Commit Graph

3109 Commits (a119d3e1a0bf8e065af606f3240eb19f30ad8939)

Author SHA1 Message Date
kaetemi 87b24bc4ab Add glsl pixel program for stereo distortion
--HG--
branch : multipass-stereo
11 years ago
dfighter1985 16290f7ff9 Merging default.
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi ac2e087fbf Cleanup abstract gpu program interface
--HG--
branch : multipass-stereo
11 years ago
kaetemi 0d743d7f37 Implement new driver interface in Direct3D driver
--HG--
branch : multipass-stereo
11 years ago
kaetemi 81876009d3 Implement new driver interface in OpenGL driver
--HG--
branch : multipass-stereo
11 years ago
kaetemi d1b93ac3d6 Expand parameter interface
--HG--
branch : multipass-stereo
11 years ago
dfighter1985 882118612d Moved some constants to uniforms.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 77ae38e452 Added a very primitive shader caching scheme.
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi e84e08b0f6 Reduce function duplication
--HG--
branch : multipass-stereo
11 years ago
kaetemi 4d1b5d90c0 Builtin parameter set functions
--HG--
branch : multipass-stereo
11 years ago
kaetemi afe6c16bf3 Separate count and size
--HG--
branch : multipass-stereo
11 years ago
kaetemi 05583d134a Cleanup driver interface
--HG--
branch : multipass-stereo
11 years ago
kervala 0b9092a547 Changed: lua, luabind, libwww and libxml2 already linked to previous libraries (NLMISC and NLGUI) 11 years ago
kervala 0ccec811d6 Changed: Updated Freetype libraries variable 11 years ago
kervala 11dd2bc101 Changed: Look for Debug versions of libwww libraries 11 years ago
kervala 87ee7fa8d2 Changed: Moved lua, luabind and curl FIND_PACKAGE in root CMakeLists.txt 11 years ago
kervala 17ebe78cf6 Changed: Look for Debug version of freetype and use it for Debug configuration 11 years ago
kaetemi 235bfcfd94 Add additional set functions
--HG--
branch : multipass-stereo
11 years ago
kaetemi f0af3326e6 Add gpu program params storage structure
--HG--
branch : multipass-stereo
11 years ago
kaetemi ee0396bd6f Implement new gpu program interface in direct3d driver
--HG--
branch : multipass-stereo
11 years ago
kaetemi 0a3f3f1760 Merge with default
--HG--
branch : multipass-stereo
11 years ago
kaetemi 350b580085 Implement new gpu program interface in opengl driver
--HG--
branch : multipass-stereo
11 years ago
kaetemi 1fa02cae9e Make gpu programs use abstract gpu program class
--HG--
branch : multipass-stereo
11 years ago
StudioEtrange 3121a83730 Merged ryzom/ryzomcore into default 11 years ago
kaetemi 97c9c26690 Add abstract gpu program and source classes
--HG--
branch : multipass-stereo
11 years ago
kervala 9dccf31863 Removed: S3TC module because not used anymore 11 years ago
kaetemi 361b7eab74 Fix compile error 11 years ago
kaetemi 348594e5fd Merge 11 years ago
kaetemi 68f20a3369 Use distSqTo instead of distTo 11 years ago
kaetemi 082ce825a5 Add distSqTo to CAIVector 11 years ago
kaetemi 9e1ca3d1d0 Comment if-check around commented unused client-side speed limiting code 11 years ago
kaetemi e99bf91b20 Move r2 plot item security off the AIS to the EGS and remove hardcoded sheet ids 11 years ago
StudioEtrange fec561914d Merged ryzom/ryzomcore into default 11 years ago
kervala 89b945bb8c Changed: Minor changes 11 years ago
kervala 980b7120c8 Changed: Merged code from official client 11 years ago
kervala 3c37af1bbc Fixed: Define math.fmod as a function for Lua 5.0 11 years ago
kervala 86dfd0350b Fixed: Integer 32 bits conversion to 64 bits pointer 11 years ago
kervala d03c795dd8 Changed: Don't use NLMISC includes in NLMISC PCH 11 years ago
kervala ca9597e11e Changed: Cleanlooks doesn't exist anymore in Qt 5, so use default style 11 years ago
kervala 37fa1fa1ec Fixed: Use 32 bits libraries from Windows SDK in 64 bits 11 years ago
kervala a62b5068f7 Changed: Replace atoi by NLMISC::fromString 11 years ago
kervala d196f05b7e Removed: DInput module because it's not used anymore 11 years ago
StudioEtrange d2530f6894 Merged ryzom/ryzomcore into default 11 years ago
kervala f2bc8f3c8c Added: Toolchains for Android and iOS 11 years ago
kervala 3988120c55 Changed: Allows to choose a specific Windows SDK version with WINSDK_VERSION
Changed: Look for all installed Windows SDKs
11 years ago
kervala 6ddf4786ff Changed: Use /X everytime with MSVC 11 years ago
kervala 3a7cee4aa7 Changed: Improved MFC module 11 years ago
kervala 4a4b9b5ab8 Changed: Detect hg binary under Mac OS X if /opt/local/bin is not in PATH 11 years ago
kervala 651065e4ed Added: MSVC module to use later 11 years ago
kervala a71f08274e Changed: Use PLATFORM_LINKFLAGS in *_LINKER_FLAGS 11 years ago
kervala 969d9a057d Changed: Display a message when compiling with NMake and define NMAKE 11 years ago
kervala a52df4c710 Changed: Factorized AMD/amd 11 years ago
kervala 26679e767e Changed: Allow to put a "revision" file in root directory if .hg directory is not present 11 years ago
kervala 3e4a567d6a Fixed: Don't use -fPIC and -fPIE together (this could occur in some cases) 11 years ago
StudioEtrange f10b6613cf ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
11 years ago
dfighter1985 931c18cb51 Diffuse texenv should work with the material color, not the diffuse color. Also modulate the texenv result with vertex color if applicable. Also add the shader type as comment in the top of the shader.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 34de0b5569 Removed renderTriangles2 as the normal render loop is used now.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 a1cf2c640b This too.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 35429fea43 Oups forgot this when changing the rendering loop.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 7307d748ea Sometimes shapes have 0 materials?!
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 14aea7acc9 Removed the debug triangle from the material editor plugin.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 eabc209303 Render from the normal loops.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 888812e72d Only validate the shader program after it's set up. Avoids false alarm.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 5bc7ecf799 Specular shader is now on GLSL.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 86482ed82f Fixed some shader compile errors.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 ed23ec247d Render lightmaps with GLSL.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab6322955 More fixed functionality pipeline disabled with conditional build.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 997a231bff Conditionally build some deprecated functions. Also little adjustment to the shader texenv generator.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 c74e279282 Some settings for the normal shaded material.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 e740fd4aeb Don't crash when releasing.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 d67640dab6 Render with GLSL. Long way to go.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 169ee413df Redundant cloud shader code.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 f77bcf6981 Generate cloud shader.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 2c84b164ee Water shader generation.
--HG--
branch : gsoc2013-dfighter
11 years ago
Thibaut Girka ea8a845ab9 Add support for LibVR
--HG--
branch : multipass-stereo
11 years ago
kaetemi 7782576dfc Merge with default
--HG--
branch : multipass-stereo
11 years ago
kervala 6d10e3189c Changed: Formatting 12 years ago
kervala 881912fa34 Fixed: Crash when trying to display a missing texture 12 years ago
dfighter1985 750e7b5e8e A little explanation after I successfully decyphered this.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 d64dd4f23f Generate shader for per-pixel without specular.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 6b3b8855ee Generate Per-Pixel Lighting shader.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 2ca79259ce More work on specular shader generation. Hopefully now it's right.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 1414f4d3c1 Little bit of refactoring.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 12df2fd71c Generate specular shader.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 69cc5e48ed Lightmap shader generator.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 f6737c8aa4 UserColor shader should use the normal generator.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 4f8ac17529 Implemented the mapping of TexEnv calls to GLSL. More or less.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 c49265b9db The stringstream used is now part of the generator class.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 7384cdd10a Added offset enum.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 0dcb470a19 Generate the pixel shader ins too.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 46363f1909 Started working on the shader generator.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 d67198580a Implemented uniform querying, setting. Also updated the test triangle.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 3ca6a98aec Made the triangle debug program a bit more complicated, now using interpolated color.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 9dc91a6ed1 Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 41e84066fb Better store vertex and pixel programs separately so we can detach them if needed.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 f5358f712c Rendering the debug triangle with GLSL now works.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 b3ea9ee787 Implemented shader and program object classes.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 ed5741addd Added stubs for GLSL program classes.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 f387256984 Added triangle drawing for debug purposes.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 c7e8ebcf05 Added some more GLSL related calls.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 50bb8c5d60 Made some GLSL related OpenGL functions available.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 10aad932db Removed checks for ARB fragment shader, as it's part of OpenGL as of 3.0+, also fragment shaders cannot be disabled as of the same version.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 dd0a691fb8 This also belongs there.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 90595b5bb6 Removed NV Texture env combine stuff.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 3aae79c38b Removed NV Texture Shader related stuff.
--HG--
branch : gsoc2013-dfighter
12 years ago
kervala f680e3943d Changed: Minor formatting 12 years ago
kervala a41ba055a5 Fixed: PCH with Qt 5 and CMake 2.8.11 12 years ago
kervala c792c423db Fixed: X64 not detected with CMake 2.8.11 12 years ago
kervala 2c7f848c83 Changed: Tabulations to spaces 12 years ago
dfighter1985 6fba0c094a Merging default
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 c90f51afbe Look for OpenGL 3.3 not 1.2 on startup.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 82d29b3e23 In OpenGL 3+ we cannot disable HW VBO since it's mandatory, also Vertex Programs are mandatory too, so they must be abailable. No need to check for them!
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 a81db21e0a Removed lots of EXT Vertex Shader related code.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 932f2bdd27 Removed lots of Nvidia shader related code.
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi 71cdf88b81 Fix warning
--HG--
branch : multipass-stereo
12 years ago
dfighter1985 f925666d83 Manage the texture matrices too.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 b1777ff546 Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 f34f4d10d3 While I'm at it, I've renamed the VBO parameters too for the same reason.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 15b4be874e Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 31451aa0f6 Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 cfc4565b5d Removed more stuff that's no longer neccessary now that we only work with VBO.
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi 96b2df8405 Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 3bc5d88d78 Force link 12 years ago
dfighter1985 6360302a2b Use VBO only.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 bb6195f858 Always prefer VBOs as OpenGL core requires the use of VBOs.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 ee2c14670e It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 44188b58b7 We only have 1 kind of HW VBO left.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 0d98540f2e Ryzom checks for 0 allocated AGP/Video RAM, so lie max. here instead of saying 0.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 adab29e5a6 There's no need for *this* dummy VB either.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 5e69d558ec Since we use HW VBO, we don't need to actually check for it.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 b444f69db3 VertexArrayRange allocation thing is pointless when using ARB VBOs since, the driver takes care about allocating to either system RAM or video RAM.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 e41a15ae30 Allow Ryzom client to use the new driver.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 d06f675c08 Removed more of the vendor specific VBO stuff ( function definitions for example )
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 28c49a0427 These friends and the function are now pointless.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 5c7540d85e Removed vendor specific VBO code.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 8f45e49fa0 GL3 driver can now be instantiated.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 7f0ae42a40 Finally finished cleaning the OpenGL ES stuff.
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi 1c3fbf0256 Improve performance of UsedTexture debugging info in OpenGL driver
--HG--
branch : kaetemi-optimize
12 years ago
dfighter1985 e44b663bdb Even more OpenGL ES cleanup.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 2b5eddbe95 More OpenGL ES cleanup.
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi 64335ae0b8 NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked 12 years ago
kaetemi f5a8bd2785 Missed one 12 years ago
kaetemi 692dafacfb Fix a typo 12 years ago
kaetemi 343cc325b2 Merge 12 years ago
kaetemi 72fabe141e Fix another compile error 12 years ago
kaetemi 2670e34621 Can't include this here. A light header with all of these maximum constants might be handy 12 years ago
kaetemi cf42b3473f Fix a compile error 12 years ago
kaetemi 0163a508c2 Merge 12 years ago
kaetemi 32082e854a Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:DIRECTION"")
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 16783449a7 Avoid redundant per-frame calls to getDbProp in outpost.xml and outpost.lua
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 70ea479714 Make _ShowReticleLeaf static
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi ed912ab3ae Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS")
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 1fc4277cf4 Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:MK_MOVE")
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi cc2465199c Avoid redundant per-frame calls to getDbProp("UI:SAVE:USER_CHAR_FADE")
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 23ac008cf1 Avoid redundant per-frame calls to getDbProp("SERVER:WEATHER:VALUE")
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 171faa31fb Avoid redundant calls to getDbProp("UI:SAVE:INSCENE:...")
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 477e9e8ef1 Avoid redundant calls to getDbProp in CEntityCL
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi aeb9f4d945 Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON")
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 13fc6ffb58 Avoid per-frame 'set' action handler in map.xml when opening the respawn map
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 22710e12bd Avoid per-frame 'set' action handler in config.xml for blending day and night color
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 5a9537dfcc Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 19a8b48355 Avoid redundant per-frame calls to getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS")
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi a75bd5d23a Avoid redundant per-frame calls to getDbProp in CNetManager
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 7bb8dec40c Parse action handler condition for interface link in advance
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi d5308215aa Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi fb00acf329 Avoid redundant per-frame calls to getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i))
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 5f80a90a1c Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:FPS", false)
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 2a57f6c647 Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false)
--HG--
branch : kaetemi-optimize
12 years ago
kaetemi 0897092fe3 Avoid redundant per-frame calls to getDbProp("UI:SAVE:SHOW_RETICLE")
--HG--
branch : kaetemi-optimize
12 years ago
dfighter1985 879f2f3a85 More GLES stuff removed.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 40da205b59 Removed some GLES related code.
--HG--
branch : gsoc2013-dfighter
12 years ago
kervala 8577277bfd Fixed: prtab function not compiling with VC++ (define DEBUG_CRYPT if you want to debug crypt() method) 12 years ago
Cédric OCHS 1a83892ec6 Merged in StudioEtrange/ryzomcore/StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398 (pull request #19)
Fix some problems with space char in path on windows
12 years ago
kaetemi f6ee2707ea Merge with default
--HG--
branch : multipass-stereo
12 years ago
kaetemi 55a00fd518 Don't do EOL changes for database.xml and msg.xml, causes checksum difference 12 years ago
dfighter1985 296083ba61 First batch of renames.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 d5e5775f29 "Forked" the OpenGL driver.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 dddd531249 Moved back the unix event emitter to the OpenGL driver. It was a bad idea to move it out ( this way ) originally.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 1c0d74fc00 Unix build fixes.
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi 78595ec0e6 Silently sneaking in a nicer splash image for ovqt 12 years ago
dfighter1985 dcf3ba2785 Move unix event emitter out of the driver, to NL3D.
--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi 1e9771d054 Merge with default
--HG--
branch : multipass-stereo
12 years ago
StudioEtrange 0efa7c8aee PCHSupport.cmake edited online with Bitbucket
--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
12 years ago
StudioEtrange 744267c63b Fix some probleme with spaces in path on windows
PCHSupport.cmake edited online with Bitbucket

--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
12 years ago
StudioEtrange f18dd1f351 Error passing wrong version number to msvc linker
ENV: WinSDK8 VS2012 Compilation in 64 Bits
ERROR: error when linking client

CAUSE: msvc link support only major and minor version number. Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012

see https://bugs.php.net/bug.php?id=63537 see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx

--HG--
branch : StudioEtrange/error-passing-wrong-version-number-to-ms-1374694351376
12 years ago
StudioEtrange 885a39ad7e nel.cmake edited online with Bitbucket
--HG--
branch : StudioEtrange/nelcmake-edited-online-with-bitbucket-1374694264640
12 years ago
StudioEtrange cc30e3b8f8 ENV:
WinSDK8
VS2012
Compilation in 64 Bits

ERROR:
error when linking client

CAUSE:
msvc link support only major and minor version number.
Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012

see https://bugs.php.net/bug.php?id=63537
see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx

--HG--
branch : StudioEtrange/env-winsdk8-vs2012-compilation-in-64-bit-1374693753244
12 years ago
kaetemi e435a07bb6 Fix bug #45 crash in zone lighter with large number of CPU cores 12 years ago
kaetemi e9c274c135 Use tags for pacs prim export 12 years ago
kaetemi 179669116c EOL 12 years ago
kervala aeddda3e19 Fixed: lua_open() doesn't exist with Lua 5.2 12 years ago
kervala 296b4384a8 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 12 years ago
dfighter1985 0c64261e22 The 3dsmax exporter will now use the material file specified in the Nel material.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 f94960dffe Added the Nel material file selection possibility to the Nel material 3dsmax startup script.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 3ff8613205 Merging default.
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 7a9ae41fd5 Missing a letter e here
--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985 ac98c00088 The prototype of the material exporter. It's only called when exporting a mesh, for now.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 80bcf2026a If dynamic material already exists, simply just reinitialize it.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 5831150471 Merge with default
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branch : multipass-stereo
12 years ago