Commit Graph

1918 Commits (9c69e1bf84a673fe43b6a475bbb53cdc0d741d2b)

Author SHA1 Message Date
dfighter1985 9c69e1bf84 Material colors ( ambient, diffuse, specular ) should now be used when there's no texture available.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 a119d3e1a0 Use the view matrix instead of modelview to transform the light stuff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 8f2e75415c Set up the normalmatrix in the driver and feed it to the shaders, instead of calculating it in the shaders.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 9c0e1c2449 Tattos ( and other multitextured stuff ) will now show up again, even if there's only one texture coordinate set.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 7f7a3e159b Reverse directional light direction as it is done in the old OpenGL driver. Also normalize normal.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 90dc025fd8 Fixed: Some uniforms names were wrong after the merge, which led to rendering issues.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 eb9b3e4f0f Implemented light controls.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 1cc71457eb Implemented a basic fog control widget.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 ed885d3df6 Replaced ARB VertexAttribArray stuff with the core calls.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 d37b004372 Removed some more deprecated stuff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a9768872 Removed ARB fragment shader stuff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 f768704cbf Removed some ATI stuff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 6947a58ba1 Removed fixed embm stuff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 8276cb0140 We shouldn't set up a generated or newly compiled shader program if we already have one ( set up from outside the driver for example ).
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 82a7237e7d Forgot to actually add the driver infos to the list, which caused the driver to hang on deletion.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 c105164eeb Getting rid of z-order assignment warning.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 982b99d8d0 Merged the GPU program stuff from mainline.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 3b16f096cc Merge with rename commit.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 32e814ecb6 Use separate shaders in the OpenGL3 driver.
--HG--
branch : gsoc2013-dfighter
11 years ago
kervala eb3c58cce9 Fixed: Use multiarch library path under Linux 11 years ago
kervala de43ea8d86 Fixed: Some warnings 11 years ago
kervala f2ee0e99d8 Changed: Detect Windows 8 and Windows Server 2012 11 years ago
kervala c7899841d3 Fixed: Compilation under Linux 11 years ago
kervala eebe74066e Changed: Include Lua headers directory for GUI Editor 11 years ago
kervala 43bbfe3da7 Fixed: Some warnings 11 years ago
kaetemi 3b4730c890 Fix warnings 11 years ago
kaetemi 85365fd7bb Fix line endings 11 years ago
dfighter1985 b70ce1eb09 Renamed OpenGL3 to opengl3
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 ace1b5386b Check GL_ARB_separate_shader_objects extension on startup, and load related functions.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 cf6d2a88bc Removed some now unused methods.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 afb56ea660 Moved the rendering methods into a new file.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 b0613e334c Removed a now unused file.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 9d3e3a6a73 GL_VERTEX_PROGRAM_TWO_SIDED_ARB isn't used in the GL3 driver.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 7b5aaf7e0f Some cleanup, most of the old OpenGL stuff should be gone.
--HG--
branch : gsoc2013-dfighter
11 years ago
kervala c8c296f484 Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 5326324b56 Some comments.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 69a4a9f9a5 Two sided rendering, while using dynmat.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 390d1bb156 Don't call newMaterial() every time we load a (sub)material.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 dbd5185de1 Only use the shader combo box for the user shaders.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 586c25f864 When clearing the dynmat, should clear all of them. Also fixes a crash.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 3949c210f6 OpenGL should be fed a clamped color value.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 76204a844d When changing a shader in the editor, reload it in the driver too.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 b775237215 It's now possible to render using the user shaders and dynmat.
--HG--
branch : gsoc2013-dfighter
11 years ago
kervala bb7297f260 Fixed: Wrong variable used to compute array length 11 years ago
kervala b7ddc2c0d2 Fixed: OpenGL ES driver compilation 11 years ago
kervala 82904232d2 Fixed: Warnings with GCC 11 years ago
kervala 6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 c3c3f154b1 Instead of auto-generating the dynmaterial added a menu item in the material editor that will trigger it if needed.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 8269ec7be5 Wrong direction, wrong lighting!
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 11fe86e552 Forgot to actually pass the direction in the previous commit...
--HG--
branch : gsoc2013-dfighter
11 years ago