Changed: Updated tools CMake projects

hg/feature/sound
kervala 14 years ago
parent aff9d7946d
commit e9c9345826

@ -1,4 +1,5 @@
SUBDIRS( build_coarse_mesh
SUBDIRS(
build_coarse_mesh
build_far_bank
build_smallbank
ig_lighter
@ -22,31 +23,35 @@ SUBDIRS( build_coarse_mesh
zone_check_bind
zone_dump
zviewer)
IF(WIN32)
ADD_SUBDIRECTORY(object_viewer)
ADD_SUBDIRECTORY(object_viewer_exe)
ADD_SUBDIRECTORY(tile_edit)
ADD_SUBDIRECTORY(ig_elevation)
ADD_SUBDIRECTORY(lightmap_optimizer)
IF(MFC_FOUND)
ADD_SUBDIRECTORY(object_viewer)
ADD_SUBDIRECTORY(object_viewer_exe)
ADD_SUBDIRECTORY(tile_edit)
ENDIF(MFC_FOUND)
IF(WITH_MAXPLUGIN)
IF(MAXSDK_FOUND)
ADD_SUBDIRECTORY(plugin_max)
ADD_SUBDIRECTORY(ligo)
ENDIF(MAXSDK_FOUND)
ENDIF(WITH_MAXPLUGIN)
ENDIF(WIN32)
IF(WITH_QT)
ADD_SUBDIRECTORY(tile_edit_qt)
ENDIF(WITH_QT)
IF(WITH_MAXPLUGIN)
IF(MAXSDK_FOUND)
ADD_SUBDIRECTORY(plugin_max)
ADD_SUBDIRECTORY(ligo)
ENDIF(MAXSDK_FOUND)
ENDIF(WITH_MAXPLUGIN)
IF(SQUISH_FOUND)
ADD_SUBDIRECTORY(panoply_maker)
ADD_SUBDIRECTORY(tga_2_dds)
ADD_SUBDIRECTORY(hls_bank_maker)
ENDIF(SQUISH_FOUND)
# These use WIndows-specific things that need to be fixed.
#ig_elevation
#lightmap_optimizer
#object_viewer_exe
#hls_bank_maker
#plugin_max
#crash_log_analyser
#shapes_exporter

@ -0,0 +1,11 @@
FILE(GLOB SRC *.cpp *.h ../panoply_maker/hls_bank_texture_info.cpp ../panoply_maker/hls_bank_texture_info.h ../s3tc_compressor_lib/*.cpp ../s3tc_compressor_lib/*.h)
ADD_EXECUTABLE(hls_bank_maker ${SRC})
INCLUDE_DIRECTORIES(${SQUISH_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(hls_bank_maker ${PLATFORM_LINKFLAGS} ${SQUISH_LIBRARY} nelmisc nel3d)
NL_DEFAULT_PROPS(hls_bank_maker "Tools, 3D: hls_bank_maker")
NL_ADD_RUNTIME_FLAGS(hls_bank_maker)
INSTALL(TARGETS hls_bank_maker RUNTIME DESTINATION bin COMPONENT tools3d)

@ -2,7 +2,7 @@ FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(ig_add ${SRC})
TARGET_LINK_LIBRARIES(ig_add ${PLATFORM_LINKFLAGS} nel3d)
TARGET_LINK_LIBRARIES(ig_add ${PLATFORM_LINKFLAGS} nel3d nelmisc)
NL_DEFAULT_PROPS(ig_add "Tools, 3D: ig_add")
NL_ADD_RUNTIME_FLAGS(ig_add)

@ -4,7 +4,7 @@ ADD_EXECUTABLE(ig_elevation ${SRC})
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(ig_elevation ${PLATFORM_LINKFLAGS} nelmisc nel3d)
TARGET_LINK_LIBRARIES(ig_elevation ${PLATFORM_LINKFLAGS} nelmisc nel3d nelligo)
NL_DEFAULT_PROPS(ig_elevation "Tools, 3D: ig_elevation")
NL_ADD_RUNTIME_FLAGS(ig_elevation)

@ -2,7 +2,7 @@ FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(lightmap_optimizer ${SRC})
TARGET_LINK_LIBRARIES(lightmap_optimizer ${PLATFORM_LINKFLAGS} nelmisc)
TARGET_LINK_LIBRARIES(lightmap_optimizer ${PLATFORM_LINKFLAGS} nel3d nelmisc)
NL_DEFAULT_PROPS(lightmap_optimizer "Tools, 3D: lightmap_optimizer")
NL_ADD_RUNTIME_FLAGS(lightmap_optimizer)

@ -1,22 +1,27 @@
SUBDIRS(misc)
SUBDIRS(misc memory)
IF(WITH_3D)
SUBDIRS(3d)
ADD_SUBDIRECTORY(3d)
ENDIF(WITH_3D)
IF(WITH_PACS)
SUBDIRS(pacs)
ADD_SUBDIRECTORY(pacs)
ENDIF(WITH_PACS)
IF(WITH_LOGIC)
SUBDIRS(logic)
ADD_SUBDIRECTORY(logic)
ENDIF(WITH_LOGIC)
IF(WITH_GEORGES)
SUBDIRS(georges)
ADD_SUBDIRECTORY(georges)
ENDIF(WITH_GEORGES)
IF(WITH_SOUND)
ADD_SUBDIRECTORY(sound)
ENDIF(WITH_SOUND)
IF(WITH_TESTS)
ADD_SUBDIRECTORY(nel_unit_test)
ENDIF(WITH_TESTS)
#build_gamedata

@ -1,4 +1,3 @@
IF(WIN32)
SUBDIRS( logic_editor_dll
logic_editor_exe)
ENDIF(WIN32)
IF(MFC_FOUND)
SUBDIRS(logic_editor_dll logic_editor_exe)
ENDIF(MFC_FOUND)

@ -0,0 +1,9 @@
FILE(GLOB SRC *.cpp *.h)
ADD_EXECUTABLE(memlog ${SRC})
TARGET_LINK_LIBRARIES(memlog ${PLATFORM_LINKFLAGS} nelmisc)
NL_DEFAULT_PROPS(memlog "Tools, Memory: memlog")
NL_ADD_RUNTIME_FLAGS(memlog)
INSTALL(TARGETS memlog RUNTIME DESTINATION bin COMPONENT toolsmisc)

@ -1,8 +0,0 @@
// stdafx.cpp : source file that includes just the standard includes
// memlog.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

@ -1,19 +0,0 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__39F9814B_8C9D_4AA7_958F_111437B98069__INCLUDED_)
#define AFX_STDAFX_H__39F9814B_8C9D_4AA7_958F_111437B98069__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__39F9814B_8C9D_4AA7_958F_111437B98069__INCLUDED_)

@ -1,7 +1,20 @@
// memlog.cpp : Defines the entry point for the console application.
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdafx.h"
#include <nel/misc/types_nl.h>
#include <nel/misc/common.h>
#include <map>

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