Commit Graph

4109 Commits (99bcb6cf79f66ca8c3e08f0e12f2f454d31bb36e)
 

Author SHA1 Message Date
dfighter1985 99bcb6cf79 Line endings and copyright headers...
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 e2a579c03e Set all images by default.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 84fc5f27b6 Clear before loading the model data.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 2a55904b3e Makes no sense, but doesn't seem to be crashing anymore o.O
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 8bead3f3fd Saving tilebank
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 92e850d296 Texture path.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 bdedd145e4 Surface data.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 55c046252f Oriented stuff.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 688f6de090 Vegetation set stuff.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 caf76f09c8 Most of the functionality works with the new code.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 30bae94ac3 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 299629860b Rotation can now be set.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 49deedad7d Save the tile border, etc data when saving.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 175af2fa74 Added checks. Yes it's horrible and needs to be refactored.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 1a49f9fedb Apply the current zoom factor!
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 851afcf955 Don't reload the pixmaps every time they are displayed... -.-
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 1265d6b064 Line endings...
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 a994f23948 When hitting 'save as' ask for a filename even if one is set.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 0cef115a74 Should store the filename after opening..
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 ac643d2bb9 Should only add 1 tile here...
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 eee43ad1ea 128 and 256 tiles don't have alpha, so no need to load/save them.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 4bff87ca36 Replace and delete image should be applied to the correct channel now.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 7b1ee54427 Show the image that belongs to the channel that is selected.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 4d54cca6a0 Copyright headers...
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 ddd687325f Close the loaded file and return true...
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 ac73999f07 Set teh current selection to row 0
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 3e2addc057 Save and load the tilebank texture path.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 0f5e475d1c Save and load the veget set filename.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 431178321f TileBank loading.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 c8914248db Add the already selected tilesets to the land when editing.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 ddc7961e9b Connected the oriented combobox and now saving it's value to the tilebank.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 95b67026bf Implemented saving of the currently stored tilebank data.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 89c6180144 As it turns out, tilesets can be assigned to multiple lands...
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 8a704b7f5f Implemented the GUI part of saving...
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 b004bb9d01 128x128 tab should be shown by default.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 4326ca1df8 Implemented tile image replace.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 5866a61cff Implemented tile image deletion.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 599ba19de2 A little refactoring.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 e06858f2df Reindex tile item nodes after deleting a node.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 f0a67d0c2e Implemented tile deletion.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 d31dfdb6e4 I must be blind...
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 d2a414edb4 Implemented Tile addition.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 78f4654063 Implemented tilebank texture path setting.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 df7307583b Implemented choosing / resetting vegetset for tile sets.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 2993c88a5d When selecting another land, select the first tile set, if it exists.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 f66c1e837e Connect the selection model so the widgets are updated.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 9b403212c0 Each land has it's own TilesetModel now. When changing the land the model also changes.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 947782a2c5 Implemented land name changing.
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branch : gsoc2014-dfighter
10 years ago
dfighter1985 9519c4f0f5 Implemented land removal.
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branch : gsoc2014-dfighter
10 years ago