Added: #1469 deserialize information for sound triggers

--HG--
branch : gsoc2012-fabien
hg/feature/gsoc2012-fabien
Fabien_HENON 13 years ago
parent e3edccf3ea
commit a46165e97f

@ -87,6 +87,7 @@
// Std. // Std.
#include <vector> #include <vector>
#include "game_share/position_or_entity_type.h"
#define OLD_STRING_SYSTEM #define OLD_STRING_SYSTEM
@ -3558,7 +3559,11 @@ void impulseSetNpcIconTimer(NLMISC::CBitMemStream &impulse)
void impulsePlaySoundTrigger(NLMISC::CBitMemStream& impulse) void impulsePlaySoundTrigger(NLMISC::CBitMemStream& impulse)
{ {
NLMISC::CSheetId SoundId;
TPositionOrEntity SoundPosition;
impulse.serial(SoundId);
impulse.serial(SoundPosition);
} }
void impulseCameraAnimationPlay(NLMISC::CBitMemStream& impulse) void impulseCameraAnimationPlay(NLMISC::CBitMemStream& impulse)

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