@ -8399,7 +8399,7 @@ ADD_METHOD(void CCharacterCL::displayDebug(float x, float &y, float lineStep)) /
if ( isPlayer ( ) | | isUser ( ) )
{
SPropVisualA visualA = * ( SPropVisualA * ) ( & prop ) ;
TextContext - > printfAt ( x , y , " VPA: % " NL_I64 " X : Chest(%d,%d) Legs(%d,%d) Arms(%d,%d) Hat(%d,%d) RH(%d) LH(%d) " , prop ,
TextContext - > printfAt ( x , y , " VPA: % " NL_I64 " X : Chest(%d,%d) Legs(%d,%d) Arms(%d,%d) Hat(%d,%d) RH(%d) LH(%d) " , prop ,
( uint ) visualA . PropertySubData . JacketModel , ( uint ) visualA . PropertySubData . JacketColor ,
( uint ) visualA . PropertySubData . TrouserModel , ( uint ) visualA . PropertySubData . TrouserColor ,
( uint ) visualA . PropertySubData . ArmModel , ( uint ) visualA . PropertySubData . ArmColor ,
@ -8408,29 +8408,29 @@ ADD_METHOD(void CCharacterCL::displayDebug(float x, float &y, float lineStep)) /
( uint ) visualA . PropertySubData . WeaponLeftHand ) ;
}
else
TextContext - > printfAt ( x , y , " VPA: % " NL_I64 " X " , prop ) ;
TextContext - > printfAt ( x , y , " VPA: % " NL_I64 " X " , prop ) ;
y + = lineStep ;
// VPB
prop = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , _Slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_VPB ) ) - > getValue64 ( ) ;
if ( isPlayer ( ) | | isUser ( ) )
{
SPropVisualB visualB = * ( SPropVisualB * ) ( & prop ) ;
TextContext - > printfAt ( x , y , " VPB: % " NL_I64 " X : Hands(%d,%d) Feet(%d,%d). " , prop ,
TextContext - > printfAt ( x , y , " VPB: % " NL_I64 " X : Hands(%d,%d) Feet(%d,%d). " , prop ,
( uint ) visualB . PropertySubData . HandsModel , ( uint ) visualB . PropertySubData . HandsColor ,
( uint ) visualB . PropertySubData . FeetModel , ( uint ) visualB . PropertySubData . FeetColor ) ;
}
else
TextContext - > printfAt ( x , y , " VPB: % " NL_I64 " X " , prop ) ;
TextContext - > printfAt ( x , y , " VPB: % " NL_I64 " X " , prop ) ;
y + = lineStep ;
// VPC
prop = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , _Slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_VPC ) ) - > getValue64 ( ) ;
if ( isPlayer ( ) | | isUser ( ) )
{
SPropVisualC visualC = * ( SPropVisualC * ) ( & prop ) ;
TextContext - > printfAt ( x , y , " VPC: % " NL_I64 " X : EyesColor(%d) Tattoo(%d). " , prop , visualC . PropertySubData . EyesColor , visualC . PropertySubData . Tattoo ) ;
TextContext - > printfAt ( x , y , " VPC: % " NL_I64 " X : EyesColor(%d) Tattoo(%d). " , prop , visualC . PropertySubData . EyesColor , visualC . PropertySubData . Tattoo ) ;
}
else
TextContext - > printfAt ( x , y , " VPC: % " NL_I64 " X " , prop ) ;
TextContext - > printfAt ( x , y , " VPC: % " NL_I64 " X " , prop ) ;
y + = lineStep ;
} // displayDebug //