Commit Graph

5236 Commits (5a34740b15807b3f627fa400df7e78fdfd6a84ae)
 

Author SHA1 Message Date
kaetemi e8a245a133 OVR: Chroma factor
--HG--
branch : multipass-stereo
10 years ago
dfighter1985 613643b033 Repaint immediately when the display channel is changed.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 edf1da1294 Save the last directory where we loaded a tile image from.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 04d17b7a05 Save the last directoy where we loaded a tilebank from.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 f25d152f4f Rotation is now set in the tilebank wrapper and applied when replacing a tile.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 99bcb6cf79 Line endings and copyright headers...
--HG--
branch : gsoc2014-dfighter
10 years ago
kaetemi e61eb57fd9 OVR: Fix for debug devices
--HG--
branch : multipass-stereo
10 years ago
kaetemi 3fd358d69d OVR: Convert texture coordinates and setup rendering material
--HG--
branch : multipass-stereo
10 years ago
dfighter1985 e2a579c03e Set all images by default.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 84fc5f27b6 Clear before loading the model data.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 2a55904b3e Makes no sense, but doesn't seem to be crashing anymore o.O
--HG--
branch : gsoc2014-dfighter
10 years ago
kaetemi 102d3653d7 3D: Ensure correct fog handling for effects
--HG--
branch : multipass-stereo
10 years ago
dfighter1985 d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
--HG--
branch : gsoc2014-dfighter
10 years ago
kaetemi 6ad1d14617 OVR: Test distortion mesh
--HG--
branch : multipass-stereo
10 years ago
kaetemi 65578ce498 OVR: Test large render target
--HG--
branch : multipass-stereo
10 years ago
kaetemi 2fbf1cb06d 3D: Set matrix modes after changing render target in effect
--HG--
branch : multipass-stereo
10 years ago
kaetemi 339c8b8dfa 3D: Render target matrix context fix
--HG--
branch : multipass-stereo
10 years ago
kaetemi 33235bdf6c OVR: Testing
--HG--
branch : multipass-stereo
10 years ago
kaetemi 2e6893fd48 OVR: Translate camera
--HG--
branch : multipass-stereo
10 years ago
kaetemi 9b79a44f8a OVR: Get orientation
--HG--
branch : multipass-stereo
10 years ago
kaetemi 262c1f84a9 OVR: Generate distortion mesh
--HG--
branch : multipass-stereo
10 years ago
dfighter1985 8bead3f3fd Saving tilebank
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 92e850d296 Texture path.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 bdedd145e4 Surface data.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 55c046252f Oriented stuff.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 688f6de090 Vegetation set stuff.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 caf76f09c8 Most of the functionality works with the new code.
--HG--
branch : gsoc2014-dfighter
10 years ago
kaetemi 99ea2c685c OVR: Read device descriptions
--HG--
branch : multipass-stereo
10 years ago
kaetemi f2274d2378 OVR: Iterate devices
--HG--
branch : multipass-stereo
10 years ago
kaetemi b9e10fca72 Cleanup
--HG--
branch : multipass-stereo
10 years ago
kaetemi 0488b706b2 Add placeholders for LibOVR 0.4.0 support
--HG--
branch : multipass-stereo
10 years ago
shubham_meena 204a5b8a18 rest api using curl
--HG--
branch : Gsoc14-ryzomAppImprovements
10 years ago
kaetemi 96bd17ae63 3D: Fix texture coords for FXAA on D3D
--HG--
branch : multipass-stereo
10 years ago
kaetemi 1a413b0fe3 Add FXAA to Ryzom Client
--HG--
branch : multipass-stereo
10 years ago
kaetemi d56047bde6 Remove debug
--HG--
branch : multipass-stereo
10 years ago
kaetemi 8a283ea518 3D: User higher quality FXAA version
--HG--
branch : multipass-stereo
10 years ago
kaetemi fb525e3911 Cleanup snowballs2
--HG--
branch : multipass-stereo
10 years ago
kaetemi ec4762f669 3D: Add FXAA
--HG--
branch : multipass-stereo
10 years ago
kaetemi f59de199cf Fix crash on AMD with legacy clouds
--HG--
branch : multipass-stereo
10 years ago
kaetemi d98f1ede47 Move default render target handling to CDriverUser
--HG--
branch : multipass-stereo
10 years ago
kaetemi e88dedf00c Adjust render target handling for effects
--HG--
branch : multipass-stereo
10 years ago
kaetemi 6c3bcc2439 Merge with default
--HG--
branch : multipass-stereo
10 years ago
kaetemi 1c67d6ec0f GL: Occlusion query bugfix 10 years ago
dfighter1985 30bae94ac3 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
--HG--
branch : gsoc2014-dfighter
10 years ago
kaetemi 6a21d0503c 3D: Cleanup bloom effect
--HG--
branch : multipass-stereo
10 years ago
kaetemi 8af686f7ef 3D: Cleanup bloom effect
--HG--
branch : multipass-stereo
10 years ago
dfighter1985 299629860b Rotation can now be set.
--HG--
branch : gsoc2014-dfighter
10 years ago
kaetemi 78ce8f4f25 GL: Share depth and stencil to get similar behaviour to D3D driver
--HG--
branch : multipass-stereo
10 years ago
dfighter1985 49deedad7d Save the tile border, etc data when saving.
--HG--
branch : gsoc2014-dfighter
10 years ago
dfighter1985 175af2fa74 Added checks. Yes it's horrible and needs to be refactored.
--HG--
branch : gsoc2014-dfighter
10 years ago