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@ -87,6 +87,7 @@
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// Std.
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// Std.
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#include <vector>
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#include <vector>
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#include "game_share/position_or_entity_type.h"
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#define OLD_STRING_SYSTEM
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#define OLD_STRING_SYSTEM
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@ -3558,7 +3559,11 @@ void impulseSetNpcIconTimer(NLMISC::CBitMemStream &impulse)
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void impulsePlaySoundTrigger(NLMISC::CBitMemStream& impulse)
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void impulsePlaySoundTrigger(NLMISC::CBitMemStream& impulse)
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{
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{
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NLMISC::CSheetId SoundId;
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TPositionOrEntity SoundPosition;
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impulse.serial(SoundId);
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impulse.serial(SoundPosition);
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}
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}
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void impulseCameraAnimationPlay(NLMISC::CBitMemStream& impulse)
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void impulseCameraAnimationPlay(NLMISC::CBitMemStream& impulse)
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