Commit Graph

2217 Commits (17b3fa7b55db5a64a3fa0578da4c7575a4dcb1fc)

Author SHA1 Message Date
kaetemi 13e3849c89 Fix typo 11 years ago
kaetemi 6ac551cf60 Implement skip for rbank process 11 years ago
kaetemi f085e226c6 Implement skip for ig elevation 11 years ago
kaetemi bd335d80c4 Implement skip for zone dependency process 11 years ago
kaetemi 3d2c60aac6 Get properties search paths from python variable 11 years ago
kaetemi af65ca5c62 Fix lightmap optimize skip 11 years ago
kaetemi 38e353b5c6 Implement skip for coarse mesh build process 11 years ago
kaetemi a0f86ebd39 Implement skip for shape lightmap optimize build process 11 years ago
kaetemi 01a115899b Implement skip for interface build process 11 years ago
kaetemi 3f492d8b20 Add script to automatically merge translation wk files 11 years ago
kaetemi 6371fc324d Add script to make and merge all translation diffs 11 years ago
kaetemi 6b19d30de0 Add short translation procedure readme 11 years ago
kaetemi 8dac3b82f3 Merge 11 years ago
kaetemi 74984f768a Improve leveldesign_dev.bat 11 years ago
botanic e728daa7cd Add CMAKE option and NVIDIA PerfHUD support 11 years ago
kaetemi 972d26ddde Adjust default paths 11 years ago
kaetemi b785192a5e Add clause translation tool scripts 11 years ago
kaetemi 762a3b2655 Add translation tool scripts 11 years ago
kaetemi 62a4bec18c Add translation directory to pipeline setup 11 years ago
kaetemi 50f0ebbb41 Copy refs in client install 11 years ago
kaetemi ef03dcd294 Add refs to patch xml 11 years ago
kaetemi 9c9811f1b3 Reorder pipeline scripts 11 years ago
kaetemi 7736c5757c Add world edit data install directory to pipeline setup 11 years ago
kaetemi f3b6ab7052 Typo 11 years ago
kaetemi 0d0907aa08 Add build shadow skin to shape process 11 years ago
kaetemi 3fa19d91a5 Generate correct client.cfg data path for dev client 11 years ago
kaetemi 2619033972 Replace shard install script 11 years ago
kaetemi 680dfbd738 Remove duplicate tool
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branch : build_pipeline_py
11 years ago
kaetemi 40fe633dbe Fix thread lockup in zone lighter
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branch : build_pipeline_py
11 years ago
kaetemi 5144770d9d Backed out changeset: de1de16eef3b
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branch : build_pipeline_py
11 years ago
kaetemi 7219073bdc Include world editor files directory in prim export
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branch : build_pipeline_py
11 years ago
kaetemi 1a0ee41780 Improve debug message
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branch : build_pipeline_py
11 years ago
kaetemi 31d5b54e74 Let prim checker only open files with ig extension
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branch : build_pipeline_py
11 years ago
kaetemi 240576ab9c Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?)
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branch : build_pipeline_py
11 years ago
kaetemi f5c30593c8 Merge with default
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branch : build_pipeline_py
11 years ago
kaetemi 2c4ca0d915 Include world editor files in rbank process, part of what caused water not to build
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branch : build_pipeline_py
11 years ago
kaetemi 32ca8d61fe Add more paths to the build gamedata configuration
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branch : build_pipeline_py
11 years ago
kaetemi 439ba0713e Build pacs prim list txt outside repository
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branch : build_pipeline_py
11 years ago
kaetemi dfb2815bcd Add separate target directory for shard data
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branch : build_pipeline_py
11 years ago
kaetemi 6f7e5e7c72 Update default paths
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branch : build_pipeline_py
11 years ago
kaetemi 11c9f6a91b Merge with default
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branch : build_pipeline_py
11 years ago
kaetemi 48d2c22639 Merge with default
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branch : kaetemi-cleanup
11 years ago
kaetemi 89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs 11 years ago
kaetemi ca31e78f7c Remove georges4cvs feature 11 years ago
kaetemi bcb2f48940 Remove georges4cvs feature 11 years ago
kervala c9a9839ce6 Fixed: Compilation under Mac OS X 10.9 (new libc++ tr1 namespace is std not std::tr1) 11 years ago
kervala 1c50b1f943 Fixed: Compilation under Mac OS X 10.9 11 years ago
botanic e995784886 Fixed typo issue 60 11 years ago
botanic 71b0f9ae92 Issue #60
does seem to work better when latency is high
11 years ago
botanic 60495f79ac Merge 11 years ago
botanic b6441edf2d Fix for Issue #94 11 years ago
kervala a5a9532a13 Changed: Best fix for Freetype new layout (we only just need to include ft2build.h as done in font_generator.h) 11 years ago
kervala 09e3471f1b Fixed: Compilation with freetype 11 years ago
kervala 43c48ad36a Changed: Enable ig_elevation everywhere (patch by Liria) 11 years ago
liria 41a475b8f3 Merged default into ig_elevaton_port_to_linux
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branch : ig_elevaton_port_to_linux
11 years ago
liria ac48221c8b CMakeLists.txt edited online with Bitbucket - remove merge conflict with default branche
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branch : ig_elevaton_port_to_linux
11 years ago
kaetemi 207d7323ce Fix Qt build on Windows 11 years ago
Nimetu ea5a36b105 Remove tooltip debug message from logs
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branch : misc-patches
11 years ago
Nimetu 4c2531474a Fix typo (issue #70)
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branch : misc-patches
11 years ago
Nimetu 3cd6ecdb82 Add deadlock counter to prevent endless loop (issue #73)
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branch : misc-patches
11 years ago
botanic 935ea04c58 dont force null driver, doesnt work on all cards and disable maximising max while running pipeline 11 years ago
botanic db3a789ab4 un kaetemi'd the pipeline 11 years ago
botanic 2c0d64e8ff added single bat file to run whole pipeline 11 years ago
dfighter1985 3a84270a84 Textures with DSDT/DUDV format will now be uploaded as RG8. Ryzom will now not crash while entering world.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 fb38a7a0a7 Disable lights when the material isn't lighted.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2a158e76e1 Lights should now be turned off even when enableLightInternal is called directly. This also fixes the dark background on the character selection screen.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9c69e1bf84 Material colors ( ambient, diffuse, specular ) should now be used when there's no texture available.
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branch : gsoc2013-dfighter
11 years ago
kervala 6196077160 Changed: #85 Compilation with STLport + EOL 11 years ago
kervala 986edb216f Fixed: #85 Compilation with STLport 11 years ago
kervala c718ff693a Fixed: Assign instead of comparison 11 years ago
kervala b219623129 Fixed: Verbose warning 11 years ago
kervala b96ad682f5 Fixed: Compilation under Mac OS X 11 years ago
kervala a45bbd96c5 Fixed: Warning with clang 11 years ago
kervala af1721a0a4 Changed: Don't need to change _PolygonSmooth if value is the same 11 years ago
kervala 166607f644 Changed: Implement VSync under Mac OS X 11 years ago
kervala 73196fe7fe Changed: Replace strlwr by toLower 11 years ago
kervala b46c316940 Fixed: #77 crash when using lua:parseInterfaceFromString() (a big thanks to nimetu for the fix !) 11 years ago
kervala dda2215ed8 Fixed: Wrong algorithm 11 years ago
kervala 6b3b85962a Changed: EOL 11 years ago
kervala d8a6c9f966 Fixed: Warning with clang 11 years ago
kervala 36a537a88e Changed: Replaced atof by fromString 11 years ago
kervala b7082644f0 Changed: Updated OpenGL registry 11 years ago
dfighter1985 a119d3e1a0 Use the view matrix instead of modelview to transform the light stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8f2e75415c Set up the normalmatrix in the driver and feed it to the shaders, instead of calculating it in the shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9c0e1c2449 Tattos ( and other multitextured stuff ) will now show up again, even if there's only one texture coordinate set.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 7f7a3e159b Reverse directional light direction as it is done in the old OpenGL driver. Also normalize normal.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 90dc025fd8 Fixed: Some uniforms names were wrong after the merge, which led to rendering issues.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 eb9b3e4f0f Implemented light controls.
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branch : gsoc2013-dfighter
11 years ago
Botanic 6dfafa7ae1 Merge 11 years ago
dfighter1985 1cc71457eb Implemented a basic fog control widget.
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branch : gsoc2013-dfighter
11 years ago
sfb 59abfb8a1d Bad logging, content is unsigned const char*, fixed it to use %s and not cast.
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branch : gsoc2011-worldeditorqt
11 years ago
sfb df7110d2d6 Bad merge resolution, fixed a couple source files which merged poorly.
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branch : gsoc2011-worldeditorqt
11 years ago
sfb d86f150caa Bad merge resolution, fixed the build files that merged poorly.
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branch : gsoc2011-worldeditorqt
11 years ago
Botanic 7381de073e fixed bad merge 11 years ago
Botanic 057fe3e0f7 Merge 11 years ago
dfighter1985 ed885d3df6 Replaced ARB VertexAttribArray stuff with the core calls.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d37b004372 Removed some more deprecated stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a9768872 Removed ARB fragment shader stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f768704cbf Removed some ATI stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6947a58ba1 Removed fixed embm stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8276cb0140 We shouldn't set up a generated or newly compiled shader program if we already have one ( set up from outside the driver for example ).
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 82a7237e7d Forgot to actually add the driver infos to the list, which caused the driver to hang on deletion.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c105164eeb Getting rid of z-order assignment warning.
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branch : gsoc2013-dfighter
11 years ago
sfb 892ed1ed3d merge from default
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branch : gsoc2011-worldeditorqt
11 years ago
Matt Raykowski 0001719d99 Merged in DJanssens/quitta-ryzomcore (pull request #25)
Ryzom AMS - GSOC Project
11 years ago
dfighter1985 982b99d8d0 Merged the GPU program stuff from mainline.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 563afd027c Fix #67 bad NELID in vertex program parser 11 years ago
dfighter1985 3b16f096cc Merge with rename commit.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 32e814ecb6 Use separate shaders in the OpenGL3 driver.
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branch : gsoc2013-dfighter
11 years ago
kervala eb3c58cce9 Fixed: Use multiarch library path under Linux 11 years ago
kervala de43ea8d86 Fixed: Some warnings 11 years ago
kervala f2ee0e99d8 Changed: Detect Windows 8 and Windows Server 2012 11 years ago
kervala c7899841d3 Fixed: Compilation under Linux 11 years ago
kervala eebe74066e Changed: Include Lua headers directory for GUI Editor 11 years ago
kervala 43bbfe3da7 Fixed: Some warnings 11 years ago
kaetemi 3b4730c890 Fix warnings 11 years ago
kaetemi 85365fd7bb Fix line endings 11 years ago
dfighter1985 b70ce1eb09 Renamed OpenGL3 to opengl3
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ace1b5386b Check GL_ARB_separate_shader_objects extension on startup, and load related functions.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 cf6d2a88bc Removed some now unused methods.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 afb56ea660 Moved the rendering methods into a new file.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b0613e334c Removed a now unused file.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9d3e3a6a73 GL_VERTEX_PROGRAM_TWO_SIDED_ARB isn't used in the GL3 driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 7b5aaf7e0f Some cleanup, most of the old OpenGL stuff should be gone.
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branch : gsoc2013-dfighter
11 years ago
kervala c8c296f484 Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 5326324b56 Some comments.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69a4a9f9a5 Two sided rendering, while using dynmat.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 390d1bb156 Don't call newMaterial() every time we load a (sub)material.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 dbd5185de1 Only use the shader combo box for the user shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 586c25f864 When clearing the dynmat, should clear all of them. Also fixes a crash.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 3949c210f6 OpenGL should be fed a clamped color value.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 76204a844d When changing a shader in the editor, reload it in the driver too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b775237215 It's now possible to render using the user shaders and dynmat.
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branch : gsoc2013-dfighter
11 years ago
Quitta a484de5b3f Merge with quitta-gsoc-2013 11 years ago
kervala bb7297f260 Fixed: Wrong variable used to compute array length 11 years ago
kervala b7ddc2c0d2 Fixed: OpenGL ES driver compilation 11 years ago
kervala 82904232d2 Fixed: Warnings with GCC 11 years ago
kervala 6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 c3c3f154b1 Instead of auto-generating the dynmaterial added a menu item in the material editor that will trigger it if needed.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8269ec7be5 Wrong direction, wrong lighting!
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 11fe86e552 Forgot to actually pass the direction in the previous commit...
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 72e7d09113 Don't calculate these more than once.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69c41a31ae These positions and directions were supposed to be in eye coords.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0453f30582 Added lighting to the specular shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f194704a28 Refactored directional lighting a little. No need to calculate things more than once.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab68ef25f Added point light support.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9a647a893c Specular shader should compile even when there's no fog added.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 2e4b6bb6ae Don't try to edit stock shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a1d17c4f Added the stock shader names to the material editor, so it will now be able to select them when loading a shape.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 1d71a540ba Apparently QColor::set[color]f takes colors as floats clamped to the [0,1] range.
--HG--
branch : gsoc2013-dfighter
11 years ago