Fix build

feature/pre-code-move
kaetemi 5 years ago committed by Jan Boon
parent c056cd7d24
commit f8bee17d3c

@ -2767,7 +2767,7 @@ void updateInventoryFromStream (NLMISC::CBitMemStream &impulse, const CInventory
const string invBranchStr = CInventoryCategoryTemplate::getDbStr( (typename CInventoryCategoryTemplate::TInventoryId)invId );
ICDBNode::CTextId textId( invBranchStr );
ICDBNode *inventoryNode = IngameDbMngr.getNodePtr()->getNode( textId, false );
BOMB_IF( !inventoryNode, "Inventory missing in database", return )
BOMB_IF(!inventoryNode, "Inventory missing in database", return);
// List of updates
for ( uint c=0; c!=nbChanges; ++c )

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