Commit Graph

649 Commits (0055e2dd91d95c562c9620fddf01908f719895b8)

Author SHA1 Message Date
dfighter1985 0055e2dd91 A little refactoring.
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branch : dfighter-tools
10 years ago
dfighter1985 4797b150d8 Move the text too with the text button.
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branch : dfighter-tools
10 years ago
dfighter1985 006f87278b Refactored IWidgetAdditionWatcher, now it's called IWidgetWatcher and it also reports widget moves.
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branch : dfighter-tools
10 years ago
dfighter1985 a658be39b7 No need for free floating elements when we can simply reparent to the top window...
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branch : dfighter-tools
10 years ago
dfighter1985 bd7cb1eea3 Add widget to a new parent when the widget being dragged is dropped, otherwise add it to the orphanlist so that it's drawn anyways. NOTE: The dropped widget can be clipped. If it is clipped, it never shows up even tho it's there.
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branch : dfighter-tools
10 years ago
dfighter1985 62744db86d Dragged elements will no longer disappear.
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branch : dfighter-tools
10 years ago
dfighter1985 7a4d9e2cdc Merged the gui-editor branch.
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branch : dfighter-tools
10 years ago
kaetemi d12ccf194e Merge with develop
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branch : multipass-stereo
10 years ago
kaetemi 0d7c9fd4bf When in Rome, do as the Romans do 10 years ago
dfighter1985 46e3242557 Merged default.
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branch : dfighter-tools
10 years ago
dfighter1985 ff0df2bf50 Added support for manipulating atoms.
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branch : dfighter-tools
10 years ago
kervala ff370bb49f Changed: Code formatting 10 years ago
dfighter1985 c51b519845 Implemented add and remove buttons.
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branch : dfighter-tools
10 years ago
dfighter1985 f1a6a8d9cd Apply changes.
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branch : dfighter-tools
10 years ago
kervala f57380f19b Changed: Including malloc/malloc.h is useless 10 years ago
kervala 8d3ea38ffc Fixed: Compilation under Mac OS X (malloc is already aligned on 16 bytes and memalign doesn't exist) 10 years ago
kaetemi da5558d50a Merge with default
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branch : multipass-stereo
10 years ago
dfighter1985 a810b29ec7 Merged default.
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branch : gsoc2014-dfighter
10 years ago
kervala 41f6e70dc9 Fixed #172 XML floating point serialization not using neutral culture 10 years ago
kaetemi 38abf2193f Project client loading screens into 3D space for HMD
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branch : multipass-stereo
10 years ago
kaetemi e2bfb5d542 Clean handling of display mode switching in client
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branch : multipass-stereo
10 years ago
kaetemi 7c39f7d33b Specify monitor when changing display mode
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branch : multipass-stereo
10 years ago
dfighter1985 0f7e1c022a Merge default
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branch : gsoc2014-dfighter
10 years ago
kaetemi 4e33e5cf2f Process some scene traversals only once when rendering in stereo
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branch : multipass-stereo
10 years ago
kaetemi 3fd358d69d OVR: Convert texture coordinates and setup rendering material
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branch : multipass-stereo
10 years ago
dfighter1985 d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
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branch : gsoc2014-dfighter
10 years ago
kaetemi 6ad1d14617 OVR: Test distortion mesh
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branch : multipass-stereo
10 years ago
kaetemi 339c8b8dfa 3D: Render target matrix context fix
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branch : multipass-stereo
10 years ago
kaetemi 33235bdf6c OVR: Testing
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branch : multipass-stereo
10 years ago
kaetemi 2e6893fd48 OVR: Translate camera
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branch : multipass-stereo
10 years ago
kaetemi 9b79a44f8a OVR: Get orientation
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branch : multipass-stereo
10 years ago
kaetemi 262c1f84a9 OVR: Generate distortion mesh
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branch : multipass-stereo
10 years ago
kaetemi 99ea2c685c OVR: Read device descriptions
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branch : multipass-stereo
10 years ago
kaetemi f2274d2378 OVR: Iterate devices
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branch : multipass-stereo
10 years ago
kaetemi b9e10fca72 Cleanup
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branch : multipass-stereo
10 years ago
kaetemi 0488b706b2 Add placeholders for LibOVR 0.4.0 support
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branch : multipass-stereo
10 years ago
kaetemi ec4762f669 3D: Add FXAA
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branch : multipass-stereo
10 years ago
kaetemi d98f1ede47 Move default render target handling to CDriverUser
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branch : multipass-stereo
10 years ago
kaetemi e88dedf00c Adjust render target handling for effects
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branch : multipass-stereo
10 years ago
kaetemi 6c3bcc2439 Merge with default
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branch : multipass-stereo
10 years ago
dfighter1985 30bae94ac3 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
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branch : gsoc2014-dfighter
10 years ago
kaetemi 6a21d0503c 3D: Cleanup bloom effect
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branch : multipass-stereo
10 years ago
kaetemi 8af686f7ef 3D: Cleanup bloom effect
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branch : multipass-stereo
10 years ago
kervala 7aedffce9a Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 10 years ago
kaetemi c11706feb8 Project GUI into space
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branch : multipass-stereo
10 years ago
kaetemi caefb04928 Restore camera and scene viewport after disabling VR
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branch : multipass-stereo
10 years ago
kaetemi 79c6f50054 Render target format (for alpha)
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branch : multipass-stereo
10 years ago
kaetemi 22d03c5f79 Mode2D selection
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branch : multipass-stereo
10 years ago
kaetemi dac5b2d274 Merge with game-device
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branch : multipass-stereo
10 years ago
kaetemi b1e2b60381 Add render target manager, issue #47
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branch : multipass-stereo
10 years ago