kervala
f2bc8f3c8c
Added: Toolchains for Android and iOS
11 years ago
kervala
3988120c55
Changed: Allows to choose a specific Windows SDK version with WINSDK_VERSION
...
Changed: Look for all installed Windows SDKs
11 years ago
kervala
6ddf4786ff
Changed: Use /X everytime with MSVC
11 years ago
kervala
3a7cee4aa7
Changed: Improved MFC module
11 years ago
kervala
4a4b9b5ab8
Changed: Detect hg binary under Mac OS X if /opt/local/bin is not in PATH
11 years ago
kervala
651065e4ed
Added: MSVC module to use later
11 years ago
kervala
a71f08274e
Changed: Use PLATFORM_LINKFLAGS in *_LINKER_FLAGS
11 years ago
kervala
969d9a057d
Changed: Display a message when compiling with NMake and define NMAKE
11 years ago
kervala
a52df4c710
Changed: Factorized AMD/amd
11 years ago
kervala
26679e767e
Changed: Allow to put a "revision" file in root directory if .hg directory is not present
11 years ago
kervala
3e4a567d6a
Fixed: Don't use -fPIC and -fPIE together (this could occur in some cases)
11 years ago
StudioEtrange
f10b6613cf
** PCH Support for NMake with VS2012
...
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx
** PCH Support for Ninja
Ninja need to add property
OBJECT_DEPENDS for using PCH
OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
11 years ago
dfighter1985
931c18cb51
Diffuse texenv should work with the material color, not the diffuse color. Also modulate the texenv result with vertex color if applicable. Also add the shader type as comment in the top of the shader.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
34de0b5569
Removed renderTriangles2 as the normal render loop is used now.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
a1cf2c640b
This too.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
35429fea43
Oups forgot this when changing the rendering loop.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
7307d748ea
Sometimes shapes have 0 materials?!
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
14aea7acc9
Removed the debug triangle from the material editor plugin.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
eabc209303
Render from the normal loops.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
888812e72d
Only validate the shader program after it's set up. Avoids false alarm.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
5bc7ecf799
Specular shader is now on GLSL.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
86482ed82f
Fixed some shader compile errors.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
ed23ec247d
Render lightmaps with GLSL.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
0ab6322955
More fixed functionality pipeline disabled with conditional build.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
997a231bff
Conditionally build some deprecated functions. Also little adjustment to the shader texenv generator.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
c74e279282
Some settings for the normal shaded material.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
e740fd4aeb
Don't crash when releasing.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
d67640dab6
Render with GLSL. Long way to go.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
169ee413df
Redundant cloud shader code.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
f77bcf6981
Generate cloud shader.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
2c84b164ee
Water shader generation.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
Thibaut Girka
ea8a845ab9
Add support for LibVR
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
7782576dfc
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
kervala
6d10e3189c
Changed: Formatting
11 years ago
kervala
881912fa34
Fixed: Crash when trying to display a missing texture
11 years ago
dfighter1985
750e7b5e8e
A little explanation after I successfully decyphered this.
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--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
d64dd4f23f
Generate shader for per-pixel without specular.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
6b3b8855ee
Generate Per-Pixel Lighting shader.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
2ca79259ce
More work on specular shader generation. Hopefully now it's right.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
1414f4d3c1
Little bit of refactoring.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
12df2fd71c
Generate specular shader.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
69cc5e48ed
Lightmap shader generator.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
f6737c8aa4
UserColor shader should use the normal generator.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
4f8ac17529
Implemented the mapping of TexEnv calls to GLSL. More or less.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
c49265b9db
The stringstream used is now part of the generator class.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
7384cdd10a
Added offset enum.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
0dcb470a19
Generate the pixel shader ins too.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
46363f1909
Started working on the shader generator.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
d67198580a
Implemented uniform querying, setting. Also updated the test triangle.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
3ca6a98aec
Made the triangle debug program a bit more complicated, now using interpolated color.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
9dc91a6ed1
Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
41e84066fb
Better store vertex and pixel programs separately so we can detach them if needed.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
f5358f712c
Rendering the debug triangle with GLSL now works.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
b3ea9ee787
Implemented shader and program object classes.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
ed5741addd
Added stubs for GLSL program classes.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
f387256984
Added triangle drawing for debug purposes.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
c7e8ebcf05
Added some more GLSL related calls.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
50bb8c5d60
Made some GLSL related OpenGL functions available.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
10aad932db
Removed checks for ARB fragment shader, as it's part of OpenGL as of 3.0+, also fragment shaders cannot be disabled as of the same version.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
dd0a691fb8
This also belongs there.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
90595b5bb6
Removed NV Texture env combine stuff.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
3aae79c38b
Removed NV Texture Shader related stuff.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kervala
f680e3943d
Changed: Minor formatting
11 years ago
kervala
a41ba055a5
Fixed: PCH with Qt 5 and CMake 2.8.11
11 years ago
kervala
c792c423db
Fixed: X64 not detected with CMake 2.8.11
11 years ago
kervala
2c7f848c83
Changed: Tabulations to spaces
11 years ago
dfighter1985
6fba0c094a
Merging default
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
c90f51afbe
Look for OpenGL 3.3 not 1.2 on startup.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
82d29b3e23
In OpenGL 3+ we cannot disable HW VBO since it's mandatory, also Vertex Programs are mandatory too, so they must be abailable. No need to check for them!
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
a81db21e0a
Removed lots of EXT Vertex Shader related code.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
932f2bdd27
Removed lots of Nvidia shader related code.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi
71cdf88b81
Fix warning
...
--HG--
branch : multipass-stereo
11 years ago
dfighter1985
f925666d83
Manage the texture matrices too.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
b1777ff546
Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
f34f4d10d3
While I'm at it, I've renamed the VBO parameters too for the same reason.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
15b4be874e
Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
31451aa0f6
Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
cfc4565b5d
Removed more stuff that's no longer neccessary now that we only work with VBO.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi
96b2df8405
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
53bebec880
Add some basic prediction to CCDBNodeBranch::find
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
3bc5d88d78
Force link
11 years ago
dfighter1985
6360302a2b
Use VBO only.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
bb6195f858
Always prefer VBOs as OpenGL core requires the use of VBOs.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
ee2c14670e
It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
44188b58b7
We only have 1 kind of HW VBO left.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
0d98540f2e
Ryzom checks for 0 allocated AGP/Video RAM, so lie max. here instead of saying 0.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
adab29e5a6
There's no need for *this* dummy VB either.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
5e69d558ec
Since we use HW VBO, we don't need to actually check for it.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
b444f69db3
VertexArrayRange allocation thing is pointless when using ARB VBOs since, the driver takes care about allocating to either system RAM or video RAM.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
e41a15ae30
Allow Ryzom client to use the new driver.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
d06f675c08
Removed more of the vendor specific VBO stuff ( function definitions for example )
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
28c49a0427
These friends and the function are now pointless.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
5c7540d85e
Removed vendor specific VBO code.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
8f45e49fa0
GL3 driver can now be instantiated.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
7f0ae42a40
Finally finished cleaning the OpenGL ES stuff.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi
1c3fbf0256
Improve performance of UsedTexture debugging info in OpenGL driver
...
--HG--
branch : kaetemi-optimize
11 years ago
dfighter1985
e44b663bdb
Even more OpenGL ES cleanup.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
2b5eddbe95
More OpenGL ES cleanup.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi
64335ae0b8
NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked
11 years ago
kaetemi
f5a8bd2785
Missed one
11 years ago
kaetemi
692dafacfb
Fix a typo
11 years ago
kaetemi
343cc325b2
Merge
11 years ago
kaetemi
72fabe141e
Fix another compile error
11 years ago
kaetemi
2670e34621
Can't include this here. A light header with all of these maximum constants might be handy
11 years ago
kaetemi
cf42b3473f
Fix a compile error
11 years ago
kaetemi
0163a508c2
Merge
11 years ago
kaetemi
32082e854a
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:DIRECTION"")
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
16783449a7
Avoid redundant per-frame calls to getDbProp in outpost.xml and outpost.lua
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
70ea479714
Make _ShowReticleLeaf static
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
ed912ab3ae
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS")
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
1fc4277cf4
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:MK_MOVE")
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
cc2465199c
Avoid redundant per-frame calls to getDbProp("UI:SAVE:USER_CHAR_FADE")
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
23ac008cf1
Avoid redundant per-frame calls to getDbProp("SERVER:WEATHER:VALUE")
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
171faa31fb
Avoid redundant calls to getDbProp("UI:SAVE:INSCENE:...")
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
477e9e8ef1
Avoid redundant calls to getDbProp in CEntityCL
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
aeb9f4d945
Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON")
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
13fc6ffb58
Avoid per-frame 'set' action handler in map.xml when opening the respawn map
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
22710e12bd
Avoid per-frame 'set' action handler in config.xml for blending day and night color
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
5a9537dfcc
Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
19a8b48355
Avoid redundant per-frame calls to getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS")
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
a75bd5d23a
Avoid redundant per-frame calls to getDbProp in CNetManager
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
7bb8dec40c
Parse action handler condition for interface link in advance
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
d5308215aa
Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
fb00acf329
Avoid redundant per-frame calls to getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i))
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
5f80a90a1c
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:FPS", false)
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
2a57f6c647
Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false)
...
--HG--
branch : kaetemi-optimize
11 years ago
kaetemi
0897092fe3
Avoid redundant per-frame calls to getDbProp("UI:SAVE:SHOW_RETICLE")
...
--HG--
branch : kaetemi-optimize
11 years ago
dfighter1985
879f2f3a85
More GLES stuff removed.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
40da205b59
Removed some GLES related code.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kervala
8577277bfd
Fixed: prtab function not compiling with VC++ (define DEBUG_CRYPT if you want to debug crypt() method)
11 years ago
Cédric OCHS
1a83892ec6
Merged in StudioEtrange/ryzomcore/StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398 (pull request #19 )
...
Fix some problems with space char in path on windows
11 years ago
kaetemi
f6ee2707ea
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
55a00fd518
Don't do EOL changes for database.xml and msg.xml, causes checksum difference
11 years ago
dfighter1985
296083ba61
First batch of renames.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
d5e5775f29
"Forked" the OpenGL driver.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
dddd531249
Moved back the unix event emitter to the OpenGL driver. It was a bad idea to move it out ( this way ) originally.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
1c0d74fc00
Unix build fixes.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi
78595ec0e6
Silently sneaking in a nicer splash image for ovqt
11 years ago
dfighter1985
dcf3ba2785
Move unix event emitter out of the driver, to NL3D.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi
1e9771d054
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
StudioEtrange
0efa7c8aee
PCHSupport.cmake edited online with Bitbucket
...
--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
11 years ago
StudioEtrange
744267c63b
Fix some probleme with spaces in path on windows
...
PCHSupport.cmake edited online with Bitbucket
--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
11 years ago
StudioEtrange
f18dd1f351
Error passing wrong version number to msvc linker
...
ENV: WinSDK8 VS2012 Compilation in 64 Bits
ERROR: error when linking client
CAUSE: msvc link support only major and minor version number. Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012
see https://bugs.php.net/bug.php?id=63537 see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx
--HG--
branch : StudioEtrange/error-passing-wrong-version-number-to-ms-1374694351376
11 years ago
StudioEtrange
885a39ad7e
nel.cmake edited online with Bitbucket
...
--HG--
branch : StudioEtrange/nelcmake-edited-online-with-bitbucket-1374694264640
11 years ago
StudioEtrange
cc30e3b8f8
ENV:
...
WinSDK8
VS2012
Compilation in 64 Bits
ERROR:
error when linking client
CAUSE:
msvc link support only major and minor version number.
Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012
see https://bugs.php.net/bug.php?id=63537
see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx
--HG--
branch : StudioEtrange/env-winsdk8-vs2012-compilation-in-64-bit-1374693753244
11 years ago
kaetemi
e435a07bb6
Fix bug #45 crash in zone lighter with large number of CPU cores
11 years ago
kaetemi
e9c274c135
Use tags for pacs prim export
11 years ago
kaetemi
179669116c
EOL
11 years ago
kervala
aeddda3e19
Fixed: lua_open() doesn't exist with Lua 5.2
11 years ago
kervala
296b4384a8
Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
11 years ago
dfighter1985
0c64261e22
The 3dsmax exporter will now use the material file specified in the Nel material.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
f94960dffe
Added the Nel material file selection possibility to the Nel material 3dsmax startup script.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
3ff8613205
Merging default.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
7a9ae41fd5
Missing a letter e here
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
ac98c00088
The prototype of the material exporter. It's only called when exporting a mesh, for now.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
80bcf2026a
If dynamic material already exists, simply just reinitialize it.
...
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi
5831150471
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
347d4e0940
Some necessary ryzom tools did not build when client and server were unchecked
11 years ago
kaetemi
662b75f87a
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
02dc3c1cfe
Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs
11 years ago
kaetemi
f280f4673f
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
53e11d0d68
Merge with default
...
--HG--
branch : multipass-stereo
11 years ago
kaetemi
8323f95e22
Fix issue #48 , landscape quality issues caused by incorrect defaults
11 years ago
kaetemi
9f185ce38d
Fix an error in 3ds Max with the material script
11 years ago
dfighter1985
e99c1e2785
Clear the properties when clearing the scene, and also deactivate the buttons and comboboxes of the material widget.
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--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
b776409cc8
More material properties are converted now.
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--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
6ad18a88f5
Shouldn't reset the material properties, when editing them.
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--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
37fb2cfcda
Started work on converting the old material to new one. Some colors are already out. Also made some modifications to the editor so it can deal with it.
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--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985
fb3f069a38
Should be able to save QColor based QVariant too.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c8147b301c
Oups. Wrong copypaste of my own code.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
192e9c058a
More work on the Variant type. Also modified material editor to use it.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a113c81db3
Added a Variant type ( for holding variable type values ) to NLMISC
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
9306bd71e6
Added GUI code for multi/sub-material.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c2296a2a93
It's not a terrible idea to remember the last used directory in the file open dialogs.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
04dcad32e7
Added support for adding basic primitives cube, sphere, cylinder, teapot.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a2ccb7e796
The main window takes ownership of ViewPortWidget because of setCentralWidget, so no need to delete it here.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
6d31a50f5d
I'll give up, I don't know why wheel events are not passed over to this widget as native events. Fortunately they are not needed, since the Nel style 3d mouse listener doesn't use them.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
42bf13dcfd
Implemented shape moving/rotating/zooming. Used parts of Dnk's code from object viewer for setting the camera up properly. NOTE: for some reason the ViewPortWidget doesn't receive native mouse wheel events. An investigation is in order.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
66fb3c1284
Shapes can now be loaded and rendered to ViewPortWidget.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
8408ddd552
Added ViewPortWidget.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
96eb64ecbe
Shader can now be set for the rendering pass, using the shader combo box in MaterialWidget.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
cc86cdd3ef
ShaderEditorWidget will now load/save it's content.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
c9cd9cdd3c
Shaders will now show up in the shader combobox of MaterialWidget.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
1f2ff5721e
Shaders are now loaded/saved/deleted from the disk.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
d5329b1ac8
Fix bad includes in snowballs, re #43
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--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
293601e80e
Fixed definition tests for optional LibOVR
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--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
a33a0e5c56
LibOVR is optional, and is disabled by default
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--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
0036b5c619
Added Win32 and Apple LibOVR build paths
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--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
fa4cbb00f7
Fixed Linux build failure because a temporary pointer was passed, ref #43
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--HG--
branch : multipass-stereo
12 years ago
Michael Witrant
c60bd3e3f5
Added LibOVR finder and Linux support, ref #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
00b47d6a50
Implemented the Shader widget, more or less.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
128c2a3270
Changed the Shader widget a little.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a57bb57c58
Missed these.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
a71e4bc3ed
Added some Shader related classes. They are not yet complete.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
d1051ce5c9
Handle head orientation in ryzom client, ref #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
eab2386ff6
Don't render to texture when in wireframe mode, re #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
248f07ad9e
Put stereo render loop inside ryzom client main loop, see #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
b1aaf05bf6
Init/release VR interfaces in ryzom client, ref #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
ffe05eae62
Move some more updates out of the render code, see #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
263e506551
Some necessary changes to camera setting, re #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
5ac4a23bd3
Some more cleanup
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
93d856b394
Make oversize screenshots be perfectly seamless
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
bf8ad82e21
Pull weather updates out of scene render
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
5c568c6ea0
Correctly apply bloom on oversize screenshots
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
c87403ecb9
Refactor fulldetail override
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
25f5bccfe6
Merge with default
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
352ee42571
Distort 2D gui as well, ref #43
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--HG--
branch : multipass-stereo
12 years ago
Jan Boon
46c4cc7aa4
Merged in botanic/rc-botanic-webdev (pull request #13 )
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warning and path fix's
12 years ago
kaetemi
6cfc75a1a2
Correctly synchronize some more animation in snowballs, re #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
6d79a2cf6f
Use the color editor for color properties. Also don't crash if property type is not supported by the property browser.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
2e6b1a834f
We don't want duplicate property names and labels either.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
9294cdc644
We don't want duplicate passes.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
ea06a2c656
Property values can now be changed.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
dcd77495ca
Fix particles being animated twice in stereo render, see #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
bf8bd64f0d
Add stereo debugger for visually comparing rendered frames, ref #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
9ee24b3b93
Property browser will now show the properties.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
e68e7161d8
Use width instead of height of screen for hmd fov, re #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
1fe2b62eb1
Add minimal head model and world scale, ref #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
ed267a6587
Probably we don't want the default first pass to be stuck with us if we're loading a material.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
fa3ad050de
It's not a bad idea to always have at least 1 pass.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
0dd8764e45
Make bloom work together with render target used for the rift shader, ref #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
52f4a37939
Remove unnecessary user render target code from bloom, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
d96b7e2d66
Added a new class, MaterialSpliter, it holds the Material widget, and the Material properties Qt property tree widget, and acts as a proxy / message router for them.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
8c86b05d5b
Merge with default
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
391fa6dcff
Add arbfp1 and fp40 barrel fragment programs, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
c9605dde57
Little bit of refactoring.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
73d3176f0c
Test arbfp1, see #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
5bae110c2c
Properly scale seconds per frame graph in snowballs
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
d13da7a398
Prefer NPOT texture over RECT texture
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
832178a83f
Adding / Removing properties will now work.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
43f8adff79
Render left and right deformed view, re #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
94fe455a1a
Material widget now retrieves the passes when loading a material.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
ce92c13289
Test the barrel shader, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
067676c049
Changing passes should now show up on the material widget too!
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
d45813adfc
Workaround in snowballs for fullscreen bug with opengl driver
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
c5c6f7c871
Render the scene to a target texture for the stereo rendering filter, ref #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
7766116494
Fix a render target issue, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
02e61b1e1b
Implemented the functionality of the Render Passes widget.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
c5e1235cbb
Create stereo render target, see #43
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
30f8c9f9e1
Added a Nel3D proxy class.
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--HG--
branch : gsoc2013-dfighter
12 years ago
kaetemi
85109102b2
Add interface for stereo display render targets, ref #43
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
85977755de
Allow turning off bloom in snowballs
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
fe91e2a751
Cleanup
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--HG--
branch : multipass-stereo
12 years ago
kaetemi
fba17e4553
Allow linking debug and release with same mysql lib if no specific debug lib.
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--HG--
branch : multipass-stereo
12 years ago
dfighter1985
8c35946010
Material properties widget is now linked to the right button.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
85e885f274
Worked a bit more on dynamic material. Also started to rework the material and pass widgets since I've realized I messed it up. Eg.: passes should have properties, not the material itself.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
26fab0c173
Forgot to add these to CMakeLists.txt
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
32071d9053
Added skeleton for CDynMaterial. This class will be the new material.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
40c95e82ff
Changed the shader editor widget into a dialog. Implemented some of the button functions of Shader widget.
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--HG--
branch : gsoc2013-dfighter
12 years ago
dfighter1985
abbc09e19c
Added ShaderWidget, and restructured the material related menu items.
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--HG--
branch : gsoc2013-dfighter
12 years ago