dfighter1985
|
b70ce1eb09
|
Renamed OpenGL3 to opengl3
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
ace1b5386b
|
Check GL_ARB_separate_shader_objects extension on startup, and load related functions.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
cf6d2a88bc
|
Removed some now unused methods.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
afb56ea660
|
Moved the rendering methods into a new file.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
b0613e334c
|
Removed a now unused file.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
9d3e3a6a73
|
GL_VERTEX_PROGRAM_TWO_SIDED_ARB isn't used in the GL3 driver.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
7b5aaf7e0f
|
Some cleanup, most of the old OpenGL stuff should be gone.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kervala
|
c8c296f484
|
Changed: Created NELID macro to fix warning "multi-character character constant"
|
11 years ago |
dfighter1985
|
5326324b56
|
Some comments.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
69a4a9f9a5
|
Two sided rendering, while using dynmat.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
390d1bb156
|
Don't call newMaterial() every time we load a (sub)material.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
dbd5185de1
|
Only use the shader combo box for the user shaders.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
586c25f864
|
When clearing the dynmat, should clear all of them. Also fixes a crash.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
3949c210f6
|
OpenGL should be fed a clamped color value.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
76204a844d
|
When changing a shader in the editor, reload it in the driver too.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
b775237215
|
It's now possible to render using the user shaders and dynmat.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
Quitta
|
a484de5b3f
|
Merge with quitta-gsoc-2013
|
11 years ago |
kervala
|
bb7297f260
|
Fixed: Wrong variable used to compute array length
|
11 years ago |
kervala
|
b7ddc2c0d2
|
Fixed: OpenGL ES driver compilation
|
11 years ago |
kervala
|
82904232d2
|
Fixed: Warnings with GCC
|
11 years ago |
kervala
|
6695a9064e
|
Changed: Created NELID macro to fix warning "multi-character character constant"
|
11 years ago |
dfighter1985
|
c3c3f154b1
|
Instead of auto-generating the dynmaterial added a menu item in the material editor that will trigger it if needed.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
8269ec7be5
|
Wrong direction, wrong lighting!
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
11fe86e552
|
Forgot to actually pass the direction in the previous commit...
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
72e7d09113
|
Don't calculate these more than once.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
69c41a31ae
|
These positions and directions were supposed to be in eye coords.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
0453f30582
|
Added lighting to the specular shader.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
f194704a28
|
Refactored directional lighting a little. No need to calculate things more than once.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
0ab68ef25f
|
Added point light support.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
9a647a893c
|
Specular shader should compile even when there's no fog added.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
2e4b6bb6ae
|
Don't try to edit stock shaders.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
a9a1d17c4f
|
Added the stock shader names to the material editor, so it will now be able to select them when loading a shape.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
1d71a540ba
|
Apparently QColor::set[color]f takes colors as floats clamped to the [0,1] range.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
c6bb6ec2a9
|
Renamed a bunch of shader related classes in NL3D to contain the word Usr, since they are user shader related.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
6c58856ed7
|
Shininess is now loaded from the material as a uniform instead of being hardcoded.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
4ba9d815d4
|
Colors are now set from the light setup, rather than being hardcoded.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
6f396aa8f7
|
Added the directional light(s) to the lightmap shader too.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
01ef7fd973
|
The specular calculation is probably faster this way.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
4ec92d2f06
|
Simplified the directional light shader generator functions.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
28c4b5b157
|
Added specular term to the directional lights.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
354d2b8c65
|
Added ambient term support for directional light.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
43817746ec
|
Renamed light[n]Col to light[n]ColDiff.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
0def5caf54
|
Added diffuse directional light support to the normal shader.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
3c99323ada
|
Apparently typos and redundantly setting uniforms can totally ruin rendering :D
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
5fbfe7b17f
|
Since now we have fog support, this doesn't need to be disabled anymore.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
1a669307da
|
Fix typo
|
11 years ago |
kaetemi
|
ce9e0a397b
|
Fix regression from stereo branch in wind tree
|
11 years ago |
kaetemi
|
046e3c92da
|
Fix compile error in vertex program
|
11 years ago |
kaetemi
|
3c099397d8
|
Update supportVertexProgram calls
|
11 years ago |
kaetemi
|
e99bc7ba69
|
Remove old interface
|
11 years ago |
kaetemi
|
256f7ff06c
|
Cleanup unused code
|
11 years ago |
dfighter1985
|
8d57eac3d4
|
Some basic fog.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
6dfc8d0a00
|
Rename
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
973215e1d0
|
Cleanup
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
96dc139ddd
|
Merge with default
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
df123d6b89
|
Fix compile errors caused by missing includes
|
11 years ago |
kaetemi
|
d2bc32e598
|
Merge with default
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
cd9baf8f89
|
Cleanup
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
74cff50842
|
Use named indices with wind tree program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
c766940e75
|
Use named indices for per pixel light vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
f9c9c1836a
|
Use named uniform indices for lighted vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
61af565bf9
|
Updated wind tree program container
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
c353121771
|
Use lighted vertex program container for per pixel light program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
a72f25e763
|
Add container for lighted vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
ab231ea700
|
Adjust order for meshvp
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
278e19743c
|
Do not use old interface here
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
d5c2a0527d
|
Modify calls in bloom effect
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
5e14dc4458
|
Update veget implementation
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
9d93ae51a3
|
Fixes for d3d
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
c6b714299a
|
Instead of their own bool, store enabled features in the features variable as a flag.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
bbb4762b77
|
Move shader description generation to it's own method.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
06d7bd9c74
|
Added alpha test to generated shaders.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
d6558b5b0d
|
Fixed some typos with shader generation.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
21a70b4211
|
Update d3d implementation and add some debugging code
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
300cd284d1
|
Generate samplers for Lightmap shader, based on the number of lightmaps. This fixes the weird display of some lightmapped shapes.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
e8d77e23e0
|
Rename of a d3d specific class
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
c6139419ac
|
Partial update of veget vp
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
5fbb220795
|
Update some test code
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
c53aa6958e
|
Small adjustment to landscape vp parameter setting
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
88cbc2f82b
|
Simplify
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
abafc9b1ef
|
Adjust landscape vertex program to use new interface
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
36a30e83a0
|
Don't try to render if can't set program up.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
1acccdb5ef
|
Uniform index caching.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
5ad617efb6
|
Use new program interface for water vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
32809d646a
|
Set driver parameters
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
64643e564b
|
Some fixes
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
0429e67903
|
Use CSmartPtr for vertex program
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
8f4fe87b7b
|
Set params from storage
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
484a946c60
|
Fix incorrectly removed line
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
b03895f5f3
|
Missed file in last commit
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
e3dead19e4
|
Replace temporary CMaterial code
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
e9444ce36a
|
Implement param storage copy
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
bb625c33bd
|
Flag some TODO's
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
87b24bc4ab
|
Add glsl pixel program for stereo distortion
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
16290f7ff9
|
Merging default.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
ac2e087fbf
|
Cleanup abstract gpu program interface
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
0d743d7f37
|
Implement new driver interface in Direct3D driver
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
81876009d3
|
Implement new driver interface in OpenGL driver
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
d1b93ac3d6
|
Expand parameter interface
--HG--
branch : multipass-stereo
|
11 years ago |
dfighter1985
|
882118612d
|
Moved some constants to uniforms.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
77ae38e452
|
Added a very primitive shader caching scheme.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
e84e08b0f6
|
Reduce function duplication
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
4d1b5d90c0
|
Builtin parameter set functions
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
afe6c16bf3
|
Separate count and size
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
05583d134a
|
Cleanup driver interface
--HG--
branch : multipass-stereo
|
11 years ago |
kervala
|
0b9092a547
|
Changed: lua, luabind, libwww and libxml2 already linked to previous libraries (NLMISC and NLGUI)
|
11 years ago |
kervala
|
0ccec811d6
|
Changed: Updated Freetype libraries variable
|
11 years ago |
kervala
|
87ee7fa8d2
|
Changed: Moved lua, luabind and curl FIND_PACKAGE in root CMakeLists.txt
|
11 years ago |
kaetemi
|
235bfcfd94
|
Add additional set functions
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
f0af3326e6
|
Add gpu program params storage structure
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
ee0396bd6f
|
Implement new gpu program interface in direct3d driver
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
350b580085
|
Implement new gpu program interface in opengl driver
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
1fa02cae9e
|
Make gpu programs use abstract gpu program class
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
97c9c26690
|
Add abstract gpu program and source classes
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
361b7eab74
|
Fix compile error
|
11 years ago |
kervala
|
89b945bb8c
|
Changed: Minor changes
|
11 years ago |
kervala
|
86dfd0350b
|
Fixed: Integer 32 bits conversion to 64 bits pointer
|
11 years ago |
kervala
|
d03c795dd8
|
Changed: Don't use NLMISC includes in NLMISC PCH
|
11 years ago |
kervala
|
ca9597e11e
|
Changed: Cleanlooks doesn't exist anymore in Qt 5, so use default style
|
11 years ago |
dfighter1985
|
931c18cb51
|
Diffuse texenv should work with the material color, not the diffuse color. Also modulate the texenv result with vertex color if applicable. Also add the shader type as comment in the top of the shader.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
34de0b5569
|
Removed renderTriangles2 as the normal render loop is used now.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
a1cf2c640b
|
This too.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
35429fea43
|
Oups forgot this when changing the rendering loop.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
7307d748ea
|
Sometimes shapes have 0 materials?!
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
14aea7acc9
|
Removed the debug triangle from the material editor plugin.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
eabc209303
|
Render from the normal loops.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
888812e72d
|
Only validate the shader program after it's set up. Avoids false alarm.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
5bc7ecf799
|
Specular shader is now on GLSL.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
86482ed82f
|
Fixed some shader compile errors.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
ed23ec247d
|
Render lightmaps with GLSL.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
0ab6322955
|
More fixed functionality pipeline disabled with conditional build.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
997a231bff
|
Conditionally build some deprecated functions. Also little adjustment to the shader texenv generator.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
c74e279282
|
Some settings for the normal shaded material.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
e740fd4aeb
|
Don't crash when releasing.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
d67640dab6
|
Render with GLSL. Long way to go.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
169ee413df
|
Redundant cloud shader code.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
f77bcf6981
|
Generate cloud shader.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
2c84b164ee
|
Water shader generation.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
Thibaut Girka
|
ea8a845ab9
|
Add support for LibVR
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
7782576dfc
|
Merge with default
--HG--
branch : multipass-stereo
|
11 years ago |
kervala
|
6d10e3189c
|
Changed: Formatting
|
11 years ago |
kervala
|
881912fa34
|
Fixed: Crash when trying to display a missing texture
|
11 years ago |
dfighter1985
|
750e7b5e8e
|
A little explanation after I successfully decyphered this.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
d64dd4f23f
|
Generate shader for per-pixel without specular.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
6b3b8855ee
|
Generate Per-Pixel Lighting shader.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
2ca79259ce
|
More work on specular shader generation. Hopefully now it's right.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
1414f4d3c1
|
Little bit of refactoring.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
12df2fd71c
|
Generate specular shader.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
69cc5e48ed
|
Lightmap shader generator.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
f6737c8aa4
|
UserColor shader should use the normal generator.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
4f8ac17529
|
Implemented the mapping of TexEnv calls to GLSL. More or less.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
c49265b9db
|
The stringstream used is now part of the generator class.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
7384cdd10a
|
Added offset enum.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
0dcb470a19
|
Generate the pixel shader ins too.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
46363f1909
|
Started working on the shader generator.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
d67198580a
|
Implemented uniform querying, setting. Also updated the test triangle.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
3ca6a98aec
|
Made the triangle debug program a bit more complicated, now using interpolated color.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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9dc91a6ed1
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Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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41e84066fb
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Better store vertex and pixel programs separately so we can detach them if needed.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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f5358f712c
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Rendering the debug triangle with GLSL now works.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
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b3ea9ee787
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Implemented shader and program object classes.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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ed5741addd
|
Added stubs for GLSL program classes.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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f387256984
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Added triangle drawing for debug purposes.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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c7e8ebcf05
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Added some more GLSL related calls.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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50bb8c5d60
|
Made some GLSL related OpenGL functions available.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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10aad932db
|
Removed checks for ARB fragment shader, as it's part of OpenGL as of 3.0+, also fragment shaders cannot be disabled as of the same version.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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dd0a691fb8
|
This also belongs there.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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90595b5bb6
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Removed NV Texture env combine stuff.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
|
3aae79c38b
|
Removed NV Texture Shader related stuff.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
kervala
|
2c7f848c83
|
Changed: Tabulations to spaces
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11 years ago |
dfighter1985
|
6fba0c094a
|
Merging default
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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c90f51afbe
|
Look for OpenGL 3.3 not 1.2 on startup.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
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82d29b3e23
|
In OpenGL 3+ we cannot disable HW VBO since it's mandatory, also Vertex Programs are mandatory too, so they must be abailable. No need to check for them!
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
Botanic
|
d0d69d7c77
|
Make it so that bad text always throws a nlwarning
|
11 years ago |
dfighter1985
|
a81db21e0a
|
Removed lots of EXT Vertex Shader related code.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
932f2bdd27
|
Removed lots of Nvidia shader related code.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
71cdf88b81
|
Fix warning
--HG--
branch : multipass-stereo
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11 years ago |
dfighter1985
|
f925666d83
|
Manage the texture matrices too.
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
|
b1777ff546
|
Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
f34f4d10d3
|
While I'm at it, I've renamed the VBO parameters too for the same reason.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
15b4be874e
|
Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
--HG--
branch : gsoc2013-dfighter
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11 years ago |
dfighter1985
|
31451aa0f6
|
Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
cfc4565b5d
|
Removed more stuff that's no longer neccessary now that we only work with VBO.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
kaetemi
|
96b2df8405
|
Merge with default
--HG--
branch : multipass-stereo
|
11 years ago |
kaetemi
|
53bebec880
|
Add some basic prediction to CCDBNodeBranch::find
--HG--
branch : kaetemi-optimize
|
11 years ago |
kaetemi
|
3bc5d88d78
|
Force link
|
11 years ago |
dfighter1985
|
6360302a2b
|
Use VBO only.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
bb6195f858
|
Always prefer VBOs as OpenGL core requires the use of VBOs.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
ee2c14670e
|
It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
44188b58b7
|
We only have 1 kind of HW VBO left.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
0d98540f2e
|
Ryzom checks for 0 allocated AGP/Video RAM, so lie max. here instead of saying 0.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
adab29e5a6
|
There's no need for *this* dummy VB either.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
5e69d558ec
|
Since we use HW VBO, we don't need to actually check for it.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
b444f69db3
|
VertexArrayRange allocation thing is pointless when using ARB VBOs since, the driver takes care about allocating to either system RAM or video RAM.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
e41a15ae30
|
Allow Ryzom client to use the new driver.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
d06f675c08
|
Removed more of the vendor specific VBO stuff ( function definitions for example )
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
Quitta
|
eba12f770f
|
Merge with default
--HG--
branch : quitta-gsoc-2013
|
11 years ago |
Quitta
|
e8db641b47
|
Merge with default
--HG--
branch : quitta-gsoc-2013
|
11 years ago |
dfighter1985
|
28c49a0427
|
These friends and the function are now pointless.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |
dfighter1985
|
5c7540d85e
|
Removed vendor specific VBO code.
--HG--
branch : gsoc2013-dfighter
|
11 years ago |