Commit Graph

1694 Commits (96dc139ddd9abc7b06aeb27422ad463f3d1263e5)

Author SHA1 Message Date
kaetemi 361b7eab74 Fix compile error 11 years ago
kervala 89b945bb8c Changed: Minor changes 11 years ago
kervala 86dfd0350b Fixed: Integer 32 bits conversion to 64 bits pointer 11 years ago
kervala d03c795dd8 Changed: Don't use NLMISC includes in NLMISC PCH 11 years ago
kervala ca9597e11e Changed: Cleanlooks doesn't exist anymore in Qt 5, so use default style 11 years ago
Thibaut Girka ea8a845ab9 Add support for LibVR
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branch : multipass-stereo
11 years ago
kaetemi 7782576dfc Merge with default
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branch : multipass-stereo
11 years ago
kervala 6d10e3189c Changed: Formatting 11 years ago
kervala 881912fa34 Fixed: Crash when trying to display a missing texture 11 years ago
kervala 2c7f848c83 Changed: Tabulations to spaces 11 years ago
kaetemi 71cdf88b81 Fix warning
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branch : multipass-stereo
11 years ago
kaetemi 96b2df8405 Merge with default
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branch : multipass-stereo
11 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
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branch : kaetemi-optimize
11 years ago
kaetemi 3bc5d88d78 Force link 11 years ago
kaetemi 1c3fbf0256 Improve performance of UsedTexture debugging info in OpenGL driver
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branch : kaetemi-optimize
11 years ago
kaetemi 64335ae0b8 NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked 11 years ago
kaetemi 5a9537dfcc Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
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branch : kaetemi-optimize
11 years ago
kaetemi 7bb8dec40c Parse action handler condition for interface link in advance
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branch : kaetemi-optimize
11 years ago
kaetemi d5308215aa Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
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branch : kaetemi-optimize
11 years ago
kaetemi f6ee2707ea Merge with default
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branch : multipass-stereo
11 years ago
kaetemi 78595ec0e6 Silently sneaking in a nicer splash image for ovqt 11 years ago
kaetemi 1e9771d054 Merge with default
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branch : multipass-stereo
11 years ago
kaetemi e435a07bb6 Fix bug #45 crash in zone lighter with large number of CPU cores 11 years ago
kaetemi e9c274c135 Use tags for pacs prim export 11 years ago
kervala aeddda3e19 Fixed: lua_open() doesn't exist with Lua 5.2 11 years ago
kervala 296b4384a8 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 11 years ago
kaetemi 662b75f87a Merge with default
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branch : multipass-stereo
11 years ago
kaetemi 02dc3c1cfe Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs 11 years ago
kaetemi f280f4673f Merge with default
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branch : multipass-stereo
11 years ago
kaetemi 53e11d0d68 Merge with default
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branch : multipass-stereo
11 years ago
kaetemi 9f185ce38d Fix an error in 3ds Max with the material script 11 years ago
Michael Witrant 293601e80e Fixed definition tests for optional LibOVR
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branch : multipass-stereo
12 years ago
Michael Witrant a33a0e5c56 LibOVR is optional, and is disabled by default
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branch : multipass-stereo
12 years ago
Michael Witrant c60bd3e3f5 Added LibOVR finder and Linux support, ref #43
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branch : multipass-stereo
12 years ago
kaetemi eab2386ff6 Don't render to texture when in wireframe mode, re #43
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branch : multipass-stereo
12 years ago
kaetemi 248f07ad9e Put stereo render loop inside ryzom client main loop, see #43
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branch : multipass-stereo
12 years ago
kaetemi b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 352ee42571 Distort 2D gui as well, ref #43
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branch : multipass-stereo
12 years ago
kaetemi dcd77495ca Fix particles being animated twice in stereo render, see #43
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branch : multipass-stereo
12 years ago
kaetemi bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
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branch : multipass-stereo
12 years ago
kaetemi e68e7161d8 Use width instead of height of screen for hmd fov, re #43
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branch : multipass-stereo
12 years ago
kaetemi 1fe2b62eb1 Add minimal head model and world scale, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 52f4a37939 Remove unnecessary user render target code from bloom, see #43
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branch : multipass-stereo
12 years ago
kaetemi 391fa6dcff Add arbfp1 and fp40 barrel fragment programs, see #43
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branch : multipass-stereo
12 years ago
kaetemi 73d3176f0c Test arbfp1, see #43
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branch : multipass-stereo
12 years ago
kaetemi d13da7a398 Prefer NPOT texture over RECT texture
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branch : multipass-stereo
12 years ago
kaetemi 43f8adff79 Render left and right deformed view, re #43
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branch : multipass-stereo
12 years ago
kaetemi ce92c13289 Test the barrel shader, see #43
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branch : multipass-stereo
12 years ago
kaetemi c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
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branch : multipass-stereo
12 years ago
kaetemi 7766116494 Fix a render target issue, see #43
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branch : multipass-stereo
12 years ago
kaetemi c5e1235cbb Create stereo render target, see #43
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branch : multipass-stereo
12 years ago
kaetemi 85109102b2 Add interface for stereo display render targets, ref #43
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branch : multipass-stereo
12 years ago
kaetemi fe91e2a751 Cleanup
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branch : multipass-stereo
12 years ago
kaetemi 5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
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branch : multipass-stereo
12 years ago
kaetemi 1cc5848220 Create a clipping frustum, ref #43
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branch : multipass-stereo
12 years ago
kaetemi e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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branch : multipass-stereo
12 years ago
kaetemi 38be9b5997 Fix warning
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branch : multipass-stereo
12 years ago
kaetemi 202413ab52 Adjust 2D interface shift, re #43
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branch : multipass-stereo
12 years ago
kaetemi 4864ce7a5a Add eye distance in 2D interface shift, re #43
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branch : multipass-stereo
12 years ago
kaetemi 5423d4d025 Add 2D interface shifting calculations, see #43
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branch : multipass-stereo
12 years ago
kaetemi 39197681fa Correctly adjust text to viewport, re #43
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branch : multipass-stereo
12 years ago
kaetemi d1bf069708 Add some comments, see #43
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branch : multipass-stereo
12 years ago
kaetemi 91be2d64bd Cleanup and make bloom work with stereo rendering, re #43
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branch : multipass-stereo
12 years ago
kaetemi 32a187a199 Render from multiple cameras, see #43
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branch : multipass-stereo
12 years ago
kaetemi a5c9592165 Read sensor data and set camera in snowballs, ref #43
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branch : multipass-stereo
12 years ago
kaetemi a79b9f7e65 Add library name to device name, re #43
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branch : multipass-stereo
12 years ago
kaetemi 64821ab4de List stereo devices, see #43
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branch : multipass-stereo
12 years ago
kaetemi 8ded099fbb Added some notes
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branch : multipass-stereo
12 years ago
kaetemi 78179ed809 Rename some functions to follow the same naming convention of others
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branch : multipass-stereo
12 years ago
kaetemi ad5b60963f Cleanup
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branch : multipass-stereo
12 years ago
kaetemi be33bbc70f Add support for fp40 with opengl
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branch : multipass-stereo
12 years ago
kaetemi f278ac7638 Activate textures for postprocessing material under direct3d
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branch : multipass-stereo
12 years ago
kaetemi 3e91b1a5cf Test texture with postprocessing material, seems to work with opengl
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branch : multipass-stereo
12 years ago
kaetemi 9b0b1008ff Fix linux compile
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branch : multipass-stereo
12 years ago
kaetemi dfb110b387 Add function to check which pixel program profiles are available on a driver
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branch : multipass-stereo
12 years ago
kaetemi 9f1ddc9202 Add test for ps.1.1 pixel program in snowballs (it works too now)
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branch : multipass-stereo
12 years ago
kaetemi 1c3fc17d91 Cleanup more unneeded code
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branch : multipass-stereo
12 years ago
kaetemi 4200483383 Removed unneeded parser related code from the opengl pixel program implementation
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branch : multipass-stereo
12 years ago
kaetemi 197c0687d9 Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
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branch : multipass-stereo
12 years ago
kaetemi f08de2dcdc Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
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branch : multipass-stereo
12 years ago
kaetemi 983fab378c Add rest of the diff from the old nevrax code for pixel programs to NL3D
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branch : multipass-stereo
12 years ago
kaetemi ef720f764f Removed some CEffect related bit that slipped in
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branch : multipass-stereo
12 years ago
kaetemi 3927378399 Add diff from old nevrax pixel program code to IDriver, CEffect related code not included
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branch : multipass-stereo
12 years ago
kaetemi 7be5858010 Simplify CPixelProgram
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branch : multipass-stereo
12 years ago
kaetemi 16d47d742f Add some files from old nevrax shader code for exposing pixel programs in the drivers
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branch : multipass-stereo
12 years ago
kaetemi f63a275f2b Backed out changeset ea4b76b7213a, bad approach
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branch : multipass-stereo
12 years ago
kaetemi c7994bb11f Allow rendering with bloom to a user provided render target (untested) (#43)
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branch : multipass-stereo
12 years ago
kaetemi c7a9edd495 Remove silly heap allocation of a null pointer
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branch : multipass-stereo
12 years ago
kaetemi 87c30bceea Add info structure for multipass camera rendering effects #43
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branch : multipass-stereo
12 years ago
kaetemi 3b9f934b82 Fixes to compile Ryzom Client with lua 5.2 12 years ago
kaetemi d139185b1e Compile NLGUI with lua 5.2 12 years ago
kervala 30d56b7c24 Added: CMake project for shape2obj 12 years ago
dfighter1985 cfc78bd614 FIXED: GUI not showing up because of the interface user functions not getting registered, because of a file linking issue. 12 years ago
Dzmitry Kamiahin 68fe576f01 Fixed self-comparsion in ps. 12 years ago
sfb 1bfba35cd0 merge 12 years ago
kaetemi 76a7df820b This should fix #41. It was creating the unknown for the new type and then returning a new sheet for the requested unknown 12 years ago
sfb 2bf56882f8 merge 12 years ago
sfb 8fe6eee93c fixed #40 with an explicit static_cast. 12 years ago
dfighter1985 bdfa7dbc37 Don't build GUI Editor when not building the GUI library. 12 years ago