Commit Graph

3970 Commits (1a40e67fee42ad7bef4373f9173f71f9379af514)
 

Author SHA1 Message Date
StudioEtrange d81c9db04e FindMSVC fix 11 years ago
dfighter1985 c3c3f154b1 Instead of auto-generating the dynmaterial added a menu item in the material editor that will trigger it if needed.
--HG--
branch : gsoc2013-dfighter
11 years ago
Quitta a2cedf109d forgot to change one button, quick fix
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 43e356cda1 changed button sizes and added the forgot password link to the client_cfg.cpp
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta cf8251f25f forgot password added
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 78adc25c8d Made it possible to redirect to a specific page after login in
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 7d3bd1a4ba renamed the config to config.default.php
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta cfa3651296 some extra information added + changed the default hardcoded register & support url in the client_cfg.cpp
--HG--
branch : quitta-gsoc-2013
11 years ago
dfighter1985 8269ec7be5 Wrong direction, wrong lighting!
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 11fe86e552 Forgot to actually pass the direction in the previous commit...
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 72e7d09113 Don't calculate these more than once.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 69c41a31ae These positions and directions were supposed to be in eye coords.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 0453f30582 Added lighting to the specular shader.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 f194704a28 Refactored directional lighting a little. No need to calculate things more than once.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab68ef25f Added point light support.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 9a647a893c Specular shader should compile even when there's no fog added.
--HG--
branch : gsoc2013-dfighter
11 years ago
Quitta 40bcc543e3 tried to fix error messages being shown
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 3d69e377e0 it works, though this will also forward the client to the success page
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 4aa905c07f bah, its late and I'm not working in c++...
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 343c01d077 this should fix it :D!
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 2747ed75f7 wasn't completely fixed yet, hopefuly it now is
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 739defbd99 small fix
--HG--
branch : quitta-gsoc-2013
11 years ago
dfighter1985 2e4b6bb6ae Don't try to edit stock shaders.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a1d17c4f Added the stock shader names to the material editor, so it will now be able to select them when loading a shape.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 1d71a540ba Apparently QColor::set[color]f takes colors as floats clamped to the [0,1] range.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 c6bb6ec2a9 Renamed a bunch of shader related classes in NL3D to contain the word Usr, since they are user shader related.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 6c58856ed7 Shininess is now loaded from the material as a uniform instead of being hardcoded.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 4ba9d815d4 Colors are now set from the light setup, rather than being hardcoded.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 6f396aa8f7 Added the directional light(s) to the lightmap shader too.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 01ef7fd973 The specular calculation is probably faster this way.
--HG--
branch : gsoc2013-dfighter
11 years ago
Quitta cae26f525c updated the help page!
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 3dd4901036 syncing small fix
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta bfce96eb23 putted image files in the www folder too, because else it can't be accessed from outside!
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta 3c1d74045e added function that imports the users from the nel db into the ams/ticket_user
--HG--
branch : quitta-gsoc-2013
11 years ago
Quitta a485382a47 updated the docs!
--HG--
branch : quitta-gsoc-2013
11 years ago
dfighter1985 4ec92d2f06 Simplified the directional light shader generator functions.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 28c4b5b157 Added specular term to the directional lights.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 354d2b8c65 Added ambient term support for directional light.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 43817746ec Renamed light[n]Col to light[n]ColDiff.
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 0def5caf54 Added diffuse directional light support to the normal shader.
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi f6668b3f6f Cleanup vr config interface
--HG--
branch : multipass-stereo
11 years ago
kaetemi 6186da84b2 Add ingame configuration interface for virtual reality devices
--HG--
branch : multipass-stereo
11 years ago
dfighter1985 3c99323ada Apparently typos and redundantly setting uniforms can totally ruin rendering :D
--HG--
branch : gsoc2013-dfighter
11 years ago
dfighter1985 5fbfe7b17f Since now we have fog support, this doesn't need to be disabled anymore.
--HG--
branch : gsoc2013-dfighter
11 years ago
kaetemi c544b343e4 Merge with default
--HG--
branch : multipass-stereo
11 years ago
kaetemi 1a669307da Fix typo 11 years ago
kaetemi 032176055d Merge with default
--HG--
branch : multipass-stereo
11 years ago
kaetemi ce9e0a397b Fix regression from stereo branch in wind tree 11 years ago
kaetemi 046e3c92da Fix compile error in vertex program 11 years ago
kaetemi 3c099397d8 Update supportVertexProgram calls 11 years ago