Removed some more deprecated stuff.

--HG--
branch : gsoc2013-dfighter
hg/feature/gsoc2013-dfighter
dfighter1985 11 years ago
parent a9a9768872
commit d37b004372

@ -1052,17 +1052,12 @@ void CDriverGL3::enableFog(bool enable)
void CDriverGL3::setupFog(float start, float end, CRGBA color)
{
H_AUTO_OGL(CDriverGL3_setupFog)
glFogf(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_START, start);
glFogf(GL_FOG_END, end);
_CurrentFogColor[0]= color.R/255.0f;
_CurrentFogColor[1]= color.G/255.0f;
_CurrentFogColor[2]= color.B/255.0f;
_CurrentFogColor[3]= color.A/255.0f;
glFogfv(GL_FOG_COLOR, _CurrentFogColor);
_FogStart = start;
_FogEnd = end;
}
@ -1177,7 +1172,7 @@ void CDriverGL3::setMatrix2DForTextureOffsetAddrMode(const uint stage, const flo
nlassert(stage < inlGetNumTextStages() );
_DriverGLStates.activeTextureARB(stage);
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat);
//glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat);
}

@ -890,6 +890,15 @@ static bool setupGLSL( const char *glext )
return true;
}
static bool setupVA( const char *glext )
{
CHECK_ADDRESS(PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB);
CHECK_ADDRESS(PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB);
CHECK_ADDRESS(PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB);
return true;
}
static bool setupSeparateShaderObjects( const char *glext )
{
CHECK_EXT( "GL_ARB_separate_shader_objects" );
@ -1077,6 +1086,8 @@ void registerGlExtensions(CGlExtensions &ext)
setupARBVertexBufferObject(glext);
setupVA( glext );
if( !setupGLSL( glext ) )
{
nlinfo( "Failed to set up GLSL related calls!" );

@ -1325,22 +1325,6 @@ void CDriverGL3::setupPPLPass(uint pass)
nlassert(pass == 0);
/* ITexture *tex0 = getSpecularCubeMap(1);
if (tex0) setupTexture(*tex0);
activateTexture(0, tex0);
static CMaterial::CTexEnv env;
env.Env.SrcArg0Alpha = CMaterial::Diffuse;
env.Env.SrcArg1Alpha = CMaterial::Constant;
env.Env.SrcArg0RGB = CMaterial::Diffuse;
env.Env.SrcArg1RGB = CMaterial::Constant;
env.Env.OpRGB = CMaterial::Replace;
env.Env.OpAlpha = CMaterial::Replace;
activateTexEnvMode(0, env);
return;*/
ITexture *tex0 = getSpecularCubeMap(1);
if (tex0) setupTexture(*tex0);
ITexture *tex2 = getSpecularCubeMap((uint) mat.getShininess());
@ -1363,70 +1347,15 @@ void CDriverGL3::setupPPLPass(uint pass)
// setup the tex envs
// Stage 0 is rgb = DiffuseCubeMap * LightColor + DiffuseGouraud * 1
if(_CurrentTexEnvSpecial[0] != TexEnvSpecialPPLStage0)
{
// TexEnv is special.
_CurrentTexEnvSpecial[0] = TexEnvSpecialPPLStage0;
_DriverGLStates.activeTextureARB(0);
{
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE_ADD_ATI);
// Arg0 = Diffuse read in cube map
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT, GL_SRC_COLOR);
// Arg1 = Light color
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT, GL_CONSTANT_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT, GL_SRC_COLOR);
// Arg2 = Primary color (other light diffuse and
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
}
}
activateTexEnvColor(0, _PPLightDiffuseColor);
// Stage 1
static CMaterial::CTexEnv env;
env.Env.SrcArg1Alpha = CMaterial::Diffuse;
activateTexEnvMode(1, env);
// alpha = diffuse alpha
// Stage 2 is rgb = SpecularCubeMap * SpecularLightColor + Prec * 1
// alpha = prec alpha
if(_CurrentTexEnvSpecial[2] != TexEnvSpecialPPLStage2)
{
// TexEnv is special.
_CurrentTexEnvSpecial[2] = TexEnvSpecialPPLStage2;
_DriverGLStates.activeTextureARB(2);
{
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
//== colors ==
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE_ADD_ATI);
// Arg0 = Specular read in cube map
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT, GL_SRC_COLOR);
// Arg2 = Light color
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT, GL_CONSTANT_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT, GL_SRC_COLOR);
// Arg1 = Primary color ( + other light diffuse)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
//== alpha ==
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE_ADD_ATI);
// Arg0 = PREVIOUS ALPHA
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PREVIOUS_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_EXT, GL_SRC_COLOR);
// Arg2 = 1
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_EXT, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_EXT, GL_ONE_MINUS_SRC_COLOR);
// Arg1 = 0
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_COLOR);
}
}
activateTexEnvColor(2, _PPLightSpecularColor);
}
@ -1475,27 +1404,7 @@ void CDriverGL3::setupPPLNoSpecPass(uint pass)
// setup the tex envs
// Stage 0 is rgb = DiffuseCubeMap * LightColor + DiffuseGouraud * 1 (TODO : EnvCombine3)
if(_CurrentTexEnvSpecial[0] != TexEnvSpecialPPLStage0)
{
// TexEnv is special.
_CurrentTexEnvSpecial[0] = TexEnvSpecialPPLStage0;
_DriverGLStates.activeTextureARB(0);
{
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE_ADD_ATI);
// Arg0 = Diffuse read in cube map alpha
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT, GL_SRC_COLOR);
// Arg2 = Light color
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT, GL_CONSTANT_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT, GL_SRC_COLOR);
// Arg1 = Primary color (other light diffuse and
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
}
}
activateTexEnvColor(0, _PPLightDiffuseColor);
// Stage 1

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