Commit Graph

81 Commits (cdf1bacee1af82ba691c342f8d72f896a7a354a6)

Author SHA1 Message Date
kaetemi 8e21fed1e6 AGPLv3: The work must carry prominent notices stating that you modified it, and giving a relevant date
kaetemi 43452ea27c Fix some headers
kaetemi 8e4edcb954 Merge branch 'develop' into feature/streamed-package
kaetemi c635a27722 Remove unused sheet init
kaetemi b04cab3ec0 Enable music in snowballs
Jan Boon 1f897f6106 Fix configuration for Snowballs
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branch : develop
kervala 19e8ee1d05 Changed: Simplified all ENDIF and ELSE
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branch : develop
kervala 63a36fc2f8 Changed: Removed libxml2 dependencies from other targets
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branch : develop
kaetemi e4b72e63a1 More of the VS2015 stuff
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branch : develop
kaetemi a33799d210 Merge with develop
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branch : feature-streamed-package
kaetemi a66204a03a Add isWindowedApplication to INeLContext
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branch : develop
kaetemi b7208c9513 Merge with develop
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branch : feature-streamed-package
kaetemi e6a327fb1a Implementation fixes, ref
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branch : feature-streamed-package
kaetemi 993f2ffab7 Snowballs update
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branch : multipass-stereo
kaetemi fb525e3911 Cleanup snowballs2
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branch : multipass-stereo
kaetemi ec4762f669 3D: Add FXAA
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branch : multipass-stereo
kaetemi d98f1ede47 Move default render target handling to CDriverUser
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branch : multipass-stereo
kaetemi 8af686f7ef 3D: Cleanup bloom effect
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branch : multipass-stereo
kaetemi 5fd4f96a59 Configure shadow outline in applications
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branch : develop
kaetemi 75f7b9f931 Fix Snowballs service compile under MinGW
kaetemi 89a2a2ce99 Do not select stereo display debugger when HMD is set to Auto in Snowballs
kaetemi 87b24bc4ab Add glsl pixel program for stereo distortion
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branch : multipass-stereo
kaetemi d5329b1ac8 Fix bad includes in snowballs, re
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branch : multipass-stereo
kaetemi 6cfc75a1a2 Correctly synchronize some more animation in snowballs, re
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branch : multipass-stereo
kaetemi dcd77495ca Fix particles being animated twice in stereo render, see
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branch : multipass-stereo
kaetemi bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref
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branch : multipass-stereo
kaetemi 1fe2b62eb1 Add minimal head model and world scale, ref
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branch : multipass-stereo
kaetemi 0dd8764e45 Make bloom work together with render target used for the rift shader, ref
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branch : multipass-stereo
kaetemi 5bae110c2c Properly scale seconds per frame graph in snowballs
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branch : multipass-stereo
kaetemi 43f8adff79 Render left and right deformed view, re
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branch : multipass-stereo
kaetemi d45813adfc Workaround in snowballs for fullscreen bug with opengl driver
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branch : multipass-stereo
kaetemi c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref
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branch : multipass-stereo
kaetemi 85109102b2 Add interface for stereo display render targets, ref
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branch : multipass-stereo
kaetemi 85977755de Allow turning off bloom in snowballs
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branch : multipass-stereo
kaetemi 5f229667bc Create interface classes for stereo displays and head mounted displays, see
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branch : multipass-stereo
kaetemi e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re
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branch : multipass-stereo
kaetemi 202413ab52 Adjust 2D interface shift, re
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branch : multipass-stereo
kaetemi 9255bd73de Move snowballs compass, see
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branch : multipass-stereo
kaetemi 4864ce7a5a Add eye distance in 2D interface shift, re
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branch : multipass-stereo
kaetemi 5423d4d025 Add 2D interface shifting calculations, see
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branch : multipass-stereo
kaetemi 91be2d64bd Cleanup and make bloom work with stereo rendering, re
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branch : multipass-stereo
kaetemi 32a187a199 Render from multiple cameras, see
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branch : multipass-stereo
kaetemi a5c9592165 Read sensor data and set camera in snowballs, ref
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branch : multipass-stereo
kaetemi a79b9f7e65 Add library name to device name, re
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branch : multipass-stereo
kaetemi 64821ab4de List stereo devices, see
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branch : multipass-stereo
kaetemi 78179ed809 Rename some functions to follow the same naming convention of others
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branch : multipass-stereo
kaetemi ad5b60963f Cleanup
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branch : multipass-stereo
kaetemi be33bbc70f Add support for fp40 with opengl
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branch : multipass-stereo
kaetemi bc25be05ba Additional test, textures does not seem to work in ps_3_0
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branch : multipass-stereo
kaetemi 3e91b1a5cf Test texture with postprocessing material, seems to work with opengl
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branch : multipass-stereo