Commit Graph

1918 Commits (9c69e1bf84a673fe43b6a475bbb53cdc0d741d2b)

Author SHA1 Message Date
dfighter1985 932f2bdd27 Removed lots of Nvidia shader related code.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 71cdf88b81 Fix warning
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branch : multipass-stereo
12 years ago
dfighter1985 f925666d83 Manage the texture matrices too.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 b1777ff546 Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f34f4d10d3 While I'm at it, I've renamed the VBO parameters too for the same reason.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 15b4be874e Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 31451aa0f6 Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 cfc4565b5d Removed more stuff that's no longer neccessary now that we only work with VBO.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 96b2df8405 Merge with default
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branch : multipass-stereo
12 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
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branch : kaetemi-optimize
12 years ago
kaetemi 3bc5d88d78 Force link 12 years ago
dfighter1985 6360302a2b Use VBO only.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 bb6195f858 Always prefer VBOs as OpenGL core requires the use of VBOs.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 ee2c14670e It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 44188b58b7 We only have 1 kind of HW VBO left.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 0d98540f2e Ryzom checks for 0 allocated AGP/Video RAM, so lie max. here instead of saying 0.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 adab29e5a6 There's no need for *this* dummy VB either.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 5e69d558ec Since we use HW VBO, we don't need to actually check for it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 b444f69db3 VertexArrayRange allocation thing is pointless when using ARB VBOs since, the driver takes care about allocating to either system RAM or video RAM.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 e41a15ae30 Allow Ryzom client to use the new driver.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 d06f675c08 Removed more of the vendor specific VBO stuff ( function definitions for example )
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 28c49a0427 These friends and the function are now pointless.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 5c7540d85e Removed vendor specific VBO code.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 8f45e49fa0 GL3 driver can now be instantiated.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 7f0ae42a40 Finally finished cleaning the OpenGL ES stuff.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 1c3fbf0256 Improve performance of UsedTexture debugging info in OpenGL driver
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branch : kaetemi-optimize
12 years ago
dfighter1985 e44b663bdb Even more OpenGL ES cleanup.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 2b5eddbe95 More OpenGL ES cleanup.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 64335ae0b8 NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked 12 years ago
kaetemi 5a9537dfcc Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
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branch : kaetemi-optimize
12 years ago
kaetemi 7bb8dec40c Parse action handler condition for interface link in advance
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branch : kaetemi-optimize
12 years ago
kaetemi d5308215aa Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
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branch : kaetemi-optimize
12 years ago
dfighter1985 879f2f3a85 More GLES stuff removed.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 40da205b59 Removed some GLES related code.
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branch : gsoc2013-dfighter
12 years ago
kaetemi f6ee2707ea Merge with default
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branch : multipass-stereo
12 years ago
dfighter1985 296083ba61 First batch of renames.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 d5e5775f29 "Forked" the OpenGL driver.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 dddd531249 Moved back the unix event emitter to the OpenGL driver. It was a bad idea to move it out ( this way ) originally.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 1c0d74fc00 Unix build fixes.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 78595ec0e6 Silently sneaking in a nicer splash image for ovqt 12 years ago
dfighter1985 dcf3ba2785 Move unix event emitter out of the driver, to NL3D.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 1e9771d054 Merge with default
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branch : multipass-stereo
12 years ago
kaetemi e435a07bb6 Fix bug #45 crash in zone lighter with large number of CPU cores 12 years ago
kaetemi e9c274c135 Use tags for pacs prim export 12 years ago
kervala aeddda3e19 Fixed: lua_open() doesn't exist with Lua 5.2 12 years ago
kervala 296b4384a8 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 12 years ago
dfighter1985 0c64261e22 The 3dsmax exporter will now use the material file specified in the Nel material.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 f94960dffe Added the Nel material file selection possibility to the Nel material 3dsmax startup script.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 3ff8613205 Merging default.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 7a9ae41fd5 Missing a letter e here
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 ac98c00088 The prototype of the material exporter. It's only called when exporting a mesh, for now.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 80bcf2026a If dynamic material already exists, simply just reinitialize it.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 662b75f87a Merge with default
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branch : multipass-stereo
12 years ago
kaetemi 02dc3c1cfe Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs 12 years ago
kaetemi f280f4673f Merge with default
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branch : multipass-stereo
12 years ago
kaetemi 53e11d0d68 Merge with default
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branch : multipass-stereo
12 years ago
kaetemi 9f185ce38d Fix an error in 3ds Max with the material script 12 years ago
dfighter1985 e99c1e2785 Clear the properties when clearing the scene, and also deactivate the buttons and comboboxes of the material widget.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 b776409cc8 More material properties are converted now.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 6ad18a88f5 Shouldn't reset the material properties, when editing them.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 37fb2cfcda Started work on converting the old material to new one. Some colors are already out. Also made some modifications to the editor so it can deal with it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 fb3f069a38 Should be able to save QColor based QVariant too.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 c8147b301c Oups. Wrong copypaste of my own code.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 192e9c058a More work on the Variant type. Also modified material editor to use it.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 a113c81db3 Added a Variant type ( for holding variable type values ) to NLMISC
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 9306bd71e6 Added GUI code for multi/sub-material.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 c2296a2a93 It's not a terrible idea to remember the last used directory in the file open dialogs.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 04dcad32e7 Added support for adding basic primitives cube, sphere, cylinder, teapot.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 a2ccb7e796 The main window takes ownership of ViewPortWidget because of setCentralWidget, so no need to delete it here.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 6d31a50f5d I'll give up, I don't know why wheel events are not passed over to this widget as native events. Fortunately they are not needed, since the Nel style 3d mouse listener doesn't use them.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 42bf13dcfd Implemented shape moving/rotating/zooming. Used parts of Dnk's code from object viewer for setting the camera up properly. NOTE: for some reason the ViewPortWidget doesn't receive native mouse wheel events. An investigation is in order.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 66fb3c1284 Shapes can now be loaded and rendered to ViewPortWidget.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 8408ddd552 Added ViewPortWidget.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 96eb64ecbe Shader can now be set for the rendering pass, using the shader combo box in MaterialWidget.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 cc86cdd3ef ShaderEditorWidget will now load/save it's content.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 c9cd9cdd3c Shaders will now show up in the shader combobox of MaterialWidget.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 1f2ff5721e Shaders are now loaded/saved/deleted from the disk.
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branch : gsoc2013-dfighter
12 years ago
Michael Witrant 293601e80e Fixed definition tests for optional LibOVR
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branch : multipass-stereo
12 years ago
Michael Witrant a33a0e5c56 LibOVR is optional, and is disabled by default
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branch : multipass-stereo
12 years ago
Michael Witrant c60bd3e3f5 Added LibOVR finder and Linux support, ref #43
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branch : multipass-stereo
12 years ago
dfighter1985 00b47d6a50 Implemented the Shader widget, more or less.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 128c2a3270 Changed the Shader widget a little.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 a57bb57c58 Missed these.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 a71e4bc3ed Added some Shader related classes. They are not yet complete.
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branch : gsoc2013-dfighter
12 years ago
kaetemi eab2386ff6 Don't render to texture when in wireframe mode, re #43
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branch : multipass-stereo
12 years ago
kaetemi 248f07ad9e Put stereo render loop inside ryzom client main loop, see #43
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branch : multipass-stereo
12 years ago
kaetemi b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 352ee42571 Distort 2D gui as well, ref #43
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branch : multipass-stereo
12 years ago
dfighter1985 6d79a2cf6f Use the color editor for color properties. Also don't crash if property type is not supported by the property browser.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 2e6b1a834f We don't want duplicate property names and labels either.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 9294cdc644 We don't want duplicate passes.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 ea06a2c656 Property values can now be changed.
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branch : gsoc2013-dfighter
12 years ago
kaetemi dcd77495ca Fix particles being animated twice in stereo render, see #43
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branch : multipass-stereo
12 years ago
kaetemi bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
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branch : multipass-stereo
12 years ago
dfighter1985 9ee24b3b93 Property browser will now show the properties.
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branch : gsoc2013-dfighter
12 years ago
kaetemi e68e7161d8 Use width instead of height of screen for hmd fov, re #43
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branch : multipass-stereo
12 years ago
kaetemi 1fe2b62eb1 Add minimal head model and world scale, ref #43
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branch : multipass-stereo
12 years ago
dfighter1985 ed267a6587 Probably we don't want the default first pass to be stuck with us if we're loading a material.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 fa3ad050de It's not a bad idea to always have at least 1 pass.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 52f4a37939 Remove unnecessary user render target code from bloom, see #43
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branch : multipass-stereo
12 years ago
dfighter1985 d96b7e2d66 Added a new class, MaterialSpliter, it holds the Material widget, and the Material properties Qt property tree widget, and acts as a proxy / message router for them.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 391fa6dcff Add arbfp1 and fp40 barrel fragment programs, see #43
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branch : multipass-stereo
12 years ago
dfighter1985 c9605dde57 Little bit of refactoring.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 73d3176f0c Test arbfp1, see #43
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branch : multipass-stereo
12 years ago
kaetemi d13da7a398 Prefer NPOT texture over RECT texture
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branch : multipass-stereo
12 years ago
dfighter1985 832178a83f Adding / Removing properties will now work.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 43f8adff79 Render left and right deformed view, re #43
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branch : multipass-stereo
12 years ago
dfighter1985 94fe455a1a Material widget now retrieves the passes when loading a material.
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branch : gsoc2013-dfighter
12 years ago
kaetemi ce92c13289 Test the barrel shader, see #43
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branch : multipass-stereo
12 years ago
dfighter1985 067676c049 Changing passes should now show up on the material widget too!
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branch : gsoc2013-dfighter
12 years ago
kaetemi c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 7766116494 Fix a render target issue, see #43
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branch : multipass-stereo
12 years ago
dfighter1985 02e61b1e1b Implemented the functionality of the Render Passes widget.
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branch : gsoc2013-dfighter
12 years ago
kaetemi c5e1235cbb Create stereo render target, see #43
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branch : multipass-stereo
12 years ago
dfighter1985 30f8c9f9e1 Added a Nel3D proxy class.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 85109102b2 Add interface for stereo display render targets, ref #43
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branch : multipass-stereo
12 years ago
kaetemi fe91e2a751 Cleanup
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branch : multipass-stereo
12 years ago
dfighter1985 8c35946010 Material properties widget is now linked to the right button.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 85e885f274 Worked a bit more on dynamic material. Also started to rework the material and pass widgets since I've realized I messed it up. Eg.: passes should have properties, not the material itself.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 26fab0c173 Forgot to add these to CMakeLists.txt
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 32071d9053 Added skeleton for CDynMaterial. This class will be the new material.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 40c95e82ff Changed the shader editor widget into a dialog. Implemented some of the button functions of Shader widget.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 abbc09e19c Added ShaderWidget, and restructured the material related menu items.
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branch : gsoc2013-dfighter
12 years ago
kaetemi 5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
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branch : multipass-stereo
12 years ago
kaetemi 1cc5848220 Create a clipping frustum, ref #43
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branch : multipass-stereo
12 years ago
kaetemi e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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branch : multipass-stereo
12 years ago
kaetemi 38be9b5997 Fix warning
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branch : multipass-stereo
12 years ago
kaetemi 202413ab52 Adjust 2D interface shift, re #43
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branch : multipass-stereo
12 years ago
kaetemi 4864ce7a5a Add eye distance in 2D interface shift, re #43
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branch : multipass-stereo
12 years ago
kaetemi 5423d4d025 Add 2D interface shifting calculations, see #43
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branch : multipass-stereo
12 years ago
kaetemi 39197681fa Correctly adjust text to viewport, re #43
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branch : multipass-stereo
12 years ago
kaetemi d1bf069708 Add some comments, see #43
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branch : multipass-stereo
12 years ago
kaetemi 91be2d64bd Cleanup and make bloom work with stereo rendering, re #43
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branch : multipass-stereo
12 years ago
kaetemi 32a187a199 Render from multiple cameras, see #43
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branch : multipass-stereo
12 years ago
kaetemi a5c9592165 Read sensor data and set camera in snowballs, ref #43
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branch : multipass-stereo
12 years ago
kaetemi a79b9f7e65 Add library name to device name, re #43
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branch : multipass-stereo
12 years ago
kaetemi 64821ab4de List stereo devices, see #43
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branch : multipass-stereo
12 years ago
kaetemi 8ded099fbb Added some notes
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branch : multipass-stereo
12 years ago
kaetemi 78179ed809 Rename some functions to follow the same naming convention of others
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branch : multipass-stereo
12 years ago
kaetemi ad5b60963f Cleanup
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branch : multipass-stereo
12 years ago
kaetemi be33bbc70f Add support for fp40 with opengl
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branch : multipass-stereo
12 years ago
kaetemi f278ac7638 Activate textures for postprocessing material under direct3d
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branch : multipass-stereo
12 years ago
kaetemi 3e91b1a5cf Test texture with postprocessing material, seems to work with opengl
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branch : multipass-stereo
12 years ago
kaetemi 9b0b1008ff Fix linux compile
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branch : multipass-stereo
12 years ago
kaetemi dfb110b387 Add function to check which pixel program profiles are available on a driver
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branch : multipass-stereo
12 years ago
kaetemi 9f1ddc9202 Add test for ps.1.1 pixel program in snowballs (it works too now)
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branch : multipass-stereo
12 years ago
kaetemi 1c3fc17d91 Cleanup more unneeded code
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branch : multipass-stereo
12 years ago
kaetemi 4200483383 Removed unneeded parser related code from the opengl pixel program implementation
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branch : multipass-stereo
12 years ago
kaetemi 197c0687d9 Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
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branch : multipass-stereo
12 years ago
kaetemi f08de2dcdc Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
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branch : multipass-stereo
12 years ago
kaetemi 983fab378c Add rest of the diff from the old nevrax code for pixel programs to NL3D
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branch : multipass-stereo
12 years ago
kaetemi ef720f764f Removed some CEffect related bit that slipped in
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branch : multipass-stereo
12 years ago
kaetemi 3927378399 Add diff from old nevrax pixel program code to IDriver, CEffect related code not included
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branch : multipass-stereo
12 years ago
kaetemi 7be5858010 Simplify CPixelProgram
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branch : multipass-stereo
12 years ago
kaetemi 16d47d742f Add some files from old nevrax shader code for exposing pixel programs in the drivers
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branch : multipass-stereo
12 years ago
kaetemi f63a275f2b Backed out changeset ea4b76b7213a, bad approach
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branch : multipass-stereo
12 years ago
kaetemi c7994bb11f Allow rendering with bloom to a user provided render target (untested) (#43)
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branch : multipass-stereo
12 years ago
kaetemi c7a9edd495 Remove silly heap allocation of a null pointer
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branch : multipass-stereo
12 years ago
kaetemi 87c30bceea Add info structure for multipass camera rendering effects #43
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branch : multipass-stereo
12 years ago
kaetemi 3b9f934b82 Fixes to compile Ryzom Client with lua 5.2 12 years ago
kaetemi d139185b1e Compile NLGUI with lua 5.2 12 years ago
kervala 30d56b7c24 Added: CMake project for shape2obj 12 years ago
dfighter1985 cfc78bd614 FIXED: GUI not showing up because of the interface user functions not getting registered, because of a file linking issue. 12 years ago
dfighter1985 d46944f258 More GUI skeleton work. Added Shader Editor widget.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 e87e265c42 Implemented some of the buttons of the GUI skeleton.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 5aec012c5f Added some more widget skeletons.
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branch : gsoc2013-dfighter
12 years ago
dfighter1985 ca52a76e5d Added the skeleton of the OVQT Material Editor plugin.
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branch : gsoc2013-dfighter
12 years ago
Dzmitry Kamiahin 68fe576f01 Fixed self-comparsion in ps. 12 years ago
sfb 1bfba35cd0 merge 12 years ago
kaetemi 76a7df820b This should fix #41. It was creating the unknown for the new type and then returning a new sheet for the requested unknown 12 years ago
sfb 2bf56882f8 merge 12 years ago
sfb 8fe6eee93c fixed #40 with an explicit static_cast. 12 years ago
dfighter1985 bdfa7dbc37 Don't build GUI Editor when not building the GUI library. 12 years ago
kervala 2aea567fe2 Changed: Moved Ryzom detailed version in client 12 years ago
kervala 0624da9c82 Changed: Added a new event EventCloseWindowId when system reports window should be closed 12 years ago
kervala 381eeaef8a Fixed: Virtual destructor warning 12 years ago
kervala 9aff9ae939 Fixed: PCH compilation 12 years ago
kervala 0c2e2d3e8f fixes #32 build failure/error using clang 12 years ago
kervala 3aee7c3ac8 fixes a warning 12 years ago
kervala ab454f3d92 fixes #31 Luabind can't be found
Added PCH support to NeL GUI
12 years ago
dfighter1985 526da8ddf8 MODIFIED: no more action handler spam. 12 years ago
dfighter1985 fe456d91b6 GUI Editor no longer depends on RTTI typename, instead it uses GetClassName() string provided by DECLARE_UI_CLASS(). 12 years ago
dfighter1985 ea8d82cfa6 MODIFIED: #20 Resolved build errors with stlport. 12 years ago
dfighter1985 d106260646 Merged in dfighter1985/ryzomcore (pull request #3)
GCC build error fixes for #20
12 years ago
dfighter1985 f7962597bd MODIFIED: #20 Resolved some GCC build in the GUI Editor. 12 years ago
mattraykowski 6e309fee7a changed #20 - moved the libwww package discovery and fixed include paths in library project. 12 years ago
dfighter1985 ecbcdf388f MODIFIED: Resolved some GCC build errors. 12 years ago
mattraykowski e7e51f01e0 merging gui editor repo. 12 years ago
dfighter1985 96a5f00dbf CHANGED: Somehow lost this code part during development.
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branch : gsoc2012-gui-editor
12 years ago
dfighter1985 fcb736c387 Merged mainline default branch changes.
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branch : gsoc2012-gui-editor
12 years ago
kervala 4f8b62acb4 Changed: Typo fixes (Thanks to DuDraig!) 12 years ago
kervala e53d42ea0e Changed: Typo fixes (Thanks to DuDraig!) 12 years ago
kervala fc0f58e99b Changed: Typo fixes (Thanks to DuDraig!) 12 years ago
kervala 671827225d Changed: French comments translated to English 12 years ago
kervala 6e498aefad Changed: Typo fixes (thanks to Vagrant!) 12 years ago
kervala 3416ec2824 Changed: Warnings with clang 12 years ago
kervala 1582ae9dbf Changed: Preliminary memory leaks detection under Windows 12 years ago
kervala c71e6e82f1 Changed: Typo fixes (thanks to Vagrant!) 12 years ago
kervala 45c8b20f39 Changed: Typo fixes (thanks to Vagrant!) 12 years ago
mattraykowski af14e1e591 merge, fixed inconsistent newlines 12 years ago
kervala c53d1fb301 Changed: OpenGL headers not being found by PCH 12 years ago
dnk-88 d301e9ac67 Change: Optimized placement source files in object viewer qt 12 years ago
kervala 5efeb5ba62 Fixed: Compilation with VC++ 2010 and 2012 12 years ago
kervala c8172d233c Changed: PCH optimizations 12 years ago
kaetemi dcbdb76fc9 Changed: Better log text 12 years ago
kaetemi 0e973ec976 Fixed: typo 12 years ago
kaetemi d29a9ee8d7 Changed: Alternative code for play function for streaming source 12 years ago
kaetemi 6502311563 Changed: Additional checks for streaming buffers in OpenAL 12 years ago
kervala 41f4cf2979 Fixed: Include libxml2 header 12 years ago
kervala 4a63d4556a Fixed: PCH for Object Viewer plugin 12 years ago
kervala 7f4ac72ef3 Changed: Minor typos 12 years ago
kervala 7136618a72 Changed: Preliminary memory leaks detection under Windows 12 years ago
kervala 4daf3bd009 Changed: Compilation with PCH optimizations 12 years ago
kervala 439266544e Changed: Compilation with VC++ 2012 12 years ago
kervala 21b784cc84 Changed: Methods constification 12 years ago
kervala 80d16e39eb Changed: Add Qt headers in PCH for speed improvement 12 years ago
kervala 0cabe14089 Changed: Code simplification 12 years ago
kervala d1dfe4eb62 Added: PCH for Georges Editor Plugin 12 years ago
kervala d9e75b1e03 Changed: Compilation with GCC 12 years ago
kervala af366070ea Changed: Simplification of OpenGL ES driver 12 years ago
kervala 9483b7f170 Changed: Updated OpenGL registries 12 years ago
kervala 58c8606d5d Changed: Preliminary memory leaks detection under Windows 12 years ago
kervala 1715470910 Changed: Display HRESULT when D3DXCreateEffect fails 12 years ago
kervala 9ad7bd7969 Changed: Replaced size() by !empty() 12 years ago
kervala 6ee416badf Changed: Minor typos 12 years ago
dfighter1985 a98b99865e MODIFIED: #1471 Forgot to remove parents' properties before saving the node properties.
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 e376bed8f1 MODIFIED: #1471 We should be able to close the application even when there's no loaded project.
--HG--
branch : gsoc2012-gui-editor
12 years ago
kervala d890af5175 Changed: Applied Kaetemi patch to disable old S3TC library mistakes 12 years ago
kervala 8bf05865ab Changed: Disabled some useless temporary files 12 years ago
dfighter1985 cb13ce46cd MODIFIED: #1471 Merged mainline default to this branch.
--HG--
branch : gsoc2012-gui-editor
12 years ago
kervala 08f2b93b94 Changed: VC++ 2012 partial support 12 years ago
kervala 9ceb9e7d81 Fixed: Wrong EOL 12 years ago
dfighter1985 66d381f37d MODIFIED: #1471 Incompatible / unincrementable iterators assert will no longer be hit in debug mode with M$ STL when updating the interface anims.
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 3bcbcd45e7 MODIFIED: #1471 Exiting OVQT will now work again properly.
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 514536f0ff MODIFIED: #1471 There shouldn't be an error message when clicking cancel in the open file dialog.
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 7cad2331e7 MODIFIED: #1471 Widget template changes can now be saved.
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 6e1254b612 MODIFIED: #1471 Oups, forgot these warning messages...
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 c87cc27ae3 MODIFIED: #1471 Adding new widget now works in the widget property dialog.
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 4a9fb9e013 MODIFIED: #1471 Adding new property now works.
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 3c854dc1e2 CHANGED: #1471 Removing widget properties from the widget properties dialog will now work.
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 f31af3d95b CHANGED: #1471 Removing widgets from the widget properties dialog will now work.
--HG--
branch : gsoc2012-gui-editor
12 years ago
dfighter1985 2cebadaa79 CHANGED: #1471 Widget property templates are now stored in a tree. Also added some new controls to the widget property dialog.
--HG--
branch : gsoc2012-gui-editor
12 years ago
kervala 11e88fed8f Changed: Minor changes 12 years ago
kervala eb6ccdaad8 Fixed: MFC tools compilation with STLport 12 years ago
kervala a3376d32a4 fixes #3 allow Qt without STLport to link to NeL with STLport 12 years ago
kervala 34bf41082f Fixed: Compilation with 64 bits MFC 12 years ago
kervala b7be696848 Move all PACS headers in nel/include/pacs directory (fixes #2) 12 years ago
kervala 95cb41465a Changed: NPOT textures finally don't need that in D3D 12 years ago
kervala 0d782993f9 Fixed #1: Implement anisotropic filtering for textures 12 years ago