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ryzom-core/code/nel/tools/pipeline/max/scene.cpp

187 lines
4.7 KiB
C++

/**
* \file scene.cpp
* \brief CScene
* \date 2012-08-18 19:25GMT
* \author Jan Boon (Kaetemi)
* CScene
*/
/*
* Copyright (C) 2012 by authors
*
* This file is part of RYZOM CORE PIPELINE.
* RYZOM CORE PIPELINE is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* RYZOM CORE PIPELINE is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with RYZOM CORE PIPELINE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include <nel/misc/types_nl.h>
#include "scene.h"
// STL includes
// NeL includes
// #include <nel/misc/debug.h>
#include <nel/misc/ucstring.h>
// Project includes
#include "dll_directory.h"
#include "class_directory_3.h"
#include "scene_class_registry.h"
#include "scene_class_unknown.h"
using namespace std;
// using namespace NLMISC;
namespace PIPELINE {
namespace MAX {
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
CScene::CScene(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3)
{
}
CScene::~CScene()
{
}
std::string CScene::getClassName()
{
return "Scene";
}
void CScene::toString(std::ostream &ostream, const std::string &pad)
{
CStorageContainer::toString(ostream, pad);
}
void CScene::parse(uint16 version, TParseLevel level)
{
CStorageContainer::parse(version, level);
nlassert(Chunks.size() == 1);
}
void CScene::clean()
{
CStorageContainer::clean();
}
void CScene::build(uint16 version)
{
nlassert(Chunks.size() == 1);
CStorageContainer::build(version);
}
void CScene::disown()
{
CStorageContainer::disown();
}
uint16 CScene::version()
{
nlassert(Chunks.size() == 1);
return Chunks.begin()->first;
}
CSceneClassContainer *CScene::container()
{
nlassert(Chunks.size() == 1);
return static_cast<CSceneClassContainer *>(Chunks.begin()->second);
}
IStorageObject *CScene::createChunkById(uint16 id, bool container)
{
if (container)
{
// Return the scene class container. There can be only one.
return new CSceneClassContainer(m_SceneClassRegistry, m_DllDirectory, m_ClassDirectory3);
}
return CStorageContainer::createChunkById(id, container);
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
CSceneClassContainer::CSceneClassContainer(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3)
{
}
CSceneClassContainer::~CSceneClassContainer()
{
}
std::string CSceneClassContainer::getClassName()
{
return "SceneClassContainer";
}
void CSceneClassContainer::toString(std::ostream &ostream, const std::string &pad)
{
CStorageContainer::toString(ostream, pad);
}
void CSceneClassContainer::parse(uint16 version, TParseLevel level)
{
CStorageContainer::parse(version, level);
}
void CSceneClassContainer::clean()
{
CStorageContainer::clean();
}
void CSceneClassContainer::build(uint16 version)
{
CStorageContainer::build(version);
}
void CSceneClassContainer::disown()
{
CStorageContainer::disown();
}
IStorageObject *CSceneClassContainer::createChunkById(uint16 id, bool container)
{
nldebug("Scene class id %x (%i)", (uint32)id, (uint32)id);
const CClassEntry *classEntry = m_ClassDirectory3->get(id);
CSceneClass *sceneClass = m_SceneClassRegistry->create(classEntry->classId());
if (sceneClass)
{
return static_cast<IStorageObject *>(sceneClass);
}
else
{
// Create an unknown scene class
const CDllEntry *dllEntry = m_DllDirectory->get(classEntry->dllIndex());
return static_cast<IStorageObject *>(new CSceneClassUnknown(dllEntry, classEntry));
}
throw EStorage("Bad scene class id");
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
} /* namespace MAX */
} /* namespace PIPELINE */
/* end of file */