Commit Graph

2177 Commits (118d6e09664d3c30fc64d42190807db103f547d1)

Author SHA1 Message Date
kaetemi 4df290147b Fix make_merge_wk for uxt
kaetemi b1c485fde0 Cleanup
kaetemi 451a82e59e Cleanup
kaetemi ccf99f4f8e Merge
kaetemi 4f2a1b7db2 Fix the bug that caused the shape exporter to crash
kaetemi 90c9028170 Cleanup
kaetemi ada9e8da5d Fix export of NeL Flare
Matthew Lagoe 3f04907c31 Merged in botanic/ryzomcore-botanic-testing (pull request )
Make it so that bad text always throws a nlwarning
kaetemi bd206db383 Remove pacs.packed_prims when done
kaetemi 9d5c9019b5 Move visual slot tab to separate directory
kaetemi 13e3849c89 Fix typo
kaetemi 6ac551cf60 Implement skip for rbank process
kaetemi f085e226c6 Implement skip for ig elevation
kaetemi bd335d80c4 Implement skip for zone dependency process
kaetemi 3d2c60aac6 Get properties search paths from python variable
kaetemi af65ca5c62 Fix lightmap optimize skip
kaetemi 38e353b5c6 Implement skip for coarse mesh build process
kaetemi a0f86ebd39 Implement skip for shape lightmap optimize build process
kaetemi 01a115899b Implement skip for interface build process
kaetemi 3f492d8b20 Add script to automatically merge translation wk files
kaetemi 6371fc324d Add script to make and merge all translation diffs
kaetemi 6b19d30de0 Add short translation procedure readme
kaetemi 8dac3b82f3 Merge
kaetemi 74984f768a Improve leveldesign_dev.bat
botanic e728daa7cd Add CMAKE option and NVIDIA PerfHUD support
kaetemi 972d26ddde Adjust default paths
kaetemi b785192a5e Add clause translation tool scripts
kaetemi 762a3b2655 Add translation tool scripts
kaetemi 62a4bec18c Add translation directory to pipeline setup
kaetemi 50f0ebbb41 Copy refs in client install
kaetemi ef03dcd294 Add refs to patch xml
kaetemi 9c9811f1b3 Reorder pipeline scripts
kaetemi 7736c5757c Add world edit data install directory to pipeline setup
kaetemi f3b6ab7052 Typo
kaetemi 0d0907aa08 Add build shadow skin to shape process
kaetemi 3fa19d91a5 Generate correct client.cfg data path for dev client
kaetemi 2619033972 Replace shard install script
kaetemi 680dfbd738 Remove duplicate tool
--HG--
branch : build_pipeline_py
kaetemi 40fe633dbe Fix thread lockup in zone lighter
--HG--
branch : build_pipeline_py
kaetemi 5144770d9d Backed out changeset: de1de16eef3b
--HG--
branch : build_pipeline_py
kaetemi 7219073bdc Include world editor files directory in prim export
--HG--
branch : build_pipeline_py
kaetemi 1a0ee41780 Improve debug message
--HG--
branch : build_pipeline_py
kaetemi 31d5b54e74 Let prim checker only open files with ig extension
--HG--
branch : build_pipeline_py
kaetemi 240576ab9c Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?)
--HG--
branch : build_pipeline_py
kaetemi f5c30593c8 Merge with default
--HG--
branch : build_pipeline_py
kaetemi 2c4ca0d915 Include world editor files in rbank process, part of what caused water not to build
--HG--
branch : build_pipeline_py
kaetemi 32ca8d61fe Add more paths to the build gamedata configuration
--HG--
branch : build_pipeline_py
kaetemi 439ba0713e Build pacs prim list txt outside repository
--HG--
branch : build_pipeline_py
kaetemi dfb2815bcd Add separate target directory for shard data
--HG--
branch : build_pipeline_py
kaetemi 6f7e5e7c72 Update default paths
--HG--
branch : build_pipeline_py
kaetemi 11c9f6a91b Merge with default
--HG--
branch : build_pipeline_py
kaetemi 48d2c22639 Merge with default
--HG--
branch : kaetemi-cleanup
kaetemi 89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs
kaetemi ca31e78f7c Remove georges4cvs feature
kaetemi bcb2f48940 Remove georges4cvs feature
kervala c9a9839ce6 Fixed: Compilation under Mac OS X 10.9 (new libc++ tr1 namespace is std not std::tr1)
kervala 1c50b1f943 Fixed: Compilation under Mac OS X 10.9
botanic e995784886 Fixed typo issue 60
botanic 71b0f9ae92 Issue
does seem to work better when latency is high
botanic 60495f79ac Merge
botanic b6441edf2d Fix for Issue
kervala a5a9532a13 Changed: Best fix for Freetype new layout (we only just need to include ft2build.h as done in font_generator.h)
kervala 09e3471f1b Fixed: Compilation with freetype
kervala 43c48ad36a Changed: Enable ig_elevation everywhere (patch by Liria)
liria 41a475b8f3 Merged default into ig_elevaton_port_to_linux
--HG--
branch : ig_elevaton_port_to_linux
liria ac48221c8b CMakeLists.txt edited online with Bitbucket - remove merge conflict with default branche
--HG--
branch : ig_elevaton_port_to_linux
kaetemi 207d7323ce Fix Qt build on Windows
Nimetu ea5a36b105 Remove tooltip debug message from logs
--HG--
branch : misc-patches
Nimetu 4c2531474a Fix typo (issue )
--HG--
branch : misc-patches
Nimetu 3cd6ecdb82 Add deadlock counter to prevent endless loop (issue )
--HG--
branch : misc-patches
botanic 935ea04c58 dont force null driver, doesnt work on all cards and disable maximising max while running pipeline
botanic db3a789ab4 un kaetemi'd the pipeline
botanic 2c0d64e8ff added single bat file to run whole pipeline
dfighter1985 3a84270a84 Textures with DSDT/DUDV format will now be uploaded as RG8. Ryzom will now not crash while entering world.
--HG--
branch : gsoc2013-dfighter
dfighter1985 fb38a7a0a7 Disable lights when the material isn't lighted.
--HG--
branch : gsoc2013-dfighter
dfighter1985 2a158e76e1 Lights should now be turned off even when enableLightInternal is called directly. This also fixes the dark background on the character selection screen.
--HG--
branch : gsoc2013-dfighter
dfighter1985 9c69e1bf84 Material colors ( ambient, diffuse, specular ) should now be used when there's no texture available.
--HG--
branch : gsoc2013-dfighter
kervala 6196077160 Changed: Compilation with STLport + EOL
kervala 986edb216f Fixed: Compilation with STLport
kervala c718ff693a Fixed: Assign instead of comparison
kervala b219623129 Fixed: Verbose warning
kervala b96ad682f5 Fixed: Compilation under Mac OS X
kervala a45bbd96c5 Fixed: Warning with clang
kervala af1721a0a4 Changed: Don't need to change _PolygonSmooth if value is the same
kervala 166607f644 Changed: Implement VSync under Mac OS X
kervala 73196fe7fe Changed: Replace strlwr by toLower
kervala b46c316940 Fixed: crash when using lua:parseInterfaceFromString() (a big thanks to nimetu for the fix !)
kervala dda2215ed8 Fixed: Wrong algorithm
kervala 6b3b85962a Changed: EOL
kervala d8a6c9f966 Fixed: Warning with clang
kervala 36a537a88e Changed: Replaced atof by fromString
kervala b7082644f0 Changed: Updated OpenGL registry
dfighter1985 a119d3e1a0 Use the view matrix instead of modelview to transform the light stuff.
--HG--
branch : gsoc2013-dfighter
dfighter1985 8f2e75415c Set up the normalmatrix in the driver and feed it to the shaders, instead of calculating it in the shaders.
--HG--
branch : gsoc2013-dfighter
dfighter1985 9c0e1c2449 Tattos ( and other multitextured stuff ) will now show up again, even if there's only one texture coordinate set.
--HG--
branch : gsoc2013-dfighter
dfighter1985 7f7a3e159b Reverse directional light direction as it is done in the old OpenGL driver. Also normalize normal.
--HG--
branch : gsoc2013-dfighter
dfighter1985 90dc025fd8 Fixed: Some uniforms names were wrong after the merge, which led to rendering issues.
--HG--
branch : gsoc2013-dfighter
dfighter1985 eb9b3e4f0f Implemented light controls.
--HG--
branch : gsoc2013-dfighter
Botanic 6dfafa7ae1 Merge
dfighter1985 1cc71457eb Implemented a basic fog control widget.
--HG--
branch : gsoc2013-dfighter