Restore camera and scene viewport after disabling VR

--HG--
branch : multipass-stereo
hg/feature/qt5
kaetemi 10 years ago
parent c70d8597b2
commit caefb04928

@ -78,6 +78,8 @@ public:
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Get the original frustum of the camera
virtual void getOriginalFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass
virtual bool nextPass();

@ -101,6 +101,8 @@ public:
virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0;
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0;
/// Get the original frustum of the camera
virtual void getOriginalFrustum(uint cid, NL3D::UCamera *camera) const = 0;
/// Is there a next pass
virtual bool nextPass() = 0;

@ -91,6 +91,8 @@ public:
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Get the original frustum of the camera
virtual void getOriginalFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass
virtual bool nextPass();
@ -152,6 +154,7 @@ private:
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_OriginalFrustum[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
mutable bool m_OrientationCached;
mutable NLMISC::CQuat m_OrientationCache;

@ -328,6 +328,12 @@ void CStereoDebugger::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
// do nothing
}
/// Get the original frustum of the camera
void CStereoDebugger::getOriginalFrustum(uint cid, NL3D::UCamera *camera) const
{
// do nothing, as we never modified it
}
/// Is there a next pass
bool CStereoDebugger::nextPass()
{

@ -400,6 +400,8 @@ bool CStereoOVR::getScreenResolution(uint &width, uint &height)
void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
{
m_OriginalFrustum[cid] = camera->getFrustum();
float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f);
float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.HScreenSize * 0.5f * 0.5f) / (m_DevicePtr->HMDInfo.EyeToScreenDistance)); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance);
m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far);
@ -427,6 +429,12 @@ void CStereoOVR::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
camera->setFrustum(m_ClippingFrustum[cid]);
}
/// Get the original frustum of the camera
void CStereoOVR::getOriginalFrustum(uint cid, NL3D::UCamera *camera) const
{
camera->setFrustum(m_OriginalFrustum[cid]);
}
void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera)
{
if (camera->getFrustum().Near != m_LeftFrustum[cid].Near

@ -516,6 +516,16 @@ void releaseStereoDisplayDevice()
{
if (StereoDisplay)
{
StereoDisplay->getOriginalFrustum(0, &MainCam);
if (SceneRoot)
{
UCamera cam = SceneRoot->getCam();
StereoDisplay->getOriginalFrustum(1, &cam);
}
nlassert(Driver);
Driver->setViewport(NL3D::CViewport());
nlassert(Scene);
Scene->setViewport(NL3D::CViewport());
delete StereoDisplay;
StereoDisplay = NULL;
StereoHMD = NULL;

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