Named loot materials are not displayed in common Guildhall, but as crafted (dyncast) #2

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opened 5 years ago by heernis · 2 comments
heernis commented 5 years ago (Migrated from gitlab.com)

As i found out:
The inventory, trade window, market (etc) use for example [frahar_heffah_ring] "Heffah Ring" of the "phrase_en.txt", but the guildhall:

[uiItemRMClass(0-5)] (en.uxt) | [icfjr] (item_words_en.txt) | [mpstatItemQualifier(0-33)] (en.uxt)

Also it is then not searchable by typing "heffah" for example.

As i found out: The inventory, trade window, market (etc) use for example [frahar_heffah_ring] "Heffah Ring" of the "phrase_en.txt", but the guildhall: ```[uiItemRMClass(0-5)] (en.uxt) | [icfjr] (item_words_en.txt) | [mpstatItemQualifier(0-33)] (en.uxt)``` Also it is then not searchable by typing "heffah" for example.
bensaine commented 3 years ago (Migrated from gitlab.com)

changed title from {-Bug: -}Named loot materials are not displayed in common Guildhall, but as crafted (dyncast) to Named loot materials are not displayed in common Guildhall, but as crafted (dyncast)

changed title from **{-Bug: -}Named loot materials are not displayed in common Guildhall, but as crafted (dyncast)** to **Named loot materials are not displayed in common Guildhall, but as crafted (dyncast)**
bensaine commented 3 years ago (Migrated from gitlab.com)

assigned to @bensaine

assigned to @bensaine
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Reference: Ryzom/ryzom-core#2
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