Fix lightmap optimize skip

hg/feature/sse2
kaetemi 11 years ago
parent 38e353b5c6
commit af65ca5c62

@ -84,7 +84,7 @@ loPathTags = ExportBuildDirectory + "/" + ShapeTagExportDirectory
mkPath(log, loPathLightmaps)
mkPath(log, loPathShapes)
mkPath(log, loPathTags)
if needUpdateDirNoSubdir(log, loPathLightmapsOriginal, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathShapes, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathTags, loPathLightmaps):
if needUpdateDirByTagLog(log, loPathLightmapsOriginal, ".txt", loPathLightmaps, ".txt") or needUpdateDirNoSubdir(log, loPathLightmapsOriginal, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathShapes, loPathLightmaps) or needUpdateDirNoSubdir(log, loPathTags, loPathLightmaps):
removeFilesRecursive(log, loPathLightmaps)
copyFiles(log, loPathLightmapsOriginal, loPathLightmaps)
# Optimize lightmaps if any. Additionnaly, output a file indicating which lightmaps are 8 bits

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