Commit Graph

615 Commits (e8a245a133851c2c87d1d10df900573893b26aaa)

Author SHA1 Message Date
kaetemi 3fd358d69d OVR: Convert texture coordinates and setup rendering material
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branch : multipass-stereo
10 years ago
kaetemi 6ad1d14617 OVR: Test distortion mesh
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branch : multipass-stereo
10 years ago
kaetemi 339c8b8dfa 3D: Render target matrix context fix
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branch : multipass-stereo
10 years ago
kaetemi 33235bdf6c OVR: Testing
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branch : multipass-stereo
10 years ago
kaetemi 2e6893fd48 OVR: Translate camera
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branch : multipass-stereo
10 years ago
kaetemi 9b79a44f8a OVR: Get orientation
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branch : multipass-stereo
10 years ago
kaetemi 262c1f84a9 OVR: Generate distortion mesh
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branch : multipass-stereo
10 years ago
kaetemi 99ea2c685c OVR: Read device descriptions
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branch : multipass-stereo
10 years ago
kaetemi f2274d2378 OVR: Iterate devices
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branch : multipass-stereo
10 years ago
kaetemi b9e10fca72 Cleanup
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branch : multipass-stereo
10 years ago
kaetemi 0488b706b2 Add placeholders for LibOVR 0.4.0 support
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branch : multipass-stereo
10 years ago
kaetemi ec4762f669 3D: Add FXAA
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branch : multipass-stereo
10 years ago
kaetemi d98f1ede47 Move default render target handling to CDriverUser
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branch : multipass-stereo
10 years ago
kaetemi e88dedf00c Adjust render target handling for effects
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branch : multipass-stereo
10 years ago
kaetemi 6c3bcc2439 Merge with default
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branch : multipass-stereo
10 years ago
kaetemi 6a21d0503c 3D: Cleanup bloom effect
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branch : multipass-stereo
10 years ago
kaetemi 8af686f7ef 3D: Cleanup bloom effect
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branch : multipass-stereo
10 years ago
kervala 7aedffce9a Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 10 years ago
kaetemi c11706feb8 Project GUI into space
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branch : multipass-stereo
10 years ago
kaetemi caefb04928 Restore camera and scene viewport after disabling VR
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branch : multipass-stereo
10 years ago
kaetemi 79c6f50054 Render target format (for alpha)
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branch : multipass-stereo
10 years ago
kaetemi 22d03c5f79 Mode2D selection
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branch : multipass-stereo
10 years ago
kaetemi dac5b2d274 Merge with game-device
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branch : multipass-stereo
10 years ago
kaetemi b1e2b60381 Add render target manager, issue #47
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branch : multipass-stereo
10 years ago
KISHAN GRIMOUT b9dc8ace7e fix windows 64-bit crash in client due to VS 64-bit compiler bug, fix #164 10 years ago
kaetemi 496f7f268c Trash DirectInput
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branch : game-device
11 years ago
kaetemi e729a9d035 Fix #162: Center ingame mouse cursor after login 11 years ago
kaetemi f281622d47 Trash DirectInput
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branch : game-device
11 years ago
kaetemi 655c22e839 Fix compile 11 years ago
kaetemi 43a061bebd SSE2: Compile fix
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branch : sse2
11 years ago
kaetemi 6734852fa3 SSE2: Ensure correct allocator is used
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branch : sse2
11 years ago
kaetemi 71a598db7e SSE2: Remove dead code
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branch : sse2
11 years ago
kaetemi 848932f93a SSE2: Fix for MinGW
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branch : sse2
11 years ago
kaetemi ac3e69b8ab Merge with default
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branch : sse2
11 years ago
kaetemi b18203fc4e Fix Ryzom server compile under MinGW 11 years ago
kaetemi 43be0fd2a5 Fix D3D driver compile under MinGW 11 years ago
kaetemi 75f7b9f931 Fix Snowballs service compile under MinGW 11 years ago
kaetemi f4fd8bb669 Fix linking of OpenGL driver under MinGW 11 years ago
kaetemi 3dd11fe157 Fix compilation of NLMISC under MinGW 11 years ago
kaetemi f6ad306a57 SSE2: Add macro for force inline
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branch : sse2
11 years ago
kaetemi d3fb390cf3 SSE2: Align CMatrix
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branch : sse2
11 years ago
kaetemi 556a41afee SSE2: Implement alignment for arena allocator
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branch : sse2
11 years ago
kaetemi eee9ba0cae SSE2: Add aligned allocators
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branch : sse2
11 years ago
kaetemi 1a4a7bafab Backed out changeset: 897087f1fa71, 7c3f1f0dc9d8, 61d11f94e3ea 11 years ago
kaetemi 798d207d0d Fix EOL 11 years ago
dfighter1985 41f44b2aa6 Merge default.
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branch : gsoc2012-gui-editor
11 years ago
kaetemi 5ed5cd5ea8 Add interface for HMD with player death support 11 years ago
kervala 62eb6347e5 Changed: Aligned methods names 11 years ago
kaetemi 40fe633dbe Fix thread lockup in zone lighter
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branch : build_pipeline_py
11 years ago
kaetemi 89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs 11 years ago