Changed: #1469 location of position_or_entity_type.h because it's also used by the client +

Added: #1469 Declaration of impulses in the client

--HG--
branch : gsoc2012-fabien
hg/feature/gsoc2012-fabien
Fabien_HENON 13 years ago
parent fa194fa246
commit e3edccf3ea

@ -3556,6 +3556,26 @@ void impulseSetNpcIconTimer(NLMISC::CBitMemStream &impulse)
CNPCIconCache::getInstance().setMissionGiverTimer(delay);
}
void impulsePlaySoundTrigger(NLMISC::CBitMemStream& impulse)
{
}
void impulseCameraAnimationPlay(NLMISC::CBitMemStream& impulse)
{
}
void impulseCameraAnimationStep(NLMISC::CBitMemStream& impulse)
{
}
void impulseCameraAnimationFinished(NLMISC::CBitMemStream& impulse)
{
}
//-----------------------------------------------
// initializeNetwork :
//-----------------------------------------------
@ -3705,6 +3725,12 @@ void initializeNetwork()
GenericMsgHeaderMngr.setCallback( "NPC_ICON:SET_DESC", impulseSetNpcIconDesc );
GenericMsgHeaderMngr.setCallback( "NPC_ICON:SVR_EVENT_MIS_AVL", impulseServerEventForMissionAvailability );
GenericMsgHeaderMngr.setCallback( "NPC_ICON:SET_TIMER", impulseSetNpcIconTimer );
GenericMsgHeaderMngr.setCallback( "SOUND_TRIGGER:PLAY", impulsePlaySoundTrigger );
GenericMsgHeaderMngr.setCallback( "CAMERA_ANIMATION:PLAY", impulseCameraAnimationPlay );
GenericMsgHeaderMngr.setCallback( "CAMERA_ANIMATION:STEP", impulseCameraAnimationStep );
GenericMsgHeaderMngr.setCallback( "CAMERA_ANIMATION:FINISHED", impulseCameraAnimationFinished );
}

@ -16,7 +16,7 @@
//
#include "camera_animation_manager/camera_animation_modifier_factory.h"
#include "camera_animation_manager/position_or_entity_type.h"
#include "game_share/position_or_entity_type.h"
#include "nel/misc/sheet_id.h"

@ -16,7 +16,7 @@
//
#include "camera_animation_manager/camera_animation_step_factory.h"
#include "camera_animation_manager/position_or_entity_type.h"
#include "game_share/position_or_entity_type.h"
/// Basic camera animation step that has generic values

@ -57,7 +57,8 @@
#include "server_share/log_item_gen.h"
#include "server_share/log_character_gen.h"
#include "camera_animation_manager/camera_animation_manager.h"
#include "camera_animation_manager/position_or_entity_type.h"
#include "game_share/position_or_entity_type.h"
using namespace std;
using namespace NLMISC;

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