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@ -17,6 +17,7 @@
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#include "stdafx.h"
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#include "export_nel.h"
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#include "../tile_utility/tile_utility.h"
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#include "nel/misc/path.h"
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#include "nel/3d/texture_file.h"
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#include "nel/3d/texture_multi_file.h"
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#include "nel/3d/texture_cube.h"
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@ -1139,9 +1140,9 @@ int CExportNel::getVertMapChannel (Texmap& texmap, Matrix3& channelMatrix, TimeV
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}
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// get the absolute or relative path from a texture filename
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static std::string ConvertTexFileName(const char *src, bool _AbsolutePath)
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static std::string ConvertTexFileName(const std::string &path, bool _AbsolutePath)
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{
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// File name, maxlen 256 under windows
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/*// File name, maxlen 256 under windows
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char sFileName[512];
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strcpy (sFileName, src);
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@ -1156,7 +1157,15 @@ static std::string ConvertTexFileName(const char *src, bool _AbsolutePath)
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// Make the final path
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_makepath (sFileName, NULL, NULL, sName, sExt);
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}
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return std::string(sFileName);
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return std::string(sFileName);*/
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if (_AbsolutePath)
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{
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return path;
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}
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else
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{
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return NLMISC::CFile::getFilename(path);
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}
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}
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// Build a NeL texture corresponding with a max Texmap.
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@ -1243,7 +1252,7 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC
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if (l == 1 && !fileName[0].empty())
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{
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srcTex = new CTextureFile;
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static_cast<CTextureFile *>(srcTex)->setFileName (ConvertTexFileName(fileName[0].c_str(), _AbsolutePath));
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static_cast<CTextureFile *>(srcTex)->setFileName (ConvertTexFileName(fileName[0], _AbsolutePath));
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}
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else
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{
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@ -1253,7 +1262,8 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC
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if (!fileName[k].empty())
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{
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/// set the name of the texture after converting it
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static_cast<CTextureMultiFile *>(srcTex)->setFileName(k, ConvertTexFileName(fileName[k].c_str(), _AbsolutePath).c_str());
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std::string convertMultiTex = ConvertTexFileName(fileName[k], _AbsolutePath);
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static_cast<CTextureMultiFile *>(srcTex)->setFileName(k, convertMultiTex.c_str());
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}
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}
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}
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@ -1261,7 +1271,8 @@ ITexture* CExportNel::buildATexture (Texmap& texmap, CMaterialDesc &remap3dsTexC
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else // standard texture
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{
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srcTex = new CTextureFile;
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static_cast<CTextureFile *>(srcTex)->setFileName (ConvertTexFileName(pBitmap->GetMapName(), _AbsolutePath));
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std::string mapName = pBitmap->GetMapName();
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static_cast<CTextureFile *>(srcTex)->setFileName (ConvertTexFileName(mapName, _AbsolutePath));
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}
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// 2) Use this texture 'as it', or duplicate it to create the faces of a cube map
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@ -1361,7 +1372,7 @@ NL3D::CTextureCube *CExportNel::buildTextureCubeFromReflectRefract(Texmap &texma
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CTextureFile *pT = new CTextureFile();
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// Set the file name
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pT->setFileName(ConvertTexFileName(names[i].c_str(), _AbsolutePath));
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pT->setFileName(ConvertTexFileName(names[i], _AbsolutePath));
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// Set the texture
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pTextureCube->setTexture(tfNewOrder[i], pT);
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