diff --git a/code/nel/src/3d/driver/opengl3/driver_opengl_vertex_program.cpp b/code/nel/src/3d/driver/opengl3/driver_opengl_vertex_program.cpp index a2f01ac2e..7e77112eb 100644 --- a/code/nel/src/3d/driver/opengl3/driver_opengl_vertex_program.cpp +++ b/code/nel/src/3d/driver/opengl3/driver_opengl_vertex_program.cpp @@ -298,7 +298,7 @@ namespace ss << std::endl; // if (!useTextures) { - ss << "uniform vec4 ambientColor;" << std::endl; + ss << "uniform vec4 ambientColor;" << std::endl; // FIXME: ambient color of all lights is precalculated and added with self illumination! ss << "uniform vec4 diffuseColor;" << std::endl; ss << "uniform vec4 specularColor;" << std::endl; // }