under Mac OS X (CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_SYSROOT must be set on CMake command-line if needed)
12 years ago
dfighter1985
526da8ddf8
MODIFIED: no more action handler spam.
12 years ago
dfighter1985
fb4875570e
Merging dangling default branch.
12 years ago
mattraykowski
b90737e365
changes #6 - updated the NL_VERSION_MINOR version from 8 to 9.
12 years ago
dfighter1985
2bdceaecda
Resolved some build errors occuring after previous commit.
12 years ago
dfighter1985
fe456d91b6
GUI Editor no longer depends on RTTI typename, instead it uses GetClassName() string provided by DECLARE_UI_CLASS().
12 years ago
dfighter1985
ea8d82cfa6
MODIFIED: #20 Resolved build errors with stlport.
12 years ago
dfighter1985
d106260646
Merged in dfighter1985/ryzomcore (pull request #3 )
...
GCC build error fixes for #20
12 years ago
dfighter1985
df7cf9704f
Merged some changes.
12 years ago
dfighter1985
f7962597bd
MODIFIED: #20 Resolved some GCC build in the GUI Editor.
12 years ago
mattraykowski
6e309fee7a
changed #20 - moved the libwww package discovery and fixed include paths in library project.
12 years ago
dfighter1985
8d54b6f77d
MODIFIED: Resolved build error with FINAL_VERSION set.
12 years ago
dfighter1985
ecbcdf388f
MODIFIED: Resolved some GCC build errors.
12 years ago