Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference
parent
5d9db22b91
commit
76b1a30af9
@ -0,0 +1,361 @@
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-- Some globals
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NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized
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-- "0" = is not an accelerator and IS NOT clusterized (always visible)
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-- "1" = is an accelerator type PORTAL
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-- "2" = is an accelerator type CLUSTER
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-- "6" = is an accelerator type CLUSTER FATHER-VISIBLE
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-- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER
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-- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER
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-- "17" = is an accelerator type PORTAL DYNAMIC
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NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
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-- "0" = export me
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-- "1" = DONT export me
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NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10
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NEL3D_APPDATA_LOD = 1423062537
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NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD
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NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1
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NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX
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NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1
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NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1
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NEL3D_APPDATA_COLLISION = 1423062613
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NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614
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NEL3D_APPDATA_AUTOMATIC_ANIMATION = 1423062617
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-- This node is n accelerator ?
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fn isAccelerator node =
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(
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accel = getappdata node NEL3D_APPDATA_ACCEL
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if (accel != undefined) then
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(
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if (accel == "0") or (accel == "32") then
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return false
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else
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return true
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)
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return false
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)
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-- Must export this node ?
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fn isToBeExported node =
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(
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if (isAccelerator node) == true then
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return false
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if ((classof node) == RklPatch) then
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return false
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if ((classof node) == nel_ps) then
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return false
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if ((classof node) == nel_pacs_cylinder) then
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return false
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if ((classof node) == nel_pacs_box) then
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return false
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doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
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if (doNotExport != undefined) then
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(
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if (doNotExport == "1") then
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return false
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)
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doNotExport = getappdata node NEL3D_APPDATA_COLLISION
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if (doNotExport != undefined) then
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(
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if (doNotExport == "1") then
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return false
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)
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doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
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if (doNotExport != undefined) then
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(
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if (doNotExport == "1") then
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return false
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)
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return true
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)
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-- Must export this node ?
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fn isAnimToBeExported node =
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(
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automaticAnimation = getappdata node NEL3D_APPDATA_AUTOMATIC_ANIMATION
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if (automaticAnimation == undefined) then
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return false
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if (automaticAnimation == "0") then
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return false
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if (isAccelerator node) == true then
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return false
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if ((classof node) == nel_pacs_cylinder) then
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return false
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if ((classof node) == nel_pacs_box) then
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return false
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doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
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if (doNotExport != undefined) then
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(
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if (doNotExport == "1") then
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return false
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)
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doNotExport = getappdata node NEL3D_APPDATA_COLLISION
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if (doNotExport != undefined) then
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(
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if (doNotExport == "1") then
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return false
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)
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doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
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if (doNotExport != undefined) then
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(
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if (doNotExport == "1") then
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return false
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)
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return true
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)
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-- Cast shadow ?
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fn isCastShadow node =
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(
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if (classof node == nel_ps) then
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return false
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if (isAccelerator node) == true then
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(
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return false
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)
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else
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(
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return true
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)
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)
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-- List the lod
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lod_array = #()
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-- is a lod ?
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fn isLod node =
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(
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for i = 1 to lod_array.count do
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(
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if (lod_array[i] == node) then
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return true
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)
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return false
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)
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-- have a coarse mesh ?
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fn haveCoarseMesh node =
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(
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-- Get lod count
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nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
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if (nodeCount != undefined) then
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(
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-- For each lod
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nodeCountNum = nodeCount as Integer
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for lod = 1 to nodeCountNum do
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(
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-- Get the lod
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lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
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-- Exist ?
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if (lod != undefined) then
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(
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-- Select a node
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nd = execute ("$'"+lod+"'")
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-- Node exist ?
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if (nd != undefined) then
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(
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-- Is a coarse mesh ?
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if (getappdata nd NEL3D_APPDATA_LOD_COARSE_MESH == "1") then
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return true
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)
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)
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)
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)
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return false
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)
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fn runNelMaxExport inputMaxFile =
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(
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tagThisFile = false
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-- Unhide category
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unhidecategory()
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-- Unhide
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max unhide all
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-- unselect
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max select none
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-- Exported object count
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exported = 0
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-- Add the lod
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for node in geometry do
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(
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-- Get lod count
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nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
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if (nodeCount != undefined) then
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(
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-- For each lod
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nodeCountNum = nodeCount as Integer
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for lod = 1 to nodeCountNum do
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(
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-- Get the lod
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lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
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-- Exist ?
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if (lod != undefined) then
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(
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-- Select a node
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try
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(
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nd = execute("$'"+lod+"'")
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)
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catch
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(
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nlerror("Error in Execute $'"+lod+"' from node "+node.name)
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nd = undefined
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)
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-- Node exist ?
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if (nd != undefined) then
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(
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append lod_array nd
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)
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)
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)
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)
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)
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-- Select objects for shadows
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for node in geometry do
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(
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if (node.parent == undefined) then
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(
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-- Cast shadow ?
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if (isCastShadow node == true) then
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(
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-- Select this node
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selectmore node
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)
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)
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)
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-- Tag this file ?
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tagThisFile = true
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-- Array of node to export
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array_node = #()
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-- Add geometry
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for node in geometry do
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append array_node node
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-- Add shapes
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for node in shapes do
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append array_node node
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-- For each node
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for node in array_node do
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(
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-- It is root ?
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if (node.parent == undefined) then
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(
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-- Is not a skeleton ?
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if (node.name != "Bip01") then
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(
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-- Can be exported ?
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if (isToBeExported node == true) then
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(
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-- Not a lod ?
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if ((isLod node) == false) then
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(
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-- Output directory
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if (haveCoarseMesh node) == true then
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output = ("%OutputDirectoryWithCoarseMesh%/" + (node.name) + ".shape")
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else
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output = ("%OutputDirectoryWithoutCoarseMesh%/" + (node.name) + ".shape")
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-- Compare file date
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if (NeLTestFileDate output inputMaxFile) == true then
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(
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try
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(
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-- Export the shape
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if (NelExportShapeEx node output %ShapeExportOptShadow% %ShapeExportOptExportLighting% "%OutputDirectoryLightmap%" %ShapeExportOptLightingLimit% %ShapeExportOptLumelSize% %ShapeExportOptOversampling% true false %ShapeExportOptLightmapLog%) == true then
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(
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nlerror("OK "+output)
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exported = exported +1
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)
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else
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(
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-- Error
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nlerror("ERROR exporting shape " + node.name + " in file " + inputMaxFile)
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tagThisFile = false
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)
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)
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catch
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(
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-- Error
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nlerror("ERROR fatal error exporting shape " + node.name + " in file " + inputMaxFile)
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tagThisFile = false
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)
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)
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else
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(
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nlerror("SKIPPED " + output)
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exported = exported + 1
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)
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)
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)
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)
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)
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)
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-- Export default animations
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for node in objects do
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(
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-- Can export it ?
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if (isAnimToBeExported node) == true then
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(
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-- Anim output directory
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output = ("%OutputDirectoryAnim%/" + (node.name) + ".anim")
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-- Export the animation
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if (NelExportAnimation #(node) output false) == false then
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(
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nlerror ("ERROR exporting animation " + output)
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tagThisFile = false
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)
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else
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(
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nlerror("OK " + output)
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)
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)
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)
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-- Something exported
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if exported == 0 then
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(
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-- Error
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nlerror("WARNING no shape exported from the file " + inputMaxFile)
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)
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return tagThisFile
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)
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@ -1,7 +1,9 @@
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printLog(log, "")
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log.close()
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if os.path.isfile("log.log"):
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os.remove("log.log")
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shutil.move("temp_log.log", "log.log")
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# end of file
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@ -1,89 +1,125 @@
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removeRunningTag = true
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try
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(
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-- Get files in the %MaxSourceDirectory% directory
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files = getFiles "%MaxSourceDirectory%/*.max"
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gc()
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-- Sort files
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sort files
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gc()
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-- No file ?
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if files.count != 0 then
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undo off
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(
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-- For each files
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for i = 1 to files.count do
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-- Get files in the %MaxSourceDirectory% directory
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files = getFiles "%MaxSourceDirectory%/*.max"
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gc()
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-- Sort files
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sort files
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gc()
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-- No file ?
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if files.count != 0 then
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(
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inputMaxFile = files[i]
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outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
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try
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-- For each files
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for i = 1 to files.count do
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(
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-- Compare file date
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if (NeLTestFileDate outputTagFile inputMaxFile) == true then
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(
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-- Free memory and file handles
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gc()
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heapfree
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-- Reset 3dsmax
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resetMAXFile #noprompt
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-- Open the max project
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nlerror("Scanning file " + inputMaxFile + " ...")
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if (loadMaxFile inputMaxFile quiet:true) == true then
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inputMaxFile = files[i]
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outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
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--try
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--(
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-- Compare file date
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if (NeLTestFileDate outputTagFile inputMaxFile) == true then
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(
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tagThisFile = runNelMaxExport(inputMaxFile)
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-- Free memory and file handles
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gc()
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heapfree
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-- Reset 3dsmax
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resetMAXFile #noprompt
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-- Write a tag file
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if tagThisFile == true then
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-- Open the max project
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nlerror("Scanning file " + inputMaxFile + " ...")
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if (loadMaxFile inputMaxFile quiet:true) == true then
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(
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tagFile = createFile outputTagFile
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if tagFile == undefined then
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tagThisFile = runNelMaxExport(inputMaxFile)
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-- Write a tag file
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if tagThisFile == true then
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(
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nlerror("WARNING can't create tag file " + outputTagFile)
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tagFile = createFile outputTagFile
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if tagFile == undefined then
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(
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nlerror("WARNING can't create tag file " + outputTagFile)
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removeRunningTag = false
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)
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else
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(
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print "mukyu" to: tagFile
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close tagFile
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)
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)
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else
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(
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print "mukyu" to: tagFile
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close tagFile
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removeRunningTag = false
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)
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)
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else
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(
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-- Error
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nlerror("ERROR exporting '%PreGenFileExtension%': can't open the file " + inputMaxFile)
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removeRunningTag = false
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)
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)
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else
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(
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-- Error
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nlerror("ERROR exporting '%PreGenFileExtension%': can't open the file " + inputMaxFile)
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nlerror("SKIPPED BY TAG " + inputMaxFile)
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)
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)
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else
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(
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nlerror("SKIPPED BY TAG " + inputMaxFile)
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)
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)
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catch
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(
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-- Error
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nlerror("ERROR error exporting '%PreGenFileExtension%' in files " + inputMaxFile)
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--)
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--catch
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--(
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-- -- Error
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-- nlerror("ERROR error exporting '%PreGenFileExtension%' in file " + inputMaxFile)
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-- removeRunningTag = false
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--)
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)
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)
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)
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else
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(
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nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
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else
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(
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nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
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)
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)
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)
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catch
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(
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-- Error
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nlerror("ERROR fatal error exporting '%PreGenFileExtension%' in folder %MaxSourceDirectory%")
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removeRunningTag = false
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)
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-- Bye
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try
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(
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if (removeRunningTag) then
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(
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resetMAXFile #noPrompt
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)
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)
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catch
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(
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nlerror("FAIL Last reset fails")
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removeRunningTag = false
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)
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resetMAXFile #noprompt
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if (removeRunningTag) then
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(
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nlerror("SUCCESS All .max files have been successfully exported")
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deleteFile("%TagDirectory%/max_running.tag")
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)
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else
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(
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nlerror("FAIL One or more issues occured")
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NelForceQuitRightNow()
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)
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-- Bye
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nlerror("BYE")
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quitMAX #noPrompt
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quitMAX() #noPrompt
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