--HG-- branch : opengl3
@ -298,7 +298,7 @@ namespace
ss << std::endl;
// if (!useTextures) {
ss << "uniform vec4 ambientColor;" << std::endl;
ss << "uniform vec4 ambientColor;" << std::endl; // FIXME: ambient color of all lights is precalculated and added with self illumination!
ss << "uniform vec4 diffuseColor;" << std::endl;
ss << "uniform vec4 specularColor;" << std::endl; // }