Add direct3d diff for old nevrax pixel program code, marked a todo in the comments

--HG--
branch : multipass-stereo
hg/feature/sound
kaetemi 12 years ago
parent f08de2dcdc
commit 197c0687d9

@ -193,6 +193,11 @@ CDriverD3D::CDriverD3D()
#else // NL_DISABLE_HARDWARE_VERTEX_PROGAM
_DisableHardwareVertexProgram = false;
#endif // NL_DISABLE_HARDWARE_VERTEX_PROGAM
#ifdef NL_DISABLE_HARDWARE_PIXEL_PROGAM
_DisableHardwarePixelProgram = true;
#else // NL_DISABLE_HARDWARE_PIXEL_PROGAM
_DisableHardwarePixelProgram = false;
#endif // NL_DISABLE_HARDWARE_PIXEL_PROGAM
#ifdef NL_DISABLE_HARDWARE_VERTEX_ARRAY_AGP
_DisableHardwareVertexArrayAGP = true;
#else // NL_DISABLE_HARDWARE_VERTEX_ARRAY_AGP
@ -1546,6 +1551,7 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
#endif // NL_FORCE_TEXTURE_STAGE_COUNT
_VertexProgram = !_DisableHardwareVertexProgram && ((caps.VertexShaderVersion&0xffff) >= 0x0100);
_PixelProgram = !_DisableHardwarePixelProgram && (caps.PixelShaderVersion&0xffff) >= 0x0101;
_PixelShader = !_DisableHardwarePixelShader && (caps.PixelShaderVersion&0xffff) >= 0x0101;
_MaxVerticesByVertexBufferHard = caps.MaxVertexIndex;
_MaxLight = caps.MaxActiveLights;
@ -2016,6 +2022,8 @@ bool CDriverD3D::swapBuffers()
// Reset vertex program
setVertexProgram (NULL, NULL);
// Reset pixel program
setPixelShader (NULL);
if (_VBHardProfiling)
{

@ -240,6 +240,19 @@ public:
CVertexProgamDrvInfosD3D(IDriver *drv, ItVtxPrgDrvInfoPtrList it);
~CVertexProgamDrvInfosD3D();
};
// ***************************************************************************
class CPixelProgramDrvInfosD3D : public IPixelProgramDrvInfos
{
public:
// The shader
IDirect3DPixelShader9 *Shader;
CPixelProgramDrvInfosD3D(IDriver *drv, ItPixelPrgDrvInfoPtrList it);
~CPixelProgramDrvInfosD3D();
};
// ***************************************************************************
@ -773,6 +786,7 @@ public:
// Driver parameters
virtual void disableHardwareVertexProgram();
virtual void disableHardwarePixelProgram();
virtual void disableHardwareIndexArrayAGP();
virtual void disableHardwareVertexArrayAGP();
virtual void disableHardwareTextureShader();
@ -993,8 +1007,10 @@ public:
// Vertex program
virtual bool isVertexProgramSupported () const;
virtual bool isPixelProgramSupported () const;
virtual bool isVertexProgramEmulated () const;
virtual bool activeVertexProgram (CVertexProgram *program);
virtual bool activePixelProgram (CPixelProgram *program);
virtual void setConstant (uint index, float, float, float, float);
virtual void setConstant (uint index, double, double, double, double);
virtual void setConstant (uint index, const NLMISC::CVector& value);
@ -1006,6 +1022,15 @@ public:
virtual void enableVertexProgramDoubleSidedColor(bool doubleSided);
virtual bool supportVertexProgramDoubleSidedColor() const;
// Pixel program
virtual void setPixelProgramConstant (uint index, float, float, float, float);
virtual void setPixelProgramConstant (uint index, double, double, double, double);
virtual void setPixelProgramConstant (uint index, const NLMISC::CVector& value);
virtual void setPixelProgramConstant (uint index, const NLMISC::CVectorD& value);
virtual void setPixelProgramConstant (uint index, uint num, const float *src);
virtual void setPixelProgramConstant (uint index, uint num, const double *src);
virtual void setPixelProgramConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform);
// Occlusion query
virtual bool supportOcclusionQuery() const;
virtual IOcclusionQuery *createOcclusionQuery();
@ -1892,6 +1917,15 @@ public:
return d3dtex;
}
// Get the d3dtext mirror of an existing setuped pixel program.
static inline CPixelProgramDrvInfosD3D* getPixelProgramD3D(CPixelProgram& pixelProgram)
{
H_AUTO_D3D(CDriverD3D_getPixelProgramD3D);
CPixelProgramDrvInfosD3D* d3dPixelProgram;
d3dPixelProgram = (CPixelProgramDrvInfosD3D*)(IPixelProgramDrvInfos*)(pixelProgram._DrvInfo);
return d3dPixelProgram;
}
// Get the d3dtext mirror of an existing setuped vertex program.
static inline CVertexProgamDrvInfosD3D* getVertexProgramD3D(CVertexProgram& vertexProgram)
{
@ -2197,8 +2231,10 @@ private:
bool _ForceDXTCCompression:1;
bool _TextureCubeSupported;
bool _VertexProgram;
bool _PixelProgram;
bool _PixelShader;
bool _DisableHardwareVertexProgram;
bool _DisableHardwarePixelProgram;
bool _DisableHardwareVertexArrayAGP;
bool _DisableHardwareIndexArrayAGP;
bool _DisableHardwarePixelShader;

@ -82,10 +82,11 @@ bool CDriverD3D::activePixelProgram(CPixelProgram *program)
program->_DrvInfo = *itPix;
std::string dest;
/* TODO_REMOVE
if(program->isEffectProgram())
{
dest = program->getProgram();
}
}*/
LPD3DXBUFFER pShader;
LPD3DXBUFFER pErrorMsgs;
@ -289,17 +290,4 @@ void CDriverD3D::disableHardwarePixelProgram()
_PixelProgram = false;
}
// ***************************************************************************
uint CDriverD3D::getMaxTexturesForEffects() const
{
H_AUTO_D3D(CDriverD3D_getMaxTexturesForEffects)
// we use ps_2_0 profile for direct3D ASM pixel program, then 16 texture samplers are available
if(!strcmp(CPixelProgram::getPixelASMProfile(), "ps_2_0"))
return 16;
return 0;
}
} // NL3D

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