kaetemi
|
5144770d9d
|
Backed out changeset: de1de16eef3b
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
7219073bdc
|
Include world editor files directory in prim export
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
1a0ee41780
|
Improve debug message
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
31d5b54e74
|
Let prim checker only open files with ig extension
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
240576ab9c
|
Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?)
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
f5c30593c8
|
Merge with default
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
2c4ca0d915
|
Include world editor files in rbank process, part of what caused water not to build
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
32ca8d61fe
|
Add more paths to the build gamedata configuration
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
439ba0713e
|
Build pacs prim list txt outside repository
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
dfb2815bcd
|
Add separate target directory for shard data
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
6f7e5e7c72
|
Update default paths
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
11c9f6a91b
|
Merge with default
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
48d2c22639
|
Merge with default
--HG--
branch : kaetemi-cleanup
|
11 years ago |
kaetemi
|
89a2a2ce99
|
Do not select stereo display debugger when HMD is set to Auto in Snowballs
|
11 years ago |
kaetemi
|
ca31e78f7c
|
Remove georges4cvs feature
|
11 years ago |
kaetemi
|
bcb2f48940
|
Remove georges4cvs feature
|
11 years ago |
kervala
|
c9a9839ce6
|
Fixed: Compilation under Mac OS X 10.9 (new libc++ tr1 namespace is std not std::tr1)
|
11 years ago |
kervala
|
1c50b1f943
|
Fixed: Compilation under Mac OS X 10.9
|
11 years ago |
botanic
|
e995784886
|
Fixed typo issue 60
|
11 years ago |
botanic
|
71b0f9ae92
|
Issue #60
does seem to work better when latency is high
|
11 years ago |
botanic
|
60495f79ac
|
Merge
|
11 years ago |
botanic
|
b6441edf2d
|
Fix for Issue #94
|
11 years ago |
kervala
|
a5a9532a13
|
Changed: Best fix for Freetype new layout (we only just need to include ft2build.h as done in font_generator.h)
|
11 years ago |
kervala
|
09e3471f1b
|
Fixed: Compilation with freetype
|
11 years ago |
kervala
|
43c48ad36a
|
Changed: Enable ig_elevation everywhere (patch by Liria)
|
11 years ago |
liria
|
41a475b8f3
|
Merged default into ig_elevaton_port_to_linux
--HG--
branch : ig_elevaton_port_to_linux
|
11 years ago |
liria
|
ac48221c8b
|
CMakeLists.txt edited online with Bitbucket - remove merge conflict with default branche
--HG--
branch : ig_elevaton_port_to_linux
|
11 years ago |
kaetemi
|
207d7323ce
|
Fix Qt build on Windows
|
11 years ago |
Nimetu
|
ea5a36b105
|
Remove tooltip debug message from logs
--HG--
branch : misc-patches
|
11 years ago |
Nimetu
|
4c2531474a
|
Fix typo (issue #70)
--HG--
branch : misc-patches
|
11 years ago |
Nimetu
|
3cd6ecdb82
|
Add deadlock counter to prevent endless loop (issue #73)
--HG--
branch : misc-patches
|
11 years ago |
botanic
|
935ea04c58
|
dont force null driver, doesnt work on all cards and disable maximising max while running pipeline
|
11 years ago |
botanic
|
db3a789ab4
|
un kaetemi'd the pipeline
|
11 years ago |
botanic
|
2c0d64e8ff
|
added single bat file to run whole pipeline
|
11 years ago |
dfighter1985
|
3a84270a84
|
Textures with DSDT/DUDV format will now be uploaded as RG8. Ryzom will now not crash while entering world.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
fb38a7a0a7
|
Disable lights when the material isn't lighted.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
2a158e76e1
|
Lights should now be turned off even when enableLightInternal is called directly. This also fixes the dark background on the character selection screen.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
9c69e1bf84
|
Material colors ( ambient, diffuse, specular ) should now be used when there's no texture available.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kervala
|
6196077160
|
Changed: #85 Compilation with STLport + EOL
|
11 years ago |
kervala
|
986edb216f
|
Fixed: #85 Compilation with STLport
|
11 years ago |
kervala
|
c718ff693a
|
Fixed: Assign instead of comparison
|
11 years ago |
kervala
|
b219623129
|
Fixed: Verbose warning
|
11 years ago |
kervala
|
b96ad682f5
|
Fixed: Compilation under Mac OS X
|
11 years ago |
kervala
|
a45bbd96c5
|
Fixed: Warning with clang
|
11 years ago |
kervala
|
af1721a0a4
|
Changed: Don't need to change _PolygonSmooth if value is the same
|
11 years ago |
kervala
|
166607f644
|
Changed: Implement VSync under Mac OS X
|
11 years ago |
kervala
|
73196fe7fe
|
Changed: Replace strlwr by toLower
|
11 years ago |
kervala
|
b46c316940
|
Fixed: #77 crash when using lua:parseInterfaceFromString() (a big thanks to nimetu for the fix !)
|
11 years ago |
kervala
|
dda2215ed8
|
Fixed: Wrong algorithm
|
11 years ago |
kervala
|
6b3b85962a
|
Changed: EOL
|
11 years ago |
kervala
|
d8a6c9f966
|
Fixed: Warning with clang
|
11 years ago |
kervala
|
36a537a88e
|
Changed: Replaced atof by fromString
|
11 years ago |
kervala
|
b7082644f0
|
Changed: Updated OpenGL registry
|
11 years ago |
dfighter1985
|
a119d3e1a0
|
Use the view matrix instead of modelview to transform the light stuff.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
8f2e75415c
|
Set up the normalmatrix in the driver and feed it to the shaders, instead of calculating it in the shaders.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
9c0e1c2449
|
Tattos ( and other multitextured stuff ) will now show up again, even if there's only one texture coordinate set.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
7f7a3e159b
|
Reverse directional light direction as it is done in the old OpenGL driver. Also normalize normal.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
90dc025fd8
|
Fixed: Some uniforms names were wrong after the merge, which led to rendering issues.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
eb9b3e4f0f
|
Implemented light controls.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
Botanic
|
6dfafa7ae1
|
Merge
|
11 years ago |
dfighter1985
|
1cc71457eb
|
Implemented a basic fog control widget.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
sfb
|
59abfb8a1d
|
Bad logging, content is unsigned const char*, fixed it to use %s and not cast.
--HG--
branch : gsoc2011-worldeditorqt
|
11 years ago |
sfb
|
df7110d2d6
|
Bad merge resolution, fixed a couple source files which merged poorly.
--HG--
branch : gsoc2011-worldeditorqt
|
11 years ago |
sfb
|
d86f150caa
|
Bad merge resolution, fixed the build files that merged poorly.
--HG--
branch : gsoc2011-worldeditorqt
|
11 years ago |
Botanic
|
7381de073e
|
fixed bad merge
|
11 years ago |
Botanic
|
057fe3e0f7
|
Merge
|
11 years ago |
dfighter1985
|
ed885d3df6
|
Replaced ARB VertexAttribArray stuff with the core calls.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
d37b004372
|
Removed some more deprecated stuff.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
a9a9768872
|
Removed ARB fragment shader stuff.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
f768704cbf
|
Removed some ATI stuff.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
6947a58ba1
|
Removed fixed embm stuff.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
8276cb0140
|
We shouldn't set up a generated or newly compiled shader program if we already have one ( set up from outside the driver for example ).
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
82a7237e7d
|
Forgot to actually add the driver infos to the list, which caused the driver to hang on deletion.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
c105164eeb
|
Getting rid of z-order assignment warning.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
sfb
|
892ed1ed3d
|
merge from default
--HG--
branch : gsoc2011-worldeditorqt
|
11 years ago |
Matt Raykowski
|
0001719d99
|
Merged in DJanssens/quitta-ryzomcore (pull request #25)
Ryzom AMS - GSOC Project
|
11 years ago |
dfighter1985
|
982b99d8d0
|
Merged the GPU program stuff from mainline.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
563afd027c
|
Fix #67 bad NELID in vertex program parser
|
11 years ago |
dfighter1985
|
3b16f096cc
|
Merge with rename commit.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
32e814ecb6
|
Use separate shaders in the OpenGL3 driver.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kervala
|
eb3c58cce9
|
Fixed: Use multiarch library path under Linux
|
11 years ago |
kervala
|
de43ea8d86
|
Fixed: Some warnings
|
11 years ago |
kervala
|
f2ee0e99d8
|
Changed: Detect Windows 8 and Windows Server 2012
|
11 years ago |
kervala
|
c7899841d3
|
Fixed: Compilation under Linux
|
11 years ago |
kervala
|
eebe74066e
|
Changed: Include Lua headers directory for GUI Editor
|
11 years ago |
kervala
|
43bbfe3da7
|
Fixed: Some warnings
|
11 years ago |
kaetemi
|
3b4730c890
|
Fix warnings
|
11 years ago |
kaetemi
|
85365fd7bb
|
Fix line endings
|
11 years ago |
dfighter1985
|
b70ce1eb09
|
Renamed OpenGL3 to opengl3
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
ace1b5386b
|
Check GL_ARB_separate_shader_objects extension on startup, and load related functions.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
cf6d2a88bc
|
Removed some now unused methods.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
afb56ea660
|
Moved the rendering methods into a new file.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
b0613e334c
|
Removed a now unused file.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
9d3e3a6a73
|
GL_VERTEX_PROGRAM_TWO_SIDED_ARB isn't used in the GL3 driver.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
7b5aaf7e0f
|
Some cleanup, most of the old OpenGL stuff should be gone.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kervala
|
c8c296f484
|
Changed: Created NELID macro to fix warning "multi-character character constant"
|
11 years ago |
dfighter1985
|
5326324b56
|
Some comments.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
69a4a9f9a5
|
Two sided rendering, while using dynmat.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
390d1bb156
|
Don't call newMaterial() every time we load a (sub)material.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
dbd5185de1
|
Only use the shader combo box for the user shaders.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
586c25f864
|
When clearing the dynmat, should clear all of them. Also fixes a crash.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
3949c210f6
|
OpenGL should be fed a clamped color value.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
76204a844d
|
When changing a shader in the editor, reload it in the driver too.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
b775237215
|
It's now possible to render using the user shaders and dynmat.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
Quitta
|
a484de5b3f
|
Merge with quitta-gsoc-2013
|
11 years ago |
kervala
|
bb7297f260
|
Fixed: Wrong variable used to compute array length
|
11 years ago |
kervala
|
b7ddc2c0d2
|
Fixed: OpenGL ES driver compilation
|
11 years ago |
kervala
|
82904232d2
|
Fixed: Warnings with GCC
|
11 years ago |
kervala
|
6695a9064e
|
Changed: Created NELID macro to fix warning "multi-character character constant"
|
11 years ago |
dfighter1985
|
c3c3f154b1
|
Instead of auto-generating the dynmaterial added a menu item in the material editor that will trigger it if needed.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
8269ec7be5
|
Wrong direction, wrong lighting!
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
11fe86e552
|
Forgot to actually pass the direction in the previous commit...
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
72e7d09113
|
Don't calculate these more than once.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
69c41a31ae
|
These positions and directions were supposed to be in eye coords.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
0453f30582
|
Added lighting to the specular shader.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
f194704a28
|
Refactored directional lighting a little. No need to calculate things more than once.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
0ab68ef25f
|
Added point light support.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
9a647a893c
|
Specular shader should compile even when there's no fog added.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
2e4b6bb6ae
|
Don't try to edit stock shaders.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
a9a1d17c4f
|
Added the stock shader names to the material editor, so it will now be able to select them when loading a shape.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
1d71a540ba
|
Apparently QColor::set[color]f takes colors as floats clamped to the [0,1] range.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
c6bb6ec2a9
|
Renamed a bunch of shader related classes in NL3D to contain the word Usr, since they are user shader related.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
6c58856ed7
|
Shininess is now loaded from the material as a uniform instead of being hardcoded.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
4ba9d815d4
|
Colors are now set from the light setup, rather than being hardcoded.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
6f396aa8f7
|
Added the directional light(s) to the lightmap shader too.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
01ef7fd973
|
The specular calculation is probably faster this way.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
4ec92d2f06
|
Simplified the directional light shader generator functions.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
28c4b5b157
|
Added specular term to the directional lights.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
354d2b8c65
|
Added ambient term support for directional light.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
43817746ec
|
Renamed light[n]Col to light[n]ColDiff.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
0def5caf54
|
Added diffuse directional light support to the normal shader.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
3c99323ada
|
Apparently typos and redundantly setting uniforms can totally ruin rendering :D
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
5fbfe7b17f
|
Since now we have fog support, this doesn't need to be disabled anymore.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
1a669307da
|
Fix typo
|
11 years ago |
kaetemi
|
ce9e0a397b
|
Fix regression from stereo branch in wind tree
|
11 years ago |
kaetemi
|
046e3c92da
|
Fix compile error in vertex program
|
11 years ago |
kaetemi
|
3c099397d8
|
Update supportVertexProgram calls
|
11 years ago |
kaetemi
|
e99bc7ba69
|
Remove old interface
|
11 years ago |
kaetemi
|
256f7ff06c
|
Cleanup unused code
|
11 years ago |
dfighter1985
|
8d57eac3d4
|
Some basic fog.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
6dfc8d0a00
|
Rename
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
973215e1d0
|
Cleanup
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
96dc139ddd
|
Merge with default
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
df123d6b89
|
Fix compile errors caused by missing includes
|
11 years ago |
kaetemi
|
d2bc32e598
|
Merge with default
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
cd9baf8f89
|
Cleanup
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
74cff50842
|
Use named indices with wind tree program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
c766940e75
|
Use named indices for per pixel light vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
f9c9c1836a
|
Use named uniform indices for lighted vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
61af565bf9
|
Updated wind tree program container
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
c353121771
|
Use lighted vertex program container for per pixel light program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
a72f25e763
|
Add container for lighted vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
ab231ea700
|
Adjust order for meshvp
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
278e19743c
|
Do not use old interface here
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
d5c2a0527d
|
Modify calls in bloom effect
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
5e14dc4458
|
Update veget implementation
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
9d93ae51a3
|
Fixes for d3d
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
c6b714299a
|
Instead of their own bool, store enabled features in the features variable as a flag.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
bbb4762b77
|
Move shader description generation to it's own method.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
06d7bd9c74
|
Added alpha test to generated shaders.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
d6558b5b0d
|
Fixed some typos with shader generation.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
21a70b4211
|
Update d3d implementation and add some debugging code
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
300cd284d1
|
Generate samplers for Lightmap shader, based on the number of lightmaps. This fixes the weird display of some lightmapped shapes.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
e8d77e23e0
|
Rename of a d3d specific class
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
c6139419ac
|
Partial update of veget vp
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
5fbb220795
|
Update some test code
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
c53aa6958e
|
Small adjustment to landscape vp parameter setting
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
88cbc2f82b
|
Simplify
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
abafc9b1ef
|
Adjust landscape vertex program to use new interface
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
36a30e83a0
|
Don't try to render if can't set program up.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
1acccdb5ef
|
Uniform index caching.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
5ad617efb6
|
Use new program interface for water vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
32809d646a
|
Set driver parameters
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
64643e564b
|
Some fixes
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
0429e67903
|
Use CSmartPtr for vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
8f4fe87b7b
|
Set params from storage
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
484a946c60
|
Fix incorrectly removed line
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
b03895f5f3
|
Missed file in last commit
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
e3dead19e4
|
Replace temporary CMaterial code
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
e9444ce36a
|
Implement param storage copy
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
bb625c33bd
|
Flag some TODO's
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
87b24bc4ab
|
Add glsl pixel program for stereo distortion
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
16290f7ff9
|
Merging default.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
ac2e087fbf
|
Cleanup abstract gpu program interface
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
0d743d7f37
|
Implement new driver interface in Direct3D driver
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
81876009d3
|
Implement new driver interface in OpenGL driver
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
d1b93ac3d6
|
Expand parameter interface
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
882118612d
|
Moved some constants to uniforms.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
77ae38e452
|
Added a very primitive shader caching scheme.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
e84e08b0f6
|
Reduce function duplication
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
4d1b5d90c0
|
Builtin parameter set functions
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
afe6c16bf3
|
Separate count and size
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
05583d134a
|
Cleanup driver interface
--HG--
branch : multipass-stereo
|
11 years ago |
kervala
|
0b9092a547
|
Changed: lua, luabind, libwww and libxml2 already linked to previous libraries (NLMISC and NLGUI)
|
11 years ago |
kervala
|
0ccec811d6
|
Changed: Updated Freetype libraries variable
|
11 years ago |
kervala
|
87ee7fa8d2
|
Changed: Moved lua, luabind and curl FIND_PACKAGE in root CMakeLists.txt
|
11 years ago |
kaetemi
|
235bfcfd94
|
Add additional set functions
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
f0af3326e6
|
Add gpu program params storage structure
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
ee0396bd6f
|
Implement new gpu program interface in direct3d driver
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
350b580085
|
Implement new gpu program interface in opengl driver
--HG--
branch : multipass-stereo
|
11 years ago |