GL3: Note

--HG--
branch : opengl3
hg/feature/opengl3
kaetemi 11 years ago
parent 21eca5af5f
commit 443eb54128

@ -298,7 +298,7 @@ namespace
ss << std::endl;
// if (!useTextures) {
ss << "uniform vec4 ambientColor;" << std::endl;
ss << "uniform vec4 ambientColor;" << std::endl; // FIXME: ambient color of all lights is precalculated and added with self illumination!
ss << "uniform vec4 diffuseColor;" << std::endl;
ss << "uniform vec4 specularColor;" << std::endl; // }

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