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@ -1124,7 +1124,7 @@ void CSPhraseManager::buildPhraseDesc(ucstring &text, const CSPhraseCom &phrase,
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// **** Compute Phrase Elements from phrase
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// get the current action malus (0-100)
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uint32 totalActionMalus= 0;
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CCDBNodeLeaf *actMalus = (CCDBNodeLeaf *)_TotalMalusEquipLeaf ? &*_TotalMalusEquipLeaf
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CCDBNodeLeaf *actMalus = _TotalMalusEquipLeaf ? &*_TotalMalusEquipLeaf
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: &*(_TotalMalusEquipLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false));
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// root brick must not be Power or aura, because Action malus don't apply to them
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@ -4506,8 +4506,8 @@ uint32 CSPhraseManager::getTotalActionMalus(const CSPhraseCom &phrase) const
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CSBrickManager *pBM= CSBrickManager::getInstance();
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uint32 totalActionMalus= 0;
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CCDBNodeLeaf *actMalus = (CCDBNodeLeaf *)_TotalMalusEquipLeaf ? &*_TotalMalusEquipLeaf
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: (_TotalMalusEquipLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false));
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CCDBNodeLeaf *actMalus = _TotalMalusEquipLeaf ? &*_TotalMalusEquipLeaf
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: &*(_TotalMalusEquipLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false));
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// root brick must not be Power or aura, because Action malus don't apply to them
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// (ie leave 0 ActionMalus for Aura or Powers
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if (!phrase.Bricks.empty())
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