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@ -385,12 +385,10 @@ bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *m
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// Activate the good VertexProgram
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//===============
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// Update nb vp lights
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renderTrav->prepareVPLightSetup();
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// Get how many pointLights are setuped now.
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nlassert(scene != NULL);
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CRenderTrav *renderTrav= &scene->getRenderTrav();
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renderTrav->prepareVPLightSetup();
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sint numPls= renderTrav->getNumVPLights()-1;
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clamp(numPls, 0, CRenderTrav::MaxVPLight-1);
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@ -512,12 +510,10 @@ void CMeshVPWindTree::beginMBRMesh(IDriver *driver, CScene *scene)
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// ***************************************************************************
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void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat)
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{
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// Update nb vp lights
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renderTrav->prepareVPLightSetup();
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// Get how many pointLights are setuped now.
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nlassert(scene != NULL);
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CRenderTrav *renderTrav= &scene->getRenderTrav();
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renderTrav->prepareVPLightSetup();
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sint numPls= renderTrav->getNumVPLights()-1;
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clamp(numPls, 0, CRenderTrav::MaxVPLight-1);
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