parent
c8914248db
commit
431178321f
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#include "tilebank_loader.h"
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#include "tile_model.h"
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#include "tile_item.h"
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#include "nel/3d/tile_bank.h"
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#include "nel/misc/file.h"
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class TileBankLoaderPvt
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{
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public:
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NL3D::CTileBank bank;
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static NL3D::CTile::TBitmap channelToTBitmap( TileModel::TTileChannel channel )
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{
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NL3D::CTile::TBitmap b = NL3D::CTile::bitmapCount;
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switch( channel )
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{
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case TileModel::TileDiffuse: b = NL3D::CTile::diffuse; break;
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case TileModel::TileAdditive: b = NL3D::CTile::additive; break;
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case TileModel::TileAlpha: b = NL3D::CTile::alpha; break;
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}
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return b;
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}
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void loadLands( QList< Land > &lands )
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{
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lands.clear();
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Land l;
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int c = bank.getLandCount();
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for( int i = 0; i < c; i++ )
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{
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NL3D::CTileLand *land = bank.getLand( i );
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l.name = land->getName().c_str();
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std::set< std::string > sets = land->getTileSets();
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std::set< std::string >::const_iterator itr = sets.begin();
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while( itr != sets.end() )
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{
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l.tilesets.push_back( itr->c_str() );
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++itr;
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}
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lands.push_back( l );
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}
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}
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void loadTiles128( NL3D::CTileSet *set, TileTypeNode *node )
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{
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int c = set->getNumTile128();
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for( int i = 0; i < c; i++ )
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{
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int idx = set->getTile128( i );
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NL3D::CTile *tile = bank.getTile( idx );
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TileItemNode *tin = new TileItemNode( i, TileModel::TileDiffuse, "" );
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for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
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{
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tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
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}
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node->appendChild( tin );
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}
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}
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void loadTiles256( NL3D::CTileSet *set, TileTypeNode *node )
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{
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int c = set->getNumTile256();
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for( int i = 0; i < c; i++ )
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{
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int idx = set->getTile256( i );
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NL3D::CTile *tile = bank.getTile( idx );
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TileItemNode *tin = new TileItemNode( i, TileModel::TileDiffuse, "" );
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for( int i = TileModel::TileDiffuse; i <= TileModel::TileAlpha; i++ )
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{
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tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
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}
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node->appendChild( tin );
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}
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}
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void loadTilesTransition( NL3D::CTileSet *set, TileTypeNode *node )
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{
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for( int i = 0; i < NL3D::CTileSet::count; i++ )
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{
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const NL3D::CTileSetTransition *tr = set->getTransition( i );
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int idx = tr->getTile();
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NL3D::CTile *tile = bank.getTile( idx );
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TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
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for( int j = TileModel::TileDiffuse; j <= TileModel::TileAlpha; j++ )
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{
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tin->setTileFilename( TileModel::TTileChannel( i ), tile->getRelativeFileName( channelToTBitmap( TileModel::TTileChannel( i ) ) ).c_str() );
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}
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}
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}
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void loadTilesDisplacement( NL3D::CTileSet *set, TileTypeNode *node )
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{
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for( int i = 0; i < NL3D::CTileSet::CountDisplace; i++ )
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{
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uint did = set->getDisplacementTile( NL3D::CTileSet::TDisplacement( i ) );
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const char *fn = bank.getDisplacementMap( did );
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TileItemNode *tin = static_cast< TileItemNode* >( node->child( i ) );
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tin->setTileFilename( TileModel::TileDiffuse, fn );
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}
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}
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void loadTileSet( NL3D::CTileSet *set, TileSetNode *node )
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{
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loadTiles128( set, static_cast< TileTypeNode* >( node->child( 0 ) ) );
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loadTiles256( set, static_cast< TileTypeNode* >( node->child( 1 ) ) );
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loadTilesTransition( set, static_cast< TileTypeNode* >( node->child( 2 ) ) );
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loadTilesDisplacement( set, static_cast< TileTypeNode* >( node->child( 3 ) ) );
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node->setOriented( set->getOriented() );
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}
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void loadTileSets( TileModel *model )
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{
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model->clear();
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int c = bank.getTileSetCount();
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for( int i = 0; i < c; i++ )
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{
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NL3D::CTileSet *set = bank.getTileSet( i );
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TileSetNode *node = model->createTileSetNode( set->getName().c_str() );
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loadTileSet( set, node );
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}
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}
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};
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TileBankLoader::TileBankLoader()
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{
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p = new TileBankLoaderPvt;
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}
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TileBankLoader::~TileBankLoader()
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{
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delete p;
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p = NULL;
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}
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bool TileBankLoader::load( const char *filename, TileModel *model, QList< Land > &lands )
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{
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NLMISC::CIFile file;
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if( !file.open( filename, false ) )
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return false;
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p->bank.serial( file );
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p->loadLands( lands );
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p->loadTileSets( model );
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return false;
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}
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@ -0,0 +1,23 @@
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#ifndef TILEBANK_LOADER_H
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#define TILEBANK_LOADER_H
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#include "land.h"
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class TileModel;
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class TileBankLoaderPvt;
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class TileBankLoader
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{
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public:
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TileBankLoader();
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~TileBankLoader();
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bool load( const char *filename, TileModel *model, QList< Land > &lands );
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private:
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TileBankLoaderPvt *p;
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};
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#endif
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Loading…
Reference in New Issue