Makes no sense, but doesn't seem to be crashing anymore o.O

--HG--
branch : gsoc2014-dfighter
hg/feature/cdb-packed
dfighter1985 11 years ago
parent d21aa2b678
commit 2a55904b3e

@ -529,9 +529,7 @@ void TileModel::loadTileSet( int tileSet )
TileSetNode *set = static_cast< TileSetNode* >( rootItem->child( tileSet ) );
QList< TileImages > l;
//for( int i = TileConstants::Tile128; i < TileConstants::TileNodeTypeCount; i++ )
//for( int i = TileConstants::Tile128; i < TileConstants::TileTransition; i++ )
for( int i = TileConstants::Tile128; i < TileConstants::TileDisplacement; i++ )
for( int i = TileConstants::Tile128; i < TileConstants::TileNodeTypeCount; i++ )
{
TileConstants::TNodeTileType type = TileConstants::TNodeTileType( i );
l.clear();

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