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@ -313,17 +313,8 @@ CClientConfig::CClientConfig()
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Local = false; // Default is Net Mode.
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Local = false; // Default is Net Mode.
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FSHost = ""; // Default Host.
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FSHost = ""; // Default Host.
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#if 1 // Yubo hack
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// The order is important here, because in a layer, global texture are rendered through this order
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TexturesInterface.push_back("texture_interfaces_v3");
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// DXTC contain all items and bricks bitmaps, they must come after standard texture
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TexturesInterface.push_back("new_texture_interfaces_dxtc");
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// Added icons by Yubo's Team 2009
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TexturesInterface.push_back("texture_extra");
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#else
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TexturesInterface.push_back("texture_interfaces_v3");
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TexturesInterface.push_back("texture_interfaces_v3");
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TexturesInterfaceDXTC.push_back("texture_interfaces_dxtc");
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TexturesInterfaceDXTC.push_back("texture_interfaces_dxtc");
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#endif
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TexturesOutGameInterface.push_back("texture_interfaces_v3_outgame_ui");
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TexturesOutGameInterface.push_back("texture_interfaces_v3_outgame_ui");
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