Commit Graph

55 Commits (a56b938636f10b06eab422e92d57553ed86389c4)

Author SHA1 Message Date
kervala 9941fcf82b Fixed: Typos detected by Lintian
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branch : develop
8 years ago
kaetemi 1ab170b7d8 Unhide layers in max export
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branch : develop
10 years ago
kaetemi eb2f4555b1 Also export non-root shapes
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branch : develop
10 years ago
kaetemi 779b0c22bc Add extra search paths
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branch : develop
10 years ago
kaetemi adb717052a Add cartographer
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branch : develop
10 years ago
kaetemi b5a95d725b Add pz process
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branch : develop
10 years ago
kaetemi d03c2dcfcd Nice try 10 years ago
kaetemi 0e0de8ec52 Fix shape lightmap optimize 10 years ago
kaetemi 5bc60987be Maxscript selection clear fix 10 years ago
kaetemi f718380f52 Zone light exporter adjust 10 years ago
kaetemi 1cf184c09d Fix XRef ligo export 10 years ago
kaetemi e58df5f7e9 Faster ligo export step 10 years ago
kaetemi 0d67c420cd Set exec mode 11 years ago
kaetemi b52230832e Add build process script for shard sheets 11 years ago
kaetemi bd206db383 Remove pacs.packed_prims when done 11 years ago
kaetemi 9d5c9019b5 Move visual slot tab to separate directory 11 years ago
kaetemi 13e3849c89 Fix typo 11 years ago
kaetemi 6ac551cf60 Implement skip for rbank process 11 years ago
kaetemi f085e226c6 Implement skip for ig elevation 11 years ago
kaetemi bd335d80c4 Implement skip for zone dependency process 11 years ago
kaetemi 3d2c60aac6 Get properties search paths from python variable 11 years ago
kaetemi af65ca5c62 Fix lightmap optimize skip 11 years ago
kaetemi 38e353b5c6 Implement skip for coarse mesh build process 11 years ago
kaetemi a0f86ebd39 Implement skip for shape lightmap optimize build process 11 years ago
kaetemi 01a115899b Implement skip for interface build process 11 years ago
kaetemi 0d0907aa08 Add build shadow skin to shape process 11 years ago
kaetemi 5144770d9d Backed out changeset: de1de16eef3b
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branch : build_pipeline_py
11 years ago
kaetemi 7219073bdc Include world editor files directory in prim export
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branch : build_pipeline_py
11 years ago
kaetemi 240576ab9c Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?)
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branch : build_pipeline_py
11 years ago
kaetemi 2c4ca0d915 Include world editor files in rbank process, part of what caused water not to build
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branch : build_pipeline_py
11 years ago
kaetemi 439ba0713e Build pacs prim list txt outside repository
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branch : build_pipeline_py
11 years ago
kaetemi 11c9f6a91b Merge with default
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branch : build_pipeline_py
11 years ago
botanic 935ea04c58 dont force null driver, doesnt work on all cards and disable maximising max while running pipeline 11 years ago
kaetemi 5ad6373f61 Build ligo outside the database
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branch : build_pipeline_py
11 years ago
kaetemi e9c274c135 Use tags for pacs prim export 11 years ago
sfb af454dd1cf Fixed EOL issues and added .hgeol file. 13 years ago
kaetemi 61945f3f11 Changed: #1093 Build pacs prim list to correct location. 13 years ago
kaetemi 8c92768c98 Changed: #1093 Build pacs prim list to correct location. 13 years ago
kaetemi 83e79fa761 Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer. 13 years ago
kaetemi c44883a5d8 Changed: #1093 Also use mirror sheets directory in sheet id bin build. 13 years ago
kaetemi b7eae7319b Changed: #1093 Also copy .packed files in sheets install. 13 years ago
kaetemi c7a00d4ce0 Changed: #1093 #1092 Stability workarounds for plant shape exporting. 13 years ago
kaetemi 0082dad3e5 Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 13 years ago
kaetemi 76b1a30af9 Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference 14 years ago
kaetemi 6cdc77986e Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 14 years ago
kaetemi 4a37bc4d74 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 14 years ago
kaetemi a3b71cdb3e Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
14 years ago
kaetemi d4caf01eb1 Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 14 years ago
kaetemi 42aa859245 Added: #929 Added the objects build project and updated the max file batch convert script. 14 years ago
kaetemi 5b0a249338 Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
14 years ago