hg/feature/sse2
kaetemi 11 years ago
parent ada9e8da5d
commit 90c9028170

@ -17,6 +17,7 @@
#include "stdafx.h"
#include "export_nel.h"
#include "../tile_utility/tile_utility.h"
#include "nel/misc/path.h"
#include "nel/3d/texture_file.h"
#include "nel/3d/texture_multi_file.h"
#include "nel/3d/texture_cube.h"
@ -1139,9 +1140,9 @@ int CExportNel::getVertMapChannel (Texmap& texmap, Matrix3& channelMatrix, TimeV
}
// get the absolute or relative path from a texture filename
static std::string ConvertTexFileName(const char *src, bool _AbsolutePath)
static std::string ConvertTexFileName(const std::string &path, bool _AbsolutePath)
{
// File name, maxlen 256 under windows
/*// File name, maxlen 256 under windows
char sFileName[512];
strcpy (sFileName, src);
@ -1156,7 +1157,15 @@ static std::string ConvertTexFileName(const char *src, bool _AbsolutePath)
// Make the final path
_makepath (sFileName, NULL, NULL, sName, sExt);
}
return std::string(sFileName);
return std::string(sFileName);*/
if (_AbsolutePath)
{
return path;
}
else
{
return NLMISC::CFile::getFilename(path);
}
}
// Build a NeL texture corresponding with a max Texmap.
@ -1243,7 +1252,7 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC
if (l == 1 && !fileName[0].empty())
{
srcTex = new CTextureFile;
static_cast<CTextureFile *>(srcTex)->setFileName (ConvertTexFileName(fileName[0].c_str(), _AbsolutePath));
static_cast<CTextureFile *>(srcTex)->setFileName (ConvertTexFileName(fileName[0], _AbsolutePath));
}
else
{
@ -1253,7 +1262,8 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC
if (!fileName[k].empty())
{
/// set the name of the texture after converting it
static_cast<CTextureMultiFile *>(srcTex)->setFileName(k, ConvertTexFileName(fileName[k].c_str(), _AbsolutePath).c_str());
std::string convertMultiTex = ConvertTexFileName(fileName[k], _AbsolutePath);
static_cast<CTextureMultiFile *>(srcTex)->setFileName(k, convertMultiTex.c_str());
}
}
}
@ -1261,7 +1271,8 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC
else // standard texture
{
srcTex = new CTextureFile;
static_cast<CTextureFile *>(srcTex)->setFileName (ConvertTexFileName(pBitmap->GetMapName(), _AbsolutePath));
std::string mapName = pBitmap->GetMapName();
static_cast<CTextureFile *>(srcTex)->setFileName (ConvertTexFileName(mapName, _AbsolutePath));
}
// 2) Use this texture 'as it', or duplicate it to create the faces of a cube map
@ -1361,7 +1372,7 @@ NL3D::CTextureCube *CExportNel::buildTextureCubeFromReflectRefract(Texmap &texma
CTextureFile *pT = new CTextureFile();
// Set the file name
pT->setFileName(ConvertTexFileName(names[i].c_str(), _AbsolutePath));
pT->setFileName(ConvertTexFileName(names[i], _AbsolutePath));
// Set the texture
pTextureCube->setTexture(tfNewOrder[i], pT);

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