Implemented the GUI part of saving...
--HG-- branch : gsoc2014-dfighterhg/feature/cdb-packed
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// Ryzom Core Studio - Tile Editor plugin
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "tilebank_saver.h"
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#include "tile_model.h"
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#include "nel/3d/tile_bank.h"
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TileBankSaver::TileBankSaver()
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{
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}
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TileBankSaver::~TileBankSaver()
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{
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}
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bool TileBankSaver::save( const char *fileName, const QList< TileModel* > &models, const QList< QString > &lands )
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{
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NL3D::CTileBank bank;
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return false;
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}
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@ -0,0 +1,38 @@
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// Ryzom Core Studio - Tile Editor plugin
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef TILEBANK_SAVER_H
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#define TILEBANK_SAVER_H
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#include <QString>
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#include <QList>
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class TileModel;
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class TileBankSaver
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{
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public:
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TileBankSaver();
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~TileBankSaver();
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bool save( const char *filename, const QList< TileModel* > &models, const QList< QString > &lands );
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private:
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};
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#endif
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