kaetemi
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1ab170b7d8
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Unhide layers in max export
--HG--
branch : develop
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10 years ago |
kaetemi
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eb2f4555b1
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Also export non-root shapes
--HG--
branch : develop
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10 years ago |
kaetemi
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779b0c22bc
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Add extra search paths
--HG--
branch : develop
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10 years ago |
kaetemi
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adb717052a
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Add cartographer
--HG--
branch : develop
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10 years ago |
kaetemi
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b5a95d725b
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Add pz process
--HG--
branch : develop
|
10 years ago |
kaetemi
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d03c2dcfcd
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Nice try
|
11 years ago |
kaetemi
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0e0de8ec52
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Fix shape lightmap optimize
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11 years ago |
kaetemi
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5bc60987be
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Maxscript selection clear fix
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11 years ago |
kaetemi
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f718380f52
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Zone light exporter adjust
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11 years ago |
kaetemi
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1cf184c09d
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Fix XRef ligo export
|
11 years ago |
kaetemi
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e58df5f7e9
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Faster ligo export step
|
11 years ago |
kaetemi
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0d67c420cd
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Set exec mode
|
11 years ago |
kaetemi
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b52230832e
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Add build process script for shard sheets
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11 years ago |
kaetemi
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bd206db383
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Remove pacs.packed_prims when done
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11 years ago |
kaetemi
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9d5c9019b5
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Move visual slot tab to separate directory
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11 years ago |
kaetemi
|
13e3849c89
|
Fix typo
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11 years ago |
kaetemi
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6ac551cf60
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Implement skip for rbank process
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11 years ago |
kaetemi
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f085e226c6
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Implement skip for ig elevation
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11 years ago |
kaetemi
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bd335d80c4
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Implement skip for zone dependency process
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11 years ago |
kaetemi
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3d2c60aac6
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Get properties search paths from python variable
|
11 years ago |
kaetemi
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af65ca5c62
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Fix lightmap optimize skip
|
11 years ago |
kaetemi
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38e353b5c6
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Implement skip for coarse mesh build process
|
11 years ago |
kaetemi
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a0f86ebd39
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Implement skip for shape lightmap optimize build process
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11 years ago |
kaetemi
|
01a115899b
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Implement skip for interface build process
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11 years ago |
kaetemi
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0d0907aa08
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Add build shadow skin to shape process
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11 years ago |
kaetemi
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5144770d9d
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Backed out changeset: de1de16eef3b
--HG--
branch : build_pipeline_py
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11 years ago |
kaetemi
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7219073bdc
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Include world editor files directory in prim export
--HG--
branch : build_pipeline_py
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11 years ago |
kaetemi
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240576ab9c
|
Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?)
--HG--
branch : build_pipeline_py
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11 years ago |
kaetemi
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2c4ca0d915
|
Include world editor files in rbank process, part of what caused water not to build
--HG--
branch : build_pipeline_py
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11 years ago |
kaetemi
|
439ba0713e
|
Build pacs prim list txt outside repository
--HG--
branch : build_pipeline_py
|
11 years ago |
kaetemi
|
11c9f6a91b
|
Merge with default
--HG--
branch : build_pipeline_py
|
11 years ago |
botanic
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935ea04c58
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dont force null driver, doesnt work on all cards and disable maximising max while running pipeline
|
11 years ago |
kaetemi
|
5ad6373f61
|
Build ligo outside the database
--HG--
branch : build_pipeline_py
|
12 years ago |
kaetemi
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e9c274c135
|
Use tags for pacs prim export
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12 years ago |
sfb
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af454dd1cf
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Fixed EOL issues and added .hgeol file.
|
13 years ago |
kaetemi
|
61945f3f11
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Changed: #1093 Build pacs prim list to correct location.
|
13 years ago |
kaetemi
|
8c92768c98
|
Changed: #1093 Build pacs prim list to correct location.
|
13 years ago |
kaetemi
|
83e79fa761
|
Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer.
|
13 years ago |
kaetemi
|
c44883a5d8
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Changed: #1093 Also use mirror sheets directory in sheet id bin build.
|
13 years ago |
kaetemi
|
b7eae7319b
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Changed: #1093 Also copy .packed files in sheets install.
|
14 years ago |
kaetemi
|
c7a00d4ce0
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Changed: #1093 #1092 Stability workarounds for plant shape exporting.
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14 years ago |
kaetemi
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0082dad3e5
|
Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script.
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14 years ago |
kaetemi
|
76b1a30af9
|
Changed: #1092 Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference
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15 years ago |
kaetemi
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6cdc77986e
|
Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data.
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15 years ago |
kaetemi
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4a37bc4d74
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Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script.
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15 years ago |
kaetemi
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a3b71cdb3e
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Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
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15 years ago |
kaetemi
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d4caf01eb1
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Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx.
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15 years ago |
kaetemi
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42aa859245
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Added: #929 Added the objects build project and updated the max file batch convert script.
|
15 years ago |
kaetemi
|
5b0a249338
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Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
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15 years ago |
kaetemi
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248a8464ec
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Added: #929 Ig build process.
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15 years ago |