Changed: Updated tools CMake projects
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aff9d7946d
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FILE(GLOB SRC *.cpp *.h ../panoply_maker/hls_bank_texture_info.cpp ../panoply_maker/hls_bank_texture_info.h ../s3tc_compressor_lib/*.cpp ../s3tc_compressor_lib/*.h)
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ADD_EXECUTABLE(hls_bank_maker ${SRC})
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INCLUDE_DIRECTORIES(${SQUISH_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(hls_bank_maker ${PLATFORM_LINKFLAGS} ${SQUISH_LIBRARY} nelmisc nel3d)
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NL_DEFAULT_PROPS(hls_bank_maker "Tools, 3D: hls_bank_maker")
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NL_ADD_RUNTIME_FLAGS(hls_bank_maker)
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INSTALL(TARGETS hls_bank_maker RUNTIME DESTINATION bin COMPONENT tools3d)
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SUBDIRS(misc)
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SUBDIRS(misc memory)
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IF(WITH_3D)
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SUBDIRS(3d)
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ADD_SUBDIRECTORY(3d)
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ENDIF(WITH_3D)
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IF(WITH_PACS)
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SUBDIRS(pacs)
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ADD_SUBDIRECTORY(pacs)
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ENDIF(WITH_PACS)
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IF(WITH_LOGIC)
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SUBDIRS(logic)
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ADD_SUBDIRECTORY(logic)
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ENDIF(WITH_LOGIC)
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IF(WITH_GEORGES)
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SUBDIRS(georges)
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ADD_SUBDIRECTORY(georges)
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ENDIF(WITH_GEORGES)
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IF(WITH_SOUND)
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ADD_SUBDIRECTORY(sound)
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ENDIF(WITH_SOUND)
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IF(WITH_TESTS)
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ADD_SUBDIRECTORY(nel_unit_test)
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ENDIF(WITH_TESTS)
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#build_gamedata
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@ -1,4 +1,3 @@
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IF(WIN32)
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SUBDIRS( logic_editor_dll
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logic_editor_exe)
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ENDIF(WIN32)
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IF(MFC_FOUND)
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SUBDIRS(logic_editor_dll logic_editor_exe)
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ENDIF(MFC_FOUND)
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SUBDIRS(memlog)
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FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(memlog ${SRC})
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TARGET_LINK_LIBRARIES(memlog ${PLATFORM_LINKFLAGS} nelmisc)
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NL_DEFAULT_PROPS(memlog "Tools, Memory: memlog")
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NL_ADD_RUNTIME_FLAGS(memlog)
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INSTALL(TARGETS memlog RUNTIME DESTINATION bin COMPONENT toolsmisc)
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// stdafx.cpp : source file that includes just the standard includes
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// memlog.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__39F9814B_8C9D_4AA7_958F_111437B98069__INCLUDED_)
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#define AFX_STDAFX_H__39F9814B_8C9D_4AA7_958F_111437B98069__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// TODO: reference additional headers your program requires here
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__39F9814B_8C9D_4AA7_958F_111437B98069__INCLUDED_)
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