kaetemi
87b24bc4ab
Add glsl pixel program for stereo distortion
...
--HG--
branch : multipass-stereo
11 years ago
dfighter1985
16290f7ff9
Merging default.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi
ac2e087fbf
Cleanup abstract gpu program interface
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
0d743d7f37
Implement new driver interface in Direct3D driver
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
81876009d3
Implement new driver interface in OpenGL driver
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
d1b93ac3d6
Expand parameter interface
...
--HG--
branch : multipass-stereo
11 years ago
dfighter1985
882118612d
Moved some constants to uniforms.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
77ae38e452
Added a very primitive shader caching scheme.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi
e84e08b0f6
Reduce function duplication
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
4d1b5d90c0
Builtin parameter set functions
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
afe6c16bf3
Separate count and size
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
05583d134a
Cleanup driver interface
...
--HG--
branch : multipass-stereo
11 years ago
kervala
0b9092a547
Changed: lua, luabind, libwww and libxml2 already linked to previous libraries (NLMISC and NLGUI)
11 years ago
kervala
0ccec811d6
Changed: Updated Freetype libraries variable
11 years ago
kervala
11dd2bc101
Changed: Look for Debug versions of libwww libraries
11 years ago
kervala
87ee7fa8d2
Changed: Moved lua, luabind and curl FIND_PACKAGE in root CMakeLists.txt
11 years ago
kervala
17ebe78cf6
Changed: Look for Debug version of freetype and use it for Debug configuration
11 years ago
kaetemi
235bfcfd94
Add additional set functions
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
f0af3326e6
Add gpu program params storage structure
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
ee0396bd6f
Implement new gpu program interface in direct3d driver
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
0a3f3f1760
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
350b580085
Implement new gpu program interface in opengl driver
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
1fa02cae9e
Make gpu programs use abstract gpu program class
...
--HG--
branch : multipass-stereo
11 years ago
StudioEtrange
3121a83730
Merged ryzom/ryzomcore into default
11 years ago
kaetemi
97c9c26690
Add abstract gpu program and source classes
...
--HG--
branch : multipass-stereo
11 years ago
kervala
9dccf31863
Removed: S3TC module because not used anymore
11 years ago
kaetemi
361b7eab74
Fix compile error
11 years ago
kaetemi
348594e5fd
Merge
11 years ago
kaetemi
68f20a3369
Use distSqTo instead of distTo
11 years ago
kaetemi
082ce825a5
Add distSqTo to CAIVector
11 years ago
kaetemi
9e1ca3d1d0
Comment if-check around commented unused client-side speed limiting code
11 years ago
kaetemi
e99bf91b20
Move r2 plot item security off the AIS to the EGS and remove hardcoded sheet ids
11 years ago
StudioEtrange
fec561914d
Merged ryzom/ryzomcore into default
11 years ago
kervala
89b945bb8c
Changed: Minor changes
11 years ago
kervala
980b7120c8
Changed: Merged code from official client
11 years ago
kervala
3c37af1bbc
Fixed: Define math.fmod as a function for Lua 5.0
11 years ago
kervala
86dfd0350b
Fixed: Integer 32 bits conversion to 64 bits pointer
11 years ago
kervala
d03c795dd8
Changed: Don't use NLMISC includes in NLMISC PCH
11 years ago
kervala
ca9597e11e
Changed: Cleanlooks doesn't exist anymore in Qt 5, so use default style
11 years ago
kervala
37fa1fa1ec
Fixed: Use 32 bits libraries from Windows SDK in 64 bits
11 years ago
kervala
a62b5068f7
Changed: Replace atoi by NLMISC::fromString
11 years ago
kervala
d196f05b7e
Removed: DInput module because it's not used anymore
11 years ago
StudioEtrange
d2530f6894
Merged ryzom/ryzomcore into default
11 years ago
kervala
f2bc8f3c8c
Added: Toolchains for Android and iOS
11 years ago
kervala
3988120c55
Changed: Allows to choose a specific Windows SDK version with WINSDK_VERSION
...
Changed: Look for all installed Windows SDKs
11 years ago
kervala
6ddf4786ff
Changed: Use /X everytime with MSVC
11 years ago
kervala
3a7cee4aa7
Changed: Improved MFC module
11 years ago
kervala
4a4b9b5ab8
Changed: Detect hg binary under Mac OS X if /opt/local/bin is not in PATH
11 years ago
kervala
651065e4ed
Added: MSVC module to use later
11 years ago
kervala
a71f08274e
Changed: Use PLATFORM_LINKFLAGS in *_LINKER_FLAGS
11 years ago
kervala
969d9a057d
Changed: Display a message when compiling with NMake and define NMAKE
11 years ago
kervala
a52df4c710
Changed: Factorized AMD/amd
11 years ago
kervala
26679e767e
Changed: Allow to put a "revision" file in root directory if .hg directory is not present
11 years ago
kervala
3e4a567d6a
Fixed: Don't use -fPIC and -fPIE together (this could occur in some cases)
11 years ago
StudioEtrange
f10b6613cf
** PCH Support for NMake with VS2012
...
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx
** PCH Support for Ninja
Ninja need to add property
OBJECT_DEPENDS for using PCH
OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
11 years ago
dfighter1985
931c18cb51
Diffuse texenv should work with the material color, not the diffuse color. Also modulate the texenv result with vertex color if applicable. Also add the shader type as comment in the top of the shader.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
34de0b5569
Removed renderTriangles2 as the normal render loop is used now.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
a1cf2c640b
This too.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
35429fea43
Oups forgot this when changing the rendering loop.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
7307d748ea
Sometimes shapes have 0 materials?!
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
14aea7acc9
Removed the debug triangle from the material editor plugin.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
eabc209303
Render from the normal loops.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
888812e72d
Only validate the shader program after it's set up. Avoids false alarm.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
5bc7ecf799
Specular shader is now on GLSL.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
86482ed82f
Fixed some shader compile errors.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
ed23ec247d
Render lightmaps with GLSL.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
0ab6322955
More fixed functionality pipeline disabled with conditional build.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
997a231bff
Conditionally build some deprecated functions. Also little adjustment to the shader texenv generator.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
c74e279282
Some settings for the normal shaded material.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
e740fd4aeb
Don't crash when releasing.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
d67640dab6
Render with GLSL. Long way to go.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
169ee413df
Redundant cloud shader code.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
f77bcf6981
Generate cloud shader.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
2c84b164ee
Water shader generation.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
Thibaut Girka
ea8a845ab9
Add support for LibVR
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
7782576dfc
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
kervala
6d10e3189c
Changed: Formatting
12 years ago
kervala
881912fa34
Fixed: Crash when trying to display a missing texture
12 years ago
dfighter1985
750e7b5e8e
A little explanation after I successfully decyphered this.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
d64dd4f23f
Generate shader for per-pixel without specular.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
6b3b8855ee
Generate Per-Pixel Lighting shader.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
2ca79259ce
More work on specular shader generation. Hopefully now it's right.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
1414f4d3c1
Little bit of refactoring.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
12df2fd71c
Generate specular shader.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
69cc5e48ed
Lightmap shader generator.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
f6737c8aa4
UserColor shader should use the normal generator.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
4f8ac17529
Implemented the mapping of TexEnv calls to GLSL. More or less.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c49265b9db
The stringstream used is now part of the generator class.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
7384cdd10a
Added offset enum.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
0dcb470a19
Generate the pixel shader ins too.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
46363f1909
Started working on the shader generator.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
d67198580a
Implemented uniform querying, setting. Also updated the test triangle.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
3ca6a98aec
Made the triangle debug program a bit more complicated, now using interpolated color.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
9dc91a6ed1
Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
41e84066fb
Better store vertex and pixel programs separately so we can detach them if needed.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
f5358f712c
Rendering the debug triangle with GLSL now works.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
b3ea9ee787
Implemented shader and program object classes.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
ed5741addd
Added stubs for GLSL program classes.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
f387256984
Added triangle drawing for debug purposes.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c7e8ebcf05
Added some more GLSL related calls.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
50bb8c5d60
Made some GLSL related OpenGL functions available.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
10aad932db
Removed checks for ARB fragment shader, as it's part of OpenGL as of 3.0+, also fragment shaders cannot be disabled as of the same version.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
dd0a691fb8
This also belongs there.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
90595b5bb6
Removed NV Texture env combine stuff.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
3aae79c38b
Removed NV Texture Shader related stuff.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kervala
f680e3943d
Changed: Minor formatting
12 years ago
kervala
a41ba055a5
Fixed: PCH with Qt 5 and CMake 2.8.11
12 years ago
kervala
c792c423db
Fixed: X64 not detected with CMake 2.8.11
12 years ago
kervala
2c7f848c83
Changed: Tabulations to spaces
12 years ago
dfighter1985
6fba0c094a
Merging default
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c90f51afbe
Look for OpenGL 3.3 not 1.2 on startup.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
82d29b3e23
In OpenGL 3+ we cannot disable HW VBO since it's mandatory, also Vertex Programs are mandatory too, so they must be abailable. No need to check for them!
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a81db21e0a
Removed lots of EXT Vertex Shader related code.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
932f2bdd27
Removed lots of Nvidia shader related code.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
71cdf88b81
Fix warning
...
--HG--
branch : multipass-stereo
12 years ago
dfighter1985
f925666d83
Manage the texture matrices too.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
b1777ff546
Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
f34f4d10d3
While I'm at it, I've renamed the VBO parameters too for the same reason.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
15b4be874e
Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
31451aa0f6
Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
cfc4565b5d
Removed more stuff that's no longer neccessary now that we only work with VBO.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
96b2df8405
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
53bebec880
Add some basic prediction to CCDBNodeBranch::find
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
3bc5d88d78
Force link
12 years ago
dfighter1985
6360302a2b
Use VBO only.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
bb6195f858
Always prefer VBOs as OpenGL core requires the use of VBOs.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
ee2c14670e
It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
44188b58b7
We only have 1 kind of HW VBO left.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
0d98540f2e
Ryzom checks for 0 allocated AGP/Video RAM, so lie max. here instead of saying 0.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
adab29e5a6
There's no need for *this* dummy VB either.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
5e69d558ec
Since we use HW VBO, we don't need to actually check for it.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
b444f69db3
VertexArrayRange allocation thing is pointless when using ARB VBOs since, the driver takes care about allocating to either system RAM or video RAM.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
e41a15ae30
Allow Ryzom client to use the new driver.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
d06f675c08
Removed more of the vendor specific VBO stuff ( function definitions for example )
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
28c49a0427
These friends and the function are now pointless.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
5c7540d85e
Removed vendor specific VBO code.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
8f45e49fa0
GL3 driver can now be instantiated.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
7f0ae42a40
Finally finished cleaning the OpenGL ES stuff.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
1c3fbf0256
Improve performance of UsedTexture debugging info in OpenGL driver
...
--HG--
branch : kaetemi-optimize
12 years ago
dfighter1985
e44b663bdb
Even more OpenGL ES cleanup.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
2b5eddbe95
More OpenGL ES cleanup.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
64335ae0b8
NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked
12 years ago
kaetemi
f5a8bd2785
Missed one
12 years ago
kaetemi
692dafacfb
Fix a typo
12 years ago
kaetemi
343cc325b2
Merge
12 years ago
kaetemi
72fabe141e
Fix another compile error
12 years ago
kaetemi
2670e34621
Can't include this here. A light header with all of these maximum constants might be handy
12 years ago
kaetemi
cf42b3473f
Fix a compile error
12 years ago
kaetemi
0163a508c2
Merge
12 years ago
kaetemi
32082e854a
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:DIRECTION"")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
16783449a7
Avoid redundant per-frame calls to getDbProp in outpost.xml and outpost.lua
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
70ea479714
Make _ShowReticleLeaf static
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
ed912ab3ae
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
1fc4277cf4
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:MK_MOVE")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
cc2465199c
Avoid redundant per-frame calls to getDbProp("UI:SAVE:USER_CHAR_FADE")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
23ac008cf1
Avoid redundant per-frame calls to getDbProp("SERVER:WEATHER:VALUE")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
171faa31fb
Avoid redundant calls to getDbProp("UI:SAVE:INSCENE:...")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
477e9e8ef1
Avoid redundant calls to getDbProp in CEntityCL
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
aeb9f4d945
Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
13fc6ffb58
Avoid per-frame 'set' action handler in map.xml when opening the respawn map
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
22710e12bd
Avoid per-frame 'set' action handler in config.xml for blending day and night color
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
5a9537dfcc
Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
19a8b48355
Avoid redundant per-frame calls to getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS")
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
a75bd5d23a
Avoid redundant per-frame calls to getDbProp in CNetManager
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
7bb8dec40c
Parse action handler condition for interface link in advance
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
d5308215aa
Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
fb00acf329
Avoid redundant per-frame calls to getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i))
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
5f80a90a1c
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:FPS", false)
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
2a57f6c647
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false)
...
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi
0897092fe3
Avoid redundant per-frame calls to getDbProp("UI:SAVE:SHOW_RETICLE")
...
--HG--
branch : kaetemi-optimize
12 years ago
dfighter1985
879f2f3a85
More GLES stuff removed.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
40da205b59
Removed some GLES related code.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kervala
8577277bfd
Fixed: prtab function not compiling with VC++ (define DEBUG_CRYPT if you want to debug crypt() method)
12 years ago
Cédric OCHS
1a83892ec6
Merged in StudioEtrange/ryzomcore/StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398 (pull request #19 )
...
Fix some problems with space char in path on windows
12 years ago
kaetemi
f6ee2707ea
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
kaetemi
55a00fd518
Don't do EOL changes for database.xml and msg.xml, causes checksum difference
12 years ago
dfighter1985
296083ba61
First batch of renames.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
d5e5775f29
"Forked" the OpenGL driver.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
dddd531249
Moved back the unix event emitter to the OpenGL driver. It was a bad idea to move it out ( this way ) originally.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
1c0d74fc00
Unix build fixes.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
78595ec0e6
Silently sneaking in a nicer splash image for ovqt
12 years ago
dfighter1985
dcf3ba2785
Move unix event emitter out of the driver, to NL3D.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
1e9771d054
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago
StudioEtrange
0efa7c8aee
PCHSupport.cmake edited online with Bitbucket
...
--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
12 years ago
StudioEtrange
744267c63b
Fix some probleme with spaces in path on windows
...
PCHSupport.cmake edited online with Bitbucket
--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
12 years ago
StudioEtrange
f18dd1f351
Error passing wrong version number to msvc linker
...
ENV: WinSDK8 VS2012 Compilation in 64 Bits
ERROR: error when linking client
CAUSE: msvc link support only major and minor version number. Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012
see https://bugs.php.net/bug.php?id=63537 see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx
--HG--
branch : StudioEtrange/error-passing-wrong-version-number-to-ms-1374694351376
12 years ago
StudioEtrange
885a39ad7e
nel.cmake edited online with Bitbucket
...
--HG--
branch : StudioEtrange/nelcmake-edited-online-with-bitbucket-1374694264640
12 years ago
StudioEtrange
cc30e3b8f8
ENV:
...
WinSDK8
VS2012
Compilation in 64 Bits
ERROR:
error when linking client
CAUSE:
msvc link support only major and minor version number.
Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012
see https://bugs.php.net/bug.php?id=63537
see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx
--HG--
branch : StudioEtrange/env-winsdk8-vs2012-compilation-in-64-bit-1374693753244
12 years ago
kaetemi
e435a07bb6
Fix bug #45 crash in zone lighter with large number of CPU cores
12 years ago
kaetemi
e9c274c135
Use tags for pacs prim export
12 years ago
kaetemi
179669116c
EOL
12 years ago
kervala
aeddda3e19
Fixed: lua_open() doesn't exist with Lua 5.2
12 years ago
kervala
296b4384a8
Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
12 years ago
dfighter1985
0c64261e22
The 3dsmax exporter will now use the material file specified in the Nel material.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
f94960dffe
Added the Nel material file selection possibility to the Nel material 3dsmax startup script.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
3ff8613205
Merging default.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
7a9ae41fd5
Missing a letter e here
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
ac98c00088
The prototype of the material exporter. It's only called when exporting a mesh, for now.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
80bcf2026a
If dynamic material already exists, simply just reinitialize it.
...
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
5831150471
Merge with default
...
--HG--
branch : multipass-stereo
12 years ago