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@ -35,6 +35,10 @@
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#include <nel/misc/ucstring.h>
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#include <nel/misc/ucstring.h>
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// Project includes
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// Project includes
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#include "dll_directory.h"
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#include "class_directory_3.h"
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#include "scene_class_registry.h"
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#include "scene_class_unknown.h"
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using namespace std;
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using namespace std;
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// using namespace NLMISC;
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// using namespace NLMISC;
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@ -46,7 +50,7 @@ namespace MAX {
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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CScene::CScene()
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CScene::CScene(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3)
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{
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{
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}
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}
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@ -69,6 +73,7 @@ void CScene::toString(std::ostream &ostream, const std::string &pad)
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void CScene::parse(uint16 version, TParseLevel level)
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void CScene::parse(uint16 version, TParseLevel level)
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{
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{
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CStorageContainer::parse(version, level);
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CStorageContainer::parse(version, level);
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nlassert(Chunks.size() == 1);
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}
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}
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void CScene::clean()
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void CScene::clean()
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@ -78,6 +83,7 @@ void CScene::clean()
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void CScene::build(uint16 version)
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void CScene::build(uint16 version)
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{
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{
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nlassert(Chunks.size() == 1);
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CStorageContainer::build(version);
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CStorageContainer::build(version);
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}
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}
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@ -86,12 +92,24 @@ void CScene::disown()
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CStorageContainer::disown();
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CStorageContainer::disown();
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}
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}
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uint16 CScene::version()
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{
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nlassert(Chunks.size() == 1);
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return Chunks.begin()->first;
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}
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CSceneClassContainer *CScene::container()
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{
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nlassert(Chunks.size() == 1);
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return static_cast<CSceneClassContainer *>(Chunks.begin()->second);
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}
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IStorageObject *CScene::createChunkById(uint16 id, bool container)
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IStorageObject *CScene::createChunkById(uint16 id, bool container)
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{
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{
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if (container)
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if (container)
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{
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{
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// Return the scene class container. There can be only one.
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// Return the scene class container. There can be only one.
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return new CSceneClassContainer();
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return new CSceneClassContainer(m_SceneClassRegistry, m_DllDirectory, m_ClassDirectory3);
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}
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}
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return CStorageContainer::createChunkById(id, container);
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return CStorageContainer::createChunkById(id, container);
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}
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}
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@ -100,7 +118,7 @@ IStorageObject *CScene::createChunkById(uint16 id, bool container)
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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CSceneClassContainer::CSceneClassContainer()
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CSceneClassContainer::CSceneClassContainer(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3)
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{
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{
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}
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}
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@ -142,13 +160,20 @@ void CSceneClassContainer::disown()
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IStorageObject *CSceneClassContainer::createChunkById(uint16 id, bool container)
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IStorageObject *CSceneClassContainer::createChunkById(uint16 id, bool container)
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{
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{
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if (container)
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nldebug("Scene class id %x (%i)", (uint32)id, (uint32)id);
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const CClassEntry *classEntry = m_ClassDirectory3->get(id);
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CSceneClass *sceneClass = m_SceneClassRegistry->create(classEntry->classId());
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if (sceneClass)
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{
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{
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// TODO: Check the class registry.
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return static_cast<IStorageObject *>(sceneClass);
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// Return default unknown scene class.
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return new CSceneClass();
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}
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}
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return CStorageContainer::createChunkById(id, container);
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else
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{
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// Create an unknown scene class
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const CDllEntry *dllEntry = m_DllDirectory->get(classEntry->dllIndex());
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return static_cast<IStorageObject *>(new CSceneClassUnknown(dllEntry, classEntry));
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}
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throw EStorage("Bad scene class id");
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}
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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