Distort 2D gui as well, ref #43

--HG--
branch : multipass-stereo
hg/feature/sound
kaetemi 12 years ago
parent 6cfc75a1a2
commit 352ee42571

@ -507,7 +507,7 @@ bool CStereoOVR::endRenderTarget()
{
// after rendering of course
// nlassert(m_SubStage > 1);
if (m_Driver && m_Stage == 4)
if (m_Driver && m_Stage == 6) // set to 4 to turn off distortion of 2d gui
{
CTextureUser cu;
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(cu);
@ -606,13 +606,13 @@ void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distanc
//if (m_Stage % 2) mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f));
//else mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f));
mat.translate(vector);
CVector proj = CStereoOVR::getCurrentFrustum().project(mat.getPos());
CVector proj = CStereoOVR::getCurrentFrustum(cid).project(mat.getPos());
NLMISC::CVector ipd;
if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f);
else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f);
CVector projipd = CStereoOVR::getCurrentFrustum().project(vector + ipd);
CVector projvec = CStereoOVR::getCurrentFrustum().project(vector);
CVector projipd = CStereoOVR::getCurrentFrustum(cid).project(vector + ipd);
CVector projvec = CStereoOVR::getCurrentFrustum(cid).project(vector);
x = (proj.x + projipd.x - projvec.x - 0.5f);
y = (proj.y + projipd.y - projvec.y - 0.5f);

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