Added: #1440 Parser for unknown scene classes
--HG-- branch : build_pipeline_v3hg/feature/build_pipeline_v3
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/**
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* \file scene_class_unknown.cpp
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* \brief CSceneClassUnknown
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* \date 2012-08-20 13:23GMT
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* \author Jan Boon (Kaetemi)
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* CSceneClassUnknown
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE PIPELINE.
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* RYZOM CORE PIPELINE is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public
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* License as published by the Free Software Foundation, either
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* version 3 of the License, or (at your option) any later version.
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*
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* RYZOM CORE PIPELINE is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE PIPELINE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include "scene_class_unknown.h"
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace PIPELINE {
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namespace MAX {
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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CSceneClassUnknownDllPluginDesc::CSceneClassUnknownDllPluginDesc(const CDllEntry *dllEntry) : m_DisplayName(dllEntry->dllDescription()), m_InternalName(dllEntry->dllFilename())
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{
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}
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const ucchar *CSceneClassUnknownDllPluginDesc::displayName() const
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{
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return m_DisplayName.c_str();
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}
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const ucchar *CSceneClassUnknownDllPluginDesc::internalName() const
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{
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return m_InternalName.c_str();
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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CSceneClassUnknownDesc::CSceneClassUnknownDesc(const CDllEntry *dllEntry, const CClassEntry *classEntry) : m_DisplayName(classEntry->displayName()), m_ClassId(classEntry->classId()), m_SuperClassId(classEntry->superClassId()), m_DllPluginDesc(dllEntry)
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{
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}
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CSceneClass *CSceneClassUnknownDesc::create() const
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{
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nlassert(false);
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}
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void CSceneClassUnknownDesc::destroy(CSceneClass *sc) const
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{
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nlassert(false);
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}
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const ucchar *CSceneClassUnknownDesc::displayName() const
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{
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return m_DisplayName.c_str();
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}
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const char *CSceneClassUnknownDesc::internalName() const
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{
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return "SceneClassUnknown";
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}
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NLMISC::CClassId CSceneClassUnknownDesc::classId() const
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{
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return m_ClassId;
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}
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TSClassId CSceneClassUnknownDesc::superClassId() const
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{
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return m_SuperClassId;
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}
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const IDllPluginDescInternal *CSceneClassUnknownDesc::dllPluginDesc() const
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{
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return &m_DllPluginDesc;
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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CSceneClassUnknown::CSceneClassUnknown(const CDllEntry *dllEntry, const CClassEntry *classEntry) : m_Desc(dllEntry, classEntry)
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{
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}
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CSceneClassUnknown::~CSceneClassUnknown()
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{
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}
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void CSceneClassUnknown::toString(std::ostream &ostream, const std::string &pad)
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{
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CSceneClass::toString(ostream, pad);
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}
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void CSceneClassUnknown::parse(uint16 version, TParseLevel level)
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{
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CSceneClass::parse(version, level);
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}
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void CSceneClassUnknown::clean()
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{
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CSceneClass::clean();
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}
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void CSceneClassUnknown::build(uint16 version)
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{
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CSceneClass::build(version);
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}
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void CSceneClassUnknown::disown()
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{
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CSceneClass::disown();
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}
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IStorageObject *CSceneClassUnknown::createChunkById(uint16 id, bool container)
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{
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return CSceneClass::createChunkById(id, container);
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}
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const ISceneClassDesc *CSceneClassUnknown::getClassDesc()
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{
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return &m_Desc;
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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} /* namespace MAX */
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} /* namespace PIPELINE */
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/* end of file */
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@ -0,0 +1,126 @@
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/**
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* \file scene_class_unknown.h
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* \brief CSceneClassUnknown
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* \date 2012-08-20 13:23GMT
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* \author Jan Boon (Kaetemi)
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* CSceneClassUnknown
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE PIPELINE.
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* RYZOM CORE PIPELINE is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public
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* License as published by the Free Software Foundation, either
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* version 3 of the License, or (at your option) any later version.
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*
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* RYZOM CORE PIPELINE is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE PIPELINE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef PIPELINE_SCENE_CLASS_UNKNOWN_H
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#define PIPELINE_SCENE_CLASS_UNKNOWN_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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// Project includes
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#include "scene_class.h"
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#include "dll_directory.h"
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#include "class_directory_3.h"
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namespace PIPELINE {
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namespace MAX {
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/**
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* \brief CSceneClassUnknownDllPluginDesc
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* \date 2012-08-20 13:23GMT
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* \author Jan Boon (Kaetemi)
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* CSceneClassUnknownDllPluginDesc
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*/
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class CSceneClassUnknownDllPluginDesc : public IDllPluginDescInternal
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{
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public:
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CSceneClassUnknownDllPluginDesc(const CDllEntry *dllEntry);
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virtual const ucchar *displayName() const;
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virtual const ucchar *internalName() const;
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private:
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ucstring m_DisplayName;
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ucstring m_InternalName;
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};
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/**
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* \brief CSceneClassUnknownDesc
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* \date 2012-08-20 13:23GMT
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* \author Jan Boon (Kaetemi)
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* CSceneClassUnknownDesc
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*/
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class CSceneClassUnknownDesc : public ISceneClassDesc
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{
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public:
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CSceneClassUnknownDesc(const CDllEntry *dllEntry, const CClassEntry *classEntry);
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virtual CSceneClass *create() const;
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virtual void destroy(CSceneClass *sc) const;
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virtual const ucchar *displayName() const;
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virtual const char *internalName() const;
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virtual NLMISC::CClassId classId() const;
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virtual TSClassId superClassId() const;
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virtual const IDllPluginDescInternal *dllPluginDesc() const;
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private:
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ucstring m_DisplayName;
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std::string m_InternalName;
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NLMISC::CClassId m_ClassId;
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TSClassId m_SuperClassId;
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CSceneClassUnknownDllPluginDesc m_DllPluginDesc;
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}; /* class ISceneClassDesc */
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/**
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* \brief CSceneClassUnknown
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* \date 2012-08-20 13:23GMT
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* \author Jan Boon (Kaetemi)
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* Utility class for parsing unknown scene classes and keeping them
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* in storage as is.
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*/
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class CSceneClassUnknown : public CSceneClass
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{
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public:
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CSceneClassUnknown(const CDllEntry *dllEntry, const CClassEntry *classEntry);
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virtual ~CSceneClassUnknown();
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// inherited
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virtual void toString(std::ostream &ostream, const std::string &pad = "");
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virtual void parse(uint16 version, TParseLevel level);
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virtual void clean();
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virtual void build(uint16 version);
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virtual void disown();
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// virtual
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virtual const ISceneClassDesc *getClassDesc();
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protected:
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virtual IStorageObject *createChunkById(uint16 id, bool container);
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private:
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CSceneClassUnknownDesc m_Desc;
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}; /* class CSceneClass */
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} /* namespace MAX */
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} /* namespace PIPELINE */
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#endif /* #ifndef PIPELINE_SCENE_CLASS_UNKNOWN_H */
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/* end of file */
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