Commit Graph

2150 Commits (hg/feature/gsoc2013-dfighter)

Author SHA1 Message Date
dfighter1985 b70ce1eb09 Renamed OpenGL3 to opengl3
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ace1b5386b Check GL_ARB_separate_shader_objects extension on startup, and load related functions.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 cf6d2a88bc Removed some now unused methods.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 afb56ea660 Moved the rendering methods into a new file.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b0613e334c Removed a now unused file.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9d3e3a6a73 GL_VERTEX_PROGRAM_TWO_SIDED_ARB isn't used in the GL3 driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 7b5aaf7e0f Some cleanup, most of the old OpenGL stuff should be gone.
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branch : gsoc2013-dfighter
11 years ago
kervala c8c296f484 Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 5326324b56 Some comments.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69a4a9f9a5 Two sided rendering, while using dynmat.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 390d1bb156 Don't call newMaterial() every time we load a (sub)material.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 dbd5185de1 Only use the shader combo box for the user shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 586c25f864 When clearing the dynmat, should clear all of them. Also fixes a crash.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 3949c210f6 OpenGL should be fed a clamped color value.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 76204a844d When changing a shader in the editor, reload it in the driver too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b775237215 It's now possible to render using the user shaders and dynmat.
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branch : gsoc2013-dfighter
11 years ago
Quitta a484de5b3f Merge with quitta-gsoc-2013 11 years ago
kervala bb7297f260 Fixed: Wrong variable used to compute array length 11 years ago
kervala b7ddc2c0d2 Fixed: OpenGL ES driver compilation 11 years ago
kervala 82904232d2 Fixed: Warnings with GCC 11 years ago
kervala 6695a9064e Changed: Created NELID macro to fix warning "multi-character character constant" 11 years ago
dfighter1985 c3c3f154b1 Instead of auto-generating the dynmaterial added a menu item in the material editor that will trigger it if needed.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 8269ec7be5 Wrong direction, wrong lighting!
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 11fe86e552 Forgot to actually pass the direction in the previous commit...
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 72e7d09113 Don't calculate these more than once.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69c41a31ae These positions and directions were supposed to be in eye coords.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0453f30582 Added lighting to the specular shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f194704a28 Refactored directional lighting a little. No need to calculate things more than once.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab68ef25f Added point light support.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9a647a893c Specular shader should compile even when there's no fog added.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2e4b6bb6ae Don't try to edit stock shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 a9a1d17c4f Added the stock shader names to the material editor, so it will now be able to select them when loading a shape.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 1d71a540ba Apparently QColor::set[color]f takes colors as floats clamped to the [0,1] range.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c6bb6ec2a9 Renamed a bunch of shader related classes in NL3D to contain the word Usr, since they are user shader related.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6c58856ed7 Shininess is now loaded from the material as a uniform instead of being hardcoded.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 4ba9d815d4 Colors are now set from the light setup, rather than being hardcoded.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6f396aa8f7 Added the directional light(s) to the lightmap shader too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 01ef7fd973 The specular calculation is probably faster this way.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 4ec92d2f06 Simplified the directional light shader generator functions.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 28c4b5b157 Added specular term to the directional lights.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 354d2b8c65 Added ambient term support for directional light.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 43817746ec Renamed light[n]Col to light[n]ColDiff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0def5caf54 Added diffuse directional light support to the normal shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 3c99323ada Apparently typos and redundantly setting uniforms can totally ruin rendering :D
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5fbfe7b17f Since now we have fog support, this doesn't need to be disabled anymore.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 1a669307da Fix typo 11 years ago
kaetemi ce9e0a397b Fix regression from stereo branch in wind tree 11 years ago
kaetemi 046e3c92da Fix compile error in vertex program 11 years ago
kaetemi 3c099397d8 Update supportVertexProgram calls 11 years ago
kaetemi e99bc7ba69 Remove old interface 11 years ago
kaetemi 256f7ff06c Cleanup unused code 11 years ago
dfighter1985 8d57eac3d4 Some basic fog.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 6dfc8d0a00 Rename
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branch : multipass-stereo
11 years ago
kaetemi 973215e1d0 Cleanup
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branch : multipass-stereo
11 years ago
kaetemi 96dc139ddd Merge with default
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branch : multipass-stereo
11 years ago
kaetemi df123d6b89 Fix compile errors caused by missing includes 11 years ago
kaetemi d2bc32e598 Merge with default
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branch : multipass-stereo
11 years ago
kaetemi cd9baf8f89 Cleanup
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branch : multipass-stereo
11 years ago
kaetemi 74cff50842 Use named indices with wind tree program
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branch : multipass-stereo
11 years ago
kaetemi c766940e75 Use named indices for per pixel light vertex program
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branch : multipass-stereo
11 years ago
kaetemi f9c9c1836a Use named uniform indices for lighted vertex program
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branch : multipass-stereo
11 years ago
kaetemi 61af565bf9 Updated wind tree program container
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branch : multipass-stereo
11 years ago
kaetemi c353121771 Use lighted vertex program container for per pixel light program
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branch : multipass-stereo
11 years ago
kaetemi a72f25e763 Add container for lighted vertex program
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branch : multipass-stereo
11 years ago
kaetemi ab231ea700 Adjust order for meshvp
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branch : multipass-stereo
11 years ago
kaetemi 278e19743c Do not use old interface here
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branch : multipass-stereo
11 years ago
kaetemi d5c2a0527d Modify calls in bloom effect
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branch : multipass-stereo
11 years ago
kaetemi 5e14dc4458 Update veget implementation
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branch : multipass-stereo
11 years ago
kaetemi 9d93ae51a3 Fixes for d3d
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branch : multipass-stereo
11 years ago
dfighter1985 c6b714299a Instead of their own bool, store enabled features in the features variable as a flag.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 bbb4762b77 Move shader description generation to it's own method.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 06d7bd9c74 Added alpha test to generated shaders.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d6558b5b0d Fixed some typos with shader generation.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 21a70b4211 Update d3d implementation and add some debugging code
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branch : multipass-stereo
11 years ago
dfighter1985 300cd284d1 Generate samplers for Lightmap shader, based on the number of lightmaps. This fixes the weird display of some lightmapped shapes.
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branch : gsoc2013-dfighter
11 years ago
kaetemi e8d77e23e0 Rename of a d3d specific class
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branch : multipass-stereo
11 years ago
kaetemi c6139419ac Partial update of veget vp
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branch : multipass-stereo
11 years ago
kaetemi 5fbb220795 Update some test code
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branch : multipass-stereo
11 years ago
kaetemi c53aa6958e Small adjustment to landscape vp parameter setting
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branch : multipass-stereo
11 years ago
kaetemi 88cbc2f82b Simplify
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branch : multipass-stereo
11 years ago
kaetemi abafc9b1ef Adjust landscape vertex program to use new interface
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branch : multipass-stereo
11 years ago
dfighter1985 36a30e83a0 Don't try to render if can't set program up.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 1acccdb5ef Uniform index caching.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 5ad617efb6 Use new program interface for water vertex program
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branch : multipass-stereo
11 years ago
kaetemi 32809d646a Set driver parameters
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branch : multipass-stereo
11 years ago
kaetemi 64643e564b Some fixes
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branch : multipass-stereo
11 years ago
kaetemi 0429e67903 Use CSmartPtr for vertex program
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branch : multipass-stereo
11 years ago
kaetemi 8f4fe87b7b Set params from storage
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branch : multipass-stereo
11 years ago
kaetemi 484a946c60 Fix incorrectly removed line
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branch : multipass-stereo
11 years ago
kaetemi b03895f5f3 Missed file in last commit
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branch : multipass-stereo
11 years ago
kaetemi e3dead19e4 Replace temporary CMaterial code
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branch : multipass-stereo
11 years ago
kaetemi e9444ce36a Implement param storage copy
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branch : multipass-stereo
11 years ago
kaetemi bb625c33bd Flag some TODO's
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branch : multipass-stereo
11 years ago
kaetemi 87b24bc4ab Add glsl pixel program for stereo distortion
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branch : multipass-stereo
11 years ago
dfighter1985 16290f7ff9 Merging default.
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branch : gsoc2013-dfighter
11 years ago
kaetemi ac2e087fbf Cleanup abstract gpu program interface
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branch : multipass-stereo
11 years ago
kaetemi 0d743d7f37 Implement new driver interface in Direct3D driver
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branch : multipass-stereo
11 years ago
kaetemi 81876009d3 Implement new driver interface in OpenGL driver
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branch : multipass-stereo
11 years ago
kaetemi d1b93ac3d6 Expand parameter interface
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branch : multipass-stereo
11 years ago
dfighter1985 882118612d Moved some constants to uniforms.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 77ae38e452 Added a very primitive shader caching scheme.
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branch : gsoc2013-dfighter
11 years ago
kaetemi e84e08b0f6 Reduce function duplication
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branch : multipass-stereo
11 years ago
kaetemi 4d1b5d90c0 Builtin parameter set functions
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branch : multipass-stereo
11 years ago
kaetemi afe6c16bf3 Separate count and size
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branch : multipass-stereo
11 years ago
kaetemi 05583d134a Cleanup driver interface
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branch : multipass-stereo
11 years ago
kervala 0b9092a547 Changed: lua, luabind, libwww and libxml2 already linked to previous libraries (NLMISC and NLGUI) 11 years ago
kervala 0ccec811d6 Changed: Updated Freetype libraries variable 11 years ago
kervala 87ee7fa8d2 Changed: Moved lua, luabind and curl FIND_PACKAGE in root CMakeLists.txt 11 years ago
kaetemi 235bfcfd94 Add additional set functions
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branch : multipass-stereo
11 years ago
kaetemi f0af3326e6 Add gpu program params storage structure
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branch : multipass-stereo
11 years ago
kaetemi ee0396bd6f Implement new gpu program interface in direct3d driver
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branch : multipass-stereo
11 years ago
kaetemi 350b580085 Implement new gpu program interface in opengl driver
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branch : multipass-stereo
11 years ago
kaetemi 1fa02cae9e Make gpu programs use abstract gpu program class
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branch : multipass-stereo
11 years ago
kaetemi 97c9c26690 Add abstract gpu program and source classes
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branch : multipass-stereo
11 years ago
kaetemi 361b7eab74 Fix compile error 11 years ago
kervala 89b945bb8c Changed: Minor changes 11 years ago
kervala 86dfd0350b Fixed: Integer 32 bits conversion to 64 bits pointer 11 years ago
kervala d03c795dd8 Changed: Don't use NLMISC includes in NLMISC PCH 11 years ago
kervala ca9597e11e Changed: Cleanlooks doesn't exist anymore in Qt 5, so use default style 11 years ago
dfighter1985 931c18cb51 Diffuse texenv should work with the material color, not the diffuse color. Also modulate the texenv result with vertex color if applicable. Also add the shader type as comment in the top of the shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 34de0b5569 Removed renderTriangles2 as the normal render loop is used now.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 a1cf2c640b This too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 35429fea43 Oups forgot this when changing the rendering loop.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 7307d748ea Sometimes shapes have 0 materials?!
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 14aea7acc9 Removed the debug triangle from the material editor plugin.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 eabc209303 Render from the normal loops.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 888812e72d Only validate the shader program after it's set up. Avoids false alarm.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5bc7ecf799 Specular shader is now on GLSL.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 86482ed82f Fixed some shader compile errors.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ed23ec247d Render lightmaps with GLSL.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0ab6322955 More fixed functionality pipeline disabled with conditional build.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 997a231bff Conditionally build some deprecated functions. Also little adjustment to the shader texenv generator.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c74e279282 Some settings for the normal shaded material.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 e740fd4aeb Don't crash when releasing.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d67640dab6 Render with GLSL. Long way to go.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 169ee413df Redundant cloud shader code.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f77bcf6981 Generate cloud shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2c84b164ee Water shader generation.
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branch : gsoc2013-dfighter
11 years ago
Thibaut Girka ea8a845ab9 Add support for LibVR
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branch : multipass-stereo
11 years ago
kaetemi 7782576dfc Merge with default
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branch : multipass-stereo
11 years ago
kervala 6d10e3189c Changed: Formatting 11 years ago
kervala 881912fa34 Fixed: Crash when trying to display a missing texture 11 years ago
dfighter1985 750e7b5e8e A little explanation after I successfully decyphered this.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d64dd4f23f Generate shader for per-pixel without specular.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 6b3b8855ee Generate Per-Pixel Lighting shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 2ca79259ce More work on specular shader generation. Hopefully now it's right.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 1414f4d3c1 Little bit of refactoring.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 12df2fd71c Generate specular shader.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 69cc5e48ed Lightmap shader generator.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f6737c8aa4 UserColor shader should use the normal generator.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 4f8ac17529 Implemented the mapping of TexEnv calls to GLSL. More or less.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c49265b9db The stringstream used is now part of the generator class.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 7384cdd10a Added offset enum.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0dcb470a19 Generate the pixel shader ins too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 46363f1909 Started working on the shader generator.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d67198580a Implemented uniform querying, setting. Also updated the test triangle.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 3ca6a98aec Made the triangle debug program a bit more complicated, now using interpolated color.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 9dc91a6ed1 Abstract program objects, vertex, and pixel programs can now be created using the driver, so the user can now feed shaders to it.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 41e84066fb Better store vertex and pixel programs separately so we can detach them if needed.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f5358f712c Rendering the debug triangle with GLSL now works.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b3ea9ee787 Implemented shader and program object classes.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ed5741addd Added stubs for GLSL program classes.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f387256984 Added triangle drawing for debug purposes.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c7e8ebcf05 Added some more GLSL related calls.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 50bb8c5d60 Made some GLSL related OpenGL functions available.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 10aad932db Removed checks for ARB fragment shader, as it's part of OpenGL as of 3.0+, also fragment shaders cannot be disabled as of the same version.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 dd0a691fb8 This also belongs there.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 90595b5bb6 Removed NV Texture env combine stuff.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 3aae79c38b Removed NV Texture Shader related stuff.
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branch : gsoc2013-dfighter
11 years ago
kervala 2c7f848c83 Changed: Tabulations to spaces 11 years ago
dfighter1985 6fba0c094a Merging default
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 c90f51afbe Look for OpenGL 3.3 not 1.2 on startup.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 82d29b3e23 In OpenGL 3+ we cannot disable HW VBO since it's mandatory, also Vertex Programs are mandatory too, so they must be abailable. No need to check for them!
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branch : gsoc2013-dfighter
11 years ago
Botanic d0d69d7c77 Make it so that bad text always throws a nlwarning 11 years ago
dfighter1985 a81db21e0a Removed lots of EXT Vertex Shader related code.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 932f2bdd27 Removed lots of Nvidia shader related code.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 71cdf88b81 Fix warning
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branch : multipass-stereo
11 years ago
dfighter1985 f925666d83 Manage the texture matrices too.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b1777ff546 Projection matrix is now generated and managed by Nel and only loaded into OpenGL when dirty.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 f34f4d10d3 While I'm at it, I've renamed the VBO parameters too for the same reason.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 15b4be874e Removed the ARB keyword from the VBO managing GL functions, as they are part of the core specification as of OpenGL 3.3
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 31451aa0f6 Removed the ARB word from the names of CVertexArrayRangeARB and CVertexBufferHardARB.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 cfc4565b5d Removed more stuff that's no longer neccessary now that we only work with VBO.
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branch : gsoc2013-dfighter
11 years ago
kaetemi 96b2df8405 Merge with default
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branch : multipass-stereo
11 years ago
kaetemi 53bebec880 Add some basic prediction to CCDBNodeBranch::find
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branch : kaetemi-optimize
11 years ago
kaetemi 3bc5d88d78 Force link 11 years ago
dfighter1985 6360302a2b Use VBO only.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 bb6195f858 Always prefer VBOs as OpenGL core requires the use of VBOs.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 ee2c14670e It's a good idea to actually use the VBO if we spent this time cleaning up the implementations :D
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 44188b58b7 We only have 1 kind of HW VBO left.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 0d98540f2e Ryzom checks for 0 allocated AGP/Video RAM, so lie max. here instead of saying 0.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 adab29e5a6 There's no need for *this* dummy VB either.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5e69d558ec Since we use HW VBO, we don't need to actually check for it.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 b444f69db3 VertexArrayRange allocation thing is pointless when using ARB VBOs since, the driver takes care about allocating to either system RAM or video RAM.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 e41a15ae30 Allow Ryzom client to use the new driver.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 d06f675c08 Removed more of the vendor specific VBO stuff ( function definitions for example )
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branch : gsoc2013-dfighter
11 years ago
Quitta eba12f770f Merge with default
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branch : quitta-gsoc-2013
11 years ago
Quitta e8db641b47 Merge with default
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branch : quitta-gsoc-2013
11 years ago
dfighter1985 28c49a0427 These friends and the function are now pointless.
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branch : gsoc2013-dfighter
11 years ago
dfighter1985 5c7540d85e Removed vendor specific VBO code.
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branch : gsoc2013-dfighter
11 years ago